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PIG.CON
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Text File
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1997-07-16
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3KB
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165 lines
// The pig
// By Arthur Attila Donavan
action APIGATTACK 0 6 1 1 10
action APIGWALK 7 6 5 1 5
action APIGRUN 7 6 5 1 2
action APIGEAT 38 5 5 1 20
action APIGLOOKUP 58 2 5 1 10
action APIGLOOKDN 63 2 5 -1 10
action APIGMESSEDUP 22 4 1 1 10
move PIGWALKVEL 40
move PIGRUNVEL 80
move PIGSTOP
ai AIPIGWALK APIGWALK PIGWALKVEL randomangle geth
ai AIPIGRUN APIGRUN PIGRUNVEL randomangle geth
ai AIPIGHUNT APIGWALK PIGRUNVEL faceplayersmart // Pigs are smart
ai AIPIGATTACK APIGATTACK PIGSTOP faceplayer
ai AIPIGEAT APIGEAT PIGSTOP
ai AIPIGLOOKUP APIGLOOKUP PIGSTOP
ai AIPIGLOOKDN APIGLOOKDN PIGSTOP
actor PIGSTAYPUT PIGSTRENGTH ai AIPIGEAT sizeat 16 16 cactor PIG enda
actor PIGEAT PIGSTRENGTH ai AIPIGEAT cactor PIG enda
// Main code for pig.
useractor enemy PIG PIGSTRENGTH
fall
ifai 0
{
cstator 257
ai AIPIGEAT
}
ifpdistl 8192
{
ifrnd 1
sound PIGSOUND4
}
ifai AIPIGWALK
{
// Pig walking
ifactioncount 34
ifrnd 32
{
ai AIPIGLOOKDN
resetactioncount
soundonce PIGSOUND3
}
}
else ifai AIPIGEAT
{
// Pig eating
ifactioncount 40
ifrnd 8
{
ai AIPIGLOOKUP
resetactioncount
soundonce PIGSOUND4
}
}
else ifai AIPIGLOOKUP
{
// Pig looking up
ifactioncount 2
{
ai AIPIGWALK
ifrnd 16
soundonce PIGSOUND3
}
}
else ifai AIPIGLOOKDN
{
// Pig looking down
ifactioncount 2
{
ai AIPIGEAT
ifrnd 16
soundonce PIGSOUND3
}
}
else ifai AIPIGHUNT
{
// Pig hunting for player
ifcansee
{
ifpdistl 1024
{
ai AIPIGATTACK
}
}
else
ifrnd 4
ai AIPIGWALK
}
else ifai AIPIGATTACK
{
// Pig attacking player
ifp palive
{
ifpdistl 1096
{
ifrnd 8
{
addphealth PIG_GNAW_AMOUNT
state lnsndpain
}
ifrnd 128
soundonce PIGSOUND6
else
soundonce PIGSOUND7
}
else
ai AIPIGHUNT
}
else
ai AIPIGWALK
}
ifrnd 1
ifrnd 128
sound PIGSOUND3
ifhitweapon
{
spawn BLOOD
ifdead
{
move PIGSTOP
addkills 1
// sound SQUISHED
sound PIGSOUND5
guts JIBS2 1
guts JIBS3 2
guts JIBS4 3
guts JIBS5 2
guts JIBS6 3
killit
}
else
{
ifrnd 128
soundonce PIGSOUND1
else
soundonce PIGSOUND2
/*
// You made the pig angry, and he is going to hunt you down
// But first make 'em laugh
ifrnd 64
sound FART1
else ifrnd 64
sound FART2
else ifrnd 64
sound FART3
else ifrnd 64
sound FART4
*/
ai AIPIGHUNT
}
}
enda