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Popeye.txt
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2001-10-17
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Popeye
In this game, you're POPEYE! And your goal is to catch
all of Olive's hearts, notes, and cries for H-E-L-P before
they hit the water and sink--or before Brutus, the Sea
Hag, or some vulture knocks you overboard. Each time
you complete a round, you'll automatically proceed to
the next--and more difficult one.
SETTING THE CONSOLE CONTROLS
1. Make sure that the cartridge is placed firmly into the
cartridge slot.
2. Turn the ON/OFF switch to ON. In the center of the
screen you'll see "SELECT GAME 1-6."
3. Press the number of the game you wish to play
(see GAME SELECTION box) and you're ready to
start the action.
THE JOYSTICK
Make sure that the joysticks are plugged firmly into the jacks
at the top of the unit. For a one-player game, use the LEFT JOYSTICK.
Hold the joystick in your hand so that the controller
is at the top and the number pad is below it.
The joystick moves in all four directions shown.
These are the directions in which you may move Popeye.
THE FIRE BUTTONS
Press either one of the two "FIRE" buttons (located on
either side of the controller), whenever you want Popeye
to punch Brutus' or the Sea Hag's bottles, knock out
vultures, hit the punching bag, or grab his spinach. With
each press of the "FIRE" button, Popeye will swing his
fist once. NOTE: holding down the "FIRE" button will not
repeat this action.
PLAYING
You will begin each round with 4 Popeyes. The first
Popeye will appear on the left, topmost ledge as soon
as you press the GAME number. The remaining number
of Popeyes is indicated at the top, right-hand side of the
screen (except in ROUND #3, where the number of
remaining Popeyes is indicated at the left-hand side of the screen).
In each round, Popeye must win Olive's affection by
catching all of her hearts, notes, or cries for H-E-L-P
depending upon which round you're playing. But Brutus,
the Sea Hag, and the vultures all do their best to knock
Popeye overboard--Brutus with his fists and bottles, the
Sea Hag with her fast-flying bottles, and the vultures with
their good aim! When any of them hit Popeye--or if any
of Olive's tokens fall into the water and are not pulled
out in time--you lose Popeye. If you have a remaining
Popeye, he will appear on the top ledge, ready to try again!
Spinach
Throughout the rounds, Popeye's spinach will randomly
appear in specific places on the screen (see
"SPINACH" section under each round). Whenever
you see it, you may move Popeye over to the spinach
and press the "FIRE" button. If you reach it in time,
you'll hear the "Popeye Theme." This is your chance
to catch up with Brutus and knock him overboard.
When you do, you gain 3000 points! In addition, if you
catch any of Olive's tokens while the tune is playing,
you receive double the score for each. Once Popeye
uses his spinach, it will not appear in that same round again.
The Sea Hag
You never know when this nasty ol' biddy is going to
jump out from the side lines and pelt Popeye with a
bottle. But she'll only let one fly (sometimes more!)
when she's on the same platform as Popeye. If
Popeye's not fast enough with his fists to punch the
bottle, and it hits him, you lose that Popeye. If you have
a remaining Popeye, he will appear on the top ledge.
SWEET HEARTS * ROUND #l
Hearts
In this round, you must catch all 24 hearts before
they fall into the water and sink--and without being
knocked over by Brutus or the Sea Hag. Each time you
catch a heart, one will appear on the side of Popeye's
house, located at the top of the screen. Once there are
24 hearts you'll automatically begin the next round.
"Thru" Ledges
As the round begins, Popeye appears on the left, top-most
ledge. You may move Popeye off this ledge and
land him safely onto the platform below. Or you may
move him in the opposite direction and he'll travel
around to the other ledge. You may move Popeye back
and forth between ledges, or off either side and onto
the platform below at any time. Brutus cannot walk on
these ledges, but he can jump up and knock Popeye overboard!
Stairs
On each platform, there are sets of stairs which Popeye
and Brutus must use to move from platform to platform.
Use your joystick to guide Popeye up and down these sets of stairs.
Spinach
Popeye's spinach will randomly appear on the stairs to
the left, either on platform #2 or platform #3.
"Down" Ladder
In the center of the screen, there is a ladder which
connects platform #2 and platform #3. Popeye is the
only one who can use this ladder, and only to move
downward. However, Brutus can reach up or down this
ladder and knock Popeye over.
Punching Bag and Bucket
You'll notice a punching bag located near the center,
topmost part of the screen. Whenever Popeye is on the
right "Thru" ledge, he may punch the bag, causing
the bucket to fall. If Brutus is directly below the bucket,
it will stop him in his tracks and you gain extra points
depending upon what level Brutus is on (see SCORING
section). NOTE: Brutus cannot knock Popeye
over while the bucket is on top of him.
LOVE NOTES * ROUND #2
Notes
Similar to Round #1, you must catch all 16 love notes
before they sink into the water, and without being
knocked overboard. Once you've caught all 16 notes,
you'll automatically begin the next round.
"Thru" Ledges
In this round, the "Thru" ledges are located on platform
#2. Again, Popeye can move off these ledges and
land safely onto the platform below, or he can move
around to the opposite ledge. Brutus can also move
about on the ledges, however, he cannot travel around
to the opposite ledge.
See-Saw
At the bottom, left-hand side of the screen there is
a see-saw. Whenever Popeye is on the 3rd platform,
he can jump off the ledge, land on the see-saw, and
bounce upwards. If he catches Swee' Pea on the way
up, Popeye will land on platform #1 and you'll gain 500
points. If not, he'll land on platform #2. Whenever
Brutus bounces on the platform, he'll always land on platform #2.
Spinach
Popeye's spinach will appear to the right on the stairs
of the 3rd platform.
HELP * ROUND #3
This time, Olive Oyl is crying for H-E-L-P and Popeye
must catch all 24 letters. Each time you catch a letter,
another rung is added to the ladder located in the center
of the screen. When you've caught all 24 letters,
you automatically return to Round #1, but at a greater
difficulty level.
Sliding Platform
In the center of platform #1, there is a sliding platform.
When Popeye steps onto it, he'll be whisked across to
the other side. If Popeye misses the sliding platform,
he falls to the next platform.
Vultures
In this round, vultures may appear and swoop down at
Popeye. If you're quick enough, Popeye can punch
these vultures, and you gain 1000 points for each one
he knocks out. But if you miss, the vultures can knock
Popeye overboard and you lose that Popeye. If you
have a remaining Popeye, he will appear on the top,
left-hand side of the screen.
Spinach
In this round, Popeye's spinach will randomly appear
at the right, either on platform #2 or platform #3.
END OF ROUND
The round ends once you've collected all of Olive's
tokens. As long as you have a remaining Popeye, you'll
automatically advance to the next round.
GAME SELECTION AND DIFFICULTY LEVELS
Number
Game # of Players Difficulty Level
1 1 Easiest. Brutus throws 2 bottles at a time.
2 1 More difficult. Speed of game is increased.
Brutus throws 3 bottles at a time.
3 1 More difficult. Speed of game is increased
from GAME 2. Brutus throws 4 bottles at a time.
4 2 Same as GAME #1.
5 2 Same as GAME #2.
6 2 Same as GAME #3.
NOTE: Once you complete Round #3 in any of the games, you will
automatically begin the next game at a higher difficulty level.
END OF GAME
The game ends when you run out of Popeyes. To play
again, simply press down the Reset button, and then the
number of the game you wish to play.
TWO-PLAYER GAMES
In a two-player game, players alternate as Popeye. The
LEFT player goes first. Each player's score is displayed
during his or her turn.
* In a two-player game, when one player loses all his or
her remaining Popeyes, he or she is out of the game.
The opponent, however, may continue to play as long
as he or she has a remaining Popeye.
SCORING
The number of points for each heart, note, or letter
caught depends upon which platform Popeye is on when
he catches it.
EXAMPLE: If Popeye is on platform #2 when he catches
any kind of token from Olive, you gain 300 points. If he is
on platform #4, the token is worth 100 points.
Hearts, Notes, & Letters
Platform #1 .................500 points
Platform #2 .................300 points
Platform #3 .................100 points
Platform #4 ..................50 points
Tokens in Water ..............50 points
Punching Bottles ............100 points
Punching Vultures ..........1000 points
Hitting Punching Bag .........30 points
Hitting Brutus with Bucket
Platform #2 ..............1000 points
Platform #3 ..............2000 points
Platform #4 ..............4000 points
Knocking Brutus Overboard ..3000 points
Catching Swee' Pea ..........500 points
Bonus Popeye
You'll receive a bonus Popeye after the first 40,000
points accumulated in the game.
Double Points
Remember: You receive double the point value if Popeye
catches a token or Swee' Pea while the "Popeye Theme" is playing.