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- ******************************************************************************
- 25.9.1992
- TANKKK 1.0 READ.ME
-
- ******************************************************************************
- From this file You will find some general notes about the tankkk.
-
-
-
- 1. SYSTEM REQUIREMENTS
-
- - A fast 286 or better with a VGA.
- - Approx. 400KB free memory is requested in order to load all sounds.
- - A Sound Blaster, of course.
- - Keyboard, colour monitor, hard disk etc ... ;>
-
-
- 2. CHANGES DONE IN THIS VERSION
-
- - This game was previously named as 'tank'. Since there are
- many other games named as 'tank' out there, I changed the name.
- The version number is also dropped down to 1.
- - Game configuration can be done now with an 'intelligent' GUI.
- - GK (Game Keyboard) is included to TANKKK. No separate programs
- needed any more.
- - Possibility to use one or two joysticks is added.
- - Fully digitized sounds for Sound Blaster are available. If you
- do not have Blaster, go and buy one.
- - Bouncing shots bounce better than ever.
- - Number of hits required to destroy a tank is raised from 2 to 3.
-
-
- 3. HOW TO PLAY
-
- Push following buttons in order to eliminate your best friends efficiently:
-
- GREEN TANK YELLOW TANK RED TANK
- (3 players mode only)
-
- w : forward i : forward arrow up : forward
- a,d : rotate j,l : rotate arrow left,right : rotate
- ctrl : backward backspace : backward scroll lock : backward
- v : fire ö : fire + : fire
-
- This keyboard setup may be a little bit weird (sorry about that, again).
- However, this is the only combination to deal with keyboard properly.
-
- Red tank: Use arrow keys which are located between numeric keys and ascii
- keys. If numeric keypad is used to drive the red tank, other tanks may be
- interfered.
-
-
- 4. KNOWN BUGS
-
- - As all experienced tank players are aware, the keyboard does not
- function well in three players mode. Reason is unknown, it should
- not function like this. However, if any of you out there knows a better
- way to access all keys separately, give me a hint.
- - Sound setup: If interrupt is changed, reboot must be performed in
- order to make it effective. If used interrupt is wrong, sounds will
- stop unexceptionally.
-
-
- 5. MISC
-
- This game can be loaded (at least) from the following places:
-
- FINLAND:
- anonymous ftp: nic.funet.fi (128.214.6.100)
-
- THE NETHERLANDS:
- ENSING-BBS The Netherlands
- +31 5904-1913 v21/22/22b/v23 + MNP5
- +31 5904-2733 v21/22/22b/32/32b/v42/42b
- Fido: 2:512/164
-
- Any comments and bug reports are welcome. I do not know how this program runs
- with voice boards which can emulate SB. Any feedback with this subject is also
- highly appreciated. Please append information about the configuration you're
- running on (CPU, grphics card (type), free memory ,DOS version, etc).
-
- If you are interested, a voice editor and a function library for Sound
- Blaster are available. This function library for digitized sounds is written
- with Turbo Pascal (version 5.0 and up) and is used in TANKKK. However,
- it is fairly easy to port in to other languages.
- By sending $25 (and your address, of course) you will receive a 3.5" diskette
- containing
- - conversion program to convert voices from .VOC files
- - editor for digitized voices (called VEDD)
- - easy-to-use function library (with full source code) to playback voices
- - documentation
-
- If you send $45, you will get registered and you will automaticly receive
- the next version of VEDD when available.
-
- Remember, TANKKK is shareware. Support shareware programming and send
- your contribution. Thank you.
-
-
- Enjoy, folks!
-
- Jari Jääskeläinen e-mail: jari@vat-vai.valmet.com
- Annalankatu 10 A 3
- SF-33710 Tampere
- Finland
-