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comm.c
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C/C++ Source or Header
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1992-11-24
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1,201 lines
/* ************************************************************************
* file: comm.c , Communication module. Part of DIKUMUD *
* Usage: Communication, central game loop. *
* Copyright (C) 1990, 1991 - see 'license.doc' for complete information. *
* All Rights Reserved *
* Using *any* part of DikuMud without having read license.doc is *
* violating our copyright.
************************************************************************* */
#include <errno.h>
#include <stdio.h>
#include <ctype.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/wait.h>
#include <netinet/in.h>
#include <netdb.h>
#include <string.h>
#include <sys/time.h>
#include <fcntl.h>
#include <signal.h>
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#define DFLT_PORT 4000 /* default port */
#define MAX_NAME_LENGTH 15
#define MAX_HOSTNAME 256
#define OPT_USEC 250000 /* time delay corresponding to 4 passes/sec */
extern int errno; /* Why isn't this done in errno.h on alfa??? */
/* externs */
/* extern struct char_data *character_list; */
extern struct room_data *world; /* In db.c */
extern int top_of_world; /* In db.c */
extern struct time_info_data time_info; /* In db.c */
extern char help[];
/* local globals */
struct descriptor_data *descriptor_list, *next_to_process;
int lawful = 0; /* work like the game regulator */
int slow_death = 0; /* Shut her down, Martha, she's sucking mud */
int diku_shutdown = 0; /* clean shutdown */
int reboot = 0; /* reboot the game after a shutdown */
int no_specials = 0; /* Suppress ass. of special routines */
int maxdesc, avail_descs;
int tics = 0; /* for extern checkpointing */
int get_from_q(struct txt_q *queue, char *dest);
/* write_to_q is in comm.h for the macro */
int run_the_game(int port);
int game_loop(int s);
int init_socket(int port);
int new_connection(int s);
int new_descriptor(int s);
int process_output(struct descriptor_data *t);
int process_input(struct descriptor_data *t);
void close_sockets(int s);
void close_socket(struct descriptor_data *d);
struct timeval timediff(struct timeval *a, struct timeval *b);
void flush_queues(struct descriptor_data *d);
void nonblock(int s);
void parse_name(struct descriptor_data *desc, char *arg);
/* extern fcnts */
struct char_data *make_char(char *name, struct descriptor_data *desc);
void boot_db(void);
void zone_update(void);
void affect_update( void ); /* In spells.c */
void point_update( void ); /* In limits.c */
void free_char(struct char_data *ch);
void log(char *str);
void mobile_activity(void);
void string_add(struct descriptor_data *d, char *str);
void perform_violence(void);
void stop_fighting(struct char_data *ch);
void show_string(struct descriptor_data *d, char *input);
void gr(int s);
void check_reboot(void);
/* *********************************************************************
* main game loop and related stuff *
********************************************************************* */
int main(int argc, char **argv)
{
int port;
char buf[512];
int pos = 1;
char *dir;
port = DFLT_PORT;
dir = DFLT_DIR;
while ((pos < argc) && (*(argv[pos]) == '-'))
{
switch (*(argv[pos] + 1))
{
case 'l':
lawful = 1;
log("Lawful mode selected.");
break;
case 'd':
if (*(argv[pos] + 2))
dir = argv[pos] + 2;
else if (++pos < argc)
dir = argv[pos];
else
{
log("Directory arg expected after option -d.");
exit(0);
}
break;
case 's':
no_specials = 1;
log("Suppressing assignment of special routines.");
break;
default:
sprintf(buf, "Unknown option -% in argument string.",
*(argv[pos] + 1));
log(buf);
break;
}
pos++;
}
if (pos < argc)
if (!isdigit(*argv[pos]))
{
fprintf(stderr, "Usage: %s [-l] [-s] [-d pathname] [ port # ]\n",
argv[0]);
exit(0);
}
else if ((port = atoi(argv[pos])) <= 1024)
{
printf("Illegal port #\n");
exit(0);
}
sprintf(buf, "Running game on port %d.", port);
log(buf);
if (chdir(dir) < 0)
{
perror("chdir");
exit(0);
}
sprintf(buf, "Using %s as data directory.", dir);
log(buf);
srandom(time(0));
run_the_game(port);
return(0);
}
#define PROFILE(x)
/* Init sockets, run game, and cleanup sockets */
int run_the_game(int port)
{
int s;
PROFILE(extern etext();)
void signal_setup(void);
int load(void);
void coma(void);
PROFILE(monstartup((int) 2, etext);)
descriptor_list = NULL;
log("Signal trapping.");
signal_setup();
log("Opening mother connection.");
s = init_socket(port);
if (lawful && load() >= 6)
{
log("System load too high at startup.");
coma();
}
boot_db();
log("Entering game loop.");
game_loop(s);
close_sockets(s);
PROFILE(monitor(0);)
if (reboot)
{
log("Rebooting.");
exit(52); /* what's so great about HHGTTG, anyhow? */
}
log("Normal termination of game.");
}
/* Accept new connects, relay commands, and call 'heartbeat-functs' */
int game_loop(int s)
{
int tmp_room, old_len;
fd_set input_set, output_set, exc_set;
struct timeval last_time, now, timespent, timeout, null_time;
static struct timeval opt_time;
char comm[MAX_INPUT_LENGTH];
struct descriptor_data *t, *point, *next_point;
int pulse = 0, mask;
null_time.tv_sec = 0;
null_time.tv_usec = 0;
opt_time.tv_usec = OPT_USEC; /* Init time values */
opt_time.tv_sec = 0;
gettimeofday(&last_time, (struct timezone *) 0);
maxdesc = s;
avail_descs = getdtablesize() - 2; /* !! Change if more needed !! */
mask = sigmask(SIGUSR1) | sigmask(SIGUSR2) | sigmask(SIGINT) |
sigmask(SIGPIPE) | sigmask(SIGALRM) | sigmask(SIGTERM) |
sigmask(SIGURG) | sigmask(SIGXCPU) | sigmask(SIGHUP);
/* Main loop */
while (!diku_shutdown)
{
/* Check what's happening out there */
FD_ZERO(&input_set);
FD_ZERO(&output_set);
FD_ZERO(&exc_set);
FD_SET(s, &input_set);
for (point = descriptor_list; point; point = point->next)
{
FD_SET(point->descriptor, &input_set);
FD_SET(point->descriptor, &exc_set);
FD_SET(point->descriptor, &output_set);
}
/* check out the time */
gettimeofday(&now, (struct timezone *) 0);
timespent = timediff(&now, &last_time);
timeout = timediff(&opt_time, ×pent);
last_time.tv_sec = now.tv_sec + timeout.tv_sec;
last_time.tv_usec = now.tv_usec + timeout.tv_usec;
if (last_time.tv_usec >= 1000000)
{
last_time.tv_usec -= 1000000;
last_time.tv_sec++;
}
sigsetmask(mask);
if (select(maxdesc + 1, &input_set, &output_set, &exc_set, &null_time)
< 0)
{
perror("Select poll");
return(-1);
}
if (select(0, (fd_set *) 0, (fd_set *) 0, (fd_set *) 0, &timeout) < 0)
{
perror("Select sleep");
exit(1);
}
sigsetmask(0);
/* Respond to whatever might be happening */
/* New connection? */
if (FD_ISSET(s, &input_set))
if (new_descriptor(s) < 0)
perror("New connection");
/* kick out the freaky folks */
for (point = descriptor_list; point; point = next_point)
{
next_point = point->next;
if (FD_ISSET(point->descriptor, &exc_set))
{
FD_CLR(point->descriptor, &input_set);
FD_CLR(point->descriptor, &output_set);
close_socket(point);
}
}
for (point = descriptor_list; point; point = next_point)
{
next_point = point->next;
if (FD_ISSET(point->descriptor, &input_set))
if (process_input(point) < 0)
close_socket(point);
}
/* process_commands; */
for (point = descriptor_list; point; point = next_to_process)
{
next_to_process = point->next;
if ((--(point->wait) <= 0) && get_from_q(&point->input, comm))
{
if (point->character && point->connected == CON_PLYNG &&
point->character->specials.was_in_room != NOWHERE)
{
if (point->character->in_room != NOWHERE)
char_from_room(point->character);
char_to_room(point->character,
point->character->specials.was_in_room);
point->character->specials.was_in_room = NOWHERE;
act("$n has returned.", TRUE, point->character, 0, 0, TO_ROOM);
}
point->wait = 1;
if (point->character)
point->character->specials.timer = 0;
point->prompt_mode = 1;
if (point->str)
string_add(point, comm);
else if (!point->connected)
if (point->showstr_point)
show_string(point, comm);
else
command_interpreter(point->character, comm);
else
nanny(point, comm);
}
}
for (point = descriptor_list; point; point = next_point)
{
next_point = point->next;
if (FD_ISSET(point->descriptor, &output_set) && point->output.head)
if (process_output(point) < 0)
close_socket(point);
else
point->prompt_mode = 1;
}
/* give the people some prompts */
for (point = descriptor_list; point; point = point->next)
if (point->prompt_mode)
{
if (point->str)
write_to_descriptor(point->descriptor, "] ");
else if (!point->connected)
if (point->showstr_point)
write_to_descriptor(point->descriptor,
"*** Press return ***");
else
write_to_descriptor(point->descriptor, "> ");
point->prompt_mode = 0;
}
/* handle heartbeat stuff */
/* Note: pulse now changes every 1/4 sec */
pulse++;
if (!(pulse % PULSE_ZONE))
{
zone_update();
if (lawful)
gr(s);
}
if (!(pulse % PULSE_MOBILE))
mobile_activity();
if (!(pulse % PULSE_VIOLENCE))
perform_violence();
if (!(pulse % (SECS_PER_MUD_HOUR*4))){
weather_and_time(1);
affect_update();
point_update();
if ( time_info.hours == 1 )
update_time();
}
if (pulse >= 2400) {
pulse = 0;
if (lawful)
night_watchman();
check_reboot();
}
tics++; /* tics since last checkpoint signal */
}
}
/* ******************************************************************
* general utility stuff (for local use) *
****************************************************************** */
int get_from_q(struct txt_q *queue, char *dest)
{
struct txt_block *tmp;
/* Q empty? */
if (!queue->head)
return(0);
tmp = queue->head;
strcpy(dest, queue->head->text);
queue->head = queue->head->next;
free(tmp->text);
free(tmp);
return(1);
}
void write_to_q(char *txt, struct txt_q *queue)
{
struct txt_block *new;
CREATE(new, struct txt_block, 1);
CREATE(new->text, char, strlen(txt) + 1);
strcpy(new->text, txt);
/* Q empty? */
if (!queue->head)
{
new->next = NULL;
queue->head = queue->tail = new;
}
else
{
queue->tail->next = new;
queue->tail = new;
new->next = NULL;
}
}
struct timeval timediff(struct timeval *a, struct timeval *b)
{
struct timeval rslt, tmp;
tmp = *a;
if ((rslt.tv_usec = tmp.tv_usec - b->tv_usec) < 0)
{
rslt.tv_usec += 1000000;
--(tmp.tv_sec);
}
if ((rslt.tv_sec = tmp.tv_sec - b->tv_sec) < 0)
{
rslt.tv_usec = 0;
rslt.tv_sec =0;
}
return(rslt);
}
/* Empty the queues before closing connection */
void flush_queues(struct descriptor_data *d)
{
char dummy[MAX_STRING_LENGTH];
while (get_from_q(&d->output, dummy));
while (get_from_q(&d->input, dummy));
}
/* ******************************************************************
* socket handling *
****************************************************************** */
int init_socket(int port)
{
int s;
char *opt;
char hostname[MAX_HOSTNAME+1];
struct sockaddr_in sa;
struct hostent *hp;
/* struct linger ld; */
/* linger stuff not supported by Linux.... Taken out bsp 11/22/92 */
bzero(&sa, sizeof(struct sockaddr_in));
gethostname(hostname, MAX_HOSTNAME);
/* hp = gethostbyname(hostname);
if (hp == NULL)
{
perror("gethostbyname");
exit(1);
}
*/
/* The gethostbyname function call returns NULL all the time. I have not */
/* gotten this to work without this, however, the only reason it is called */
/* is to get the h_addrtype constant. The value AF_INET is used in other */
/* operating systems so I figure it is reasonable for here.... (bsp) */
/* sa.sin_family = hp->h_addrtype; */
sa.sin_family = AF_INET;
sa.sin_port = htons(port);
s = socket(AF_INET, SOCK_STREAM, 0);
if (s < 0)
{
perror("Init-socket");
exit(1);
}
if (setsockopt (s, SOL_SOCKET, SO_REUSEADDR,
(char *) &opt, sizeof (opt)) < 0)
{
perror ("setsockopt REUSEADDR");
exit (1);
}
/*
ld.l_onoff = 1;
ld.l_linger = 1000;
if (setsockopt(s, SOL_SOCKET, SO_LINGER, &ld, sizeof(ld)) < 0)
{
perror("setsockopt LINGER");
exit(1);
}
*/
/* linger stuff taken out by bsp */
if (bind(s,(struct sockaddr *)&sa, sizeof(sa)) < 0)
{
perror("bind");
close(s);
exit(1);
}
listen(s, 3);
return(s);
}
int new_connection(int s)
{
/* struct sockaddr_in isa;*/
struct sockaddr isa;
/* struct sockaddr peer; */
int i;
int t;
char buf[100];
i = sizeof(isa);
getsockname(s, &isa, &i);
if ((t = accept(s, &isa, &i)) < 0)
{
perror("Accept");
return(-1);
}
nonblock(t);
/*
i = sizeof(peer);
if (!getpeername(t, &peer, &i))
{
*(peer.sa_data + 49) = '\0';
sprintf(buf, "New connection from addr %s.\n", peer.sa_data);
log(buf);
}
*/
return(t);
}
int new_descriptor(int s)
{
int desc;
struct descriptor_data *newd;
int size;
struct sockaddr_in sock;
struct hostent *from;
char buf[10];
if ((desc = new_connection(s)) < 0)
return (-1);
if ((maxdesc + 1) >= avail_descs)
{
write_to_descriptor(desc, "Sorry.. The game is full...\n\r");
close(desc);
return(0);
}
else
if (desc > maxdesc)
maxdesc = desc;
CREATE(newd, struct descriptor_data, 1);
/* find info */
size = sizeof(sock);
if (getpeername(desc, (struct sockaddr *) &sock, &size) < 0)
{
perror("getpeername");
*newd->host = '\0';
}
else if (!(from = gethostbyaddr((char*)&sock.sin_addr,
sizeof(sizeof(sock.sin_addr)), AF_INET)))
{
perror("gethostbyaddr");
*newd->host = '\0';
}
else
{
strncpy(newd->host, from->h_name, 49);
*(newd->host + 49) = '\0';
}
/* init desc data */
newd->descriptor = desc;
newd->connected = 1;
newd->wait = 1;
newd->prompt_mode = 0;
*newd->buf = '\0';
newd->str = 0;
newd->showstr_head = 0;
newd->showstr_point = 0;
*newd->last_input= '\0';
newd->output.head = NULL;
newd->input.head = NULL;
newd->next = descriptor_list;
newd->character = 0;
newd->original = 0;
newd->snoop.snooping = 0;
newd->snoop.snoop_by = 0;
/* prepend to list */
descriptor_list = newd;
SEND_TO_Q(GREETINGS, newd);
SEND_TO_Q("By what name do you wish to be known? ", newd);
return(0);
}
int process_output(struct descriptor_data *t)
{
char i[MAX_STRING_LENGTH + 1];
if (!t->prompt_mode && !t->connected)
if (write_to_descriptor(t->descriptor, "\n\r") < 0)
return(-1);
/* Cycle thru output queue */
while (get_from_q(&t->output, i))
{
if(t->snoop.snoop_by)
{
write_to_q("% ",&t->snoop.snoop_by->desc->output);
write_to_q(i,&t->snoop.snoop_by->desc->output);
}
if (write_to_descriptor(t->descriptor, i))
return(-1);
}
if (!t->connected && !(t->character && !IS_NPC(t->character) &&
IS_SET(t->character->specials.act, PLR_COMPACT)))
if (write_to_descriptor(t->descriptor, "\n\r") < 0)
return(-1);
return(1);
}
int write_to_descriptor(int desc, char *txt)
{
int sofar, thisround, total;
total = strlen(txt);
sofar = 0;
do
{
thisround = write(desc, txt + sofar, total - sofar);
if (thisround < 0)
{
perror("Write to socket");
return(-1);
}
sofar += thisround;
}
while (sofar < total);
return(0);
}
int process_input(struct descriptor_data *t)
{
int sofar, thisround, begin, squelch, i, k, flag;
char tmp[MAX_INPUT_LENGTH+2], buffer[MAX_INPUT_LENGTH + 60];
sofar = 0;
flag = 0;
begin = strlen(t->buf);
/* Read in some stuff */
do
{
if ((thisround = read(t->descriptor, t->buf + begin + sofar,
MAX_STRING_LENGTH - (begin + sofar) - 1)) > 0)
sofar += thisround;
else
if (thisround < 0)
if(errno != EWOULDBLOCK)
{
perror("Read1 - ERROR");
return(-1);
}
else
break;
else
{
log("EOF encountered on socket read.");
return(-1);
}
}
while (!ISNEWL(*(t->buf + begin + sofar - 1)));
*(t->buf + begin + sofar) = 0;
/* if no newline is contained in input, return without proc'ing */
for (i = begin; !ISNEWL(*(t->buf + i)); i++)
if (!*(t->buf + i))
return(0);
/* input contains 1 or more newlines; process the stuff */
for (i = 0, k = 0; *(t->buf + i);)
{
if (!ISNEWL(*(t->buf + i)) && !(flag = (k >= (MAX_INPUT_LENGTH - 2))))
if(*(t->buf + i) == '\b') /* backspace */
if (k) /* more than one char ? */
{
if (*(tmp + --k) == '$')
k--;
i++;
}
else
i++; /* no or just one char.. Skip backsp */
else
if (isascii(*(t->buf + i)) && isprint(*(t->buf + i)))
{
/* trans char, double for '$' (printf) */
if ((*(tmp + k) = *(t->buf + i)) == '$')
*(tmp + ++k) = '$';
k++;
i++;
}
else
i++;
else
{
*(tmp + k) = 0;
if(*tmp == '!')
strcpy(tmp,t->last_input);
else
strcpy(t->last_input,tmp);
write_to_q(tmp, &t->input);
if(t->snoop.snoop_by)
{
write_to_q("% ",&t->snoop.snoop_by->desc->output);
write_to_q(tmp,&t->snoop.snoop_by->desc->output);
write_to_q("\n\r",&t->snoop.snoop_by->desc->output);
}
if (flag)
{
sprintf(buffer,
"Line too long. Truncated to:\n\r%s\n\r", tmp);
if (write_to_descriptor(t->descriptor, buffer) < 0)
return(-1);
/* skip the rest of the line */
for (; !ISNEWL(*(t->buf + i)); i++);
}
/* find end of entry */
for (; ISNEWL(*(t->buf + i)); i++);
/* squelch the entry from the buffer */
for (squelch = 0;; squelch++)
if ((*(t->buf + squelch) =
*(t->buf + i + squelch)) == '\0')
break;
k = 0;
i = 0;
}
}
return(1);
}
void close_sockets(int s)
{
log("Closing all sockets.");
while (descriptor_list)
close_socket(descriptor_list);
close(s);
}
void close_socket(struct descriptor_data *d)
{
struct affected_type *af;
struct descriptor_data *tmp;
char buf[100];
close(d->descriptor);
flush_queues(d);
if (d->descriptor == maxdesc)
--maxdesc;
/* Forget snooping */
if (d->snoop.snooping)
d->snoop.snooping->desc->snoop.snoop_by = 0;
if (d->snoop.snoop_by)
{
send_to_char("Your victim is no longer among us.\n\r",d->snoop.snoop_by);
d->snoop.snoop_by->desc->snoop.snooping = 0;
}
if (d->character)
if (d->connected == CON_PLYNG)
{
save_char(d->character, NOWHERE);
act("$n has lost $s link.", TRUE, d->character, 0, 0, TO_ROOM);
sprintf(buf, "Closing link to: %s.", GET_NAME(d->character));
log(buf);
d->character->desc = 0;
}
else
{
sprintf(buf, "Losing player: %s.", GET_NAME(d->character));
log(buf);
free_char(d->character);
}
else
log("Losing descriptor without char.");
if (next_to_process == d) /* to avoid crashing the process loop */
next_to_process = next_to_process->next;
if (d == descriptor_list) /* this is the head of the list */
descriptor_list = descriptor_list->next;
else /* This is somewhere inside the list */
{
/* Locate the previous element */
for (tmp = descriptor_list; (tmp->next != d) && tmp;
tmp = tmp->next);
tmp->next = d->next;
}
if (d->showstr_head)
free(d->showstr_head);
free(d);
}
void nonblock(int s)
{
if (fcntl(s, F_SETFL, O_NDELAY) == -1)
{
perror("Noblock");
exit(1);
}
}
#define COMA_SIGN \
"\n\r\
DikuMUD is currently inactive due to excessive load on the host machine.\n\r\
Please try again later.\n\r\n
\n\r\
Sadly,\n\r\
\n\r\
the DikuMUD system operators\n\r\n\r"
/* sleep while the load is too high */
void coma(int s)
{
fd_set input_set;
static struct timeval timeout =
{
60,
0
};
int conn;
int workhours(void);
int load(void);
log("Entering comatose state.");
sigsetmask(sigmask(SIGUSR1) | sigmask(SIGUSR2) | sigmask(SIGINT) |
sigmask(SIGPIPE) | sigmask(SIGALRM) | sigmask(SIGTERM) |
sigmask(SIGURG) | sigmask(SIGXCPU) | sigmask(SIGHUP));
while (descriptor_list)
close_socket(descriptor_list);
FD_ZERO(&input_set);
do
{
FD_SET(s, &input_set);
if (select(64, &input_set, 0, 0, &timeout) < 0)
{
perror("coma select");
exit(1);
}
if (FD_ISSET(s, &input_set))
{
if (load() < 6)
{
log("Leaving coma with visitor.");
sigsetmask(0);
return;
}
if ((conn = new_connection(s)) >= 0)
{
write_to_descriptor(conn, COMA_SIGN);
sleep(2);
close(conn);
}
}
tics = 1;
if (workhours())
{
log("Working hours collision during coma. Exit.");
exit(0);
}
}
while (load() >= 6);
log("Leaving coma.");
sigsetmask(0);
}
/* ****************************************************************
* Public routines for system-to-player-communication *
**************************************************************** */
void send_to_char(char *messg, struct char_data *ch)
{
if (ch->desc && messg)
write_to_q(messg, &ch->desc->output);
}
void send_to_all(char *messg)
{
struct descriptor_data *i;
if (messg)
for (i = descriptor_list; i; i = i->next)
if (!i->connected)
write_to_q(messg, &i->output);
}
void send_to_outdoor(char *messg)
{
struct descriptor_data *i;
if (messg)
for (i = descriptor_list; i; i = i->next)
if (!i->connected)
if (OUTSIDE(i->character))
write_to_q(messg, &i->output);
}
void send_to_except(char *messg, struct char_data *ch)
{
struct descriptor_data *i;
if (messg)
for (i = descriptor_list; i; i = i->next)
if (ch->desc != i && !i->connected)
write_to_q(messg, &i->output);
}
void send_to_room(char *messg, int room)
{
struct char_data *i;
if (messg)
for (i = world[room].people; i; i = i->next_in_room)
if (i->desc)
write_to_q(messg, &i->desc->output);
}
void send_to_room_except(char *messg, int room, struct char_data *ch)
{
struct char_data *i;
if (messg)
for (i = world[room].people; i; i = i->next_in_room)
if (i != ch && i->desc)
write_to_q(messg, &i->desc->output);
}
void send_to_room_except_two
(char *messg, int room, struct char_data *ch1, struct char_data *ch2)
{
struct char_data *i;
if (messg)
for (i = world[room].people; i; i = i->next_in_room)
if (i != ch1 && i != ch2 && i->desc)
write_to_q(messg, &i->desc->output);
}
/* higher-level communication */
void act(char *str, int hide_invisible, struct char_data *ch,
struct obj_data *obj, void *vict_obj, int type)
{
register char *strp, *point, *i;
struct char_data *to;
char buf[MAX_STRING_LENGTH];
if (!str)
return;
if (!*str)
return;
if (type == TO_VICT)
to = (struct char_data *) vict_obj;
else if (type == TO_CHAR)
to = ch;
else
to = world[ch->in_room].people;
for (; to; to = to->next_in_room)
{
if (to->desc && ((to != ch) || (type == TO_CHAR)) &&
(CAN_SEE(to, ch) || !hide_invisible) && AWAKE(to) &&
!((type == TO_NOTVICT) && (to == (struct char_data *) vict_obj)))
{
for (strp = str, point = buf;;)
if (*strp == '$')
{
switch (*(++strp))
{
case 'n': i = PERS(ch, to); break;
case 'N': i = PERS((struct char_data *) vict_obj, to); break;
case 'm': i = HMHR(ch); break;
case 'M': i = HMHR((struct char_data *) vict_obj); break;
case 's': i = HSHR(ch); break;
case 'S': i = HSHR((struct char_data *) vict_obj); break;
case 'e': i = HSSH(ch); break;
case 'E': i = HSSH((struct char_data *) vict_obj); break;
case 'o': i = OBJN(obj, to); break;
case 'O': i = OBJN((struct obj_data *) vict_obj, to); break;
case 'p': i = OBJS(obj, to); break;
case 'P': i = OBJS((struct obj_data *) vict_obj, to); break;
case 'a': i = SANA(obj); break;
case 'A': i = SANA((struct obj_data *) vict_obj); break;
case 'T': i = (char *) vict_obj; break;
case 'F': i = fname((char *) vict_obj); break;
case '$': i = "$"; break;
default:
log("Illegal $-code to act():");
log(str);
break;
}
while (*point = *(i++))
++point;
++strp;
}
else if (!(*(point++) = *(strp++)))
break;
*(--point) = '\n';
*(++point) = '\r';
*(++point) = '\0';
write_to_q(CAP(buf), &to->desc->output);
}
if ((type == TO_VICT) || (type == TO_CHAR))
return;
}
}