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CRICKETC.CON
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1997-07-16
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2KB
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146 lines
// The Crickets, etc.
// By Arthur Attila Donavan
// Local Defines
define LESSTHAN 0
define GRTRTHAN 1
// Define actions
action ASOUNDFX 0 1 1 1 1
action ASOUNDFX1 0 1 1 1 45
// Define movements
move SOUNDFXSTOP
// Define AI states
ai AICRICKETS1 ASOUNDFX SOUNDFXSTOP
ai AICRICKETS2 ASOUNDFX SOUNDFXSTOP
ai AIWSCREAM1 ASOUNDFX SOUNDFXSTOP
ai AIWSCREAM2 ASOUNDFX SOUNDFXSTOP
ai AIWSCREAM3 ASOUNDFX SOUNDFXSTOP
ai AICLOCKCHM ASOUNDFX1 SOUNDFXSTOP
// ai AIJUKEBOX ASOUNDFX SOUNDFXSTOP
ai AIVX_FINAL ASOUNDFX1 SOUNDFXSTOP
// States (subroutines) ******************************
// Actors ********************************************
// Main code for Cricket.
actor SOUNDFX 10
ifaction 0
{
ifsoundid CRICKET1
{
cstator 1
ai AICRICKETS1
}
ifsoundid CRICKET2
{
cstator 1
ai AICRICKETS1
}
else ifsoundid SCREAM_F
{
ai AIWSCREAM1
}
else ifsoundid CLOCKCHM
{
ai AICLOCKCHM
soundtagonce
}
/*
else ifsoundid JUKEBOX
{
cstator 257
// cstator 32768
ai AIJUKEBOX
}
*/
else ifsoundid VX_FINAL
{
ai AIVX_FINAL
soundtagonce
}
} // end ifaction 0
ifai AICRICKETS1 // Crickets
{
ifsounddist LESSTHAN
ai AICRICKETS2
else
ifrnd 32
soundtagonce
}
else ifai AICRICKETS2
{
ifsounddist LESSTHAN
nullop
else
{
ifactioncount 255
ifrnd 32
ai AICRICKETS1
}
}
else ifai AIWSCREAM1 // Woman scream - Trap
{
ifsounddist LESSTHAN
ifrnd 24
ai AIWSCREAM2
}
else ifai AIWSCREAM2 // Trapped - Play sound
{
ifactioncount 32
{
soundtagonce
ai AIWSCREAM3
}
}
else ifai AIWSCREAM3 // Wait before reset of action
{
ifsounddist GRTRTHAN
ai AIWSCREAM1
}
else ifai AICLOCKCHM
{
ifactioncount 512
{
soundtagonce
resetactioncount
}
}
/*
else ifai AIJUKEBOX
{
ifactioncount 10
{
soundtagonce
resetactioncount
}
ifdead
{
stopsound JUKEBOX
killit
}
}
*/
else ifai AIVX_FINAL
{
ifactioncount 28
killit
}
ifhitweapon
{
ifdead
{
ifwasweapon RADIUSEXPLOSION
{
killit
}
}
}
enda