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2001-10-17
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[Note: This manual came in a box that said Kung Fu Superkicks. The manual
never says Kung Fu anywhere. It is clearly the Chuck Norris Superkicks
manual that had all references "whited out". There are places that clearly
contained text that are just gaps in the text now. Note also that the
manual makes reference to left and right joysticks, and has diagrams of
Atari Joysticks, yet on the cover mentions the ColecoVision.]
[VGA note: The "whited out" gaps are due to this being a re-release from
Telegames, and not the original Xonox release.]
For ColecoVision(TM)
XONOX(TM)
SUPERKICKS(TM)
GAME INSTRUCTIONS
You are [gap] trying to reach an ancient monastery to rescue a famous leader
that is being held hostage. BEWARE! Dangerous warriors lie in waiting to
spoil your efforts to reach your goal. You begin your journey as a White
Belt, the first belt in the sport of Karate. By defeating the attackers,
scoring points, and learning new martial skills, you will earn each of the
colored belts associated with the [gap] style of karate. You must achieve
the highest rank of all, the Black Belt, in order to reach and enter the
monastery which is guarded by the fearsome NINJA assassins.
1983 XONOX All Rights Reserved
Get Ready to Play [gap] SUPERKICKS(TM)
1. Hook up your video game system. Follow the manufacturer's directions.
2. With the power "OFF", plug in the game cartridge into your video game
system.
3. Now turn the power on. If no picture appears, check connection of your
game console to TV; then repeat steps 1, 2 and 4, and press RESET.
4. For a single player game use left joystick and fire button. For a two
player game attach both joysticks, player #1 use the left joystick and fire
button and player #2 use the right.
5. Follow instructions shown on the screen. Press keypad for number of
players (1 or 2). Game reset restarts the game.
NOTE: Always turn the console power swithc "OFF" when inserting or removing
a XONOX cartridge. This will protect the electronic components and help
prolong the life of your XONOX games.
You may need to adjust your Vertical Hold on your T.V.
SUPERKICKS Video Game
You, [gap], are in an oriental land and you are trying to save a famous
leader who is being kept prisoner in an ancient monastery. As you start out,
you have a White Belt and must succeed to master the karate martial arts and
achieve a Black Belt in order to enter the monastery which is guarded by the
dreaded NINJA.
You must choose a path carefully as the tall grass will slow your progress
and attackers will cause you to defend yourself. Some of the paths are blocked
by impassable barriers which will make you take an alternate route to your
goal.
1. OBJECT of the GAME:
Achieve the coveted Black Belt and enter the monastery, while collecting as
many points as possible before time runs out. Highest score wins.
2. CONTROLS:
a) one player game: Use LEFT JOYSTICK and FIRE BUTTON.
b) Two player game: Player #1: Use LEFT JOYSTICK and FIRE BUTTON. Player #2
Use RIGHT JOYSTICK and FIRE BUTTON.
3. SCORE DISPLAY:
At the bottom of the screen you will see each player's SCORE and TIME
remaining. The background color of the score display shows the color of your
current karate belt.
4. GAME SWITCHES:
a) Game Select - Use keypad to choose between one and two players.
b) Game Reset - Restarts game to player number one.
GAME LAYOUT:
There are SEVEN game screens in the game, a scrolling path to the monastery,
and each of the fight screens in close-up perspective.
1. Screen #1 - PATH TO THE MONASTERY
As you begin your journey to the monastery, you must move up the black path.
Do not wander off the path or the tall grass will slow your progress and
you will lose valuable time. Choose the correct route to avoid impassable
barriers. Be prepared to defend yourself against attacking enemies. As you
proceed through each screen you will learn new martial arts skills and gain
a new color belt.
2. Screens #2-#6 - JOURNEY OF TRAINING
When you are attacked, you must defend yourself by using your karate skills.
Each enemy that you defeat will give you points. Each group of enemies that
you defeat in a fight screen will allow you to continue on your journey to the
monastery. If you choose the correct path, you will advance to the next belt.
During the fight screens the enemies may knock you down, but you can quickly
get up and and defeat them. Avoid the dangerous CHINESE STARTS which the
enemies throw. If struck by a Star, you will be injured and find yourself
lying on the ground on the path at the beginning of the screen where you were
defeated. Get up and try again! Each level of enemies will be more difficult
than the last. You must earn your belts!
3. Screen #7 - THE MONASTERY
When you have sharpened your karate skills by earning your Black Belt, you
will move to the entrance of the monastery. BEWARE! The monastery is
guarded by a huge force of the dreaded NINJA. Enter the candlelit building
and defeat the enemies to score points.
EARNING YOUR BELTS:
*You begin the journey as a White Belt, or beginner.
* Successfully defeating enemies on every attack screen and choosing the
proper path to the next path intersection you will earn the next level belt
and gain a minute of playing time.
* The order of belts is as follows:
* Screen One - White Belt * Screen Four - Purple Belt
* Screen Two - Orange Belt * Screen Five - Brown Belt
* Screen Three - Green Belt * Screen Six - Black Belt
PLAY ACTION - Screen 1
PATH TO THE MONASTERY
When the game begins, you, [gap], will be standing at an intersection. Your
time will show 6:00 in which to complete your journey to the monastery.
Choose a path and using your joystick, move [gap] up the chosen path. There
is only one correct route, so use your sixth sense, intuition, to help as a
guid. A fallen tree indicates a blocked path. At the end of the path lies
the entrance to the monastery. Walk up the path, enter the monastery, and
face the NINJA. Time is lost by going off the path through the tall grass.
Bonus time, bonus points, and your new belt will be awarded to you after you
have successfully walked to where the path is intersected by a choice of
paths leading to the monastery.
Bonus scoring is as follows:
1. Orange Belt - 10,000 points
2. Green Belt - 20,000 points
3. Purple Belt - 30,000 points
4. Brown Belt - 40,000 points
5. Black Belt - 50,000 points
A bonus of one minute's playing time is added when you receive each new belt.
PLAY ACTION - Screen 2
ATTACK BY THE RICE FIELDS
You will encounter the dangerous YAKUZA warriors. The YAKUZA warriors are
known for protecting their upper bodies (shown by their arm movement).
Because you know this about the YAKUZA, you can defeat them by using the
THRUST KICK which attacks the lower bbody. You will THRUST KICK by pushing
the joystick DOWN and pushing the fire button.
[diagram shows how to THRUST KICK with an ATARI 2600 joystick]
You will kick in the direction you are facing. You must kick the YAKUZA in
the body in order to defeat them. Avoid running into the enemy or his
punches will knock you down temporarily. When you are knocked down, you are
very vulnerable to being hit with a CHINESE STAR or "SHURIKEN". There are
two ways to avoid them:
1. Using your joystick move [gap] to dodge all stars throw.
2. Use the forearm block to deflect the stars by pushing the joystick either
right or left and push the fire button.
[diagram shows LEFT/RIGHT FOREARM BLOCK with an ATARI joystick]
The star must hit your forearm in order to be deflected! So be careful.
The YAKUZA warriors are worth 100 points each, and you must defeat three
enemies successively in order to continue your journey and receive your
Orange Belt.
PLAY ACTION - Screen 3
ATTACK IN THE FOOTHILLS
The path you are on moves into the foothills, where the band of thieves known
as DOROBO make their attack. The DOROBO warriors protect their lower bodies
(shown by arm movement)), so you know they are vulnerable to a PUNCH to
their head or upper bodies. You will PUNCH by pushing the joystick UP and
pushing the fire button.
[diagram shows PUNCH with an ATARI joystick]
As you practice the new move, remember that you must face the enemy and PUNCH.
You must PUNCH the DOROBO in the body to be most effective. Again, running
into DOROBO will knock you down. Because of their defenses, your THRUST KICK
will not be effective, but you may still use the FOREARM BLOCK to defend
against STARS which are thrown at you. The DOROBO warriors which you defeat
are worth 200 points each. You must defeat three DOROBO to continue your
journey to the monastery and receive your Green Belt.
PLAY ACTION - Screen 4
AMBUSH ON THE WATERFRONT
The leaderless former SAMURAI warriors who have turned mercenary are known
as RONIN, and asyou pass by the lake they attack you. The RONIN warriors
protect their upper bodies (shown by arm movement), so, like the YAKUZA,
they can be defeated by the THRUST KICK. But they are faster and there are
more of them. Now you will learn the SOMERSAULT SUPERKICK. To execute
the SOMERSAULT SUPERKICK you move the joystick either left or right and push
the fire button.
[diagram shows LEFT/RIGHT SOMERSAULT SUPERKICK with an ATARI joystick]
You must THRUST KICK or SUPERKICK the RONIN in the body in order to defeat
them. Since you have this new skill, you will no longer be able to FOREARM
BLOCK the STARS which are thrown at you, so dodge all STARS. You can use
the SUPERKICK to jump over STARS which are thrown at you, but your timing
must be right or you will be defeated.
The RONIN warriors which you defeat are worth 300 points each, and you must
knock out five of them successively in order to continue your journey and
receive your Purple Belt.
PLAY ACTION - Screen 5
THE VILLAGE ATTACK
As you enter the village which they have just taken over the masked bandits,
TENGU, make their attack. The TENGU are known to pounce on the unsuspecting
traveler, but you quickly observe they are defending their lower bodies
(shown by arm movement) and so, a PUNCH or SUPERKICK, if timed right, can be
their undoing.
Because they are masked, it is hard to read their intentions, so you must
be quick. Avoid running into their PUNCHES and their quickly thrown STARS.
You must get through the Village as fast as you can for time is running out!
The TENGU warriors are each worth 400 points, but you must defeat six of them
in order to continue your way on the path to the monastery and receive your
Brown Belt.
PLAY ACTION - Screen 6
THE APPRAOACH TO THE MONASTERY
The last test on your journey as you approach the monastery is getting past
the GOEMON guards. These treacherous villains can be defeated by any of
the skills which you have learned, but you must carefully observe how they
are defending themselves. If they are protecting their lower bodies, use
the PUNCH. If they are punching high with their arms, use the THRUST KICK.
The SOMERSAULT SUPERKICK may be used at all times. Because the GOEMON are
fast and tricky, you may want to try a REVERSE SUPERKICK (start your
SUPERKICK in one direction and while in the air, move the joystick in the
opposite direction). This is a great move for close action fighting.
Again, avoid the punches and kicks of the GOEMON and watch out for the STARS.
The GOEMON guards are worth 500 points for each man defeated. You must
eliminate nine enemies successively to get back on your path and move up to
the gates of the monastery.
Only when you have done all of this will you be awarded the most highly
honored karate belt, the Black Belt.
PLAY ACTION - Screen 7
INSIDE THE MONASTERY
The monastery is guarded by the most feared and deadly assassins of all, the
NINJA. Insided the candlelit monastery, the NINJA will try to repel your
assault on their stronghold. They are clever, but they can be defeated. The
NINJA who are protecting their lower bodies, can be overcome with a PUNCH.
Those NINJA who are protecting their upper bodies are vulnerable to a THRUST
KICK. The SOMERSAULT SUPERKICK can be used at all times. The NINJA warriors
are masters of karate and camouflage. Once you have eliminated three of
their men, the NINJA realize you are to be taken seriously and begin to use
their camouflage abilities to deceive you. They begin to appear and disappear
at different times, trying to avoid your blows. As you defeat the NINJA
assassins (in multiples of three), their camouflage abilities increase. Your
timing and intuitive senses are most important, for even though NINJA are
camouflaged they can still be defeated! Destroy all NINJAS. The NINJA
assassins are worth 600 points each.
GAME ENDING
The game ends when time expires. The scores are displayed as follows:
1. One player game - Score is displayed in the color of the highest belt
that you received.
2. Two player game - Scores are shown on the bottom of the screen in the
color belt of the second player when play ended. Highest score wins.
To play again press GAME RESET on your console, or press keypad.
GAME SUMMARY:
Move up the path to the monastery as fast as you can, defeating attackers
with your karate skills. Earn points by gaining different colored belts
and defeating enemies. Gain time by receiving new belts.
JOYSTICK SUMMARY
Moving [gap] into a defense position on the fight screens. Without touching
the fire button you may move in any of eight directions.
[diagram says FIGHT SCREEN POSITIONING OF CHUCK (!), and shows an ATARI
joystick, and the 8 ways it can move]
While depressing the fire button, you may defeat enemy warriors with the
following joystick moves:
[diagram shows PUNCH, THRUST KICK, LEFT/RIGHT FOREARM BLOCK, LEFT/RIGHT
SOMERSAULT SUPERKICK on an ATARI joystick]
The warriors which you will encounter have the following characteristics:
SCREEN ENEMY NO. TO DEFEAT HOW TO DEFEAT
2 YAKUZA 3 THRUST KICK
3 DOROBO 3 PUNCH
4 RONIN 5 THRUST KICK, SUPERKICK
5 TENGU 6 PUNCH, SUPERKICK
6 GOEMON 7 THRUST KICK, PUNCH, SUPERKICK
7 NINJA ? THRUST KICK, PUNCH, SUPERKICK
HELPFUL HINTS:
* You must practice in order to learn the timing of karate.
* When using the THRUST KICK, stand with your head slightly higher than the
enemy, then pull down on the joystick and press the fire button.
* When using the PUNCH, stand with your head slightly lower than the enemy's
shoulders, then push up on the joystick and press the fire button. It is
easier to punch the enemies in the midsection than in the head.
* When using the SOMERSAULT SUPERKICK, be sure to time your jump. You cannot
defeat an enemy while in the middle of your SUPERKICK. You must complete the
SUPERKICK, then kick the warroir.
* Use the SUPERKICK to jump over STARS which are thrown at you in the harder
fight screens.
* Good luck on your journey, and PRACTICE!