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- this._rotation += 10;
- this._y += 8;
- if(_parent.cur_balls < _parent.max_balls / 2)
- {
- _parent.new_ball(this._x,this._y,this._rotation,_parent.speed_step,1);
- _root.shot_sfx.start();
- }
- if(this._xscale > 0)
- {
- this._xscale -= 5;
- this._yscale -= 5;
- prevFrame();
- play();
- }
-