home *** CD-ROM | disk | FTP | other *** search
-
- TTTTT EEEEE RRR RRR OOO I DDD
- T E R R R R O O I D D
- T EEEE RRR RRR O O I D D
- T E R R R R O O I D D
- T EEEEE R R R R OOO I DDD
-
- The new classic Horizontal-Scrolling-Shot'em Up-Actiongame for PC!
- ... coming to you from DIGITAL Nightmares ...
- for MS-DOS and Windows 95
-
-
- You are alone! Your home-planet has been destroyed by the people from
- XRIMA. Only YOU can free the Orbians - which has been taken to XRIMA -
- from death and slavery.
- Blast your way through space, orbit, planet surface and the megacity on
- XRIMA and free your people!!!
-
- TERROID is a classic-arcade game made by us to bring the quality of R-Type,
- SWIV, Wings of Death or Lethal Excess on your PC.
-
- This is NONE of all these XXX-level just-look-on-the-screen-and-hold-the-
- firebutton-games with two different enemy-types and a little-big-enemy-
- boss every five levels.
-
- You even will have to use your brain sometimes ;-)
-
- TERROID offers 9 levels filled with action, explosion and (of course)
- hundrets of different enemies, 2 bonuslevels with a 3D-flight through
- rings, mines and bonusitems and a training-game wich guarantees endless
- gaming-fun on your way to the top-hiscore with an intelligent level-
- generator.
-
- ***************************************************************************
- *** Playing the Game ******************************************************
- ***************************************************************************
-
- Before the game starts you can choose your difficulty-level. We added the
- BEGINNER and EASY levels, but remember: all levels are designed for the
- NORMAL grade - and if you are good enough, you can manage to complete the
- game. If you want to get as much of the game as you can: play NORMAL!
- In BEGINNER and EASY you will get much less points and it is much more
- difficult to get a good highscore.
- The fourth game-mode is TRAINING. Here you can play an endless (or better:
- until-you die) game created by a more or less intelligent level-generator
- wich creates enemy-attack-waves for you. The enemies get more and more
- difficult the further you get, the more enemies you kill and the more
- points you get - there will appear less enemies if you don't manage to
- blast down enough.
- In the normal game you have to fly your fighter through the levels avoiding
- incoming hostile formations, managing difficult traps, minefields and other
- arriers and blast down as much of them as you can.
-
- The game is as easy to control as a computer-game can be:
- -----------------------------------------------------------
- Move: CURSOR/Joystick
- Fire: CTRL/STRG/Button 1
- Smartbomb: ALT/ALTGR/Button 2
- Pause: P
- Music: F8
- Screenshot: RIGHT SHIFT
-
- If you managed to blast a whole enemy-formation away, an extra-item will
- appear. You can collect it by flying on it.
- These extra-items can be weapons, lifes, points, ...
- The extra-weapon-system is the only thing which differs (from the great
- old arcade-action-games). We think it is much fairer to the player as it
- is now! You cannot loose a whole weapon you got, it just can loose some of
- its power.
-
- The status-bar:
- -----------------
- On top of the game-screen you see your ships status. The red bar indicates
- the ships hull strength. The blue lamp shows your weapon state, the yellow
- one is lightened if you have got a smartbomb. Your lifes are displayed in
- the middle of the bar, the highscore-points right.
- If you approach a big enemy a strength-bar will appear on the bottom of
- the screen. It shows the enemies-energy and allows you to see your hits and
- the damage done by them.
-
- The bonuslevel:
- -----------------
- After finishing level 3 and 6 you will get into a 3D-bonus level. You just
- have to fly your ship with the CURSOR-keys through EVERY silver ring (also
- marked with an arrow in front of them) and avoid ALL mines. You can (on
- your way through the rings) collect some of the bonus-items.
-
- Continues:
- ------------
- As there is no ability to save your game (which would rob you much of your
- gaming fun and will make the game a 'trial and error' game only) we added
- an option to continue your game by buying three new lives for 50000 points
- if you lost all your lifes. A Screen will appear asking you, wether you
- want to buy three lifes or better use your points for a high score.
-
- Your highscores:
- ----------------
- If you after some time get some very good scores, you may want to exchange
- them with your friends. With 'HSCMERGE.EXE' you can put yours and your
- friends highscores together to one file! Just rename your 'HISCORE.DAT'
- to 'HISCORE.1', the second one to 'HISCORE.2' and run 'HSCMERGE.EXE'. Then
- a new 'HISCORE.DAT' is created which contains the best scores of both
- highscore-tables.
- Also you have the opportunity to get a place in our INTERNET-Highscore-
- Table. We created a highscore table for all Terroid-players over the world
- on our homepage: http://www.informatik.uni-oldenburg.de/~miha/terrhsc.html
- Just email your 'HISCORE.DAT' to: michael.haar@informatik.uni-oldenburg.de
-
- Some tips for the game:
- -------------------------
- 1. As your blue mainweapon needs some time to reload you must decide
- whether you need firepower or just a lot of shots flying around. Always
- have an eye on the statusbar - the blue lamp shows the status of your
- reloading weapon.
- 2. Destroy the missile-launchers and other cannons before they can fire.
- 3. To avoid the homing-missiles try to move in a circle around them on the
- screen until they run out of fuel and explode - but be careful as you're
- not alone!
- 4. Collect all extras you can get - they give energy, new weapons, points
- or lifes.
- 5. Don't collect the black-death extras!!!
- 6. Use your smartbombs careful and try to use them for the endbosses ...
- 7. Look what's coming from backwards!
- 8. Have fun!
-
- ***************************************************************************
- *** Any Problems? *********************************************************
- ***************************************************************************
-
- The game runs with both: DOS and Windows 95 - we developed and tested it
- with Win 95.
- For ultimate smooth scrolling experience please start the game in MS-DOS-
- mode if you use Windows 95. Your soundcard-IRQ must be 7 or less if you
- want to play the game with DOS.
-
- If the whole installation and setup doesn't work, please do this:
- 1. Remove all lines in you AUTOEXEC.BAT-file (Harddisk C:) which contain
- the word TERROID (your AUTOEXEC.BAT must not be write-protected!).
- 2. Delete all previosly, incomplete installed versions of TERROID on
- you harddisk (especially the Terroid-CONFIG-file).
- 3. Copy all files from the Terroid-CD in a new directory on your Harddisk.
- 4. Run SETUP.EXE from this new directory on your Harddisk and choose your
- soundcard/controller (do not install the game on HD!).
- 5. Start Terroid.
-
- SETUP creates an TERROID-entry in your AUTOEXEC.BAT which contains the
- gamedirectory on your harddisk to save configuration and hiscoretable.
-
- Supported soundcards are: Gravis Ultrasound, many different models of the
- Soundblaster series and compatible soundcards, Soundscape and of course
- ;-): no sound.
- Normally you should use the AUTODETECTION to find your soundcard for you.
-
- Known bugs or incompabilities:
- - The game may sometimes restore your Systemtime wrong.
- - The Setup-Soundtest may crash if you run it twice with the wrong sound-
- card set.
-
- ***************************************************************************
-
- We are not responsible for any kind of damage done to you or your computer
- by installing/playing this game.
-
- ***************************************************************************
-
- For further information on DIGITAL Nightmares and further share- and free-
- waregames made by us, please visit our WWW-Homepage:
- http://www.informatik.uni-oldenburg.de/~miha/
- write an E-Mail:
- michael.haar@informatik.uni-oldenburg.de OR fam.haar@t-online.de
- or write:
- Michael Haar
- Am Schuetzenholz 29
- 29643 Neuenkirchen
- Germany
-
- ***************************************************************************
- *** Credits and Thanks ****************************************************
- ***************************************************************************
-
- People involved in the production of this game:
- Michael Haar - Coding, Leveldesign, Sound, Graphics, ...
- Ulrich Haar - Graphics, Coding, Leveldesign
- Michael Thayer - Music, Coding
- Tobias Mueller - Betatesting, Betatesting, Betatesting
- Tobias Lenz - Betatesting, Leveldesign
-
- We would like to thank WATCOM for a good C-Compiler, Jean-Paul Mikkers for
- his MikMod-Library, Gravis for the Ultrasound Plug & Play and Microsoft
- for Windows 95.
-
- We hope you will have as much fun playing this game as we had making and
- playing it.
- It took us from April to October 1996 to make this game complete with
- spending more or less time for our studies, military-service or school.
-