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- ; This is readouts.txt. It puts universe registers up on the screen
- ; wherever you like. The first two columns are x and y pixel numbers
- ; on the screen. THe 'x' number must be evenly divisible by 4.
- ; 0,0 is the left top corner of the screen.
- ; The next two to columns should be left as 0 and 48. I think the 48 is the
- ; color of the little flashing bars above and below the number.
- ; The fifth column is the universe register number. See the chapter in the
- ; manual about universe registers to see what the purposes of univ reg 122-127
- ; are.
- ;122 animation frames per second of game
- ;123 current player health 100=perfect
- ;124 number of hits scored on opponents
- ;125 amount of ammo rounds fired by player
- ;126 number of enemies killed
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- ; This file should be in your project directory off the engine directory.
- ;
- ;psx,psy,flashrate,flashcolor, iptr
- ; psx must be evenly divisible by 4!!!!
- 264 129 0 48 127
- 264 137 0 48 126
- 264 145 0 48 125
- 264 153 0 48 124
- 264 161 0 48 123
- 48 1 0 48 122
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- ; The following like selects the text color of the text message boxes
- ; that pop up. This is the color number in your palette. To find the
- ; number of the color you wish to use, bring up any image that is used
- ; in your game in GCSPAINT, and click on the color you want, and look
- ; at color number on the bottom row of the GCSPAINT screen.
- textcolor 67
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