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- package Box2D.Collision.Shapes
- {
- import Box2D.Collision.b2AABB;
- import Box2D.Collision.b2Segment;
- import Box2D.Common.Math.b2Mat22;
- import Box2D.Common.Math.b2Vec2;
- import Box2D.Common.Math.b2XForm;
- import Box2D.Common.b2Settings;
-
- public class b2CircleShape extends b2Shape
- {
-
-
- public var m_localPosition:b2Vec2;
-
- public var m_radius:Number;
-
- public function b2CircleShape(def:b2ShapeDef)
- {
- m_localPosition = new b2Vec2();
- super(def);
- var circleDef:b2CircleDef = def as b2CircleDef;
- m_type = e_circleShape;
- m_localPosition.SetV(circleDef.localPosition);
- m_radius = circleDef.radius;
- }
-
- override public function TestSegment(transform:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number) : Boolean
- {
- var sY:Number = NaN;
- var tMat:b2Mat22 = transform.R;
- var positionX:Number = transform.position.x + (tMat.col1.x * m_localPosition.x + tMat.col2.x * m_localPosition.y);
- var positionY:Number = transform.position.x + (tMat.col1.y * m_localPosition.x + tMat.col2.y * m_localPosition.y);
- var sX:Number = segment.p1.x - positionX;
- sY = segment.p1.y - positionY;
- var b:Number = sX * sX + sY * sY - m_radius * m_radius;
- if(b < 0)
- {
- return false;
- }
- var rX:Number = segment.p2.x - segment.p1.x;
- var rY:Number = segment.p2.y - segment.p1.y;
- var c:Number = sX * rX + sY * rY;
- var rr:Number = rX * rX + rY * rY;
- var sigma:Number = c * c - rr * b;
- if(sigma < 0 || rr < Number.MIN_VALUE)
- {
- return false;
- }
- var a:Number = -(c + Math.sqrt(sigma));
- if(0 <= a && a <= maxLambda * rr)
- {
- a /= rr;
- lambda[0] = a;
- normal.x = sX + a * rX;
- normal.y = sY + a * rY;
- normal.Normalize();
- return true;
- }
- return false;
- }
-
- public function GetLocalPosition() : b2Vec2
- {
- return m_localPosition;
- }
-
- public function GetRadius() : Number
- {
- return m_radius;
- }
-
- override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm) : void
- {
- var tMat:b2Mat22 = null;
- tMat = transform1.R;
- var p1X:Number = transform1.position.x + (tMat.col1.x * m_localPosition.x + tMat.col2.x * m_localPosition.y);
- var p1Y:Number = transform1.position.y + (tMat.col1.y * m_localPosition.x + tMat.col2.y * m_localPosition.y);
- tMat = transform2.R;
- var p2X:Number = transform2.position.x + (tMat.col1.x * m_localPosition.x + tMat.col2.x * m_localPosition.y);
- var p2Y:Number = transform2.position.y + (tMat.col1.y * m_localPosition.x + tMat.col2.y * m_localPosition.y);
- aabb.lowerBound.Set((p1X < p2X ? p1X : p2X) - m_radius,(p1Y < p2Y ? p1Y : p2Y) - m_radius);
- aabb.upperBound.Set((p1X > p2X ? p1X : p2X) + m_radius,(p1Y > p2Y ? p1Y : p2Y) + m_radius);
- }
-
- override public function ComputeMass(massData:b2MassData) : void
- {
- massData.mass = m_density * b2Settings.b2_pi * m_radius * m_radius;
- massData.center.SetV(m_localPosition);
- massData.I = massData.mass * (0.5 * m_radius * m_radius + (m_localPosition.x * m_localPosition.x + m_localPosition.y * m_localPosition.y));
- }
-
- override public function UpdateSweepRadius(center:b2Vec2) : void
- {
- var dX:Number = m_localPosition.x - center.x;
- var dY:Number = m_localPosition.y - center.y;
- dX = Math.sqrt(dX * dX + dY * dY);
- m_sweepRadius = dX + m_radius - b2Settings.b2_toiSlop;
- }
-
- override public function ComputeAABB(aabb:b2AABB, transform:b2XForm) : void
- {
- var tMat:b2Mat22 = transform.R;
- var pX:Number = transform.position.x + (tMat.col1.x * m_localPosition.x + tMat.col2.x * m_localPosition.y);
- var pY:Number = transform.position.y + (tMat.col1.y * m_localPosition.x + tMat.col2.y * m_localPosition.y);
- aabb.lowerBound.Set(pX - m_radius,pY - m_radius);
- aabb.upperBound.Set(pX + m_radius,pY + m_radius);
- }
-
- override public function TestPoint(transform:b2XForm, p:b2Vec2) : Boolean
- {
- var tMat:b2Mat22 = transform.R;
- var dX:Number = transform.position.x + (tMat.col1.x * m_localPosition.x + tMat.col2.x * m_localPosition.y);
- var dY:Number = transform.position.y + (tMat.col1.y * m_localPosition.x + tMat.col2.y * m_localPosition.y);
- dX = p.x - dX;
- dY = p.y - dY;
- return dX * dX + dY * dY <= m_radius * m_radius;
- }
- }
- }
-