Hydrogenic combustion 3 5 2 30 200 Fission uses water to generate atomicfuel.
Dilithium cells 6 2 2 20 200 Converts spaceparticles to rawenergy. Water is required to cool down things.
Dilithium Transwarp 9 7 3 25 400 Duridium fuel cells increases maximum power and boost speed at tech 1 with 200%
Duridium distortion 15 8 4 30 4000 Space travel using time distortion technics (travel with minimal use of the time-dimension)
Tractor beam 1 20 15 10 150 % mass of own mass that can be towed
Impulse drives 0 1 1 10 1000 Used together with the battlecomputer among other, to calculate the ships to hit chances. Ships with high impulse drives will be able to flee if so wanted.
Hull damage 0 20 10 20 500 Thicker hull makes more hit points
Fire extingishing equip 1 1 1 10 500 Puts out fire from firedamaging weapons. Calculated as 1x1, 2x2, 3x3 aso.
Defense laser 1 5 5 10 500 Shoot down missileweapons. Maximum is 95%
Auto repair system 3 5 5 30 500 Repair ship during and after. This is measure in % when after battle, max is 90% During battle it will repair ability * battlescanner level.
Force field 4 6 3 20 500 Damage to this shields is not real damage. The force of this shield is dependant on the size of the hull size.
Energy absorber 6 6 4 30 5000 Protection against energybased weapons.
Spy equipment 0 3 3 50 250 Steal information (access code, technology etc.) Measured in % Max 30% chance. You need to be in orbit of enemy solar system.
Robotic control 0 0 10 50 500 % more work hours
Starbase 0 0 1 400 4000 Improves number of ships that can be construction per turn. Decreases construction time.
Moon base 1 5 10 400 1000 Protection against radiated planets. You still need lifesupport to sustain life.