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Q-bert.txt
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2001-10-17
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Q*bert
OBJECT
To score as many points as possible by changing the
color of the cubes on the pyramid from a starting color to
a destination color. You'll do this by hopping Q*bert from
cube to cube while avoiding the "nasty" characters who
will try to stop him. Each time you complete a pyramid,
you'll proceed to a new pyramid--or round. Try to complete
as many rounds as you can. There are six separate
games; nine levels in each game, and four rounds per level.
SETTING THE CONSOLE CONTROLS
1. Make sure the cartridge is placed firmly into the cartridge slot.
2. Turn the OFF/ON switch to ON. In the center of the
screen you'll see "Select Game 1-6."
3. Press the number of the game you want to play (see
GAME SELECTION BOX).
4. You'll see a demo screen with Q*bert hopping on four cubes,
showing how he reaches the destination color for that round.
When he's done, the screen changes and you're ready to begin the game.
THE JOYSTICK
Turn the joystick to the right so that the four corners make
a diamond shape.
The joystick moves in the four diagonal directions shown. These are
the directions in which Q*bert hops around the pyramid.
PLAYING
Q*bert
You'll start the game with a set number of Q*berts (see
GAME SELECTION BOX). The first Q*bert will appear
on the topmost cube as soon as the game starts. The
remaining Q*berts are shown to the left of the pyramid.
Try to hop Q*bert onto each and every cube, so that
eventually the entire pyramid becomes the destination
color. The destination color indicator is at the left of the screen.
Be careful not to hop Q*bert off the sides of the pyramid
or off the bottom row of cubes. If you do, he falls and you
lose that Q*bert. When this happens, the next Q*bert will
appear on the topmost cube ready to try again to complete the pyramid.
Red Ball
When Red Ball starts rolling, get Q*bert out of its path
or it will squash him! If this happens, the next Q*bert
will appear on the cube where the last one was squashed.
Purple Ball
Poses the same kind of danger as Red Ball, except
that when Purple Ball reaches the bottom of the
pyramid, it hatches Coily the snake!
Coily
He's the snake with the perilous pounce! The only
way to get rid of Coily is to lure him off the pyramid
by hopping a flying disc.
The best way to do this is to hop Q*bert onto the exit
cube. (There is only one correct exit cube for each
flying disc.) Then as soon as Coily approaches the exit
cube, hop Q*bert aboard the flying disc. Q*bert flies
off to safety while Coily falls into space.
Flying Discs
When Q*bert's in trouble, he can board a flying
disc that will whisk him off to safety at the top of the
pyramid. The number of discs and their placement
to the sides of the pyramid will differ, depending
on the game level and round.
Just make sure Q*bert boards the flying disc from the
correct exit cube or else he'll fall off the pyramid.
Ugg
Ugg appears on the lower portion of the pyramid and
travels sideways and upwards, ready to jump on
Q*bert. If he does, the next Q*bert will appear on the
cube where the last one was jumped.
Slick
Even though Slick can't catch Q*bert, he's still a very
crafty fellow. He changes the cubes' colors so Q*bert's
got to retrace his tracks. If Q*bert stops him, however
(by running into him), you'll earn bonus points.
Green Ball
Green Ball is the other green character that can't catch
Q*bert either. But if Q*bert catches Green Ball, all the
characters except Q*bert freeze for a moment, Q*bert
can continue to hop, and you'll earn bonus points.
END OF ROUND
The round ends when you complete the pyramid.
As long as you have a Q*bert remaining, a new pyramid
will appear with a new destination color.
ROUND PROGRESSION
As you progress from round to round, Q*bert's speed,
the speed of the other characters, and the frequency of
the other characters' appearances will increase.
END OF GAME
The game ends when you run out of Q*berts.
To play again, press RESET, then choose the game you wish to play.
TWO-PLAYER GAMES
Games 4-6 are two-player games.
The left player goes first; players alternate turns. Your
turn ends when you lose a Q*bert; you resume playing
with your remaining Q*berts.
The game ends when both players have lost all their Q*berts.
GAME SELECTION BOX
Game 1 One-player You start with 5 Q*berts
Game 2 One-player You start with 4 Q*berts
Game 3 One-player You start with 3 Q*berts
Game 4 Two-player You each start with 5 Q*berts
Game 5 Two-player You each start with 4 Q*berts
Game 6 Two-player You each start with 3 Q*berts
SCORING
Q*bert changes cubes to destination color .....25 points
Q*bert changes cubes to intermediate color.....15 points
Q*bert catches Slick..........................300 points
Q*bert catches Green Ball.....................100 points
Q*bert lures Coily off pyramid ...............500 points
Extra points for unused flying discs ..........50 points for each disc
Bonus points ..................................1000 points
for completing the first round; amount increases 250 points
for each successive round, up to 5000 points
Bonus Q*berts ........................In Games 1, 2, 4, 5 --one for
the first 8000 points you score; thereafter, one every 14000 points
In Games 3, 6 --one for every 14000 points you score
REACHING THE DESTINATION COLOR
The following describes Q*bert's coloring pattern in the nine game levels.
S = Starting color I = Intermediate color D = Destination color
Level 1 When Q*bert jumps on S, it changes to D. When he jumps on D, it
stays at D.
Level 2 When Q*bert jumps on S, it changes to I . When he jumps on I, it
changes to D. When he jumps on D, it stays at D.
Level 3 When Q*bert jumps on S, it changes to D. When he jumps on D, it
changes back to S. Q*bert's got to start again.
Level 4 When Q*bert jumps on S, it changes to I. When he jumps on I, it
changes to D. When he jumps on D, it changes back to 1. Q*bert's
got to start again.
Level 5 When Q*bert jumps on S, it changes to I. When he jumps on I, it
changes to D. When he jumps on D, it changes back to S. Q*bert's
got to start again.
Levels 6-9 The destination color is reached in the same manner as in Level 5.
Play becomes more and more difficult as characters and objects
appear with increasing speed.