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BUBBA.CON
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1997-07-16
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5KB
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281 lines
// Bubba - Brother of Leonard (of dubious paternal origins)
// By Arthur Attila Donavan
// Tiles starting positions for Bubba
// BUBBASCRATCH 4464
// BUBBANOSE 4476
// BUBBAPISS 4487
// BUBBASTAND 4504
// BUBBAOUCH 4506
// BUBBADIE 4513
// BUBBADEAD 4523
// Define actions
action ABUBBA_SCRATCH1 -40 5 1 1 20
action ABUBBA_SCRATCH2 -35 2 1 1 20
action ABUBBA_SCRATCH3 -33 2 1 1 20
action ABUBBA_SCRATCH4 -31 2 1 1 20
action ABUBBA_SCRATCH5 -32 1 1 1 20
action ABUBBA_NOSE1 -28 2 1 1 20
action ABUBBA_NOSE2 -26 2 1 1 20
action ABUBBA_NOSE3 -24 4 1 1 20
action ABUBBA_NOSE4 -20 2 1 1 20
action ABUBBA_NOSE5 -21 1 1 1 20
action ABUBBA_PISS -17 17 1 1 20
action ABUBBA_STAND 0 1 1 1 20
action ABUBBA_PAIN 2 6 1 1 20
action ABUBBA_DIE 9 11 1 1 20
action ABUBBA_DEAD 19 1 1 1 20
// Define movements
move BUBBA_STOP
// Define AI states
ai AIBUBBA_SCRATCH ABUBBA_SCRATCH1 BUBBA_STOP faceplayer
ai AIBUBBA_NOSE ABUBBA_NOSE1 BUBBA_STOP faceplayer
ai AIBUBBA_PISS ABUBBA_PISS BUBBA_STOP faceplayer
ai AIBUBBA_STAND ABUBBA_STAND BUBBA_STOP faceplayer
ai AIBUBBA_PAIN ABUBBA_PAIN BUBBA_STOP faceplayer
ai AIBUBBA_WACKED ABUBBA_PAIN BUBBA_STOP faceplayer
ai AIBUBBA_DIE ABUBBA_DIE BUBBA_STOP faceplayer
ai AIBUBBA_DEAD ABUBBA_DEAD BUBBA_STOP faceplayer
// States (subroutines) ******************************
state bubsndpain
ifrnd 64
soundonce BUB_HRT1
else ifrnd 85
soundonce BUB_HRT2
else ifrnd 128
soundonce BUB_HRT3
else
soundonce BUB_HRT4
ends
state bubsndpick
ifrnd 128
soundonce BUB_PIK1
else
soundonce BUB_PIK2
ends
state bubsndcall
ifrnd 31
soundonce BUB_HEY1
else ifrnd 36
soundonce BUB_HEY2
else ifrnd 43
soundonce BUB_LN1
else ifrnd 51
soundonce BUB_LN2
else ifrnd 64
soundonce BUB_LN3
else ifrnd 85
soundonce BUB_LN5
else ifrnd 128
soundonce BUB_LN6
else
soundonce BUB_LN7
ends
/*
state bubsndpain
ifrnd
soundonce
else ifrnd
soundonce
else
soundonce
ends
*/
state bubbanose
ifaction ABUBBA_NOSE1
{
ifactioncount 2
action ABUBBA_NOSE2
}
else ifaction ABUBBA_NOSE2
{
ifactioncount 8
action ABUBBA_NOSE3
}
else ifaction ABUBBA_NOSE3
{
ifactioncount 2
{
action ABUBBA_NOSE4
state bubsndcall
}
}
else ifaction ABUBBA_NOSE4
{
ifactioncount 6
action ABUBBA_NOSE5
}
else ifaction ABUBBA_NOSE5
{
ifactioncount 1
ai AIBUBBA_STAND
}
ends
state bubbascratch
ifaction ABUBBA_SCRATCH1
{
ifactioncount 5
action ABUBBA_SCRATCH2
}
else ifaction ABUBBA_SCRATCH2
{
ifactioncount 8
action ABUBBA_SCRATCH3
}
else ifaction ABUBBA_SCRATCH3
{
ifactioncount 2
{
action ABUBBA_SCRATCH4
state bubsndcall
}
}
else ifaction ABUBBA_SCRATCH4
{
ifactioncount 6
action ABUBBA_SCRATCH5
}
else ifaction ABUBBA_SCRATCH5
{
ifactioncount 1
ai AIBUBBA_STAND
}
ends
// Actors ********************************************
actor BUBBASTAND 100
fall
ifai 0
{
cstator 257
sizeto 16 16
ai AIBUBBA_PISS
soundonce BUB_PISS
}
ifai AIBUBBA_PAIN
{
ifactioncount 6
ai AIBUBBA_STAND
}
else ifai AIBUBBA_SCRATCH
{
state bubbascratch
}
else ifai AIBUBBA_NOSE
{
state bubbanose
}
else ifai AIBUBBA_PISS
{
ifactioncount 17
ai AIBUBBA_STAND
}
else ifai AIBUBBA_STAND
{
ifrnd 128
{
ai AIBUBBA_NOSE
state bubsndpick
}
else
ai AIBUBBA_SCRATCH
}
else ifai AIBUBBA_WACKED
{
nullop
/*
ifactioncount 7
{ nullop }
else
ifactioncount 6
{
smackbubba
break
}
*/
}
else ifai AIBUBBA_DIE
{
ifactioncount 5
{
ifactioncount 11
{
ifrnd 64
spawn BLOODPOOL
state bf
iffloordistl 8
sound THUD
ai AIBUBBA_DEAD
}
}
else ifactioncount 4
soundonce THUD
}
else ifai AIBUBBA_DEAD
{
cstat 0
strength 0
addphealth -1000
ifhitweapon
ifwasweapon RADIUSEXPLOSION
{
move BUBBA_STOP
addkills 1
sound SQUISHED
guts JIBS2 1
guts JIBS3 2
guts JIBS4 3
guts JIBS5 2
guts JIBS6 3
killit
}
break
}
ifhitweapon
{
state random_wall_jibs
spawn BLOOD
ifcoop
strength 100
ifdead
{
ifai AIBUBBA_DEAD
nullop
else ifai AIBUBBA_DIE
nullop
else
ai AIBUBBA_DIE
}
else
{
ifwasweapon CROWBAR
{
smackbubba
// ai AIBUBBA_WACKED
state bubsndpain
break
}
ifai AIBUBBA_PAIN
nullop
else
{
ai AIBUBBA_PAIN
state bubsndpain
}
}
}
enda