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101 OnLy ThE BeSt GaMeS 7
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101onlythebestgames7techexpresssoftware1996.iso
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Pillage
version 0.0 alpha release
(c) Copyright 1995,1996 by Chris Busch
Dreaming of wealth, you decide to visit a far away land and loot it! But
be warned there are many "baddies" that want to stop you from doing that!
o Tips:
The object of each level is to get to the pink orb that will teleport
you to the next level. You will need to utilize the keys that you
find wisely. Also you can learn of mysterious "tricks" that you can
perform to benefit your travels. One example is "H"elp "M"e, press H
and M at the same time. Most of all, have fun!
o Disclaimer: (I'm sorry but I must have the nitty-gritty)
In no event will the author be liable for any damages, including any lost
profits, lost savings or other incidental or consequential loss or damages
arising out of the use or of the inability to use this program -- even if the
author has been advised of the possibility of such damages. The author will
in no event be held liable for direct, indirect, or incidental damages
resulting from the omission of any part of this product, including this
document. The author makes no warranties, either expressed or implied,
respecting the software, its quality, performance, merchantability, or
fitness for any particular purpose.
o Notice:
A limited license is granted to all users of this program, to make copies
of this program and distribute them to other users, on the following
conditions:
1. The program and associated files may not be distributed in a
modified form.
2. No fees are to be collected from the distribution of the program
without written permission from the author.
o System Requirements:
A 386 or better with a VGA or better video board.
o How to Register:
You can register the ALPHA version of this program in several ways.
The lowest numbered items are better ways to register.
1. Hire me for a computer science career.
2. Send me some money.
3. Send me a postcard saying thank you.
4. Send me email saying thank you.
o My Address:
Chris Busch
1132 Woodland Trail
Northfield, MN 55057
email: cbusch@d.umn.edu
-=-=-=-=-=-=-=-=-=-=-=-= SPOILERS AHEAD -=-=-=-=-=-=-=-=-=-=
The rest of this document contains information on how to edit
levels. This information can "spoil" the game for some folks.
Since this release of Pillage is not complete, I decided to
include documentation on how to edit levels. If you create
some levels and want to share them with me, please do. You
can email them uuencoded to cbusch@d.umn.edu.
Pillage Level editing documentation
Tricks (Spells):
The caps are the keypresses.
Cast Blast Next Level Kill Me Zap All
Bad Guys FiZzle Help Me Make Boulder
Remember some spells have score requirements.
To enable cheat give xyzzy as an argument. I think you might press 0 for
more energy...
Level editing notes:
o do: pillage edit To automagically run level editor.
o During game play level editing is F12.
o Remember to save the level before you run it! This is largely handled
by the prompting of load and save before and after editing.
o The right side border tiles and bottom border tiles sometimes are not
collided with if the actor is beyond the map.
o Dont allow actors to go off the map.
o Have a wall type border probably at least 2 tiles thick around the edge
of the map.
o When placing solid tiles that have no clear spots be sure they have the
255 type tile beneath it. This makes the game far more efficient.
o Copper keys are for chests. Silver and gold for doors.
o Boulders destroy shallow water and weak walls.
o f,R,r commands are all related, ie done with the same source code
How to draw levels:
1-5 tile select
6-9 sign sentence enter. The 1st sign message is also the opening message.
y place you the player **be sure to do**
o Outside border
m mark used for fill Block and Copying
e end mark, used for copying (must be after mark)
n set background to 255 (more efficient then, wont draw background)
B Block fill rect (fills from current pt _back_ to mark.)
C Copy block
d toggle line drawing
s save level
l load level
S show numbers
p pick up tile
SPACE put tile
ENTER redraw screen
Arrows move around
Control fast move around
ESC back to game
!@# show various maps (shift 1,2,3)
K to a key audit, show if you need more keys
f search for tile#0 (1st tile along bottom). Press y to continue
searching. Moves mark to 0,0.
R query replace on whole map. Replaces tile#0 with selected tile.
Moves mark to 0,0.
r query replace in mark to position area. (y/n/Y/N/S) (y) means replace
this one, (n) dont replace this one, (N) replace none and return
to old x y, (C) stop now and stay.
Info on tiles:
item types:
Name Comments
none should not be used?
floor
wall
wallweak weak walls are destroyed by boulders
poison1 decreases health, doesnt disappear after use
poison2 disapears after use
poison3
boost1 increases health
boost2
boost3
treas1 increases score
treas2
treas3
doorsilver
doorgold
doorcopper
box1
chest1
keysilver
keygold
keycopper
bomb generates a fire spitting volcano
genfighter
genbuddy
gensmoke
genflame
clrpoison poison that you can walk through
monstfence an invisible barrier to monsters
genfish
genslug
genboulder
eraser not sure what this is good for
info0
info1
info2
info3
gensnake
slippery icy
water
shallow boulders will fill in shallow water
nowfighter the now types generate monsters on level startup
nowbuddy
nowsmoke
nowflame
nowfish
nowslug
nowsnake
newlevel
nowguard
lever1
lever2
doorl1
doorl2
leveron this is a switched on lever from lever 1 or 2
Tile Types:
number picture type comments
0 solid black none dont use it
1 sand floor
2 grass floor
3 wood floor floor
4 red tile floor
5 brick wall
6 red marble wall
7 gray marble wall
8 water water
9 web weak wall breakable by boulders
10 boulder wall
11 window weak wall
12 pool wall
13 sign sign 0
14 gold key gold key
15 silver key silver key
16 copper key copper key
17 red bottle boost 2
18 green bottle poison 3
19 blue bottle boost 3
20 red gem treasure 1
21 blue gem treasure 2
22 door silver door
23 door gold door
24 chest chest 1 random goodies, need copper key
25 box box 1 random goodies, small trap chance
26 well boost 1
27 magic stone boost 2
28 fire poison 1
29 boom poison 1
30 bomb bomb creates a boom
31 doorway floor
32 water shallow water destroyed by boulder
33 brick weak wall
34 chest gen fighter creates fighter
35 smoke weak wall
36 smoke clr poison
37 box gen buddy buddies are weak monsters
38 blank weak wall blanks are clear
39 blank gen figher
40 blank gen buddy
41 blank gen smoke
42 boom gen flame
43 bomb gen flame
44 blank wall invisible wall
45 blank floor used to make secret passages
46 blank gen flame
47 smoke gen smoke
48 blank monster fence monsters cant go past
49 fish clr poison doesnt move
50 slug clr poison doesnt move
51 fish gen fish
52 blank gen slug
53 slug gen slug
54 boulder gen boulder
55 solid black eraser type if touch then just vanishes
56 sign info sign 1
57 sign info sign 2
58 sign info sign 3
59 fish info sign 3 talking fish
60 boulder gen snake
61 blank slippery
62 tree weak wall
63 ice slippery
64 mark? now fighter
65 mark? now buddy
66 mark? now smoke
67 mark? now flame
68 mark? now fish
69 mark? now slug
70 mark? now snake
71-96 letters wall
97 new level new level
98 fighter now guard
99 lever 1 lever 1
100 lever 1 lever 2
101 door door for lever 1
102 door door for lever 2
103 lever2 lever on lever already switched
104 gun gen bullet
105 table wall
106? blank eraser
107? spider gen spider
Monster types:
name comment
slug fairly weak
fighter swoops in to attack
guard patrolling motion
flame1 weaker flame
flame2 stronger flame, deadly
smoke pretty weak
bullet hurts bad guys
boulder can be moved by player
spider big bad dude
buddy small tough creatures who are fairly harmless
fish man eating fishes, not always restricted by water
you the player
snake a multiply segmented creature that is nasty