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1997-04-30
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GOLDMINE SLOTS - INSTRUCTIONS
TOPICS
Copyright Notice
What is Shareware
Contacting the Author
How to Register
Technical Support
System Requirements
Installing
Trouble-shooting
Playing instructions
Screen by Screen
Playing the Machines
Machine Descriptions
Statistics
Warnings and Disclaimers
Credits
The Last Word
DISCLAIMER - AGREEMENT
By installing GOLDMINE SLOT CASINO on a computer system, you agree
to accept the following disclaimer of warranty:
GOLDMINE SLOT CASINO is supplied as is. The author disclaims all
warranties, expressed or implied, including without limitation the
warranties of merchantability and of fitness for any purpose. The
author assumes no liability for damages, whether direct or
consequential, which may result from the use of GOLDMINE SLOT CASINO.
WHAT IS SHAREWARE?
Shareware gives users a chance to try software before buying it.
It's a distribution method, not a type of software. The Shareware
system makes fitting your needs easier, because you can try before
you buy. And because the overhead is low, prices are low also.
Shareware has the ultimate money-back guarantee - if you don't use
the product, you don't pay for it. The essence is to provide quality
software at modest prices, while giving an incentive for programmers
to continue to develop new products. If you enjoy using this program
and are still using it after 30 days, you should register it.
GOLDMINE SLOT CASINO is copyright software which is provided to you
at no charge for evaluation. Feel free to share it with your
friends, but please do not charge money for it or give it away
altered or as part of any package or system. Anyone wishing to
distribute GOLDMINE SLOT CASINO for money must first obtain a
commercial distribution agreement from the author.
CONTACTING THE AUTHOR
Pete Hand can be contacted by e-mail at the following locations:
petehand@magicnet.net
petespw@juno.com
70374.2734@compuserve.com
Or by regular mail at:
637 Greencove Terrace, #138
Altamonte Springs
Florida 32714, USA
Or by fax at:
[+1] 407-774-0070
Over the life of a product, addresses and phone numbers can change.
However, at least one the e-mail addresses given above will always
be valid, so if in doubt, send e-mail.
HOW TO REGISTER GOLDMINE SLOT CASINO
Registering GOLDMINE SLOT CASINO costs $20. I accept cash, money
orders and personal checks drawn on US banks in US dollars. For
personal checks, please allow 15 days for clearance. If your check
bounces, subsequent registration will cost you $35, as my bank will
stick me with a $15 charge. Overseas registrations, please send an
international money order for 20 US Dollars, an American $20
banknote, or something equivalent in your local currency (no coins).
Special offer to British users: for once here's something that's
cheaper in Britain than America. It's ten pounds to you, if you send
a ten pound note.
WHAT YOU GET WHEN YOU REGISTER
When you register, I'll send you a registration key on a 3.5 inch disk.
If you'd like a 5 inch disk, please say so. If you prefer, send me your
e-mail address and I'll send you the key by internet e-mail, normally
the same day I get your payment. Registering will allow you to keep
full records of your play, and allow you to install add-on packs of
different machines. I'll also add your name to my mailing list, send
you updates when available, and think of you as a Very Nice Person.
For overseas orders, the customs declaration will read "Disk, value
$0.50" - normally this will avoid any disagreeable customs duty or
sales tax. Programs delivered by e-mail are practically guaranteed to
be tax and duty free.
***** DON'T FORGET TO SEND YOUR NAME AND ADDRESS *****
TECHNICAL SUPPORT
I'll do my best to fix problems and help you get the program running
if you have difficulties. Please read the "Trouble Shooting" section
first, though. You can contact me by mail, fax or Email (much
preferred), or through the comp.shareware.author newsgroup on the
Internet. Unregistered users are welcome too, but please don't
bother me with a lot of questions if you don't intend to register
the program.
SYSTEM REQUIREMENTS
This program requires a 386 or better processor, a color VGA adaptor
with at least 256k of memory, 512k of RAM and 1 Mbyte of hard disk
space. You may run it from a floppy disk, but screen changes may be
rather slow. A mouse is highly desirable, but not essential. If the
program finds a Creative Labs Soundblaster or compatible sound card,
it will use it, otherwise it will use the PC speaker.
INSTALLING THE PROGRAM
This program is intended to run under MS-DOS on a PC-compatible
computer. It will run under Windows 3.1, Windows for Workgroups and
Windows 95, but it will most assuredly not run under any version of
Windows NT Workstation. I regret there is no Macintosh version
either available or planned. Whether you install for DOS or any
version of Windows, the software is the same. The only difference is
that for Windows, the installer creates a program group and
installs .PIF files (shortcuts, in 95-speak).
INSTALLING FOR MS-DOS
Unpack the distribution file in a temporary directory, then switch
to this directory and run INSTALL. This will check out your system,
create the necessary directories and install the program. Change to
the GOLDMINE directory and run SLOT.EXE to play the game.
INSTALLING FOR WINDOWS 3.1
From the File menu, select Run, then locate the distribution file
and execute it to unpack it. Return to the File menu, select Run
again and locate SETUP in the directory where you unpacked the
files. Run SETUP, which will create a directory and a program group.
Note: GOLDMINE SLOT CASINO is supplied with a PIF (program
information file). The file SLOT.PIF contains the path to the
default directory, C:\GOLDMINE. If during installation you change
the path to something other than C:\GOLDMINE, you must use the PIF
editor to change the file SLOT.PIF to the new path.
INSTALLING FOR WINDOWS 95
Follow the procedure for Windows 3.1. Again, if you change the
install path you will have to edit the shortcut to reflect the new
path. In any case, you may want to make a few changes right after
the install to make the program easier to find in future, as the
Goldmine group box will disappear when you close it. Right-Click on
the SLOT icon (Windows will probably have given it an MSDOS icon)
and select Properties. A tabbed box will open headed "shortcut to
Goldmine Slots" which will allow you to make any changes you need.
In particular, you can change the Icon. Click on Change Icon, browse
to the GOLDMINE directory, open SLOT.ICO and click OK. If you like,
you can drag the program onto the desktop for easier access later.
INSTALLING FOR WINDOWS NT
Don't.
CLEANING UP
After installing, you can delete the files from the temporary
location where you unpacked the distribution file.
TROUBLESHOOTING
Q. Why does my mouse works in Windows, but not in this program?
A. This is an MS-DOS program, and needs the mouse driver to be
loaded in DOS as well as Windows. Check to see whether a mouse
driver is loaded in your AUTOEXEC.BAT or CONFIG.SYS files.
Q. When I run the program in Windows, it says "invalid path".
A. You probably changed the suggested directory name when you
installed the program, without updating the file SLOT.PIF to match.
Use the PIF editor or the Windows 95 Properties box to enter the
correct subdirectory in SLOT.PIF.
Q. When I run the program in Windows, it locks up.
A. Occasionally the sound hardware doesn't initialize properly in
Windows, and the program waits for a response from the sound card
which never comes. If this happens to you, press Control-Alt-Delete.
You will get a blue screen asking you if you want to press Enter to
close the application which is not responding (Windows 95 will offer
you a list - select the SLOT program). Press Enter, which returns
you to the main Windows screen. If you now run the program again you
won't have a problem until you exit Windows and re-enter. Why? Ask
Bill Gates.
Q. I have a soundblaster, but I don't hear any sound except for clicks
coming from the PC speaker.
A. Do you have a SET BLASTER line in your AUTOEXEC.BAT? Like most
other programs with sound, Goldmine needs to be told where the
soundblaster is. The line will look like this:
SET BLASTER=A220 I7 D1 P330 (The numbers may vary)
A quick way to find out is to type SET at the DOS prompt. If the
Blaster variable is set, this will display it.
Q. Everything runs fine in DOS, but not in Windows 95.
A. The program was extensively tested on different machines running
Windows 95, and in only one or two cases were problems found. It's
impossible to give general guidelines, since every computer is
slightly different, but one sure fix is to run the game in MS-DOS
mode. Right-click the icon, select Properties, Program, Advanced,
then check the box for MS-DOS mode and "ok" all the way out. The
computer will then switch to MS-DOS mode whenever you run the
program. It's a little clumsy running that way, but it does work in
every case.
Q. The reels seem to spin awfully fast! They don't look natural.
A. You're probably running in Windows. Do the screens fade in and
out smoothly, or do they just flash up? If they flash up and the
reels spin too fast you have a problem with your video card. The
game takes its timing from vertical sync, and on some Windows
installations sync generates an interrupt. This prevents the game
from getting its timing information. The PIF or shortcut should take
care of it, so make sure you start from the PIF or the shortcut and
not from SLOT.EXE itself.
Q. I'm having a different problem, which you haven't mentioned.
A. Talk to me about it and I'll see what I can do to help you get it
sorted out.
PLAYING INSTRUCTIONS
GOLDMINE is a slot machine game that attempts to give as accurate a
simulation as possible of the appearance and action of casino slot
machines. The main difference from the real thing is you don't need
real money. These machines are played with simulated credit cards,
and winnings are paid out to your card. Some real casinos are
adopting this scheme, but that's because they're CHEAP! They can't
afford to fill the machines with real money (actually the MGM in Las
Vegas tried it and found nobody played those machines, so the
concept was still-born). Just to prove we're not cheap at the
Goldmine, you can choose to have the machines sound like they're
paying out coins and pretend you're playing with real money, but we
still use the cards for keeping accounts.
Every time you start the program you have $100 of credits, like a
prepaid phone card. If you lose all your money, you have to go back
to work - ie, exit from the program - to get more (just like real
life). If you win, we assume you squander most of it on food and
clothes before you come back, so no matter how much you leave with,
you start again with $100 next time.
Alternatively, you can open a casino account and get a Gold Mine
slot club card. This is much more agreeable. For one thing, you get
a credit line of $1000. For another, you can use our handy ATM,
operated on our behalf by a major bank. Conveniently located in
Zurich, Switzerland, our bank will respect your privacy (Americans
will no doubt find this a refreshing contrast from their local
financial services provider). The bank invests your funds in dubious
high-yield securities that you don't want to know about, so if by
some chance you completely run out of money and credit, it will pay
you a small dividend to keep you going. Four different cards are
provided, allowing up to four different people to play the same
game, and full statistics are kept for each player. The registered
version saves these details for next time you play.
GOLDMINE SLOT CASINO is best played with a mouse. In order to use a
mouse, you must have a mouse driver loaded in DOS. The driver is
normally loaded by AUTOEXEC.BAT or CONFIG.SYS when you turn the
machine on. Just because your mouse works in Windows doesn't mean
you have a driver loaded in DOS, so before you request technical
support because the mouse isn't working, please check your
configuration.
If you don't have a mouse, or even if you do but prefer to use the
keys, a keyboard equivalent is available for each and every function
in the program. Normally it's the letter underlined on the button
you're interested in. When selecting a machine to play, the buttons
are numbered 1 to 6 from top to bottom. As a general rule, the ENTER
key takes you one screen further in, and the ESC key takes you one
back. ALT-Q, the "boss key", takes you out of the program
immediately from any screen. Everything is still saved.
SCREEN BY SCREEN
When you start the game, you are on a dark desert highway, cool wind
in your hair, warm smell of melitas .. coming out of Pete's Gold
Mine Casino. Click or press ENTER to go to the lobby.
LOBBY
In the lobby you may select a player, visit the ATM or the
information desk, and go through to the slot machines. The four
credit cards represent players. To use them, click on one that has a
name on it. The name is highlighted in yellow, and all subsequent
winnings and losses are charged to this card. If you do not select a
player you can still use the slot machines, but you are limited to
the cash in your pocket and when it is gone, you must leave. The
unregistered program won't save the cards, so you'll have to
re-apply every time you play.
ATM
The ATM is a perfectly standard automatic teller machine, as seen
outside any bank. Instead of dispensing currency, it moves credits
between your credit card and your bank account. The main thing to
remember is your PIN, which is printed on your card (I first
discovered this interesting attitude to security on my AT&T phone
card). You can enter numbers by clicking on the ATM buttons, or from
the keyboard. If you don't have a card selected, you can still play
with the ATM but it won't let you have any money. When you leave the
ATM screen, you return to the Lobby.
INFORMATION DESK
On the information desk is a self-service computer terminal, from
which you can read the help files, apply for a credit card and look
at your player statistics. Clicking on the "i" sign gives you
general information about the software. Clicking on STATEMENT will
tell you the playing history of the currently selected credit card.
Clicking on LEAVE takes you back to the lobby.
OPEN AN ACCOUNT
This is how you obtain a credit card. The program will select the
next available free card and invite you to fill it out. If all four
cards are already in use, you will need to delete an existing name -
the program will prompt you to return to the lobby and select the
one you wish to delete. You will then be asked for your name. Any
name will do, since our Casino is in the VGA, not the USA, and we've
never even HEARD of a 1099, W-4 or Treasury Regulation 6A. The only
rule is that your name can't begin with a space. Once you enter a
name the program allocates you a PIN number, opens a bank account
with some money in it, and selects the new card for play.
PLAYING THE MACHINES
In the Lobby, clicking PLAY (or pressing the Enter key) takes you to
a machine selection screen. On the right are six icons which
represent the machines available. These may vary, depending on what
packages you have loaded. Clicking on a machine icon (or pressing
numbers 1 through 6) displays a picture of the machine, in which you
can study the payoff schedule and look at the meters to see how
loose or tight it's been lately. When you've selected a machine you
can click its box again, or press its number again, or press the
Enter key, or click PLAY, any of which will put you right in front
of the actual game. Clicking QUIT takes you back to the Lobby.
CONTROLS ON THE MACHINES
Each machine has a row of push buttons at the bottom, which are
based on the buttons found on the real thing. They light up or go
out according to what you are doing. In general, they only do
something when they are lit. Each one has a keyboard equivalent, in
case you don't have a mouse.
CHANGE (keyboard: $)
When this is lit, click it to put $20 in the machine from your
credit card (or pocket, if you didn't select a card). If you don't
have $20, it will take what you have.
CREDIT/CASH (keyboard: X)
This button toggles on and off. When it is lit, the machine will pay
out to the credit meter. When it is not lit, the machine will drop
coins in the tray with a satisfying noise. Clicking CHANGE turns
this button on by default.
PLAY 1 CREDIT (keyboard: C)
When lit, this button plays 1 credit from the credit meter. It goes
out when the maximum coins (2 or 3) have been played or when you
don't have any more credits.
SPIN (keyboard: Space)
This button lights up when at least 1 coin or credit is played.
Pressing it runs the machine.
PLAY MAXIMUM (keyboard: M)
When lit, this button play credits from the credit meter up to the
maximum number for this machine. If you have enough credits to play
the maximum, the machine will start automatically. If not, it gives
you a chance to get more change or insert coins from the tray, or
you can just play what you have with the SPIN button.
COINS IN TRAY (keyboard: D)
When the CASH/CREDIT button is off, any coins on the credit meter,
and any winnings, are paid out to the cash tray. The number of coins
in the tray is displayed, if there are any. To play coins from the
tray, just click on it. We can't actually take and pay real coins,
but if you close your eyes and listen you'll believe you're using
real silver dollars.
EXIT (keyboard: Esc)
Clicking this button takes you back to the pick screen, saving any
coins and credits remaining. If you exit with coins in the tray,
they will be put back in the tray of the next machine you play; but
they are cashed out to your credit card when you go to the Lobby.
ALT MENU
Pressing the ALT key displays another menu on the bottom line. The
mouse doesn't function on this line, but you have the following
keyboard options:
ALT-Q Quit the game instantly (your credit will be saved)
ALT-S Turn the sound on and off
ALT-T Display the payoff tables for this machine
ALT-A Auto-play maximum credits until they run out
Also on this line are the current values of the Coins In, Coins Out,
and Total Play meters for this session. These totals are cleared
every time you restart the main program, but permanent accumulating
totals are kept for each machine and may be viewed from the Select
Machine screen.
MACHINE DESCRIPTIONS (SLOTPAK 1)
The program is in two parts - a "manager", which comprises the lobby
area and player services, and a machine pack. If there are multiple
game packs in the game directory, and a registration key, the game
will automatically find them and offer them for play, using the same
player cards and record keeping for all of them. One pack is
supplied with the distribution version, featuring my interpretation
of six popular (and recognizable) Casino slots.
JUMPIN' JEWELS
A one-line, 3-coin multiplier. This is the Super version, with
moving bars .. a personal favorite. The Jumpin' Jewels symbol is
wild. Each Jumpin' Jewel symbol on a winning line doubles the
payoff. For example, 2 blue bars and a JJ pays twice the amount that
3 blue bars would pay; 1 blue bar and 2 JJ's pays four times the
amount. The payoff is multiplied by the number of credits you played.
RED, WHITE and BLUE
What slot game is complete without this one? Any combination of
symbols pays something .. more if the colors or symbols match, and
more if the colors are in the order red, white, blue. The payoff is
multiplied by the number of credits played. (The name Red White and
Blue is copyright IGT. Note: I haven't named the machine that, just
described the colors on the screen. "De minimis non curat lex", guys)
LUCKY 777
A one-line, 3-coin multiplier. The payoffs on this machine are
relatively large, but less frequent than the other machines. If you
play 3 credits, the minimum win is 30.
GRAND SLAM
This is a little different - it's a 3-coin buy. Payoffs are NOT
multiplied by the number of credits you play. Instead, the first
credit buys the first few win combinations, the second buys some
more, and the third buys the rest. The machine will not pay off on
winning combinations you didn't buy, so if you only play one coin
and hit 7-7-Shield, instead of a nice jackpot you'll get zilch.
That'll teach ya - ALWAYS play the max. If you can't afford to play
maximum coins in real life, choose a cheaper machine.
AVALANCHE
Another 3-coin multiplier with familiar Bar-5 and Bar-7 symbols, and
wild symbols. Wilds pay off on their own, but they don't multiply.
ANARCHY
Just to be different, this is a 2-coin multiplier. The ANARCHY
symbol is wild, and each one on a winning line doubles the payoff.
Look out for some unusual moves when you hit a winner! Things can
get a bit haywire sometimes.
STATISTICS AND STUFF
Our slots are the loosest you'll find anywhere. That doesn't mean
you'll hit the jackpot on every visit, but it does mean that on
average, you'll leave with the money you started with.
Actually, things vary. Sometimes you'll find a machine set for high
frequency - lots of small payouts, but not many big ones. Sometimes
you'll find one set for frequent jackpots, in which case you won't
hit so many small payoffs. Sometimes they'll be loose, and sometimes
they'll be tight. To keep life interesting, these settings change
every time you play. If the game had a thousand different machines
we could scatter them around, like in Casinos (where saying "99.5%
SLOTS!" means they have one or two in a corner somewhere, and the
rest are more like 85%), but this is the best we can do with six. If
you think a machine is tight, go back to the Pick screen and select
it again; it will probably be different next time. If you're a smart
player, you can always find a loose machine and end up a winner.
FURTHER WARNINGS AND DISCLAIMERS
This program is guaranteed to do absolutely nothing. It may burn
your monitor, corrupt your hard disk, give you Carpel Tunnel
Syndrome from excessive use of the mouse, get you fired for playing
when you ought to be working, or cause other unspecified loss,
damage, pain and/or suffering. Don't even THINK of sueing me. If you
install and/or use this program, you assume full responsibility for
any consequences and agree to hold the author and distributors free
of all liability for any loss or damage, however caused.
This program is not a gambling device. It is an educational resource
produced for the sole purpose of demonstrating the evil and
addictive effects of so-called "slot machines" on weak persons of a
venal disposition. In fact, our psychic tells us that Carrie Nation
approves of it.
CREDITS
It's become the fashion in computer games to put long, boring
movie-style credits at the end. Not wishing to be thought
unfashionable, and having a number of people to honor ...
A PETE'S PLAYWARE PRODUCTION
copyright (c) MCMXCVI Peter E. Hand, all rights reserved
Programming: Pete Hand
Artwork: Pete Hand
Testers: Pat Armitage, Chris Matthews,
(in order of appearance) Elliott Shapiro, Steve Peters,
Al Krigman, Steve Samuels,
Charles Bemis, Ric Goldenberg
and a host of extras.
Best Boy: Tim Hand
Gaffer: The Reverend George Hand
Key Grip: Linda Olds
Clapper Loader: Sally Hand
Main Squeeze: Marcia Rogers
Sound Recordist: Pete Hand
Inspiration: Charles August Fey, 1862-1944
Inventor of the Bell slot machine
Further inspiration: Mickey Wichinsky
Assistant to Mr Hand: Lisa McCracken
Assistant to Ms McCracken: Jamie Gallagher
Mr Hand's hairdresser: King's Head
Mr Hand's wardrobe: Levi Strauss
Transportation: Wrecks'R'Us
Catering: Guido's Pizza and Massage
Beverage services: Samuel Adams
Produced and Directed by Pete Hand
-= PUBLISHED BY PETE'S PLAYWARE =-
"Avaricia radix malorum"
(God knows I don't do it for the money)
HISTORY
GOLDMINE SLOT CASINO was written entirely in Assembler, using the
editor in Xtree Gold and MASM. The artwork was prepared using a
pencil and squared paper, and PC-Paintbrush for Windows. The first
sketches were made on May 18th 1995 and the program was first
published in July of that year. This revision was released on May
18th 1997 to mark the second anniversary of its conception.
THE LAST WORD
Finally, for the million or so people all over the world who have a
copy of his 1991 shareware classic VGA SLOTS, Mr Hand would like to
show his appreciation to those who sent money to register the
program.
"To all thirty of you: THANKS!"