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Aquattack.txt
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2001-10-17
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Aquattack . . .
Aquattack is the Euram code name for a mission to destroy the Axtoatle
Combine. It is a perilous expedition because the Axtoatles defend their
territory fiercely. Superior skill and finesse are required to
successfully complete the mission.
Your job is to guide the Euram agent Captain Blitztek through enemy territory
to prevent the Axtoatles from taking control of world forces. If the
defenders inflict more than nine damage points on the Captain, the
mission is aborted and the game is over. A game point system has been
devised to further measure your skills as a navigator and survivor.
To Set Up
Set up your ColecoVision or Adam and game controller #1(#2 for Adam) as
instructed in your owner's manual. Be sure to switch the power OFF before
inserting or removing game cartridges. Press the * key to start the game.
The # key will stop the action at any time. To resume play, press any key
from 1 to 9.
Phase I and II
Blitztek's hydroship has penetrated the Axtoatle Canal and must defend
against
enemy fire from Death 'Copters and tanks while dodging sand-bars and depth-
charges. Although the tanks can be destroyed, the Death 'Copters are beyond
the ship's firing range. Fuel is limited, but whenever the audio alert is
sounded, Euram refueling craft appear overhead with hydrocarbon gas packets.
The joystick controls the speed and direction of the hydroship. The keypad
controls the direction of shots from the ship, and the side-buttons fire to
the top or bottom of the screen.
The second stage of Mission Aquattack is similar to Phase I; only, now
Captain
Blitztek has entered a tunnel and his enemies are more difficult to detect.
Phase III
The hydroship is abandoned for a hang-glider. Assault Stations fire clouds of
white methane gas and high-velocity missiles at the Captain. Meanwhile,
hover-
craft launch heat-sensing rockets from the periphery. The hovercraft are well
protected by silicon shields, but the Assault Stations can be destroyed
either
by flying through them or by firing at them. Since Blitztek has only four
shots
initially he must contact the randomly dispersed black Ammo Depots along the
route to ensure that he is always well armed. The joystick is modified to
provide realistic glider control (see illustration). You will no longer
require
the keypad, but the right side-button controls glider speed, and the left
side-
button fires forward.
Phase IV
The final step of the mission is to transport four hydrogen bombs, one by one
from the bottom of the Axtoatle energy field to the top. When this is accom-
plished, the fleet of nuclear-armed helicraft are destroyed. However, Captain
Blitztek has a 99 count time limit, and the field is mined with mobile
radioactive solar bars. At higher levels of play, Guard Droids patrol the
base.
Game Points
Traversing I unit distance ............................2 points
Destroying enemy tank (Phases I & II) ...............125 points
Flying through an Assault Station (Phase III) ....... 75 points
Shooting an Assault Station ..........................50 points
Lifting or depositing a hydrogen bomb (Phase IV) ....200 points
Bonus points are awarded for collecting ammunition from Ammo Depots (Phase
III) and for quickly completing the final screen (Phase IV).
Levels of Play
Each time the Axtoatle Combine is destroyed, the mission begins again at an
advanced level. The action is faster, the enemy's aim is more accurate, and
the Assault Stations are more sophisticated.