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- package Box2D.Collision
- {
- import Box2D.Common.Math.b2Vec2;
-
- public class b2AABB
- {
-
-
- public var minVertex:b2Vec2;
-
- public var maxVertex:b2Vec2;
-
- public function b2AABB()
- {
- minVertex = new b2Vec2();
- maxVertex = new b2Vec2();
- super();
- }
-
- public function IsValid() : Boolean
- {
- var _loc1_:Number = maxVertex.x;
- var _loc2_:Number = maxVertex.y;
- _loc1_ = maxVertex.x;
- _loc2_ = maxVertex.y;
- _loc1_ -= minVertex.x;
- _loc2_ -= minVertex.y;
- var _loc3_:Boolean = _loc1_ >= 0 && _loc2_ >= 0;
- return _loc3_ && minVertex.IsValid() && maxVertex.IsValid();
- }
- }
- }
-