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TURDBOSS.CON
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Text File
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1997-07-16
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8KB
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419 lines
// The Turd Boss
// By Arthur Attila Donavan
// Tiles starting positions for Turd Boss
// SBSWIPE 4770
// SBPAIN 4810
// SBDIE 4820
// SBMOVE 5015 actor - Tile to be used in MAKEMAP
// SBSPIT 5050
// SBDIP 5085
// Local defines
define SBSPITSPD 16
define SBDIPSPD 16
define SBSNDRND 64
// Define actions
action ASBSWIPEA -245 6 5 1 16
action ASBSWIPEB -215 1 5 1 1
action ASBSWIPEC -215 2 5 1 16
action ASBPAIN -205 7 1 1 20
action ASBDIE -195 6 1 1 22
action ASBMOVE 0 7 5 1 16
// action ASBSPIT 35 7 5 1 SBSPITSPD
action ASBSPITA 35 5 5 1 SBSPITSPD
action ASBSPITB 60 1 5 1 SBSPITSPD
action ASBSPITC 55 1 5 1 SBSPITSPD
action ASBSPITD 65 1 5 1 SBSPITSPD
action ASBSPITE 55 1 5 1 SBSPITSPD
action ASBSPITF 50 1 5 1 SBSPITSPD
// action ASBDIP 70 6 5 1 SBDIPSPD
action ASBDIPA 70 1 5 1 SBDIPSPD
action ASBDIPB 80 1 5 1 SBDIPSPD
action ASBDIPC 75 2 5 1 SBDIPSPD
action ASBDIPD 90 1 5 1 SBDIPSPD
action ASBDIPE 85 2 5 1 SBDIPSPD
action ASBDIPF 80 1 5 1 SBDIPSPD
action ASBDIPG 95 1 5 1 SBDIPSPD
action ASBDIPH 80 1 5 1 SBDIPSPD
// Define movements
move SBWALKVEL 100
move SBDIEVEL -40
move SBSTOP 0
// Define AI states
ai AISBAI ASBMOVE SBWALKVEL faceplayer
ai AISBDIE ASBDIE SBDIEVEL faceplayer
// States (subroutines) ******************************
state sbsndhurt
ifrnd 85
soundonce SB_HRT1
else ifrnd 128
soundonce SB_HRT2
else
soundonce SB_HRT3
ends
state sbsndmin
ifrnd 85
soundonce SB_MIN1
else ifrnd 128
soundonce SB_MIN2
else
soundonce SB_MIN3
ends
state sbsndamb
ifrnd 25
state sbsndmin
else ifrnd 28
soundonce SB_LAF1
else ifrnd 31
soundonce SB_LAF2
else ifrnd 43
soundonce SB_CORN
else ifrnd 51
soundonce SB_ATK1
else ifrnd 64
soundonce SB_ATK2
else ifrnd 85
soundonce SB_POO
else ifrnd 128
soundonce SB_IAM
else
soundonce SB_LORD
ends
state sbsize
ifactorhealthl 500
{
sizeto 24 24
sizeto 24 24
}
else ifactorhealthl 625
{
sizeto 27 27
sizeto 27 27
}
else ifactorhealthl 750
{
sizeto 30 30
sizeto 30 30
}
else ifactorhealthl 875
{
sizeto 33 33
sizeto 33 33
}
else ifactorhealthl 1000
{
sizeto 36 36
sizeto 36 36
}
else ifactorhealthl 1125
{
sizeto 39 39
sizeto 39 39
}
else ifactorhealthl 1250
{
sizeto 42 42
sizeto 42 42
}
else ifactorhealthl 1375
{
sizeto 45 45
sizeto 45 45
}
else ifactorhealthl 1501
{
sizeto 48 48
sizeto 48 48
}
ends
state sbai
ifaction ASBMOVE // Seek for a little while
{
ifactioncount 7
ifcansee
ifcanshoottarget
{
ifpdistl 2000
{
ifrnd 128
{
action ASBSWIPEA
}
else
{
action ASBMOVE
ifrnd SBSNDRND
state sbsndamb
}
}
else ifrnd 85
{
action ASBSPITA
ifrnd 128
soundonce SB_SCK1
}
else ifrnd 85
{
action ASBDIPA
}
else
{
action ASBSWIPEA
}
}
}
else ifaction ASBSWIPEA // Swipe attack
{
ifactioncount 6
action ASBSWIPEB
}
else ifaction ASBSWIPEB
{
ifpdistl 1800
{
palfrom 16 16
addphealth HULKWHACKAMOUNT
soundonce CROWUSH
soundonce LNRD_GRUNT
wackplayer
}
else
{
shoot SHITBALL
}
action ASBSWIPEC
}
else ifaction ASBSWIPEC
{
ifactioncount 2
{
shoot SHITBALL
action ASBMOVE
ifrnd SBSNDRND
state sbsndamb
}
}
/*
else ifaction ASBSPIT // Spit attack
{
ifactioncount 7
{
action ASBMOVE
ifrnd SBSNDRND
state sbsndamb
}
}
*/
else ifaction ASBSPITA // Spit attack
{
ifactioncount 5
{
action ASBSPITB
shoot SHITBALL
shoot SHITBALL
ifrnd 128
soundonce SB_SPT1
else
soundonce SB_SPT2
}
}
else ifaction ASBSPITB // Spit attack
{
ifactioncount 1
action ASBSPITC
}
else ifaction ASBSPITC // Spit attack
{
ifactioncount 1
{
action ASBSPITD
shoot SHITBALL
shoot SHITBALL
}
}
else ifaction ASBSPITD // Spit attack
{
ifactioncount 1
action ASBSPITE
}
else ifaction ASBSPITE // Spit attack
{
ifactioncount 1
{
action ASBSPITF
shoot SHITBALL
shoot SHITBALL
}
}
else ifaction ASBSPITF // Spit attack
{
ifactioncount 1
action ASBMOVE
ifrnd SBSNDRND
state sbsndamb
}
/*
else ifaction ASBDIP // Dip and spit attack
{
ifactioncount 6
action ASBDIP
}
*/
else ifaction ASBDIPA // Dip and spit attack
{
ifactioncount 1
action ASBDIPB
}
else ifaction ASBDIPB // Dip and spit attack
{
ifactioncount 1
{
action ASBDIPC
ifrnd 128
soundonce SB_SCK1
}
}
else ifaction ASBDIPC // Dip and spit attack
{
ifactioncount 2
action ASBDIPD
}
else ifaction ASBDIPD // Dip and spit attack
{
ifactioncount 1
action ASBDIPE
}
else ifaction ASBDIPE // Dip and spit attack
{
ifactioncount 2
{
action ASBDIPF
ifrnd 128
soundonce SB_SPT1
else
soundonce SB_SPT2
}
}
else ifaction ASBDIPF // Dip and spit attack
{
ifactioncount 1
action ASBDIPG
}
else ifaction ASBDIPG // Dip and spit attack
{
ifactioncount 1
{
shoot SHITBALL
shoot SHITBALL
shoot SHITBALL
shoot SHITBALL
action ASBDIPH
}
}
else ifaction ASBDIPH // Dip and spit attack
{
ifactioncount 1
{
action ASBMOVE
ifrnd SBSNDRND
state sbsndamb
}
}
else ifaction ASBPAIN // Experience pain
{
ifactioncount 7
{
action ASBMOVE
ifrnd SBSNDRND
state sbsndamb
}
}
ends
state sbhealth
ifactorhealthl 1500
{
ifcount 425
{
addstrength 125
resetcount
}
}
else ifactorhealthg 1500
{
strength 1500
}
ends
// Actors ********************************************
// Main code for Turd Boss.
actor SBMOVE 2500 ASBMOVE // SBSTRENGTH
fall
ifai 0
{
cstat 257
// sizeto 48 48
// sizeto 48 48
ai AISBAI
}
ifai AISBAI
{
state sbsize
state sbai
state sbhealth
}
else ifai AISBDIE // Die sucker
{
sizeto 4 4
ifactioncount 6
{
endofgame 2
killit
}
}
ifhitweapon
{
state random_wall_jibs
spawn BLOOD
ifdead
{
ifai AISBDIE
nullop
else
{
ai AISBDIE
resetcount
soundonce SB_DIE
}
}
else
{
ifrnd 32
{
action ASBPAIN
state sbsndhurt
}
ifrnd 16
state standard_minionjibs
}
}
enda