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CorelFLOW 2
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CorelFLOW-2-Windows-1994.bin
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drwmodel
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coreldrw.txr
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Text File
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1993-05-07
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34KB
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1,072 lines
; Translatable strings:
; All strings in double quotes such as "I am translatable"
; All section names ( [I am a section name] ) not starting with a dot ( . )
; such as [.I am not a translatable section name]
; such as [I am a translatable section name]
; Translation Notes:
; Translation must preserve the dots
; All names must contain a maximum of 31 characters. A name is also
; any text beween dots such as [I am name1.I am name2]
[Header]
CorelVersion=400
StylesLibraryName="Styles"
LastUsedName="Styles"
L0="Styles"
L1="Samples"
[Styles]
LastUsedName= "Aerial Photography"
T0="Aerial Photography"
S0='Aerial Photography'
T1="Blend Corners"
S1='Blend Corners'
T2="Blend Edges"
S2='Blend Edges'
T3="Cosmic Clouds"
S3='Cosmic Clouds'
T4="Cosmic Energy"
S4='Cosmic Energy'
T5="Cosmic Minerals"
S5='Cosmic Minerals'
T6="Drapes"
S6='Drapes'
T7="Fiber"
S7='Fiber'
T8="Flames"
S8='Flames'
T9="Mineral.Cloudy 2 Colors"
S9='Mineral.Cloudy 2 Colors'
T10="Mineral.Cloudy 3 Colors"
S10='Mineral.Cloudy 3 Colors'
T11="Mineral.Cloudy 5 Colors"
S11='Mineral.Cloudy 5 Colors'
T12="Mineral.Fractal 2 Colors"
S12='Mineral.Fractal 2 Colors'
T13="Mineral.Fractal 3 Colors"
S13='Mineral.Fractal 3 Colors'
T14="Mineral.Fractal 5 Colors"
S14='Mineral.Fractal 5 Colors'
T15="Mineral.Speckled 2 Colors"
S15='Mineral.Speckled 2 Colors'
T16="Mineral.Speckled 3 Colors"
S16='Mineral.Speckled 3 Colors'
T17="Mineral.Speckled 5 Colors"
S17='Mineral.Speckled 5 Colors'
T18="Mineral.Swirled 2 Colors"
S18='Mineral.Swirled 2 Colors'
T19="Mineral.Swirled 3 Colors"
S19='Mineral.Swirled 3 Colors'
T20="Mineral.Swirled 5 Colors"
S20='Mineral.Swirled 5 Colors'
T21="Noise"
S21='Noise'
T22="Noise.Blended"
S22='Noise.Blended'
T23="Noise.Rainbow Blended"
S23='Noise.Rainbow Blended'
T24="Recycled Paper"
S24='Recycled Paper'
T25="Recycled Paper Rainbow"
S25='Recycled Paper Rainbow'
T26="Satellite Photography"
S26='Satellite Photography'
T27="Scribbles"
S27='Scribbles'
T28="Sky 2 Colors"
S28='Sky 2 Colors'
T29="Sky 3 Colors"
S29='Sky 3 Colors'
T30="Sky 5 Colors"
S30='Sky 5 Colors'
T31="Smooth Weave"
S31='Smooth Weave'
T32="Surfaces"
S32='Surfaces'
T33="Swirls"
S33='Swirls'
T34="Swirls2"
S34='Swirls2'
T35="Texture Blend Horizontal"
S35='Texture Blend Horizontal'
T36="Texture Blend Vertical"
S36='Texture Blend Vertical'
T37="Threads"
S37='Threads'
T38="Threads Rainbow"
S38='Threads Rainbow'
T39="Water 2 Colors"
S39='Water 2 Colors'
T40="Water 3 Colors"
S40='Water 3 Colors'
T41="Water 5 Colors"
S41='Water 5 Colors'
T42="Water Color"
S42='Water Color'
[.Aerial Photography]
P0=NUM, "Texture #", 0, 0, 0, 32767, 26228, 1
P1=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P2=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
P3=RGB, "Foreground", 1, 1, 0, 100, 100, 100, 100, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 25, P0, P1, P2, P3, P4
[.Blend Corners]
P0=RGB, "Top Left", 0, 1, 0, 100, 0, 100, 0, 1
P1=RGB, "Top Right", 1, 1, 0, 100, 0, 0, 0, 1
P2=RGB, "Bottom Left", 2, 1, 0, 100, 100, 0, 0, 1
P3=RGB, "Bottom Right", 3, 1, 0, 100, 0, 0, 100, 1
P4=NUM, "Brightness ▒%", 0, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 5, P2, P3, P1, P0, P4
[.Blend Edges]
P0=RGB, "Top Edge", 0, 1, 0, 100, 0, 0, 100, 1
P1=RGB, "Bottom Edge", 1, 1, 0, 100, 100, 0, 0, 1
P2=RGB, "Left Edge", 2, 1, 0, 100, 0, 0, 0, 1
P3=RGB, "Right Edge", 3, 1, 0, 100, 100, 100, 100, 1
P4=NUM, "Brightness ▒%", 0, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 6, P1, P3, P0, P2, P4
[.Cosmic Clouds]
P0=NUM, "Texture #", 0, 0, 0, 32767, 24169, 1
P1=NUM, "Density %", 4, 0, 0, 100, 0, 0
P2=NUM, "Red Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Green Softness %", 2, 0, 0, 100, 50, 0
P4=NUM, "Blue Softness %", 3, 0, 0, 100, 50, 0
P5=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 8, P0, P1, P2, P3, P4, P5
[.Cosmic Energy]
P0=NUM, "Texture #", 0, 0, 0, 32767, 32439, 1
P1=RGB, "Top Left", 0, 1, 0, 100, 26, 8, 11, 1
P2=RGB, "Top Right", 1, 1, 0, 100, 74, 16, 61, 1
P3=RGB, "Bottom Left", 2, 1, 0, 100, 80, 64, 75, 1
P4=RGB, "Bottom Right", 3, 1, 0, 100, 24, 44, 44, 1
P5=RGB, "Low Energy", 4, 1, 0, 100, 100, 100, 100, 0
P6=RGB, "High Energy", 5, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 14, P0, P3, P4, P2, P1, P5, P6, P7
[.Cosmic Minerals]
P0=NUM, "Texture #", 0, 0, 0, 32767, 31395, 1
P1=NUM, "Red Density %", 1, 1, 0, 100, 100, 0
P2=NUM, "Red Softness %", 1, 0, 0, 100, 100, 0
P3=NUM, "Green Density %", 2, 1, 0, 100, 0, 0
P4=NUM, "Green Softness %", 2, 0, 0, 100, 100, 0
P5=NUM, "Blue Density %", 3, 1, 0, 100, 0, 0
P6=NUM, "Blue Softness %", 3, 0, 0, 100, 100, 0
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 49, P0, P1, P2, P3, P4, P5, P6, P7
[.Drapes]
P0=NUM, "Texture #", 0, 0, 0, 32767, 10894, 1
P1=NUM, "Density %", 1, 0, 0, 100, 50, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 43, 1, 0, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 80, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 37, P0, P1, P2, P3, P4
[.Fiber]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=NUM, "Density %", 1, 0, 1, 100, 25, 0
P2=NUM, "Min Length", 2, 0, 1, 500, 10, 0
P3=NUM, "Max Length", 3, 0, 1, 500, 20, 0
P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 1
P5=RGB, "1st Color", 1, 1, 0, 100, 100, 0, 0, 1
P6=RGB, "2nd Color", 2, 1, 0, 100, 100, 100, 100,1
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 10, P0, P1, P2, P3, P4, P5, P6, P7
[.Flames]
P0=NUM, "Texture #", 0, 0, 0, 32767, 15813, 1
P1=NUM, "Density %", 1, 0, 0, 100, 50, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 100, 0, 0, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 40, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 19, P0, P1, P2, P3, P4
[.Mineral.Cloudy 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 15657, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 65, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 20, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100, 80, 0
P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 46, P0, P1, P2, P3, P4, P5, P6, P7
[.Mineral.Cloudy 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1659, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 65, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 27, 78, 54, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 18, 1, 8, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 100, 99, 19, 0
P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 47, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Mineral.Cloudy 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 8003, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 25, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 0, 0, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 89, 34, 6, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 40, 20, 20, 0
P8=RGB, "4th Mineral", 3, 1, 0, 100, 0, 20, 20, 0
P9=RGB, "5th Mineral", 4, 1, 0, 100, 40, 20, 20, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 48, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Mineral.Fractal 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 19702, 1
P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Color Density %", 4, 0, 0, 100, 50, 0
P4=NUM, "Color Softness %", 3, 0, 0, 100, 100, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 20, 20, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 53, P0, P1, P2, P3, P4, P5, P6, P7
[.Mineral.Fractal 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 4530, 1
P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Color Density %", 4, 0, 0, 100, 50, 0
P4=NUM, "Color Softness %", 3, 0, 0, 100, 100, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 57, 90, 92, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 10, 12, 82, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 100, 60, 100, 0
P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 54, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Mineral.Fractal 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 3616, 1
P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Color Density %", 4, 0, 0, 100, 50, 0
P4=NUM, "Color Softness %", 3, 0, 0, 100, 100, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 80, 40, 20, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 51, 48, 84, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 47, 22, 35, 0
P8=RGB, "4th Mineral", 3, 1, 0, 100, 95, 81, 74, 0
P9=RGB, "5th Mineral", 4, 1, 0, 100, 36, 13, 84, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 55, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Mineral.Speckled 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 5499, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 25, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 20, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 80, 60, 20, 0
P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 43, P0, P1, P2, P3, P4, P5, P6, P7
[.Mineral.Speckled 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 29794, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 25, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 40, 80, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 0, 0, 60, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 60, 80, 80, 0
P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 44, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Mineral.Speckled 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 7511, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 40, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 0, 0, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 60, 40, 20, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 0, 0, 0, 0
P8=RGB, "4th Mineral", 3, 1, 0, 100, 30, 30, 30, 0
P9=RGB, "5th Mineral", 4, 1, 0, 100, 0, 0, 0, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 45, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Mineral.Swirled 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 24710, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 54, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 3, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 3, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 20, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 80, 100, 80, 0
P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 29, P0, P1, P2, P3, P4, P5, P6, P7
[.Mineral.Swirled 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 27709, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 8, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 80, 50, 60, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 50, 50, 90, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 60, 50, 40, 0
P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 30, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Mineral.Swirled 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 27299, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 60, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 8, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 0, 0, 40, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100,100, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 18, 34, 42, 0
P8=RGB, "4th Mineral", 3, 1, 0, 100, 100, 100,100, 0
P9=RGB, "5th Mineral", 4, 1, 0, 100, 0, 0, 0, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 31, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Noise]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=RGB, "Noise", 0, 1, 0, 100, 20, 60, 40, 1
P2=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 2, P0, P1, P2
[.Noise.Blended]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 1
P2=RGB, "Foreground", 1, 1, 0, 100, 100, 100, 100, 1
P3=NUM, "Brightness ▒%", 1, 0, -100,+10, 0, 0
F0="CDRtxr.DLL", 3, P0, P1, P2, P3
[.Noise.Rainbow Blended]
P0=NUM, "Texture #", 0, 0, 0, 32767, 44, 1
P1=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 1
P2=RGB, "Foreground", 1, 1, 0, 100, 100, 100,100, 1
P3=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 1, P0, P1, P2, P3
[.Recycled Paper]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1, 1
P1=NUM, "", 1000
P2=NUM, "", 1
P3=NUM, "", 5
P4=RGB, "Paper", 0, 1, 0, 100, 70, 70, 70, 0
P5=RGB, "1st Fiber", 1, 1, 0, 100, 50, 50, 50, 0
P6=RGB, "2nd Fiber", 2, 1, 0, 100, 80, 80, 80, 0
P7=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 7, P0, P1, P2, P3, P4, P5, P6, P7
[.Recycled Paper Rainbow]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=NUM, "", 1000
P2=NUM, "", 1
P3=NUM, "", 5
P4=RGB, "Paper", 0, 1, 0, 100, 70, 70, 70, 0
P5=RGB, "1st Fiber", 1, 1, 0, 100, 50, 50, 50, 0
P6=RGB, "2nd Fiber", 2, 1, 0, 100, 80, 80, 80, 0
P7=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 23, P0, P1, P2, P3, P4, P5, P6, P7
[.Satellite Photography]
P0=NUM, "Landscape #", 0, 0, 0, 32767, 25391, 1
P1=NUM, "Softness %", 1, 0, 0, 100, 35, 0
P2=NUM, "Cloud %", 2, 0, 0, 100, 75, 0
P3=NUM, "Cloud #", 3, 0, 0, 32767, 16317, 1
P4=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
P5=NUM, "Cloud Softness %", 4, 0, 0, 100, 50, 0
P6=RGB, "Lower Water", 0, 1, 0, 100, 0, 0, 40, 0
P7=RGB, "Upper Water", 1, 1, 0, 100, 0, 0, 100, 0
P8=RGB, "Lower Land", 2, 1, 0, 100, 60, 60, 40, 0
P9=RGB, "Upper Land", 3, 1, 0, 100, 60, 40, 20, 0
P10=RGB, "Lower Vegetation", 4, 1, 0, 100, 0, 20, 20, 0
P11=RGB, "Upper Vegetation", 5, 1, 0, 100, 0, 60, 20, 0
F0="CDRtxr.DLL", 26, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Scribbles]
P0=NUM, "Texture #", 0, 0, 0, 32767, 14430, 0
P1=NUM, "Strokes per Char", 1, 0, 1, 10, 5, 0
P2=NUM, "Line Density %", 2, 0, 1, 100, 90, 1
P3=NUM, "Page Density %", 3, 0, 1, 100, 75, 1
P4=RGB, "Paper", 0, 1, 0, 100, 100, 100, 100, 0
P5=RGB, "Ink", 1, 1, 0, 100, 40, 20, 20, 0
P6=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 38, P0, P1, P2, P3, P4, P5, P6
[.Sky 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 28644, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=RGB, "Sky", 0, 1, 0, 100, 0, 0, 100,0
P4=RGB, "Clouds", 1, 1, 0, 100, 100, 100, 100,0
P5=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 13, P0, P1, P2, P3, P4, P5
[.Sky 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 2, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=RGB, "Sky", 0, 1, 0, 100, 00, 0, 100, 0
P4=RGB, "Atmosphere", 1, 1, 0, 100, 80, 60, 80, 0
P5=RGB, "Clouds", 2, 1, 0, 100, 100, 100, 100, 0
P6=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 27, P0, P1, P2, P3, P4, P5, P6
[.Sky 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 24873, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=RGB, "Lower Sky", 0, 1, 0, 100, 0, 0, 100, 0
P4=RGB, "Upper Sky", 1, 1, 0, 100, 80, 80, 100, 0
P5=RGB, "Atmosphere", 2, 1, 0, 100, 60, 60, 100, 0
P6=RGB, "Lower Cloud", 3, 1, 0, 100, 40, 60, 100, 0
P7=RGB, "Upper Cloud", 4, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 28, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Smooth Weave]
P0=NUM, "Texture #", 0, 0, 0, 32767, 6224, 1
P1=NUM, "Density %", 1, 0, 0, 100, 25, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 100, 0, 50, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 100, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 39, P0, P1, P2, P3, P4
[.Surfaces]
P0=NUM, "Texture #", 0, 0, 0, 32767, 7767, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 42, 0
P3=NUM, "Eastern Light", 3, 0, -100,100, -27, 1
P4=NUM, "Northern Light", 4, 0, -100,100, 28, 1
P5=NUM, "Volume %", 5, 0, 0, 100, 12, 0
P6=RGB, "Shade", 0, 1, 0, 100, 0, 0, 40, 0
P7=RGB, "Light", 1, 1, 0, 100, 100, 80, 80, 0
P8=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="CDRtxr.DLL", 59, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Swirls]
P0=NUM, "Texture #", 0, 0, 0, 32767, 17323, 1
P1=NUM, "Density %", 1, 0, 0, 100, 9, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 0, 0, 40, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 100, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 35, P0, P1, P2, P3, P4
[.Swirls2]
P0=NUM, "Texture #", 0, 0, 0, 32767, 3761, 1
P1=NUM, "Density %", 1, 0, 0, 100, 20, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 80, 100, 80, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 40, 0, 40, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 36, P0, P1, P2, P3, P4
[.Texture Blend Horizontal]
P0=NUM, "Texture #", 0, 0, 0, 32767, 13211, 1
P1=RGB, "Sky", 0, 1, 0, 100, 80, 93, 81, 1
P2=RGB, "Clouds", 1, 1, 0, 100, 11, 31, 64, 1
P3=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 60, P0, P1, P2, P3
[.Texture Blend Vertical]
P0=NUM, "Texture #", 0, 0, 0, 32767, 7862, 1
P1=RGB, "Sky", 0, 1, 0, 100, 34, 0, 1, 1
P2=RGB, "Clouds", 1, 1, 0, 100, 91, 70, 50, 1
P3=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 61, P0, P1, P2, P3
[.Threads]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=NUM, "Density %", 1, 0, 1, 100, 5, 0
P2=NUM, "Min Length", 2, 0, 0, 32767, 1, 0
P3=NUM, "Max Length", 3, 0, 0, 32767, 100, 0
P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
P5=RGB, "1st Color", 1, 1, 0, 100, 0, 20, 60, 0
P6=RGB, "2nd Color", 2, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 7, P0, P1, P2, P3, P4, P5, P6, P7
[.Threads Rainbow]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=NUM, "Density %", 1, 0, 1, 100, 5, 0
P2=NUM, "Min Length", 2, 0, 0, 32767, 1, 0
P3=NUM, "Max Length", 3, 0, 0, 32767, 100, 0
P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
P5=RGB, "1st Color", 1, 1, 0, 100, 0, 20, 60, 0
P6=RGB, "2nd Color", 2, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 23, P0, P1, P2, P3, P4, P5, P6, P7
[.Water 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 25212, 1
P1=NUM, "Waves Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Waves Softness %", 1, 0, 0, 100, 60, 0
P3=NUM, "Perspective %", 3, 0, 0, 100, 75, 0
P4=RGB, "Bottom", 0, 1, 0, 100, 0, 0, 40, 0
P5=RGB, "Surface", 1, 1, 0, 100, 100, 100, 100, 0
P6=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 40, P0, P1, P2, P3, P4, P5, P6
[.Water 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 20527, 1
P1=NUM, "Waves Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Waves Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Perspective %", 3, 0, 0, 100, 75, 0
P4=RGB, "Bottom", 0, 1, 0, 100, 0, 20, 60, 0
P5=RGB, "Middle", 1, 1, 0, 100, 0, 80, 100, 0
P6=RGB, "Surface", 2, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 41, P0, P1, P2, P3, P4, P5, P6, P7
[.Water 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 18173, 1
P1=NUM, "Waves Density %", 2, 0, 0, 100, 47, 0
P2=NUM, "Waves Softness %", 1, 0, 0, 100, 60, 0
P3=NUM, "Perspective %", 3, 0, 0, 100, 60, 0
P4=RGB, "Bottom", 0, 1, 0, 100, 0, 0, 40, 0
P5=RGB, "Bottom Middle", 1, 1, 0, 100, 0, 20, 60, 0
P6=RGB, "Middle", 2, 1, 0, 100, 0, 80, 100, 0
P7=RGB, "Surface Middle", 3, 1, 0, 100, 60, 100, 100, 0
P8=RGB, "Surface", 4, 1, 0, 100, 100, 100, 100, 0
P9=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 42, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Water Color]
P0=NUM, "Texture #", 0, 0, 0, 32767, 2509, 1
P1=RGB, "Top Left", 0, 1, 0, 100, 40, 40, 80, 1
P2=RGB, "Top Right", 1, 1, 0, 100, 60, 100, 100, 1
P3=RGB, "Bottom Left", 2, 1, 0, 100, 100, 0, 0, 1
P4=RGB, "Bottom Right", 3, 1, 0, 100, 100, 100, 0, 1
P5=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="CDRtxr.DLL", 11, P0, P3, P4, P2, P1, P5
;==================== User Libraries and Textures Section ===================
[Samples]
LastUsedName="Aerial clouds"
T0="Aerial clouds"
T1="Air brush"
T2="Alabaster"
T3="Banded malachite"
T4="Blocks"
T5="Clouds.heavenly"
T6="Clouds.Midday"
T7="Clouds.Morning"
T8="Cloudy nebula"
T9="Curtains"
T10="Diamonds"
T11="Diorite"
T12="Gouache wash"
T13="Layered marble"
T14="Mineral.Cloudy 5 Colors"
T15="Moon surface"
T16="Neon slice"
T17="Night spot"
T18="Ocean water"
T19="Pizzazz mineral"
T20="Pizzazz mineral2"
T21="Purple haze"
T22="Quartz.Polished"
T23="Red brick"
T24="Ribbon candy"
T25="Seurat closeup"
T26="Soft water"
T27="Solar flares"
T28="Solar flares2"
T29="Stucco"
T30="Swimming pool1"
T31="Swimming pool2"
T32="Troubled water"
T33="Vegetation"
T34="Words of wisdom"
T35="Yellow foil"
[Samples.Ocean water]
S='Water 2 Colors'
P0=22795, 1
P1=60, 0
P2=40, 0
P3=75, 0
P4=0, 0, 40, 0
P5=100, 100, 100, 0
P6=0, 0
[Samples.Stucco]
S='Surfaces'
P0=26818, 1
P1=100, 0
P2=100, 0
P3=-95, 1
P4=79, 1
P5=0, 0
P6=20, 20, 0, 0
P7=100, 100, 100, 0
P8=0, 0
[Samples.Banded malachite]
S='Mineral.Fractal 3 Colors'
P0=23318, 1
P1=0, 0
P2=50, 0
P3=50, 0
P4=100, 0
P5=0, 28, 20, 0
P6=60, 80, 60, 0
P7=80, 100, 80, 0
P8=-25, 0
[Samples.Diorite]
S='Mineral.Cloudy 3 Colors'
P0=29970, 1
P1=75, 0
P2=25, 0
P3=0, 0
P4=8, 0
P5=0, 0, 0, 0
P6=40, 40, 40, 0
P7=100, 100, 100, 0
P8=0, 0
[Samples.Seurat closeup]
S='Mineral.Cloudy 3 Colors'
P0=18270, 1
P1=0, 0
P2=12, 0
P3=0, 0
P4=50, 0
P5=100, 80, 60, 0
P6=80, 100, 80, 0
P7=100, 100, 100, 0
P8=0, 0
[Samples.Cloudy nebula]
S='Cosmic Energy'
P0=14581, 1
P1=0, 0, 40, 0
P2=100, 0, 0, 0
P3=100, 0, 100, 0
P4=0, 20, 20, 0
P5=100, 100, 0, 0
P6=100, 100, 0, 0
P7=0, 0
[Samples.Blocks]
S='Surfaces'
P0=723, 1
P1=25, 0
P2=100, 0
P3=-16, 1
P4=-11, 1
P5=0, 0
P6=0, 0, 0, 0
P7=100, 100, 80, 0
P8=0, 0
[Samples.Purple haze]
S='Cosmic Clouds'
P0=2996, 1
P1=0, 0
P2=50, 0
P3=50, 0
P4=50, 0
P5=0, 0
[Samples.Layered marble]
S='Mineral.Cloudy 2 Colors'
P0=3225, 1
P1=0, 0
P2=65, 0
P3=0, 0
P4=6, 0
P5=13, 10, 33, 0
P6=100, 100, 100, 0
P7=0, 0
[Samples.Alabaster]
S='Mineral.Cloudy 2 Colors'
P0=22773, 1
P1=0, 0
P2=65, 0
P3=0, 0
P4=0, 0
P5=100, 40, 40, 0
P6=100, 100, 89, 0
P7=0, 0
[Samples.Aerial clouds]
S='Surfaces'
P0=2010, 1
P1=0, 0
P2=25, 0
P3=-55, 1
P4=-14, 1
P5=83, 0
P6=96, 96, 100, 0
P7=0, 0, 100, 0
P8=0, 0
[Samples.Moon surface]
S='Surfaces'
P0=19782, 1
P1=0, 0
P2=25, 0
P3=79, 1
P4=-79, 1
P5=83, 0
P6=96, 96, 100, 0
P7=0, 0, 17, 0
P8=0, 0
[Samples.Swimming pool2]
S='Water 2 Colors'
P0=9751, 1
P1=40, 0
P2=75, 0
P3=70, 0
P4=0, 37, 40, 0
P5=100, 100, 100, 0
P6=0, 0
[Samples.Swimming pool1]
S='Water 5 Colors'
P0=25913, 1
P1=25, 0
P2=75, 0
P3=60, 0
P4=0, 20, 20, 0
P5=20, 40, 40, 0
P6=40, 60, 60, 0
P7=60, 80, 80, 0
P8=100, 100, 100, 0
P9=0, 0
[Samples.Troubled water]
S='Water 5 Colors'
P0=7751, 1
P1=25, 0
P2=50, 0
P3=60, 0
P4=0, 0, 40, 0
P5=0, 20, 60, 0
P6=0, 80, 100, 0
P7=60, 100, 100, 0
P8=100, 100, 100, 0
P9=0, 0
[SAMPLES.Vegetation]
S='Surfaces'
P0=23827, 1
P1=18, 0
P2=15, 0
P3=-14, 1
P4=-41, 1
P5=83, 0
P6=0, 20, 20, 0
P7=60, 100, 60, 0
P8=0, 0
[SAMPLES.Clouds.Midday]
S='Sky 2 Colors'
P0=5828, 1
P1=0, 0
P2=50, 0
P3=0, 0, 100, 0
P4=100, 100, 100, 0
P5=0, 0
[SAMPLES.Clouds.Morning]
S='Sky 3 Colors'
P0=19702, 1
P1=0, 0
P2=50, 0
P3=0, 0, 100, 0
P4=80, 60, 80, 0
P5=100, 100, 100, 0
P6=0, 0
[SAMPLES.Quartz.Polished]
S='Mineral.Cloudy 2 Colors'
P0=28694, 1
P1=0, 0
P2=65, 0
P3=0, 0
P4=8, 0
P5=0, 0, 0, 0
P6=100, 100, 100, 0
P7=0, 0
[SAMPLES.Gouache wash]
S='Water Color'
P0=8146, 1
P1=68, 15, 0, 1
P2=99, 86, 21, 1
P3=57, 6, 40, 1
P4=18, 100, 49, 1
P5=0, 0
[SAMPLES.Words of wisdom]
S='Scribbles'
P0=10948, 1
P1=5, 0
P2=51, 1
P3=82, 1
P4=60, 80, 80, 0
P5=0, 0, 0, 0
P6=0, 0
[Samples.Pizzazz mineral]
S='Cosmic Minerals'
P0=29138, 1
P1=56, 1
P2=32, 1
P3=90, 1
P4=36, 1
P5=67, 1
P6=20, 1
P7=0, 0
[Samples.Pizzazz mineral2]
S='Cosmic Minerals'
P0=19738, 1
P1=56, 1
P2=73, 1
P3=29, 1
P4=96, 1
P5=27, 1
P6=27, 1
P7=0, 0
[Samples.Soft water]
S='Water 2 Colors'
P0=4714, 1
P1=60, 0
P2=25, 0
P3=95, 0
P4=20, 40, 60, 0
P5=86, 94, 94, 0
P6=0, 0
[Samples.Ribbon candy]
S='Swirls2'
P0=5900, 1
P1=20, 0
P2=9, 41, 30, 0
P3=100, 100, 100, 0
P4=0, 0
[Samples.Night spot]
S='Swirls2'
P0=6181, 1
P1=20, 0
P2=0, 0, 0, 0
P3=75, 88, 99, 0
P4=0, 0
[Samples.Red brick]
S='Surfaces'
P0=2588, 1
P1=75, 1
P2=50, 1
P3=0, 0
P4=100, 0
P5=0, 0
P6=44, 0, 0, 0
P7=95, 88, 80, 0
P8=0, 0
[Samples.Clouds.heavenly]
S='Sky 5 Colors'
P0=9746, 1
P1=0, 0
P2=50, 0
P3=0, 0, 100, 0
P4=80, 80, 100, 0
P5=60, 60, 100, 0
P6=40, 60, 100, 0
P7=100, 100, 100, 0
P8=0, 0
[Samples.Curtains]
S='Drapes'
P0=16330, 1
P1=50, 0
P2=2, 9, 8, 0
P3=100, 100, 100, 0
P4=0, 0
[Samples.Diamonds]
S='Swirls'
P0=15412, 1
P1=65, 0
P2=20, 0, 40, 0
P3=100, 100, 100, 0
P4=0, 0
[Samples.Yellow foil]
S='Surfaces'
P0=21435, 1
P1=0, 0
P2=42, 0
P3=-79, 1
P4=15, 1
P5=12, 0
P6=0, 0, 0, 0
P7=100, 100, 0, 0
P8=0, 0
[Samples.Neon slice]
S='Sky 5 Colors'
P0=23794, 1
P1=0, 0
P2=100, 0
P3=84, 61, 73, 1
P4=78, 47, 24, 1
P5=92, 0, 81, 1
P6=12, 32, 33, 1
P7=79, 60, 37, 1
P8=0, 0
[Samples.Air brush]
S='Sky 5 Colors'
P0=25441, 1
P1=0, 0
P2=100, 0
P3=39, 67, 23, 1
P4=24, 75, 70, 1
P5=74, 16, 87, 1
P6=83, 90, 50, 1
P7=85, 33, 33, 1
P8=0, 0
[Samples.Solar flares]
S='Cosmic Energy'
P0=11628, 1
P1=0, 0, 40, 0
P2=100, 0, 0, 0
P3=60, 60, 20, 0
P4=20, 20, 0, 0
P5=100, 100, 100, 0
P6=100, 100, 100, 0
P7=0, 0
[Samples.Solar flares2]
S='Cosmic Energy'
P0=1693, 1
P1=0, 0, 40, 0
P2=100, 0, 0, 0
P3=60, 60, 20, 0
P4=20, 20, 0, 0
P5=100, 100, 100, 0
P6=100, 100, 100, 0
P7=0, 0
[Samples.Mineral.Cloudy 5 Colors]
S='Mineral.Cloudy 5 Colors'
P0=8003, 1
P1=25, 0
P2=25, 0
P3=0, 0
P4=0, 0
P5=0, 0, 0, 0
P6=89, 34, 6, 0
P7=40, 20, 20, 0
P8=0, 20, 20, 0
P9=40, 20, 20, 0
P10=0, 0