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- AFText = "MISSION " + level + " FAILED!";
- if(Lives > 1)
- {
- TryAgain = "Try Again (" + Lives + " tries remain)";
- }
- if(Lives == 1)
- {
- TryAgain = "Try Again (" + Lives + " try remains)";
- }
- if(Lives <= 0)
- {
- TryAgain = "Game Over";
- }
- Req = LevelLimit[level - 1];
-