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os2_util.zip
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ROLLBALL.ZIP
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ROLLSRC.ZOO
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RollBall.c
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1992-07-15
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/***********************************************************************\
* RollBall *
* an OS/2 2.0 PM Game *
\***********************************************************************/
#define INCL_WIN
#define INCL_WINSYS
#define INCL_WINPOINTERS
#define INCL_DEV
#define INCL_WINDIALOGS
#define INCL_DOSPROCESS
#include <os2.h> /* PM header files */
#include <stdlib.h>
#include "Error.h"
#include "RollBall.h"
MRESULT EXPENTRY BallWindowProc(HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2);
MRESULT EXPENTRY AboutDialog(HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2);
MRESULT EXPENTRY ScoreDialog(HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2);
HAB hab; /* PM anchor block handle */
PSZ pszErrMsg; /* Error message */
TID tidDT; /* Thread ID of drawing thread */
int AreaX; /* X Position of game area */
int AreaY; /* Y Position of game area */
int AreaSizeX; /* Size of game area width in units */
int AreaSizeY; /* Size of game area height in units */
BOOL AreaActive=FALSE; /* Game area active or not */
HWND hwndFrame=NULLHANDLE; /* Handle of frame window */
HWND hwndClient=NULLHANDLE; /* Handle of client window */
HPOINTER hptrCrossHair; /* Pointer handle */
HDC hdcMem;
HPS hpsMem;
HBITMAP hbmMem;
int main(void)
{
DEVOPENSTRUC DcData={NULL,"DISPLAY",NULL,NULL,NULL,NULL,NULL,NULL,NULL};
SIZEL sizellogo={81,81};
HMQ hmq; /* Handle of message queue */
QMSG qmsg; /* Message queue */
ULONG flCreate = FCF_SYSMENU | /* Frame creation control flags */
FCF_MINBUTTON | FCF_ICON | FCF_MENU |
FCF_TASKLIST | FCF_TITLEBAR | FCF_ACCELTABLE;
if((hab=WinInitialize(0))==0L) /* Initialize window */
GEN_ERR(hab,hwndFrame,hwndClient);
Draw_Initialize(); /* Initialize data of drawing thread */
if((hdcMem=DevOpenDC(hab, /* Open memory device context for startup
OS/2 logo */
OD_MEMORY,
(PSZ)"*",
8L,
(PDEVOPENDATA)&DcData,
(HDC)NULL))==0L)
GEN_ERR(hab,hwndFrame,hwndClient);
if((hpsMem=GpiCreatePS(hab, /* Generate a presenation space for startup logo */
hdcMem,
&sizellogo,
GPIA_ASSOC|PU_PELS))==0L)
GEN_ERR(hab,hwndFrame,hwndClient);
if((hbmMem=GpiLoadBitmap(hpsMem, /* Load startup logo from ressource (EXE file) */
0L,
OS2LOGO,
0L,
0L))==0L)
GEN_ERR(hab,hwndFrame,hwndClient);
if((hmq=WinCreateMsgQueue(hab,0))==0L) /* Initialize message queue */
GEN_ERR(hab,hwndFrame,hwndClient);
if(!WinRegisterClass( /* Register window class */
hab, /* Handle of anchor block */
(PSZ)"BallWindow", /* Window class name */
(PFNWP)BallWindowProc, /* Address of window procedure */
CS_SIZEREDRAW, /* Class style */
0)) /* No extra window words */
GEN_ERR(hab,hwndFrame,hwndClient);
if((hwndFrame = WinCreateStdWindow(
HWND_DESKTOP, /* Desktop window is parent */
0, /* STD. window styles */
&flCreate, /* Frame control flag */
"BallWindow", /* Client window class name */
"", /* No window text */
0, /* No special class style */
(HMODULE)0L, /* Resource is in .EXE file */
ID_WINDOW, /* Frame window identifier */
/* Client window handle */
&hwndClient))==0L) GEN_ERR(hab,hwndFrame,hwndClient);
/* Set window title and center it */
WinSetWindowText(hwndFrame,"RollBall - A Shareware Game for OS/2 2.0");
AreaSizeY=WinQuerySysValue(HWND_DESKTOP,SV_CYTITLEBAR);
AreaSizeY+=WinQuerySysValue(HWND_DESKTOP,SV_CYMENU);
AreaSizeX=RB_SIZE*(RB_X-2);
AreaSizeY+=RB_SIZE*(RB_Y-2)+2;
AreaX=(WinQuerySysValue(HWND_DESKTOP,SV_CXSCREEN)/2)-(AreaSizeX/2);
AreaY=(WinQuerySysValue(HWND_DESKTOP,SV_CYSCREEN)/2)-(AreaSizeY/2);
if(!WinSetWindowPos(hwndFrame, /* Shows and activates frame */
HWND_TOP, /* window position, */
/* and size. */
AreaX,AreaY,AreaSizeX,AreaSizeY,
SWP_MOVE | SWP_ACTIVATE | SWP_SHOW | SWP_SIZE))
GEN_ERR(hab,hwndFrame,hwndClient);
while(WinGetMsg(hab,&qmsg,0UL,0UL,0UL))
WinDispatchMsg(hab,&qmsg);
WinDestroyWindow(hwndFrame); /* Close window */
WinDestroyMsgQueue(hmq); /* Close message queue */
WinTerminate(hab); /* Terminale the application */
exit(0);
}
MRESULT EXPENTRY BallWindowProc(HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2)
{
switch( msg )
{
case WM_CREATE:
{
static ULONG ThreadArg=0; /* Drawing thread parameters */
static ULONG ThreadFlags=0; /* Create thread in running mode */
static ULONG StackSize=8192; /* Set thread stack size */
static APIRET rc;
AreaActive=TRUE; /* Client window is active */
hptrCrossHair=WinLoadPointer(HWND_DESKTOP,0L,ID_POINTER);
/* Create drawing thread */
if(!(rc=DosCreateThread(&tidDT, /* Thread ID */
(PFNTHREAD)Draw_Thread, /* Pointer to thread */
ThreadArg, /* Thread arguments */
ThreadFlags, /* Thread flags */
StackSize))) /* Stack size */
DOS_ERR(rc,hwndFrame,hwndClient);
break;
}
case WM_USER:
{
HPS hps;
POINTL bmarray[4];
/* Now load startup logo bitmap */
bmarray[0].x=(RB_SIZE*(RB_X-2)/2-40); bmarray[0].y=(RB_SIZE*(RB_Y-2)/2-40);
bmarray[1].x=bmarray[0].x+81; bmarray[1].y=bmarray[0].y+81;
bmarray[2].x=bmarray[2].y=0; bmarray[3].x=bmarray[3].y=80;
hps=WinGetPS(hwnd);
GpiSetBitmap(hpsMem,hbmMem);
if(!GpiSetBitmap(hps,
hbmMem)) GEN_ERR(hab,hwndFrame,hwndClient);
if(!GpiBitBlt(hps,
hpsMem,
4L,
(PPOINTL)bmarray,
ROP_SRCCOPY,
BBO_IGNORE)) GEN_ERR(hab,hwndFrame,hwndClient);
WinReleasePS(hps);
break;
}
case WM_BUTTON1DOWN:
{
/* Set focus */
if(!WinSetFocus(HWND_DESKTOP,hwnd)) GEN_ERR(hab,hwndFrame,hwndClient);
/* Send lbutton with mouse position in device
coordinates, which are in mp1, but only if
RollBall is rolling */
if(runRB==TRUE) WinPostQueueMsg(hmqDT,
DT_LBUTTON,
MPFROMLONG(SHORT1FROMMP(mp1)),
MPFROMLONG(SHORT2FROMMP(mp1)));
break;
}
case WM_BUTTON2DOWN:
{
/* Set focus */
if(!WinSetFocus(HWND_DESKTOP,hwnd)) GEN_ERR(hab,hwndFrame,hwndClient);
/* Send rbutton with mouse position in device
coordinates, which are in mp1, but only if
RollBall is rolling */
if(runRB==TRUE) WinPostQueueMsg(hmqDT,
DT_RBUTTON,
MPFROMLONG(SHORT1FROMMP(mp1)),
MPFROMLONG(SHORT2FROMMP(mp1)));
break;
}
case WM_FOCUSCHANGE:
{
static BOOL runRBsave=2;
if(SHORT1FROMMP(mp2)==TRUE) /* TRUE if receiving focus */
{
WinSetPointer(HWND_DESKTOP,hptrCrossHair);
/* Restore RollBall's rolling indicator, but only
if it is valid */
if(runRBsave!=2) runRB=runRBsave;
}
if(SHORT1FROMMP(mp2)==FALSE) /* FALSE if losing focus */
/* We should stop RollBall from rolling only, if
a window is gaining focus, that is not a child
of our frame window */
if((WinIsChild(HWNDFROMMP(mp1),hwndFrame)==FALSE))
{
runRBsave=runRB;
runRB=FALSE; /* If switching to another window stop RollBall */
}
return((MRESULT)WinDefWindowProc(hwnd,msg,mp1,mp2));
break;
}
case WM_MOUSEMOVE:
{
if(AreaActive==TRUE)
WinSetPointer(HWND_DESKTOP,hptrCrossHair);
break;
}
case WM_MINMAXFRAME: /* Adjust titlebar text according to minimize/
restore */
{
static BOOL runRBsave=FALSE;
/* If size is smaller than the playing ground is
set, then it must be minimized, because the
playing ground has no sizing border */
if(((PSWP)mp1)->fl & SWP_MINIMIZE)
{
WinSetWindowText(hwndFrame,"RollBall");
/* If RollBall is rolling, stop it */
if((runRBsave=runRB)==TRUE) runRB=FALSE;
}
else
{
WinSetWindowText(hwndFrame,"RollBall - A Shareware Game for OS/2 2.0");
runRB=runRBsave; /* Restore rolling indicator to state before
minimized */
}
return((MRESULT)WinDefWindowProc(hwnd,msg,mp1,mp2));
break;
}
case WM_COMMAND:
{
USHORT command; /* WM_COMMAND command value */
command=SHORT1FROMMP(mp1); /* Extract the command value */
switch (command)
{
case ID_ABOUT: /* About RollBall dialog box selected */
{
BOOL runRBsave;
/* If RollBall is rolling, stop it */
if((runRBsave=runRB)==TRUE) runRB=FALSE;
if(!WinDlgBox(HWND_DESKTOP, /* Place on DESKTOP */
hwndFrame, /* Ownd by Frame window */
AboutDialog, /* Implementing procedure */
(HMODULE)0, /* Resouce in EXE file */
ID_ABOUTDIALOG, /* Dialog identifier in ressource */
/* No initialization data */
NULL)) GEN_ERR(hab,hwndFrame,hwndClient);
runRB=runRBsave; /* Restore RollBall rolling indicator */
break;
}
case ID_SCORE: /* About Score dialog box selected */
{
BOOL runRBsave;
/* If RollBall is rolling, stop it */
if((runRBsave=runRB)==TRUE) runRB=FALSE;
if(!WinDlgBox(HWND_DESKTOP, /* Place on DESKTOP */
hwndFrame, /* Ownd by Frame window */
ScoreDialog, /* Implementing procedure */
(HMODULE)0, /* Resouce in EXE file */
ID_SCOREDIALOG, /* Dialog identifier in ressource */
/* No initialization data */
NULL)) GEN_ERR(hab,hwndFrame,hwndClient);
runRB=runRBsave; /* Restore RollBall rolling indicator */
break;
}
case ID_STARTTHREAD: /* Start the game */
{
HWND hwndMenu;
/* Get window handle of menu bar */
if((hwndMenu=WinWindowFromID(hwndFrame,FID_MENU))==NULLHANDLE)
GEN_ERR(hab,hwndFrame,hwndClient);
if((WinSendMsg(hwndMenu, /* Disable start item */
MM_SETITEMATTR,
MPFROM2SHORT(ID_STARTTHREAD,TRUE),
MPFROM2SHORT(MIA_DISABLED,MIA_DISABLED)))==FALSE)
GEN_ERR(hab,hwndFrame,hwndClient);
if((WinSendMsg(hwndMenu, /* Enable pause item */
MM_SETITEMATTR,
MPFROM2SHORT(ID_PAUSETHREAD,TRUE),
MPFROM2SHORT(MIA_DISABLED,0)))==FALSE)
GEN_ERR(hab,hwndFrame,hwndClient);
if((WinSendMsg(hwndMenu, /* Enable stop item */
MM_SETITEMATTR,
MPFROM2SHORT(ID_STOPTHREAD,TRUE),
MPFROM2SHORT(MIA_DISABLED,0)))==FALSE)
GEN_ERR(hab,hwndFrame,hwndClient);
Playground_Initialize(); /* Initialize playing ground with 50 symbols */
WinInvalidateRegion(hwnd,NULLHANDLE,FALSE);
runRB=TRUE; /* RollBall is rolling */
break;
}
case ID_STOPTHREAD: /* Stop the game */
{
HWND hwndMenu;
unsigned char MsgBuffer[512];
/* Get window handle of menu bar */
if((hwndMenu=WinWindowFromID(hwndFrame,FID_MENU))==NULLHANDLE)
GEN_ERR(hab,hwndFrame,hwndClient);
if((WinSendMsg(hwndMenu, /* Disable the stop item */
MM_SETITEMATTR,
MPFROM2SHORT(ID_STOPTHREAD,TRUE),
MPFROM2SHORT(MIA_DISABLED,MIA_DISABLED)))==FALSE)
GEN_ERR(hab,hwndFrame,hwndClient);
if((WinSendMsg(hwndMenu, /* Disable the pause item */
MM_SETITEMATTR,
MPFROM2SHORT(ID_PAUSETHREAD,TRUE),
MPFROM2SHORT(MIA_DISABLED,MIA_DISABLED)))==FALSE)
GEN_ERR(hab,hwndFrame,hwndClient);
if((WinSendMsg(hwndMenu, /* Enable the start item */
MM_SETITEMATTR,
MPFROM2SHORT(ID_STARTTHREAD,TRUE),
MPFROM2SHORT(MIA_DISABLED,0)))==FALSE)
GEN_ERR(hab,hwndFrame,hwndClient);
runRB=FALSE; /* RollBall is not rolling */
sprintf(MsgBuffer,"Thank you for playing RollBall!\n"\
"Your score is %d point(s)!\nHope you'd a good time!\n\n"\
"If you find this game valuable, or you have any suggestions to "\
"improve this game, let me know. (Please see RollBall.doc for "\
"details)",RB_Point[0]);
WinMessageBox(HWND_DESKTOP, /* Inform the user about the points */
hwndFrame, /* Ownder window */
(PSZ)MsgBuffer, /* Message */
"RollBall Score Info", /* Title bar message */
61324, /* Message identifier (is random and unique) */
MB_INFORMATION | MB_OK);
break;
}
case ID_PAUSETHREAD: /* Pause/unpause the game */
{
HWND hwndMenu;
static int pauseOn=FALSE;
MRESULT rc;
/* Get window handle of menu bar */
if((hwndMenu=WinWindowFromID(hwndFrame,FID_MENU))==NULLHANDLE)
GEN_ERR(hab,hwndFrame,hwndClient);
if(pauseOn==TRUE)
{
runRB=TRUE; /* RollBall should be rolling */
rc=WinSendMsg(hwndMenu, /* Change unpause item to pause */
MM_SETITEMTEXT,
MPFROMLONG(ID_PAUSETHREAD),
MPFROMP("~Pause Game"));
if(rc==FALSE) USR_ERR("MM_SETITEMTEXT failed\n");
GEN_ERR(hab,hwndFrame,hwndClient);
}
else
{
runRB=FALSE; /* RollBall should be rolling */
rc=WinSendMsg(hwndMenu, /* Change to pause item to unpause */
MM_SETITEMTEXT,
MPFROMLONG(ID_PAUSETHREAD),
MPFROMP("~Unpause Game"));
if(rc==FALSE) USR_ERR("MM_SETITEMTEXT failed\n");
GEN_ERR(hab,hwndFrame,hwndClient);
}
pauseOn=(pauseOn==TRUE ? FALSE : TRUE);
break;
}
case ID_EXITPROGRAM:
WinPostMsg(hwnd,WM_CLOSE,(MPARAM)0,(MPARAM)0);
break;
default:
return((MRESULT)WinDefWindowProc(hwnd,msg,mp1,mp2));
}
break;
}
case WM_PAINT:
{
static BOOL logoinit=TRUE;
static HPS hps; /* Handle of a presentaion space */
/* Create a presentation space, even if don't
paint here, this call prevents us that endless
WM_PAINT messages are generated */
hps = WinBeginPaint(hwnd,
NULLHANDLE, /* Presentation space (a chached) */
NULL); /* Bounding rectangle (none, no painting required) */
/* Send paint to drawing thread */
/* Repaint client window aread */
WinPostQueueMsg(hmqDT,DT_PAINT,0UL,0UL);
WinEndPaint(hps); /* Release presenation space */
if(logoinit==TRUE) /* Display logo only at startup */
{
logoinit=FALSE; /* Disable logo for further repaints */
DosSleep(50); /* Force pre-emting to second thread to clear
window to white */
/* Display startup logo */
WinPostMsg(hwnd,WM_USER,NULL,NULL);
}
break;
}
case WM_CLOSE:
/* Post exit to drawing thread */
WinPostQueueMsg(hmqDT,DT_EXIT,0UL,0UL);
/* Wait for shutdown of drawing thread */
DosWaitThread(&tidDT,DCWW_WAIT);
WinPostMsg(hwnd,WM_QUIT,NULL,NULL);
break;
default:
return((MRESULT)WinDefWindowProc(hwnd, msg, mp1, mp2));
}
return((MRESULT)FALSE);
}
/***********************************************************************\
* RollSub1 *
* About Dialog routine for RollBall *
\***********************************************************************/
MRESULT EXPENTRY AboutDialog(HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2)
{
switch(msg)
{
case WM_COMMAND: /* Clear About dialog box */
WinDismissDlg(hwnd, TRUE);
break;
default:
return(WinDefDlgProc(hwnd,msg,mp1,mp2));
}
return((MRESULT)0);
}
/***********************************************************************\
* RollSub1 *
* Score Dialog routine for RollBall *
\***********************************************************************/
MRESULT EXPENTRY ScoreDialog(HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2)
{
switch(msg)
{
case WM_COMMAND: /* Clear Score dialog box */
WinDismissDlg(hwnd, TRUE);
break;
default:
return(WinDefDlgProc(hwnd,msg,mp1,mp2));
}
return((MRESULT)0);
}