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PC Paintbrush Image  |  1996-02-05  |  46KB  |  650x450  |  4-bit (6 colors)
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OCR: PAGE 15 to capture the enemy's hex and 8. Holding combat results have to cause the enemy losses. minimal losses, no retreats and no pursuits. The 4. Holding combat is used to defending units are not prevent the enemy from moving allowed to move during their in its next turn. next turn if the attack is 5. The attacking player initiates successful. combat by clicking on the following objects in the order shown : COMBAT icon Crimea BREAKTHROUGH, CAPTURE HEX OR HOLDING icon - Defenders hex Each attacker unit FIRE icon Rules 6. Breakthrough combat results are calculated the same as the Basic Game. Retreats and pursuits are allowed. 7. Capture Hex combat results place additional losses on the Complete defender if a retreat is required, and additional losses on the attacker if a retreat is not re ...