home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The World of Computer Software
/
World_Of_Computer_Software-02-387-Vol-3of3.iso
/
e
/
ea120.zip
/
INSTALL.DAT
/
INSTRUCT.HLP
< prev
next >
Wrap
Text File
|
1992-12-12
|
7KB
|
135 lines
What Is Eclectic Avenue?
The word Eclectic is taken to mean that the game pools the best of all
available resources to form an interesting and fun game for players of
all ages.
Eclectic Avenue is a board game that challenges players to achieve and
maintain the highest "tournament" score possible. Players accomplish this
by purchasing properties and collecting rent from other players.
The game board consists of various spaces or 'squares', each with a brief
description label and square number. There are 7 City Blocks which are
each made up of up to 4 property squares that players may buy and sell
on the Real Estate Market. Players who own entire City Blocks enjoy the
benefit of doubled rent prices on all the properties contained in the
City Blocks.
Getting Started:
You can usually get a good start by J>oining in on a game that is already
in progress. When you select to J>oin a game, you are entering into a
game that already has at least one player in it.
Another way to get started is to S>tart a new game. When you select this
option, a new game is initialized and you are added to its player list.
Other players can then J>oin the game that you have started. Players can
start a number of games configured by the Sysop each time the 'Game
Duration' period expires.
Players start with $500 and receive an additional $500 whenever landing on,
or passing the START space. Players are awarded a bonus of $1000 for
landing directly on START (for a total of $1500). Players can also collect
money by correctly answering trivia questions or by drawing the 'right'
LUCK cards. And, of course, players collect rent when other players land
on properties that they own.
The Eclectic Avenue game board contains a START space, property spaces
LUCK spaces, penalty spaces, a LOOK OUT POINT space, and a JAIL space.
When a player lands directly on a LUCK space, a "LUCK Card" is drawn from
the top of the pile. This card can either be good luck or bad luck.
Penalty spaces include a TAXES! space and a BUSTED! space. When a player
lands on the TAXES! space, he or she must pay %10 of the amount of cash on
hand. When a player lands on the BUSTED! space, he or she is sent to jail
where $50 bail is required in order to get out again.
City Blocks:
When a player buys all properties that are on the same 'City Block', that
player will receive double the amount of rent on the properties contained
within the Block. When displaying Y>our Stats, or V>iewing Game Details,
properties which are part of an owned City Block are preceded by "*Bn*"
where 'n' is the City Block number that is owned.
There are SEVEN City Blocks on each game board. They are:
┌────────┬──────────┬────────────┬─────────┬──────────┬──────────┬─────────┐
│Block 1 │ Block 2 │ Block 3 │ Block 4 │ Block 5 │ Block 6 │ Block 7 │
├────────┼──────────┼────────────┼─────────┼──────────┼──────────┼─────────┤
│ Farm │Night Club│Restaraunt │ Videos │ Casino │ Al's Bar │ Suits │
│ Salon │Movies │Condos │ Bank │ Massages │ Theatre │ Spa │
│ Hotel │Drug Store│Golf Course │ Liquors │ Bandstand│ Used Cars│ Books │
│ │ │Tennis Court│ │ │ │ │
└────────┴──────────┴────────────┴─────────┴──────────┴──────────┴─────────┘
Paying The Bills:
When a player lands on a space that is owned by another player, that
player will be required to pay rent. If the player cannot afford to pay
the rent, the player's properties will be cashed out one-by-one until the
player has enough cash on hand to pay his or her bills. If the player
does not own any properties or does not have enough cash on hand even
after cashing out all owned properties, the player is out of that game
completely. But the player may still continue with any other games that
he or she is participating in.
The Real Estate Market:
The Real Estate Market (or Market for short) is accessible from within
any game board. Here, players are allowed to buy and sell properties
between themselves. Properties that are for sale are indicated on the
game board by a flashing square number.
For example, if Joe Blow owned two out of three properties on a City
Block and Jane Doe purchased the remaining property, Jane might consider
placing the 'block' property on the Market. Jane can specify her own
selling price. If Joe Blow then wanted to purchase this property to
obtain the City Block, he would be required to pay Jane's selling
price. Note however that the actual property purchase price does not
change.
Luck Cards:
Luck cards can be good or bad. They can award or take away; cash,
turns and properties or even allow a player to select a free square to
move to.
Twists:
There are several of what are called "twists" in each game. One of
these is the SECRET SQAURE twist. Each time a player enters a game, one
property square is randomly selected and designated as the SECRET SQUARE.
When a player lands on this square, he or she is awarded one extra turn
and $250.
Other twists are available only when certain squares are landed on. When
landing on a square that has a twist, players will see an additional,
flashing command prompt. We're not going to spill the beans on the
details of these additional game twists because we think you'll have more
fun finding them on your own.
What Else Do I Need To Know?
Each game board will support up to 8 players. The maximum number of
games that is supported at one time is 100 for a total of 800 active
players. Players may participate in as many games as the Sysop has
configured and may take a number of turns per game, per day which is
also configured by the Sysop (maximum configurable value is 25).
Each player who is participating in at least one game will have an entry
in the tournament scores list. These scores include the total sum of all
cash and properties held by each player in all games. As games are
"expire" and are "closed out" by the system, the tournament scores are
adjusted as required. This allows for an on-going, real-time tournament
that encourages constant player activity.
When the system "closes out" games, the games being closed out are
physically removed from the data files. This causes tournament scores to
be lowered for those players who were participating in the closed out
games. Games are closed out after a period of time (configured by the
Sysop) has expired. This is known as Game Duration.
Have some fun!