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100 Pусских Uгр
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980121_2306.iso
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STRATEGY
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KKND_RUS.ZIP
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UNITS.CFG
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1997-02-28
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7KB
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117 lines
; A word of warning when specifying damage stats for a unit:
; many units share the same projectile/bullet information, so
; will deal the same damage as that of the last one specified
; in this file. In the default units.cfg supplied, you can be
; pretty sure that units that deal identical damage values
; are using the same projectile information.
; Also you need to make sure that all machines involved in the
; game have been started using the -stats option and are using
; identical .CFG files otherwise the network game WILL hang.
; You have been warned :)
; Production time (prod) is in seconds.
; Speed is approximately in pixels per second.
; Reload times are in sixtieths of a second.
; Volley size is in projectiles (strangely enough).
;
; volley
; reload |
; .-+-------+---------.
; reload2 | | |
; b----------------b-+-b---b---b---b---b-------------------b
;
; Each volley is basically a burst of n bullets. The time between each of
; these bullets is given in the reload statistic. The reload2 statistic
; is used for the time between each burst of bullets.
; Therefore a volley = 10, reload = 1 and reload2 = 100 would fire ten
; bullets in each burst. Each of these bullets would have a single frame
; (1/60th of a second) between them. Once ten bullets had been fired, the
; unit wouldn't fire for another 100 frames.
; PLEASE NOTE: Units without turrets fire at a constant rate, and thus
; do not use reload2 or volley. Setting them has no effect.
; Turn speed (tspeed) is approximately in quarter turns per second.
; Range is in pixels.
; Accuracy (acc) is a percentage.
; i-dmg is infantry damage.
; v-dmg is vehicle damage.
; b-dmg is building damage.
; Unit name, cost, prod, hitpts, speed, reload, reload2,volley, tspeed, range, acc, i-dmg, v-dmg, b-dmg
; Infantry units
UNIT_SURV_INFANTRY 50 2 400 30 60 - - 64 96 65 40 30 15
UNIT_MUTE_BERSERKER 40 3 320 30 60 - - 64 96 60 40 30 15
UNIT_SURV_FLAMER 75 5 400 30 120 - - 64 80 50 15 15 18
UNIT_MUTE_PYRO 75 5 400 30 120 - - 64 80 50 15 15 18
UNIT_SURV_SWAT 75 5 500 30 60 - - 64 128 70 70 55 30
UNIT_MUTE_SHOTGUNNER 75 5 500 30 90 - - 64 128 90 70 55 30
UNIT_SURV_SAPPER 125 7 500 30 120 - - 64 96 90 90 150 120
UNIT_MUTE_RIOTER 125 7 500 30 120 - - 64 96 90 90 150 120
UNIT_SURV_SABOTEUR 100 8 600 35 120 - - 64 96 75 40 30 15
UNIT_MUTE_VANDAL 100 8 600 35 120 - - 64 96 75 40 30 15
UNIT_SURV_TECHNICIAN 150 9 500 35 - - - 64 96 -
UNIT_MUTE_TECHNICIAN 150 9 500 35 - - - 64 96 -
UNIT_SURV_ROCKETLAUNCHER 150 8 400 30 150 - - 64 160 75 80 130 90
UNIT_MUTE_ROCKETLAUNCHER 150 8 400 30 150 - - 64 160 75 80 130 90
UNIT_SURV_SNIPER 200 10 600 35 90 - - 64 224 90 250 90 50
UNIT_MUTE_CRAZYHARRY 200 10 500 30 30 - - 64 192 50 250 90 50
; Vehicles
; Unit name, cost, prod, hitpts, speed, reload, reload2,volley, tspeed, range, acc, i-dmg, v-dmg, b-dmg
UNIT_SURV_BIKE 250 4 500 80 60 - - 3 128 70 40 30 15
UNIT_MUTE_WOLF 250 4 600 75 60 - - 16 128 70 40 30 15
UNIT_SURV_PICKUP 350 6 800 70 45 60 10 3 128 70 40 30 15
UNIT_MUTE_SIDECAR 300 6 700 70 45 60 10 3 128 70 40 30 15
UNIT_SURV_ATV 500 7 1200 60 30 90 10 3 160 70 40 30 15
UNIT_MUTE_MONTRUCK 450 7 1000 55 30 90 10 3 160 70 40 30 15
UNIT_SURV_FLAMEATV 550 10 1200 55 120 120 1 3 96 50 15 15 18
UNIT_MUTE_SCORPION 600 8 1000 45 120 - - 3 160 70 50 100 70
UNIT_SURV_ANACONDA 850 10 1600 45 105 105 1 3 192 75 100 200 100
UNIT_MUTE_MASTODON 800 12 1600 35 10 160 4 3 192 80 25 50 25
UNIT_SURV_BARAGECRAFT 1000 12 1800 30 20 420 6 3 240 80 150 170 120
UNIT_MUTE_BEETLE 900 13 1200 30 150 - - 3 192 85 50 60 40
UNIT_SURV_CANNONTANK 1200 15 1700 30 5 5 1 3 224 70 40 30 15
UNIT_MUTE_CRAB 1100 15 1800 30 30 90 2 3 256 93 100 180 120
UNIT_SURV_DERRICK 1000 15 4000 30 - - - 3 96 -
UNIT_MUTE_DERRICK 1000 15 4000 30 - - - 3 96 -
UNIT_SURV_TANKER 600 10 3000 35 - - - 3 96 -
UNIT_MUTE_TANKER 600 10 3000 35 - - - 3 96 -
UNIT_SURV_MOBILE_BASE - - 6000 20 - - - 2 96 -
UNIT_MUTE_MOBILE_BASE - - 6000 20 - - - 2 96 -
; Buildings
; Unit name, cost, prod, hitpts, speed, reload, reload2, volley, tspeed, range, acc, i-dmg, v-dmg, b-dmg
UNIT_SURV_DRILLRIG - - 4000
UNIT_MUTE_DRILLRIG - - 4000
UNIT_SURV_POWERPLANT 1300 15 4000
UNIT_MUTE_POWERPLANT 1300 15 4000
UNIT_SURV_OUTPOST 1000 25 6000
UNIT_MUTE_CLANHALL 1000 25 6000
UNIT_SURV_MACHINESHOP 1000 25 4000
UNIT_MUTE_BLACKSMITH 750 20 3200
UNIT_MUTE_BEASTENCLOSURE 900 20 3200
UNIT_SURV_REPAIRBAY 1000 30 3000
UNIT_MUTE_MENAGERIE 1000 30 3000
UNIT_SURV_RESEARCHLAB 700 25 3000
UNIT_MUTE_ALCHEMYHALL 700 25 3000
; Towers
; Unit name, cost, prod, hitpts, speed, reload, reload2,volley, tspeed, range, acc, i-dmg, v-dmg, b-dmg
UNIT_SURV_GUARDTOWER 500 15 1200 - 15 90 10 - 192 90 40 30 15
UNIT_MUTE_MACHGUNNEST 500 15 1200 - 15 90 10 - 192 90 40 30 15
UNIT_SURV_MISSILEBATTERY 1500 30 1800 - 30 120 3 - 256 90 150 150 100
UNIT_MUTE_GRAPESHOT 1500 30 1800 - 0 120 10 - 256 50 20 17 12
UNIT_SURV_CANNONTOWER 2500 45 2400 - 10 125 2 - 256 90 80 150 80
UNIT_MUTE_ROTARYCANNON 2500 45 2500 - 6 10 10 - 260 75 40 30 15
; Airstrike units
; Unit name, cost, prod, hitpts, speed, reload, reload2,volley, tspeed, range, acc, i-dmg, v-dmg, b-dmg
UNIT_SURV_BOMBER 2000 180 1500 120 - - - 1 - - 2000 2900 1500
UNIT_MUTE_WASP 2000 180 1500 120 - - - 1 - - 2000 2900 1500