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EXPANDER.DOC
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1993-03-02
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Feb. 14, 1993
The Mad Hatter's TW2002 Universe Expander V0.74
Details: The Mad Hatter's TW2002 Universe Expander allows for 2000 sector
games of TW2002 via "Wormholes" in unregistered version. Allows for
20,000 sectors in registered version and use of the Intra-Universal
Stardock (will be available in version 1.00). Also in planning are an
e-mail system and I am looking into the possibility of an upload/down-
load area for trading TWView data files.
Warranty: None. Installation of and operation of this program(s) is your own
responsibility. However this utility has been run since Oct. 1, 1992
on The Clock Works BBS with no problems other than those listed in
the bug reports section. It should not format your hard drive, or
lock up your system. In case of trouble, please contact me with a
full description of your OS, CONFIG.SYS, AUTOEXEC.BAT, and BBS type,
and the problem. This is the first DOOR I've released, and I intend
to make every effort to produce reliable and safe products. I can
only do that with your assistance.
Only use this with TW2002 V1.03 or V1.03D.
E-Mail: Find your local WWIVNET board and send e-mail to:
The Mad Hatter@4650
The Mad Hatter@4657
or call:
(4657) The Clock Works BBS (416)-272-5463 2400-N81
(4650) Abacus On-Line Services (416)-538-7911 14400-N81 V42
To download the lastest version call Abacus and logon as GUEST.
Background:
A few years ago I ran into a really neat game called TW2002 (V0.96) on
a local BBS. I showed my wife, and we started spending inordinate amounts of
time (I was getting up at 5:00AM to play) playing. At one point we were both
playing on 4 boards (I was on one other alone) both as partners and enemies.
I started calling Castle Ravenloft once a month, picking up the newest
version, or picking up utilities. My friend Mark, sysop of The Clock Works BBS
was one of the first people in the Toronto area to register, if not the first.
A while later I became Mark's co-sysop, and we produced a variety of more and
more insane scenarios (on our board Ferrengal usually dies inside of 6 weeks.
The players are VERY experienced).
Meanwhile I'd stopped playing. I'd gotten bored - which scared me. I
knew TW2002 well enough that there wasn't anything new to find. So I started
to try and add some variety to the game. I edited ships, the old trader, got
my friend Jeff to change the button for the library (a lot of people got
mugged), changed the library ANSI files, the CINEPLEX ANSI files, hand edited
one universe (a guy got kicked out of FED Space, took him two days to get back
to sector 1), and a variety of other things.
Then Mark said, "Why are we limited to 1000 sectors?" Well, Mark's
only programming experience was on a C64, and he isn't into it the way I am,
so it took me a while to explain to him why I couldn't make TW2002 recognise
more than 1000 sectors. But the idea was interesting...
The files in this archive are the result. Sure, I couldn't change
TW2002. First, I didn't have access to the source, second even if I did, I
couldn't do anything with it (and wouldn't without permission from the
Martins). I hate Turbo-Pascal. But I could grab the BBS drop file before TW2002
got it, twiddle the data files, and finish the details after TW2002 exited. So
I fired up Quick Basic (in my mind the best general purpose software
development package around), and set to work.
What you have here is the result. At the current time it is only 74%
done, but I am still working on it. And having a lot of fun.