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Text File  |  2008-09-02  |  1.3 KB  |  26 lines

  1. class Enemy_90 extends Enemy
  2. {
  3.    var numLife;
  4.    var numSpeed;
  5.    var arrEvents;
  6.    var guns;
  7.    function Enemy_90()
  8.    {
  9.       super();
  10.    }
  11.    function ConfigureEnemy()
  12.    {
  13.       this.numLife = 125;
  14.       this.numSpeed = 0.25;
  15.       this.arrEvents.push({name:"Death Award",triggerValue:0,hit:false,custom:false,action:"EVENT_Bubbles",values:Array(15,20)});
  16.       this.arrEvents.push({name:"Explode Seekers",triggerValue:0,hit:false,custom:false,action:"EVENT_SeekersDie",values:0});
  17.       this.guns.push({name:"gun_1",type:15,fireTimerMax:0,fireTimerMin:0,counter:0,speed:0,size:100,damage:0});
  18.       this.guns.push({name:"gun_2",type:11,fireTimerMax:60,fireTimerMin:60,counter:30,speed:0,size:100,damage:5});
  19.       this.guns.push({name:"gun_3",type:11,fireTimerMax:80,fireTimerMin:80,counter:40,speed:0,size:100,damage:5});
  20.       this.guns.push({name:"gun_4",type:11,fireTimerMax:90,fireTimerMin:90,counter:50,speed:0,size:100,damage:5});
  21.       this.guns.push({name:"gun_5",type:11,fireTimerMax:100,fireTimerMin:100,counter:60,speed:0,size:100,damage:5});
  22.       this.guns.push({name:"gun_6",type:11,fireTimerMax:110,fireTimerMin:110,counter:70,speed:0,size:100,damage:5});
  23.       this.guns.push({name:"gun_7",type:11,fireTimerMax:120,fireTimerMin:120,counter:80,speed:0,size:100,damage:5});
  24.    }
  25. }
  26.