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- ESCAPE FROM MARKANA 2 SHAREWARE VERSION 1.0 - README.DOC FILE
-
-
- Copyright (C) 1997 Gerald Rosen Inc.
-
-
- Gerald Rosen Inc. presents ESCAPE FROM MARKANA 2, a game by Gerald Rosen
-
-
- THE STORY
-
- You have surmounted the puzzles and obstacles in Escape from Markana.
- Intrepid adventurer that you are, however, you have ventured back into
- Markana and have been captured again. This time your captors give you
- 40 puzzles and tell you if you solve them all they will let you go.
- They smirk as they give you the puzzles, since no one has ever solved
- all 40 of them. But they also have not encountered the likes of you
- before. Can you solve all of the puzzles and escape from Markana?
-
-
- BRIEF DESCRIPTION
-
- Escape from Markana 2 consists of 40 multi-screen puzzles (15 in
- the shareware version). The puzzles have up to 200 screens each. You
- start each puzzle at a white cone; the object is to get to a green
- cone. In two of the puzzles, that's all you have to do. In all of
- the rest you must push gray cylinders or (registered version only)
- slide gold cylinders under red squares to open a hole, allowing you
- access to the green cone. Various puzzle elements such as red mines,
- blue beams, green slabs, green mines, blue teleportation cones,
- triggered pistons, extra cylinders, and (in the registered version)
- electromagnets, hole switches, and laser-firing cylinders influence
- the way the puzzles are solved.
-
-
- DIFFERENCES FROM THE FIRST ESCAPE FROM MARKANA
-
- (This game is an entirely new game.)
-
- 1. This game consists exclusively of puzzles rather than puzzles and
- obstacles to surmount.
- 2. This game has 40 levels (15 in the shareware version) rather than 12.
- 3. You can do the puzzles in any order.
- 4. You do not have to wait to begin the first time you play it.
- 5. Your man is running rather than walking.
- 6. You can save your position anywhere in a puzzle.
- 7. A key has been added that lets you move your man continuously without
- holding down a key.
- 8. Much less memory is needed to run the game.
- 9. The whole game can be played from one EXE file.
- 10.The instructions are part of the main program rather than a separate
- program.
- 11.Some of the elements of the puzzle (such as the cones) are used
- differently or slightly differently (a piston trigger is reset
- when you leave a screen) than they were used in the first game.
- 12.The sound effects/footsteps sound choice is the default rather
- than the music sound choice.
-
-
- REQUIREMENTS
-
- 1. A 33Mhz 386 or better (486, 586, Pentium(R), 686, etc.)
- 2. An EGA monitor or better (VGA, SVGA)
-
-
- FILES INCLUDED AND THEIR SIZES IN BYTES
-
- MARKANII.EXE 265592 bytes
- PUZ1.DAT - PUZ15.DAT (to PUZ40.DAT in registered version) 5200 bytes each
- INFO3.DAT 12597 bytes
- INFO4.DAT 4664 bytes
- GAMEINF1.DAT 82 bytes
- README.DOC (This file)
- REGISTER.DOC
- FILE_ID.DIZ
-
-
- TO PLAY THE GAME
-
- Type MarkanII at the DOS prompt. After the title screen you
- will be given a choice whether you want to read the instructions,
- play the game, etc. You can press F1 at any time while playing a
- puzzle for a list of key assignments and puzzle elements.
-
-
- WINDOWS(R) USERS NOTE
-
- The game should be played from the DOS prompt. It should not be
- played from a DOS window. Windows 95(R) (and later versions) users
- should press the F8 key (or the appropriate key if using your old DOS)
- when the message "Starting Windows 95..." appears at boot-up and choose
- the Command prompt option, or they should let Windows 95 start and then
- shut down Windows, choosing the restart in MS-DOS(R) mode option at
- shutdown. When the DOS command prompt appears, if the game is on a hard
- disk, type CD\directoryname, where directoryname is the name of the
- directory in which the program is stored; if playing from a floppy disk
- type A: or B:, depending upon which drive contains the program. Then
- type MARKANII to start the program.
-
-
- IF YOU WANT TO SAVE MORE THAN ONE PUZZLE
-
- Copy the files MARK2SAV.DAT and SIZSAV.DAT to other file names
- (using the format copy oldfilename newfilename) after you save a file
- and copy them back to the original filenames when you want to use them.
-
-
- ABORT, RETRY, IGNORE, FAIL
-
- If you do something like trying to save a game on a floppy disk
- with the write protect tab on and get DOS's "abort, retry, ignore, fail"
- message, fix the problem, type r to retry, and type t to retry if the
- program's error message comes up. Then, to clear the
- "abort, retry, ignore, fail" message, save your game if the message came
- up on something other than a save, and load the saved game.
-
-
- TAKE IT EASY
-
- Anytime you use a computer you may be subject to repetitive stress
- injury (such as carpal tunnel syndrome), so it is a good idea to sit
- comfortably (but in an upright position), keep your wrists flat, change
- your position, take breaks, take it easy on the keys, and rest if
- anything bothers you. The game will always be there the next day.
-
-
- EMAIL
-
- Email can be sent to GRosenInc@aol.com
-
-
- REGISTRATION
-
- If you like the game please register it. Much hard work went
- into it, and the registration price is modest ($10.00 plus
- $2.00 shipping). The registered version has 25 additional puzzles,
- and these contain more puzzle elements. You will find challenging
- puzzles of a number of difficulties. In short, you will find
- registration worthwhile.
-
-
- DISTRIBUTION
-
- This shareware version of the game may be freely copied and
- distributed provided that no more than a nominal charge is made for
- the distribution and provided that all the files listed above in the
- FILES INCLUDED section are distibuted unmodified and are distributed
- together.
-
-
- RESTRICTIONS ON USAGE
-
- The program and its accompanying files may not be modified,
- disassembled, or decompiled.
-
-
- LIABILITY DISCLAIMER
-
- In no event will Gerald Rosen Inc. be liable to the user or any
- other party for any damages, including any lost profits, other monetary
- loss, or other incidental or consequential damages arising out of the
- use or inability to use the program or its documentation, even if
- Gerald Rosen Inc. has been advised of the possibility of such damages.
- Some states do not allow the exclusion or limitation of liability for
- incidental or consequential damages, so the above limitation may not
- apply to you.
-
-
- Windows and MS-DOS are registered trademarks of Microsoft
- Pentium is a registered trademark of Intel
-