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interpreter.c
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C/C++ Source or Header
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1991-03-01
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1,397 lines
/* ************************************************************************
* file: Interpreter.c , Command interpreter module. Part of DIKUMUD *
* Usage: Procedures interpreting user command *
* Copyright (C) 1990, 1991 - see 'license.doc' for complete information. *
************************************************************************* */
/* This won't work */
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include "structs.h"
#include "comm.h"
#include "interpreter.h"
#include "db.h"
#include "utils.h"
#include "limits.h"
#define COMMANDO(number,min_pos,pointer,min_level) { \
cmd_info[(number)].command_pointer = (pointer); \
cmd_info[(number)].minimum_position = (min_pos); \
cmd_info[(number)].minimum_level = (min_level); }
#define NOT !
#define AND &&
#define OR ||
#define STATE(d) ((d)->connected)
#define MAX_CMD_LIST 250
extern const struct title_type titles[4][25];
extern char motd[MAX_STRING_LENGTH];
extern struct char_data *character_list;
extern struct player_index_element *player_table;
extern int top_of_p_table;
extern struct index_data *mob_index;
extern struct index_data *obj_index;
extern struct room_data *world;
struct command_info cmd_info[MAX_CMD_LIST];
/* external fcntls */
void set_title(struct char_data *ch);
void init_char(struct char_data *ch);
void store_to_char(struct char_file_u *st, struct char_data *ch);
int create_entry(char *name);
int special(struct char_data *ch, int cmd, char *arg);
void log(char *str);
void do_move(struct char_data *ch, char *argument, int cmd);
void do_look(struct char_data *ch, char *argument, int cmd);
void do_read(struct char_data *ch, char *argument, int cmd);
void do_say(struct char_data *ch, char *argument, int cmd);
void do_exit(struct char_data *ch, char *argument, int cmd);
void do_snoop(struct char_data *ch, char *argument, int cmd);
void do_insult(struct char_data *ch, char *argument, int cmd);
void do_quit(struct char_data *ch, char *argument, int cmd);
void do_qui(struct char_data *ch, char *argument, int cmd);
void do_help(struct char_data *ch, char *argument, int cmd);
void do_who(struct char_data *ch, char *argument, int cmd);
void do_emote(struct char_data *ch, char *argument, int cmd);
void do_echo(struct char_data *ch, char *argument, int cmd);
void do_trans(struct char_data *ch, char *argument, int cmd);
void do_kill(struct char_data *ch, char *argument, int cmd);
void do_stand(struct char_data *ch, char *argument, int cmd);
void do_sit(struct char_data *ch, char *argument, int cmd);
void do_rest(struct char_data *ch, char *argument, int cmd);
void do_sleep(struct char_data *ch, char *argument, int cmd);
void do_wake(struct char_data *ch, char *argument, int cmd);
void do_force(struct char_data *ch, char *argument, int cmd);
void do_get(struct char_data *ch, char *argument, int cmd);
void do_drop(struct char_data *ch, char *argument, int cmd);
void do_news(struct char_data *ch, char *argument, int cmd);
void do_score(struct char_data *ch, char *argument, int cmd);
void do_inventory(struct char_data *ch, char *argument, int cmd);
void do_equipment(struct char_data *ch, char *argument, int cmd);
void do_shout(struct char_data *ch, char *argument, int cmd);
void do_not_here(struct char_data *ch, char *argument, int cmd);
void do_tell(struct char_data *ch, char *argument, int cmd);
void do_wear(struct char_data *ch, char *argument, int cmd);
void do_wield(struct char_data *ch, char *argument, int cmd);
void do_grab(struct char_data *ch, char *argument, int cmd);
void do_remove(struct char_data *ch, char *argument, int cmd);
void do_put(struct char_data *ch, char *argument, int cmd);
void do_shutdown(struct char_data *ch, char *argument, int cmd);
void do_save(struct char_data *ch, char *argument, int cmd);
void do_hit(struct char_data *ch, char *argument, int cmd);
void do_string(struct char_data *ch, char *arg, int cmd);
void do_give(struct char_data *ch, char *arg, int cmd);
void do_stat(struct char_data *ch, char *arg, int cmd);
void do_setskill(struct char_data *ch, char *arg, int cmd);
void do_time(struct char_data *ch, char *arg, int cmd);
void do_weather(struct char_data *ch, char *arg, int cmd);
void do_load(struct char_data *ch, char *arg, int cmd);
void do_purge(struct char_data *ch, char *arg, int cmd);
void do_shutdow(struct char_data *ch, char *arg, int cmd);
void do_idea(struct char_data *ch, char *arg, int cmd);
void do_typo(struct char_data *ch, char *arg, int cmd);
void do_bug(struct char_data *ch, char *arg, int cmd);
void do_whisper(struct char_data *ch, char *arg, int cmd);
void do_cast(struct char_data *ch, char *arg, int cmd);
void do_at(struct char_data *ch, char *arg, int cmd);
void do_goto(struct char_data *ch, char *arg, int cmd);
void do_ask(struct char_data *ch, char *arg, int cmd);
void do_drink(struct char_data *ch, char *arg, int cmd);
void do_eat(struct char_data *ch, char *arg, int cmd);
void do_pour(struct char_data *ch, char *arg, int cmd);
void do_sip(struct char_data *ch, char *arg, int cmd);
void do_taste(struct char_data *ch, char *arg, int cmd);
void do_order(struct char_data *ch, char *arg, int cmd);
void do_follow(struct char_data *ch, char *arg, int cmd);
void do_rent(struct char_data *ch, char *arg, int cmd);
void do_offer(struct char_data *ch, char *arg, int cmd);
void do_advance(struct char_data *ch, char *arg, int cmd);
void do_close(struct char_data *ch, char *arg, int cmd);
void do_open(struct char_data *ch, char *arg, int cmd);
void do_lock(struct char_data *ch, char *arg, int cmd);
void do_unlock(struct char_data *ch, char *arg, int cmd);
void do_exits(struct char_data *ch, char *arg, int cmd);
void do_enter(struct char_data *ch, char *arg, int cmd);
void do_leave(struct char_data *ch, char *arg, int cmd);
void do_write(struct char_data *ch, char *arg, int cmd);
void do_flee(struct char_data *ch, char *arg, int cmd);
void do_sneak(struct char_data *ch, char *arg, int cmd);
void do_hide(struct char_data *ch, char *arg, int cmd);
void do_backstab(struct char_data *ch, char *arg, int cmd);
void do_pick(struct char_data *ch, char *arg, int cmd);
void do_steal(struct char_data *ch, char *arg, int cmd);
void do_bash(struct char_data *ch, char *arg, int cmd);
void do_rescue(struct char_data *ch, char *arg, int cmd);
void do_kick(struct char_data *ch, char *arg, int cmd);
void do_examine(struct char_data *ch, char *arg, int cmd);
void do_info(struct char_data *ch, char *arg, int cmd);
void do_users(struct char_data *ch, char *arg, int cmd);
void do_where(struct char_data *ch, char *arg, int cmd);
void do_levels(struct char_data *ch, char *arg, int cmd);
void do_reroll(struct char_data *ch, char *arg, int cmd);
void do_brief(struct char_data *ch, char *arg, int cmd);
void do_wizlist(struct char_data *ch, char *arg, int cmd);
void do_consider(struct char_data *ch, char *arg, int cmd);
void do_group(struct char_data *ch, char *arg, int cmd);
void do_restore(struct char_data *ch, char *arg, int cmd);
void do_return(struct char_data *ch, char *argument, int cmd);
void do_switch(struct char_data *ch, char *argument, int cmd);
void do_quaff(struct char_data *ch, char *argument, int cmd);
void do_recite(struct char_data *ch, char *argument, int cmd);
void do_use(struct char_data *ch, char *argument, int cmd);
void do_pose(struct char_data *ch, char *argument, int cmd);
void do_noshout(struct char_data *ch, char *argument, int cmd);
void do_wizhelp(struct char_data *ch, char *argument, int cmd);
void do_credits(struct char_data *ch, char *argument, int cmd);
void do_compact(struct char_data *ch, char *argument, int cmd);
void do_action(struct char_data *ch, char *arg, int cmd);
void do_practice(struct char_data *ch, char *arg, int cmd);
char *command[]=
{ "north", /* 1 */
"east",
"south",
"west",
"up",
"down",
"enter",
"exits",
"kiss",
"get",
"drink", /* 11 */
"eat",
"wear",
"wield",
"look",
"score",
"say",
"shout",
"tell",
"inventory",
"qui", /* 21 */
"bounce",
"smile",
"dance",
"kill",
"cackle",
"laugh",
"giggle",
"shake",
"puke",
"growl", /* 31 */
"scream",
"insult",
"comfort",
"nod",
"sigh",
"sulk",
"help",
"who",
"emote",
"echo", /* 41 */
"stand",
"sit",
"rest",
"sleep",
"wake",
"force",
"transfer",
"hug",
"snuggle",
"cuddle", /* 51 */
"nuzzle",
"cry",
"news",
"equipment",
"buy",
"sell",
"value",
"list",
"drop",
"goto", /* 61 */
"weather",
"read",
"pour",
"grab",
"remove",
"put",
"shutdow",
"save",
"hit",
"string", /* 71 */
"give",
"quit",
"stat",
"setskill",
"time",
"load",
"purge",
"shutdown",
"idea",
"typo", /* 81 */
"bug",
"whisper",
"cast",
"at",
"ask",
"order",
"sip",
"taste",
"snoop",
"follow", /* 91 */
"rent",
"offer",
"poke",
"advance",
"accuse",
"grin",
"bow",
"open",
"close",
"lock", /* 101 */
"unlock",
"leave",
"applaud",
"blush",
"burp",
"chuckle",
"clap",
"cough",
"curtsey",
"fart", /* 111 */
"flip",
"fondle",
"frown",
"gasp",
"glare",
"groan",
"grope",
"hiccup",
"lick",
"love", /* 121 */
"moan",
"nibble",
"pout",
"purr",
"ruffle",
"shiver",
"shrug",
"sing",
"slap",
"smirk", /* 131 */
"snap",
"sneeze",
"snicker",
"sniff",
"snore",
"spit",
"squeeze",
"stare",
"strut",
"thank", /* 141 */
"twiddle",
"wave",
"whistle",
"wiggle",
"wink",
"yawn",
"snowball",
"write",
"hold",
"flee", /* 151 */
"sneak",
"hide",
"backstab",
"pick",
"steal",
"bash",
"rescue",
"kick",
"french",
"comb", /* 161 */
"massage",
"tickle",
"practice",
"pat",
"examine",
"take",
"info",
"'",
"practise",
"curse", /* 171 */
"use",
"where",
"levels",
"reroll",
"pray",
",",
"beg",
"bleed",
"cringe",
"daydream", /* 181 */
"fume",
"grovel",
"hop",
"nudge",
"peer",
"point",
"ponder",
"punch",
"snarl",
"spank", /* 191 */
"steam",
"tackle",
"taunt",
"think",
"whine",
"worship",
"yodel",
"brief",
"wizlist",
"consider", /* 201 */
"group",
"restore",
"return",
"switch", /* 205 */
"quaff",
"recite",
"users",
"pose",
"noshout",
"wizhelp", /* 211 */
"credits",
"compact",
"\n"
};
char *fill[]=
{ "in",
"from",
"with",
"the",
"on",
"at",
"to",
"\n"
};
int search_block(char *arg, char **list, bool exact)
{
register int i,l;
/* Make into lower case, and get length of string */
for(l=0; *(arg+l); l++)
*(arg+l)=LOWER(*(arg+l));
if (exact) {
for(i=0; **(list+i) != '\n'; i++)
if (!strcmp(arg, *(list+i)))
return(i);
} else {
if (!l)
l=1; /* Avoid "" to match the first available string */
for(i=0; **(list+i) != '\n'; i++)
if (!strncmp(arg, *(list+i), l))
return(i);
}
return(-1);
}
int old_search_block(char *argument,int begin,int length,char **list,int mode)
{
int guess, found, search;
/* If the word contain 0 letters, then a match is already found */
found = (length < 1);
guess = 0;
/* Search for a match */
if(mode)
while ( NOT found AND *(list[guess]) != '\n' )
{
found=(length==strlen(list[guess]));
for(search=0;( search < length AND found );search++)
found=(*(argument+begin+search)== *(list[guess]+search));
guess++;
} else {
while ( NOT found AND *(list[guess]) != '\n' ) {
found=1;
for(search=0;( search < length AND found );search++)
found=(*(argument+begin+search)== *(list[guess]+search));
guess++;
}
}
return ( found ? guess : -1 );
}
void command_interpreter(struct char_data *ch, char *argument)
{
int look_at, cmd, begin;
extern int no_specials;
REMOVE_BIT(ch->specials.affected_by, AFF_HIDE);
/* Find first non blank */
for (begin = 0 ; (*(argument + begin ) == ' ' ) ; begin++ );
/* Find length of first word */
for (look_at = 0; *(argument + begin + look_at ) > ' ' ; look_at++)
/* Make all letters lower case AND find length */
*(argument + begin + look_at) =
LOWER(*(argument + begin + look_at));
cmd = old_search_block(argument,begin,look_at,command,0);
if (!cmd)
return;
if ( cmd>0 && GET_LEVEL(ch)<cmd_info[cmd].minimum_level )
{
send_to_char("Arglebargle, glop-glyf!?!\n\r", ch);
return;
}
if ( cmd>0 && (cmd_info[cmd].command_pointer != 0))
{
if( GET_POS(ch) < cmd_info[cmd].minimum_position )
switch(GET_POS(ch))
{
case POSITION_DEAD:
send_to_char("Lie still; you are DEAD!!! :-( \n\r", ch);
break;
case POSITION_INCAP:
case POSITION_MORTALLYW:
send_to_char(
"You are in a pretty bad shape, unable to do anything!\n\r",
ch);
break;
case POSITION_STUNNED:
send_to_char(
"All you can do right now, is think about the stars!\n\r", ch);
break;
case POSITION_SLEEPING:
send_to_char("In your dreams, or what?\n\r", ch);
break;
case POSITION_RESTING:
send_to_char("Nah... You feel too relaxed to do that..\n\r",
ch);
break;
case POSITION_SITTING:
send_to_char("Maybe you should get on your feet first?\n\r",ch);
break;
case POSITION_FIGHTING:
send_to_char("No way! You are fighting for your life!\n\r", ch);
break;
}
else
{
if (!no_specials && special(ch, cmd, argument + begin + look_at))
return;
((*cmd_info[cmd].command_pointer)
(ch, argument + begin + look_at, cmd));
}
return;
}
if ( cmd>0 && (cmd_info[cmd].command_pointer == 0))
send_to_char(
"Sorry, but that command has yet to be implemented...\n\r",
ch);
else
send_to_char("Arglebargle, glop-glyf!?!\n\r", ch);
}
void argument_interpreter(char *argument,char *first_arg,char *second_arg )
{
int look_at, found, begin;
found = begin = 0;
do
{
/* Find first non blank */
for ( ;*(argument + begin ) == ' ' ; begin++);
/* Find length of first word */
for ( look_at=0; *(argument+begin+look_at)> ' ' ; look_at++)
/* Make all letters lower case,
AND copy them to first_arg */
*(first_arg + look_at) =
LOWER(*(argument + begin + look_at));
*(first_arg + look_at)='\0';
begin += look_at;
}
while( fill_word(first_arg));
do
{
/* Find first non blank */
for ( ;*(argument + begin ) == ' ' ; begin++);
/* Find length of first word */
for ( look_at=0; *(argument+begin+look_at)> ' ' ; look_at++)
/* Make all letters lower case,
AND copy them to second_arg */
*(second_arg + look_at) =
LOWER(*(argument + begin + look_at));
*(second_arg + look_at)='\0';
begin += look_at;
}
while( fill_word(second_arg));
}
int is_number(char *str)
{
int look_at;
if(*str=='\0')
return(0);
for(look_at=0;*(str+look_at) != '\0';look_at++)
if((*(str+look_at)<'0')||(*(str+look_at)>'9'))
return(0);
return(1);
}
/* Quinn substituted a new one-arg for the old one.. I thought returning a
char pointer would be neat, and avoiding the func-calls would save a
little time... If anyone feels pissed, I'm sorry.. Anyhow, the code is
snatched from the old one, so it outta work..
void one_argument(char *argument,char *first_arg )
{
static char dummy[MAX_STRING_LENGTH];
argument_interpreter(argument,first_arg,dummy);
}
*/
/* find the first sub-argument of a string, return pointer to first char in
primary argument, following the sub-arg */
char *one_argument(char *argument, char *first_arg )
{
int found, begin, look_at;
found = begin = 0;
do
{
/* Find first non blank */
for ( ;isspace(*(argument + begin)); begin++);
/* Find length of first word */
for (look_at=0; *(argument+begin+look_at) > ' ' ; look_at++)
/* Make all letters lower case,
AND copy them to first_arg */
*(first_arg + look_at) =
LOWER(*(argument + begin + look_at));
*(first_arg + look_at)='\0';
begin += look_at;
}
while (fill_word(first_arg));
return(argument+begin);
}
int fill_word(char *argument)
{
return ( search_block(argument,fill,TRUE) >= 0);
}
/* determine if a given string is an abbreviation of another */
int is_abbrev(char *arg1, char *arg2)
{
if (!*arg1)
return(0);
for (; *arg1; arg1++, arg2++)
if (LOWER(*arg1) != LOWER(*arg2))
return(0);
return(1);
}
/* return first 'word' plus trailing substring of input string */
void half_chop(char *string, char *arg1, char *arg2)
{
for (; isspace(*string); string++);
for (; !isspace(*arg1 = *string) && *string; string++, arg1++);
*arg1 = '\0';
for (; isspace(*string); string++);
for (; *arg2 = *string; string++, arg2++);
}
int special(struct char_data *ch, int cmd, char *arg)
{
register struct obj_data *i;
register struct char_data *k;
int j;
/* special in room? */
if (world[ch->in_room].funct)
if ((*world[ch->in_room].funct)(ch, cmd, arg))
return(1);
/* special in equipment list? */
for (j = 0; j <= (MAX_WEAR - 1); j++)
if (ch->equipment[j] && ch->equipment[j]->item_number>=0)
if (obj_index[ch->equipment[j]->item_number].func)
if ((*obj_index[ch->equipment[j]->item_number].func)
(ch, cmd, arg))
return(1);
/* special in inventory? */
for (i = ch->carrying; i; i = i->next_content)
if (i->item_number>=0)
if (obj_index[i->item_number].func)
if ((*obj_index[i->item_number].func)(ch, cmd, arg))
return(1);
/* special in mobile present? */
for (k = world[ch->in_room].people; k; k = k->next_in_room)
if ( IS_MOB(k) )
if (mob_index[k->nr].func)
if ((*mob_index[k->nr].func)(ch, cmd, arg))
return(1);
/* special in object present? */
for (i = world[ch->in_room].contents; i; i = i->next_content)
if (i->item_number>=0)
if (obj_index[i->item_number].func)
if ((*obj_index[i->item_number].func)(ch, cmd, arg))
return(1);
return(0);
}
void assign_command_pointers ( void )
{
int position;
for (position = 0 ; position < MAX_CMD_LIST; position++)
cmd_info[position].command_pointer = 0;
COMMANDO(1,POSITION_STANDING,do_move,0);
COMMANDO(2,POSITION_STANDING,do_move,0);
COMMANDO(3,POSITION_STANDING,do_move,0);
COMMANDO(4,POSITION_STANDING,do_move,0);
COMMANDO(5,POSITION_STANDING,do_move,0);
COMMANDO(6,POSITION_STANDING,do_move,0);
COMMANDO(7,POSITION_STANDING,do_enter,0);
COMMANDO(8,POSITION_RESTING,do_exits,0);
COMMANDO(9,POSITION_RESTING,do_action,0);
COMMANDO(10,POSITION_RESTING,do_get,0);
COMMANDO(11,POSITION_RESTING,do_drink,0);
COMMANDO(12,POSITION_RESTING,do_eat,0);
COMMANDO(13,POSITION_RESTING,do_wear,0);
COMMANDO(14,POSITION_RESTING,do_wield,0);
COMMANDO(15,POSITION_RESTING,do_look,0);
COMMANDO(16,POSITION_DEAD,do_score,0);
COMMANDO(17,POSITION_RESTING,do_say,0);
COMMANDO(18,POSITION_RESTING,do_shout,0);
COMMANDO(19,POSITION_DEAD,do_tell,0);
COMMANDO(20,POSITION_DEAD,do_inventory,0);
COMMANDO(21,POSITION_DEAD,do_qui,0);
COMMANDO(22,POSITION_STANDING,do_action,0);
COMMANDO(23,POSITION_RESTING,do_action,0);
COMMANDO(24,POSITION_STANDING,do_action,0);
COMMANDO(25,POSITION_FIGHTING,do_kill,0);
COMMANDO(26,POSITION_RESTING,do_action,0);
COMMANDO(27,POSITION_RESTING,do_action,0);
COMMANDO(28,POSITION_RESTING,do_action,0);
COMMANDO(29,POSITION_RESTING,do_action,0);
COMMANDO(30,POSITION_RESTING,do_action,0);
COMMANDO(31,POSITION_RESTING,do_action,0);
COMMANDO(32,POSITION_RESTING,do_action,0);
COMMANDO(33,POSITION_RESTING,do_insult,0);
COMMANDO(34,POSITION_RESTING,do_action,0);
COMMANDO(35,POSITION_RESTING,do_action,0);
COMMANDO(36,POSITION_RESTING,do_action,0);
COMMANDO(37,POSITION_RESTING,do_action,0);
COMMANDO(38,POSITION_DEAD,do_help,0);
COMMANDO(39,POSITION_DEAD,do_who,0);
COMMANDO(40,POSITION_SLEEPING,do_emote,1);
COMMANDO(41,POSITION_SLEEPING,do_echo,21);
COMMANDO(42,POSITION_RESTING,do_stand,0);
COMMANDO(43,POSITION_RESTING,do_sit,0);
COMMANDO(44,POSITION_RESTING,do_rest,0);
COMMANDO(45,POSITION_SLEEPING,do_sleep,0);
COMMANDO(46,POSITION_SLEEPING,do_wake,0);
COMMANDO(47,POSITION_SLEEPING,do_force,22);
COMMANDO(48,POSITION_SLEEPING,do_trans,22);
COMMANDO(49,POSITION_RESTING,do_action,0);
COMMANDO(50,POSITION_RESTING,do_action,0);
COMMANDO(51,POSITION_RESTING,do_action,0);
COMMANDO(52,POSITION_RESTING,do_action,0);
COMMANDO(53,POSITION_RESTING,do_action,0);
COMMANDO(54,POSITION_SLEEPING,do_news,0);
COMMANDO(55,POSITION_SLEEPING,do_equipment,0);
COMMANDO(56,POSITION_STANDING,do_not_here,0);
COMMANDO(57,POSITION_STANDING,do_not_here,0);
COMMANDO(58,POSITION_STANDING,do_not_here,0);
COMMANDO(59,POSITION_STANDING,do_not_here,0);
COMMANDO(60,POSITION_RESTING,do_drop,0);
COMMANDO(61,POSITION_SLEEPING,do_goto,21);
COMMANDO(62,POSITION_RESTING,do_weather,0);
COMMANDO(63,POSITION_RESTING,do_read,0);
COMMANDO(64,POSITION_STANDING,do_pour,0);
COMMANDO(65,POSITION_RESTING,do_grab,0);
COMMANDO(66,POSITION_RESTING,do_remove,0);
COMMANDO(67,POSITION_RESTING,do_put,0);
COMMANDO(68,POSITION_DEAD,do_shutdow,24);
COMMANDO(69,POSITION_SLEEPING,do_save,0);
COMMANDO(70,POSITION_FIGHTING,do_hit,0);
COMMANDO(71,POSITION_SLEEPING,do_string,23);
COMMANDO(72,POSITION_RESTING,do_give,0);
COMMANDO(73,POSITION_DEAD,do_quit,0);
COMMANDO(74,POSITION_DEAD,do_stat,21);
COMMANDO(75,POSITION_SLEEPING,do_setskill,22);
COMMANDO(76,POSITION_DEAD,do_time,0);
COMMANDO(77,POSITION_DEAD,do_load,22);
COMMANDO(78,POSITION_DEAD,do_purge,22);
COMMANDO(79,POSITION_DEAD,do_shutdown,24);
COMMANDO(80,POSITION_DEAD,do_idea,0);
COMMANDO(81,POSITION_DEAD,do_typo,0);
COMMANDO(82,POSITION_DEAD,do_bug,0);
COMMANDO(83,POSITION_RESTING,do_whisper,0);
COMMANDO(84,POSITION_SITTING,do_cast,1);
COMMANDO(85,POSITION_DEAD,do_at,21);
COMMANDO(86,POSITION_RESTING,do_ask,0);
COMMANDO(87,POSITION_RESTING,do_order,1);
COMMANDO(88,POSITION_RESTING,do_sip,0);
COMMANDO(89,POSITION_RESTING,do_taste,0);
COMMANDO(90,POSITION_DEAD,do_snoop,21);
COMMANDO(91,POSITION_RESTING,do_follow,0);
COMMANDO(92,POSITION_STANDING,do_not_here,1);
COMMANDO(93,POSITION_STANDING,do_not_here,1);
COMMANDO(94,POSITION_RESTING,do_action,0);
COMMANDO(95,POSITION_DEAD,do_advance,23);
COMMANDO(96,POSITION_SITTING,do_action,0);
COMMANDO(97,POSITION_RESTING,do_action,0);
COMMANDO(98,POSITION_STANDING,do_action,0);
COMMANDO(99,POSITION_SITTING,do_open,0);
COMMANDO(100,POSITION_SITTING,do_close,0);
COMMANDO(101,POSITION_SITTING,do_lock,0);
COMMANDO(102,POSITION_SITTING,do_unlock,0);
COMMANDO(103,POSITION_STANDING,do_leave,0);
COMMANDO(104,POSITION_RESTING,do_action,0);
COMMANDO(105,POSITION_RESTING,do_action,0);
COMMANDO(106,POSITION_RESTING,do_action,0);
COMMANDO(107,POSITION_RESTING,do_action,0);
COMMANDO(108,POSITION_RESTING,do_action,0);
COMMANDO(109,POSITION_RESTING,do_action,0);
COMMANDO(110,POSITION_STANDING,do_action,0);
COMMANDO(111,POSITION_RESTING,do_action,0);
COMMANDO(112,POSITION_STANDING,do_action,0);
COMMANDO(113,POSITION_RESTING,do_action,0);
COMMANDO(114,POSITION_RESTING,do_action,0);
COMMANDO(115,POSITION_RESTING,do_action,0);
COMMANDO(116,POSITION_RESTING,do_action,0);
COMMANDO(117,POSITION_RESTING,do_action,0);
COMMANDO(118,POSITION_RESTING,do_action,0);
COMMANDO(119,POSITION_RESTING,do_action,0);
COMMANDO(120,POSITION_RESTING,do_action,0);
COMMANDO(121,POSITION_RESTING,do_action,0);
COMMANDO(122,POSITION_RESTING,do_action,0);
COMMANDO(123,POSITION_RESTING,do_action,0);
COMMANDO(124,POSITION_RESTING,do_action,0);
COMMANDO(125,POSITION_RESTING,do_action,0);
COMMANDO(126,POSITION_STANDING,do_action,0);
COMMANDO(127,POSITION_RESTING,do_action,0);
COMMANDO(128,POSITION_RESTING,do_action,0);
COMMANDO(129,POSITION_RESTING,do_action,0);
COMMANDO(130,POSITION_RESTING,do_action,0);
COMMANDO(131,POSITION_RESTING,do_action,0);
COMMANDO(132,POSITION_RESTING,do_action,0);
COMMANDO(133,POSITION_RESTING,do_action,0);
COMMANDO(134,POSITION_RESTING,do_action,0);
COMMANDO(135,POSITION_RESTING,do_action,0);
COMMANDO(136,POSITION_SLEEPING,do_action,0);
COMMANDO(137,POSITION_STANDING,do_action,0);
COMMANDO(138,POSITION_RESTING,do_action,0);
COMMANDO(139,POSITION_RESTING,do_action,0);
COMMANDO(140,POSITION_STANDING,do_action,0);
COMMANDO(141,POSITION_RESTING,do_action,0);
COMMANDO(142,POSITION_RESTING,do_action,0);
COMMANDO(143,POSITION_RESTING,do_action,0);
COMMANDO(144,POSITION_RESTING,do_action,0);
COMMANDO(145,POSITION_STANDING,do_action,0);
COMMANDO(146,POSITION_RESTING,do_action,0);
COMMANDO(147,POSITION_RESTING,do_action,0);
COMMANDO(148,POSITION_STANDING,do_action,22);
COMMANDO(149,POSITION_STANDING,do_write,1);
COMMANDO(150,POSITION_RESTING,do_grab,1);
COMMANDO(151,POSITION_FIGHTING,do_flee,1);
COMMANDO(152,POSITION_STANDING,do_sneak,1);
COMMANDO(153,POSITION_RESTING,do_hide,1);
COMMANDO(154,POSITION_STANDING,do_backstab,1);
COMMANDO(155,POSITION_STANDING,do_pick,1);
COMMANDO(156,POSITION_STANDING,do_steal,1);
COMMANDO(157,POSITION_FIGHTING,do_bash,1);
COMMANDO(158,POSITION_FIGHTING,do_rescue,1);
COMMANDO(159,POSITION_FIGHTING,do_kick,1);
COMMANDO(160,POSITION_RESTING,do_action,0);
COMMANDO(161,POSITION_RESTING,do_action,0);
COMMANDO(162,POSITION_RESTING,do_action,0);
COMMANDO(163,POSITION_RESTING,do_action,0);
COMMANDO(164,POSITION_RESTING,do_practice,1);
COMMANDO(165,POSITION_RESTING,do_action,0);
COMMANDO(166,POSITION_SITTING,do_examine,0);
COMMANDO(167,POSITION_RESTING,do_get,0); /* TAKE */
COMMANDO(168,POSITION_SLEEPING,do_info,0);
COMMANDO(169,POSITION_RESTING,do_say,0);
COMMANDO(170,POSITION_RESTING,do_practice,1);
COMMANDO(171,POSITION_RESTING,do_action,0);
COMMANDO(172,POSITION_SITTING,do_use,1);
COMMANDO(173,POSITION_DEAD,do_where,1);
COMMANDO(174,POSITION_DEAD,do_levels,0);
COMMANDO(175,POSITION_DEAD,do_reroll,24);
COMMANDO(176,POSITION_SITTING,do_action,0);
COMMANDO(177,POSITION_SLEEPING,do_emote,1);
COMMANDO(178,POSITION_RESTING,do_action,0);
COMMANDO(179,POSITION_RESTING,do_action,0);
COMMANDO(180,POSITION_RESTING,do_action,0);
COMMANDO(181,POSITION_SLEEPING,do_action,0);
COMMANDO(182,POSITION_RESTING,do_action,0);
COMMANDO(183,POSITION_RESTING,do_action,0);
COMMANDO(184,POSITION_RESTING,do_action,0);
COMMANDO(185,POSITION_RESTING,do_action,0);
COMMANDO(186,POSITION_RESTING,do_action,0);
COMMANDO(187,POSITION_RESTING,do_action,0);
COMMANDO(188,POSITION_RESTING,do_action,0);
COMMANDO(189,POSITION_RESTING,do_action,0);
COMMANDO(190,POSITION_RESTING,do_action,0);
COMMANDO(191,POSITION_RESTING,do_action,0);
COMMANDO(192,POSITION_RESTING,do_action,0);
COMMANDO(193,POSITION_RESTING,do_action,0);
COMMANDO(194,POSITION_RESTING,do_action,0);
COMMANDO(195,POSITION_RESTING,do_action,0);
COMMANDO(196,POSITION_RESTING,do_action,0);
COMMANDO(197,POSITION_RESTING,do_action,0);
COMMANDO(198,POSITION_RESTING,do_action,0);
COMMANDO(199,POSITION_DEAD,do_brief,0);
COMMANDO(200,POSITION_DEAD,do_wizlist,0);
COMMANDO(201,POSITION_RESTING,do_consider,0);
COMMANDO(202,POSITION_RESTING,do_group,1);
COMMANDO(203,POSITION_DEAD,do_restore,22);
COMMANDO(204,POSITION_DEAD,do_return,0);
COMMANDO(205,POSITION_DEAD,do_switch,23);
COMMANDO(206,POSITION_RESTING,do_quaff,0);
COMMANDO(207,POSITION_RESTING,do_recite,0);
COMMANDO(208,POSITION_DEAD,do_users,21);
COMMANDO(209,POSITION_STANDING,do_pose,0);
COMMANDO(210,POSITION_SLEEPING,do_noshout,22);
COMMANDO(211,POSITION_SLEEPING,do_wizhelp,21);
COMMANDO(212,POSITION_DEAD,do_credits,0);
COMMANDO(213,POSITION_DEAD,do_compact,0);
}
/* *************************************************************************
* Stuff for controlling the non-playing sockets (get name, pwd etc) *
************************************************************************* */
/* locate entry in p_table with entry->name == name. -1 mrks failed search */
int find_name(char *name)
{
int i;
for (i = 0; i <= top_of_p_table; i++)
{
if (!str_cmp((player_table + i)->name, name))
return(i);
}
return(-1);
}
int _parse_name(char *arg, char *name)
{
int i;
/* skip whitespaces */
for (; isspace(*arg); arg++);
for (i = 0; *name = *arg; arg++, i++, name++)
if ((*arg <0) || !isalpha(*arg) || i > 15)
return(1);
if (!i)
return(1);
return(0);
}
/* deal with newcomers and other non-playing sockets */
void nanny(struct descriptor_data *d, char *arg)
{
char buf[100];
int player_i;
char tmp_name[20];
struct char_file_u tmp_store;
struct char_data *ch, *tmp_ch;
struct descriptor_data *k;
extern struct descriptor_data *descriptor_list;
void do_look(struct char_data *ch, char *argument, int cmd);
void load_char_objs(struct char_data *ch);
int load_char(char *name, struct char_file_u *char_element);
switch (STATE(d))
{
case CON_NME: /* wait for input of name */
if (!d->character)
{
CREATE(d->character, struct char_data, 1);
clear_char(d->character);
d->character->desc = d;
}
for (; isspace(*arg); arg++) ;
if (!*arg)
close_socket(d);
else {
if(_parse_name(arg, tmp_name))
{
SEND_TO_Q("Illegal name, please try another.", d);
SEND_TO_Q("Name: ", d);
return;
}
/* Check if already playing */
for(k=descriptor_list; k; k = k->next) {
if ((k->character != d->character) && k->character) {
if (k->original) {
if (GET_NAME(k->original) &&
(str_cmp(GET_NAME(k->original), tmp_name) == 0))
{
SEND_TO_Q("Already playing, cannot connect\n\r", d);
SEND_TO_Q("Name: ", d);
return;
}
} else { /* No switch has been made */
if (GET_NAME(k->character) &&
(str_cmp(GET_NAME(k->character), tmp_name) == 0))
{
SEND_TO_Q("Already playing, cannot connect\n\r", d);
SEND_TO_Q("Name: ", d);
return;
}
}
}
}
if ((player_i = load_char(tmp_name, &tmp_store)) > -1)
{
store_to_char(&tmp_store, d->character);
strcpy(d->pwd, tmp_store.pwd);
d->pos = player_table[player_i].nr;
SEND_TO_Q("Password: ", d);
STATE(d) = CON_PWDNRM;
}
else
{
/* player unknown gotta make a new */
CREATE(GET_NAME(d->character), char,
strlen(tmp_name) + 1);
strcpy(GET_NAME(d->character),
CAP(tmp_name));
sprintf(buf, "Did I get that right, %s (Y/N)? ",
tmp_name);
SEND_TO_Q(buf, d);
STATE(d) = CON_NMECNF;
}
}
break;
case CON_NMECNF: /* wait for conf. of new name */
/* skip whitespaces */
for (; isspace(*arg); arg++);
if (*arg == 'y' || *arg == 'Y')
{
SEND_TO_Q("New character.\n\r", d);
sprintf(buf,
"Give me a password for %s: ",
GET_NAME(d->character));
SEND_TO_Q(buf, d);
STATE(d) = CON_PWDGET;
}
else
{
if (*arg == 'n' || *arg == 'N') {
SEND_TO_Q("Ok, what IS it, then? ", d);
free(GET_NAME(d->character));
STATE(d) = CON_NME;
} else { /* Please do Y or N */
SEND_TO_Q("Please type Yes or No? ", d);
}
}
break;
case CON_PWDNRM: /* get pwd for known player */
/* skip whitespaces */
for (; isspace(*arg); arg++);
if (!*arg)
close_socket(d);
else
{
if (strncmp(crypt(arg, d->pwd), d->pwd, 10))
{
SEND_TO_Q("Wrong password.\n\r", d);
SEND_TO_Q("Password: ", d);
return;
}
for (tmp_ch = character_list; tmp_ch; tmp_ch = tmp_ch->next)
if (!str_cmp(GET_NAME(d->character), GET_NAME(tmp_ch)) &&
!tmp_ch->desc && !IS_NPC(tmp_ch))
{
SEND_TO_Q("Reconnecting.\n\r", d);
free_char(d->character);
tmp_ch->desc = d;
d->character = tmp_ch;
tmp_ch->specials.timer = 0;
STATE(d) = CON_PLYNG;
act("$n has reconnected.", TRUE, tmp_ch, 0, 0, TO_ROOM);
sprintf(buf, "%s[%s] has reconnected.", GET_NAME(
d->character), d->host);
log(buf);
return;
}
sprintf(buf, "%s[%s] has connected.", GET_NAME(d->character),
d->host);
log(buf);
SEND_TO_Q(motd, d);
SEND_TO_Q("\n\r\n*** PRESS RETURN: ", d);
STATE(d) = CON_RMOTD;
}
break;
case CON_PWDGET: /* get pwd for new player */
/* skip whitespaces */
for (; isspace(*arg); arg++);
if (!*arg || strlen(arg) > 10)
{
SEND_TO_Q("Illegal password.\n\r", d);
SEND_TO_Q("Password: ", d);
return;
}
strncpy(d->pwd, crypt(arg, d->character->player.name), 10);
*(d->pwd + 10) = '\0';
SEND_TO_Q("Please retype password: ", d);
STATE(d) = CON_PWDCNF;
break;
case CON_PWDCNF: /* get confirmation of new pwd */
/* skip whitespaces */
for (; isspace(*arg); arg++);
if (strncmp(crypt(arg, d->pwd), d->pwd, 10))
{
SEND_TO_Q("Passwords don't match.\n\r", d);
SEND_TO_Q("Retype password: ", d);
STATE(d) = CON_PWDGET;
return;
}
SEND_TO_Q("What is your sex (M/F) ? ", d);
STATE(d) = CON_QSEX;
break;
case CON_QSEX: /* query sex of new user */
/* skip whitespaces */
for (; isspace(*arg); arg++);
switch (*arg)
{
case 'm':
case 'M':
/* sex MALE */
d->character->player.sex = SEX_MALE;
break;
case 'f':
case 'F':
/* sex FEMALE */
d->character->player.sex = SEX_FEMALE;
break;
default:
SEND_TO_Q("That's not a sex..\n\r", d);
SEND_TO_Q("What IS your sex? :", d);
return;
break;
}
SEND_TO_Q("\n\rSelect a class:\n\rCleric\n\rThief\n\rWarrior\n\rMagic-user", d);
SEND_TO_Q("\n\rClass :", d);
STATE(d) = CON_QCLASS;
break;
case CON_QCLASS : {
/* skip whitespaces */
for (; isspace(*arg); arg++);
switch (*arg)
{
case 'm':
case 'M': {
GET_CLASS(d->character) = CLASS_MAGIC_USER;
init_char(d->character);
/* create an entry in the file */
d->pos = create_entry(GET_NAME(d->character));
save_char(d->character, NOWHERE);
SEND_TO_Q(motd, d);
SEND_TO_Q("\n\r\n*** PRESS RETURN: ", d);
STATE(d) = CON_RMOTD;
} break;
case 'c':
case 'C': {
GET_CLASS(d->character) = CLASS_CLERIC;
init_char(d->character);
/* create an entry in the file */
d->pos = create_entry(GET_NAME(d->character));
save_char(d->character, NOWHERE);
SEND_TO_Q(motd, d);
SEND_TO_Q("\n\r\n*** PRESS RETURN: ", d);
STATE(d) = CON_RMOTD;
} break;
case 'w':
case 'W': {
GET_CLASS(d->character) = CLASS_WARRIOR;
init_char(d->character);
/* create an entry in the file */
d->pos = create_entry(GET_NAME(d->character));
save_char(d->character, NOWHERE);
SEND_TO_Q(motd, d);
SEND_TO_Q("\n\r\n*** PRESS RETURN: ", d);
STATE(d) = CON_RMOTD;
} break;
case 't':
case 'T': {
GET_CLASS(d->character) = CLASS_THIEF;
init_char(d->character);
/* create an entry in the file */
d->pos = create_entry(GET_NAME(d->character));
save_char(d->character, NOWHERE);
SEND_TO_Q(motd, d);
SEND_TO_Q("\n\r\n*** PRESS RETURN: ", d);
STATE(d) = CON_RMOTD;
} break;
case 'i' : /* this has been disengaged for security reasons */
case 'I' : {
if (!str_cmp(arg,"Disengaged")){
GET_EXP(d->character) = 7000000;
GET_LEVEL(d->character) = 24;
GET_COND(d->character, 0) = -1;
GET_COND(d->character, 1) = -1;
GET_COND(d->character, 2) = -1;
SEND_TO_Q("Implementator selected...\n\rClass :", d);
STATE(d) = CON_QCLASS;
} else {
SEND_TO_Q("\n\rThat's not a class.\n\rClass:", d);
STATE(d) = CON_QCLASS;
}
} break;
default : {
SEND_TO_Q("\n\rThat's not a class.\n\rClass:", d);
STATE(d) = CON_QCLASS;
} break;
} /* End Switch */
if (STATE(d) != CON_QCLASS) {
sprintf(buf, "%s [%s] new player.", GET_NAME(d->character),
d->host);
log(buf);
}
} break;
case CON_RMOTD: /* read CR after printing motd */
SEND_TO_Q(MENU, d);
STATE(d) = CON_SLCT;
break;
case CON_SLCT: /* get selection from main menu */
/* skip whitespaces */
for (; isspace(*arg); arg++);
switch (*arg)
{
case '0':
close_socket(d);
break;
case '1':
reset_char(d->character);
if (d->character->in_room != NOWHERE) {
log("Loading chars equipment and transferring to room.");
load_char_objs(d->character);
save_char(d->character, NOWHERE);
}
send_to_char(WELC_MESSG, d->character);
d->character->next = character_list;
character_list = d->character;
if (d->character->in_room == NOWHERE)
char_to_room(d->character, real_room(3001));
else {
if (real_room(d->character->in_room) > -1)
char_to_room(d->character, real_room(d->character->in_room));
else
char_to_room(d->character, real_room(3001));
}
act("$n has entered the game.", TRUE, d->character, 0, 0, TO_ROOM);
STATE(d) = CON_PLYNG;
if (!GET_LEVEL(d->character))
do_start(d->character);
do_look(d->character, "",15);
d->prompt_mode = 1;
break;
case '2':
SEND_TO_Q("Enter a text you'd like others to see when they look at you.\n\r", d);
SEND_TO_Q("Terminate with a '@'.\n\r", d);
if (d->character->player.description)
{
SEND_TO_Q("Old description :\n\r", d);
SEND_TO_Q(d->character->player.description, d);
free(d->character->player.description);
d->character->player.description = 0;
}
d->str =
&d->character->player.description;
d->max_str = 240;
STATE(d) = CON_EXDSCR;
break;
case '3':
SEND_TO_Q(STORY, d);
STATE(d) = CON_RMOTD;
break;
case '4':
SEND_TO_Q("Enter a new password: ", d);
STATE(d) = CON_PWDNEW;
break;
default:
SEND_TO_Q("Wrong option.\n\r", d);
SEND_TO_Q(MENU, d);
break;
}
break;
case CON_PWDNEW:
/* skip whitespaces */
for (; isspace(*arg); arg++);
if (!*arg || strlen(arg) > 10)
{
SEND_TO_Q("Illegal password.\n\r", d);
SEND_TO_Q("Password: ", d);
return;
}
strncpy(d->pwd, crypt(arg, d->character->player.name), 10);
*(d->pwd + 10) = '\0';
SEND_TO_Q("Please retype password: ", d);
STATE(d) = CON_PWDNCNF;
break;
case CON_PWDNCNF:
/* skip whitespaces */
for (; isspace(*arg); arg++);
if (strncmp(crypt(arg, d->pwd), d->pwd, 10))
{
SEND_TO_Q("Passwords don't match.\n\r", d);
SEND_TO_Q("Retype password: ", d);
STATE(d) = CON_PWDNEW;
return;
}
SEND_TO_Q(
"\n\rDone. You must enter the game to make the change final\n\r",
d);
SEND_TO_Q(MENU, d);
STATE(d) = CON_SLCT;
break;
default:
log("Nanny: illegal state of con'ness");
abort();
break;
}
}