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- score = 0;
- combo = 0;
- ball_placer._visible = 0;
- ball_placer._rotation = 0;
- var i = 0;
- while(i < 8)
- {
- var x = (_root.absloc(ball_placer.target).x - this._x) * 100 / this._xscale;
- var y = (_root.absloc(ball_placer.target).y - this._y) * 100 / this._yscale;
- new_ball(x,y,0,0,0);
- ball_placer._rotation += 45;
- i++;
- }
- level_up();
-