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act.wizard.c
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C/C++ Source or Header
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1991-03-01
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37KB
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1,506 lines
/* ************************************************************************
* file: actwiz.c , Implementation of commands. Part of DIKUMUD *
* Usage : Wizard Commands. *
* Copyright (C) 1990, 1991 - see 'license.doc' for complete information. *
************************************************************************* */
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "spells.h"
#include "limits.h"
/* external vars */
extern struct room_data *world;
extern struct char_data *character_list;
extern struct descriptor_data *descriptor_list;
extern struct title_type titles[4][25];
extern struct index_data *mob_index;
extern struct index_data *obj_index;
extern struct int_app_type int_app[26];
extern struct wis_app_type wis_app[26];
/* external functs */
void set_title(struct char_data *ch);
int str_cmp(char *arg1, char *arg2);
struct time_info_data age(struct char_data *ch);
void sprinttype(int type, char *names[], char *result);
void sprintbit(long vektor, char *names[], char *result);
int mana_limit(struct char_data *ch);
int hit_limit(struct char_data *ch);
int move_limit(struct char_data *ch);
int mana_gain(struct char_data *ch);
int hit_gain(struct char_data *ch);
int move_gain(struct char_data *ch);
do_emote(struct char_data *ch, char *argument, int cmd)
{
int i;
static char buf[MAX_STRING_LENGTH];
if (IS_NPC(ch))
return;
for (i = 0; *(argument + i) == ' '; i++);
if (!*(argument + i))
send_to_char("Yes.. But what?\n\r", ch);
else
{
sprintf(buf,"$n %s", argument + i);
act(buf,FALSE,ch,0,0,TO_ROOM);
send_to_char("Ok.\n\r", ch);
}
}
void do_echo(struct char_data *ch, char *argument, int cmd)
{
int i;
static char buf[MAX_STRING_LENGTH];
if (IS_NPC(ch))
return;
for (i = 0; *(argument + i) == ' '; i++);
if (!*(argument + i))
send_to_char("That must be a mistake...\n\r", ch);
else
{
sprintf(buf,"%s\n\r", argument + i);
send_to_room_except(buf, ch->in_room, ch);
send_to_char("Ok.\n\r", ch);
}
}
void do_trans(struct char_data *ch, char *argument, int cmd)
{
struct descriptor_data *i;
struct char_data *victim;
char buf[100];
sh_int target;
if (IS_NPC(ch))
return;
one_argument(argument,buf);
if (!*buf)
send_to_char("Who do you wich to transfer?\n\r",ch);
else if (str_cmp("all", buf)) {
if (!(victim = get_char_vis(ch,buf)))
send_to_char("No-one by that name around.\n\r",ch);
else {
act("$n disappears in a mushroom cloud.", FALSE, victim, 0, 0, TO_ROOM);
target = ch->in_room;
char_from_room(victim);
char_to_room(victim,target);
act("$n arrives from a puff of smoke.", FALSE, victim, 0, 0, TO_ROOM);
act("$n has transferred you!",FALSE,ch,0,victim,TO_VICT);
do_look(victim,"",15);
send_to_char("Ok.\n\r",ch);
}
} else { /* Trans All */
for (i = descriptor_list; i; i = i->next)
if (i->character != ch && !i->connected) {
victim = i->character;
act("$n disappears in a mushroom cloud.", FALSE, victim, 0, 0, TO_ROOM);
target = ch->in_room;
char_from_room(victim);
char_to_room(victim,target);
act("$n arrives from a puff of smoke.", FALSE, victim, 0, 0, TO_ROOM);
act("$n has transferred you!",FALSE,ch,0,victim,TO_VICT);
do_look(victim,"",15);
}
send_to_char("Ok.\n\r",ch);
}
}
void do_at(struct char_data *ch, char *argument, int cmd)
{
char command[MAX_INPUT_LENGTH], loc_str[MAX_INPUT_LENGTH];
int loc_nr, location, original_loc;
struct char_data *target_mob;
struct obj_data *target_obj;
extern int top_of_world;
if (IS_NPC(ch))
return;
half_chop(argument, loc_str, command);
if (!*loc_str)
{
send_to_char("You must supply a room number or a name.\n\r", ch);
return;
}
if (isdigit(*loc_str))
{
loc_nr = atoi(loc_str);
for (location = 0; location <= top_of_world; location++)
if (world[location].number == loc_nr)
break;
else if (location == top_of_world)
{
send_to_char("No room exists with that number.\n\r", ch);
return;
}
}
else if (target_mob = get_char_vis(ch, loc_str))
location = target_mob->in_room;
else if (target_obj = get_obj_vis(ch, loc_str))
if (target_obj->in_room != NOWHERE)
location = target_obj->in_room;
else
{
send_to_char("The object is not available.\n\r", ch);
return;
}
else
{
send_to_char("No such creature or object around.\n\r", ch);
return;
}
/* a location has been found. */
original_loc = ch->in_room;
char_from_room(ch);
char_to_room(ch, location);
command_interpreter(ch, command);
/* check if the guy's still there */
for (target_mob = world[location].people; target_mob; target_mob =
target_mob->next_in_room)
if (ch == target_mob)
{
char_from_room(ch);
char_to_room(ch, original_loc);
}
}
void do_goto(struct char_data *ch, char *argument, int cmd)
{
char buf[MAX_INPUT_LENGTH];
int loc_nr, location, i;
struct char_data *target_mob, *pers;
struct obj_data *target_obj;
extern int top_of_world;
void do_look(struct char_data *ch, char *argument, int cmd);
if (IS_NPC(ch))
return;
one_argument(argument, buf);
if (!*buf)
{
send_to_char("You must supply a room number or a name.\n\r", ch);
return;
}
if (isdigit(*buf))
{
loc_nr = atoi(buf);
for (location = 0; location <= top_of_world; location++)
if (world[location].number == loc_nr)
break;
else if (location == top_of_world)
{
send_to_char("No room exists with that number.\n\r", ch);
return;
}
}
else if (target_mob = get_char_vis(ch, buf))
location = target_mob->in_room;
else if (target_obj = get_obj_vis(ch, buf))
if (target_obj->in_room != NOWHERE)
location = target_obj->in_room;
else
{
send_to_char("The object is not available.\n\r", ch);
return;
}
else
{
send_to_char("No such creature or object around.\n\r", ch);
return;
}
/* a location has been found. */
if (IS_SET(world[location].room_flags, PRIVATE))
{
for (i = 0, pers = world[location].people; pers; pers =
pers->next_in_room, i++);
if (i > 1)
{
send_to_char(
"There's a private conversation going on in that room.\n\r", ch);
return;
}
}
act("$n disappears in a puff of smoke.", FALSE, ch, 0, 0, TO_ROOM);
char_from_room(ch);
char_to_room(ch, location);
act("$n appears with an ear-splitting bang.", FALSE, ch, 0,0,TO_ROOM);
do_look(ch, "",15);
}
void do_stat(struct char_data *ch, char *argument, int cmd)
{
extern char *spells[];
struct affected_type *aff;
char arg1[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
struct char_data *victim=0;
struct room_data *rm=0;
struct char_data *k=0;
struct obj_data *j=0;
struct obj_data *j2=0;
struct extra_descr_data *desc;
struct follow_type *fol;
int i, virtual;
int i2;
bool found;
/* for objects */
extern char *item_types[];
extern char *wear_bits[];
extern char *extra_bits[];
extern char *drinks[];
/* for rooms */
extern char *dirs[];
extern char *room_bits[];
extern char *exit_bits[];
extern char *sector_types[];
/* for chars */
extern char *equipment_types[];
extern char *affected_bits[];
extern char *apply_types[];
extern char *pc_class_types[];
extern char *npc_class_types[];
extern char *action_bits[];
extern char *player_bits[];
extern char *position_types[];
extern char *connected_types[];
if (IS_NPC(ch))
return;
argument = one_argument(argument, arg1);
/* no argument */
if (!*arg1) {
send_to_char("Stats on who or what?\n\r",ch);
return;
} else {
/* stats on room */
if (!str_cmp("room", arg1)) {
rm = &world[ch->in_room];
sprintf(buf, "Room name: %s, Of zone : %d. V-Number : %d, R-number : %d\n\r",
rm->name, rm->zone, rm->number, ch->in_room);
send_to_char(buf, ch);
sprinttype(rm->sector_type,sector_types,buf2);
sprintf(buf, "Sector type : %s", buf2);
send_to_char(buf, ch);
strcpy(buf,"Special procedure : ");
strcat(buf,(rm->funct) ? "Exists\n\r" : "No\n\r");
send_to_char(buf, ch);
send_to_char("Room flags: ", ch);
sprintbit((long) rm->room_flags,room_bits,buf);
strcat(buf,"\n\r");
send_to_char(buf,ch);
send_to_char("Description:\n\r", ch);
send_to_char(rm->description, ch);
strcpy(buf, "Extra description keywords(s): ");
if(rm->ex_description) {
strcat(buf, "\n\r");
for (desc = rm->ex_description; desc; desc = desc->next) {
strcat(buf, desc->keyword);
strcat(buf, "\n\r");
}
strcat(buf, "\n\r");
send_to_char(buf, ch);
} else {
strcat(buf, "None\n\r");
send_to_char(buf, ch);
}
strcpy(buf, "------- Chars present -------\n\r");
for (k = rm->people; k; k = k->next_in_room)
{
strcat(buf, GET_NAME(k));
strcat(buf,(!IS_NPC(k) ? "(PC)\n\r" : (!IS_MOB(k) ? "(NPC)\n\r" : "(MOB)\n\r")));
}
strcat(buf, "\n\r");
send_to_char(buf, ch);
strcpy(buf, "--------- Contents ---------\n\r");
for (j = rm->contents; j; j = j->next_content)
{
strcat(buf, j->name);
strcat(buf, "\n\r");
}
strcat(buf, "\n\r");
send_to_char(buf, ch);
send_to_char("------- Exits defined -------\n\r", ch);
for (i = 0; i <= 5; i++) {
if (rm->dir_option[i]) {
sprintf(buf,"Direction %s . Keyword : %s\n\r",
dirs[i], rm->dir_option[i]->keyword);
send_to_char(buf, ch);
strcpy(buf, "Description:\n\r ");
if(rm->dir_option[i]->general_description)
strcat(buf, rm->dir_option[i]->general_description);
else
strcat(buf,"UNDEFINED\n\r");
send_to_char(buf, ch);
sprintbit(rm->dir_option[i]->exit_info,exit_bits,buf2);
sprintf(buf, "Exit flag: %s \n\rKey no: %d\n\rTo room (R-Number): %d\n\r",
buf2, rm->dir_option[i]->key,
rm->dir_option[i]->to_room);
send_to_char(buf, ch);
}
}
return;
}
/* stat on object */
if (j = get_obj_vis(ch, arg1)) {
virtual = (j->item_number >= 0) ? obj_index[j->item_number].virtual : 0;
sprintf(buf, "Object name: [%s], R-number: [%d], V-number: [%d] Item type: ",
j->name, j->item_number, virtual);
sprinttype(GET_ITEM_TYPE(j),item_types,buf2);
strcat(buf,buf2); strcat(buf,"\n\r");
send_to_char(buf, ch);
sprintf(buf, "Short description: %s\n\rLong description:\n\r%s\n\r",
((j->short_description) ? j->short_description : "None"),
((j->description) ? j->description : "None") );
send_to_char(buf, ch);
if(j->ex_description){
strcpy(buf, "Extra description keyword(s):\n\r----------\n\r");
for (desc = j->ex_description; desc; desc = desc->next) {
strcat(buf, desc->keyword);
strcat(buf, "\n\r");
}
strcat(buf, "----------\n\r");
send_to_char(buf, ch);
} else {
strcpy(buf,"Extra description keyword(s): None\n\r");
send_to_char(buf, ch);
}
send_to_char("Can be worn on :", ch);
sprintbit(j->obj_flags.wear_flags,wear_bits,buf);
strcat(buf,"\n\r");
send_to_char(buf, ch);
send_to_char("Set char bits :", ch);
sprintbit(j->obj_flags.bitvector,affected_bits,buf);
strcat(buf,"\n\r");
send_to_char(buf, ch);
send_to_char("Extra flags: ", ch);
sprintbit(j->obj_flags.extra_flags,extra_bits,buf);
strcat(buf,"\n\r");
send_to_char(buf,ch);
sprintf(buf,"Weight: %d, Value: %d, Cost/day: %d, Timer: %d\n\r",
j->obj_flags.weight,j->obj_flags.cost,
j->obj_flags.cost_per_day, j->obj_flags.timer);
send_to_char(buf, ch);
strcpy(buf,"In room: ");
if (j->in_room == NOWHERE)
strcat(buf,"Nowhere");
else {
sprintf(buf2,"%d",world[j->in_room].number);
strcat(buf,buf2);
}
strcat(buf," ,In object: ");
strcat(buf, (!j->in_obj ? "None" : fname(j->in_obj->name)));
strcat(buf," ,Carried by:");
strcat(buf, (!j->carried_by) ? "Nobody" : GET_NAME(j->carried_by));
strcat(buf,"\n\r");
send_to_char(buf, ch);
switch (j->obj_flags.type_flag) {
case ITEM_LIGHT :
sprintf(buf, "Colour : [%d]\n\rType : [%d]\n\rHours : [%d]",
j->obj_flags.value[0],
j->obj_flags.value[1],
j->obj_flags.value[2]);
break;
case ITEM_SCROLL :
sprintf(buf, "Spells : %d, %d, %d, %d",
j->obj_flags.value[0],
j->obj_flags.value[1],
j->obj_flags.value[2],
j->obj_flags.value[3] );
break;
case ITEM_WAND :
sprintf(buf, "Spell : %d\n\rMana : %d",
j->obj_flags.value[0],
j->obj_flags.value[1]);
break;
case ITEM_STAFF :
sprintf(buf, "Spell : %d\n\rMana : %d",
j->obj_flags.value[0],
j->obj_flags.value[1]);
break;
case ITEM_WEAPON :
sprintf(buf, "Tohit : %d\n\rTodam : %dD%d\n\rType : %d",
j->obj_flags.value[0],
j->obj_flags.value[1],
j->obj_flags.value[2],
j->obj_flags.value[3]);
break;
case ITEM_FIREWEAPON :
sprintf(buf, "Tohit : %d\n\rTodam : %dD%d\n\rType : %d",
j->obj_flags.value[0],
j->obj_flags.value[1],
j->obj_flags.value[2],
j->obj_flags.value[3]);
break;
case ITEM_MISSILE :
sprintf(buf, "Tohit : %d\n\rTodam : %d\n\rType : %d",
j->obj_flags.value[0],
j->obj_flags.value[1],
j->obj_flags.value[3]);
break;
case ITEM_ARMOR :
sprintf(buf, "AC-apply : [%d]",
j->obj_flags.value[0]);
break;
case ITEM_POTION :
sprintf(buf, "Spells : %d, %d, %d, %d",
j->obj_flags.value[0],
j->obj_flags.value[1],
j->obj_flags.value[2],
j->obj_flags.value[3]);
break;
case ITEM_TRAP :
sprintf(buf, "Spell : %d\n\r- Hitpoints : %d",
j->obj_flags.value[0],
j->obj_flags.value[1]);
break;
case ITEM_CONTAINER :
sprintf(buf, "Max-contains : %d\n\rLocktype : %d\n\rCorpse : %s",
j->obj_flags.value[0],
j->obj_flags.value[1],
j->obj_flags.value[3]?"Yes":"No");
break;
case ITEM_DRINKCON :
sprinttype(j->obj_flags.value[2],drinks,buf2);
sprintf(buf, "Max-contains : %d\n\rContains : %d\n\rPoisoned : %d\n\rLiquid : %s",
j->obj_flags.value[0],
j->obj_flags.value[1],
j->obj_flags.value[3],
buf2);
break;
case ITEM_NOTE :
sprintf(buf, "Tounge : %d",
j->obj_flags.value[0]);
break;
case ITEM_KEY :
sprintf(buf, "Keytype : %d",
j->obj_flags.value[0]);
break;
case ITEM_FOOD :
sprintf(buf, "Makes full : %d\n\rPoisoned : %d",
j->obj_flags.value[0],
j->obj_flags.value[3]);
break;
default :
sprintf(buf,"Values 0-3 : [%d] [%d] [%d] [%d]",
j->obj_flags.value[0],
j->obj_flags.value[1],
j->obj_flags.value[2],
j->obj_flags.value[3]);
break;
}
send_to_char(buf, ch);
strcpy(buf,"\n\rEquipment Status: ");
if (!j->carried_by)
strcat(buf,"NONE");
else {
found = FALSE;
for (i=0;i < MAX_WEAR;i++) {
if (j->carried_by->equipment[i] == j) {
sprinttype(i,equipment_types,buf2);
strcat(buf,buf2);
found = TRUE;
}
}
if (!found)
strcat(buf,"Inventory");
}
send_to_char(buf, ch);
strcpy(buf, "\n\rSpecial procedure : ");
if (j->item_number >= 0)
strcat(buf, (obj_index[j->item_number].func ? "exists\n\r" : "No\n\r"));
else
strcat(buf, "No\n\r");
send_to_char(buf, ch);
strcpy(buf, "Contains :\n\r");
found = FALSE;
for(j2=j->contains;j2;j2 = j2->next_content) {
strcat(buf,fname(j2->name));
strcat(buf,"\n\r");
found == TRUE;
}
if (!found)
strcpy(buf,"Contains : Nothing\n\r");
send_to_char(buf, ch);
send_to_char("Can affect char :\n\r", ch);
for (i=0;i<MAX_OBJ_AFFECT;i++) {
sprinttype(j->affected[i].location,apply_types,buf2);
sprintf(buf," Affects : %s By %d\n\r", buf2,j->affected[i].modifier);
send_to_char(buf, ch);
}
return;
}
/* mobile in world */
if (k = get_char_vis(ch, arg1)){
switch(k->player.sex) {
case SEX_NEUTRAL :
strcpy(buf,"NEUTRAL-SEX");
break;
case SEX_MALE :
strcpy(buf,"MALE");
break;
case SEX_FEMALE :
strcpy(buf,"FEMALE");
break;
default :
strcpy(buf,"ILLEGAL-SEX!!");
break;
}
sprintf(buf2, " %s - Name : %s [R-Number%d], In room [%d]\n\r",
(!IS_NPC(k) ? "PC" : (!IS_MOB(k) ? "NPC" : "MOB")),
GET_NAME(k), k->nr, world[k->in_room].number);
strcat(buf, buf2);
send_to_char(buf, ch);
if (IS_MOB(k)) {
sprintf(buf, "V-Number [%d]\n\r", mob_index[k->nr].virtual);
send_to_char(buf, ch);
}
strcpy(buf,"Short description: ");
strcat(buf, (k->player.short_descr ? k->player.short_descr : "None"));
strcat(buf,"\n\r");
send_to_char(buf,ch);
strcpy(buf,"Title: ");
strcat(buf, (k->player.title ? k->player.title : "None"));
strcat(buf,"\n\r");
send_to_char(buf,ch);
send_to_char("Long description: ", ch);
if (k->player.long_descr)
send_to_char(k->player.long_descr, ch);
else
send_to_char("None", ch);
send_to_char("\n\r", ch);
if (IS_NPC(k)) {
strcpy(buf,"Monster Class: ");
sprinttype(k->player.class,npc_class_types,buf2);
} else {
strcpy(buf,"Class: ");
sprinttype(k->player.class,pc_class_types,buf2);
}
strcat(buf, buf2);
sprintf(buf2," Level [%d] Alignment[%d]\n\r",k->player.level,
k->specials.alignment);
strcat(buf, buf2);
send_to_char(buf, ch);
sprintf(buf,"Birth : [%ld]secs, Logon[%ld]secs, Played[%ld]secs\n\r",
k->player.time.birth,
k->player.time.logon,
k->player.time.played);
send_to_char(buf, ch);
sprintf(buf,"Age: [%d] Years, [%d] Months, [%d] Days, [%d] Hours\n\r",
age(k).year, age(k).month, age(k).day, age(k).hours);
send_to_char(buf,ch);
sprintf(buf,"Height [%d]cm Weight [%d]pounds \n\r", GET_HEIGHT(k), GET_WEIGHT(k));
send_to_char(buf,ch);
sprintf(buf,"Hometown[%d], Speaks[%d/%d/%d], (STL[%d]/per[%d]/NSTL[%d])\n\r",
k->player.hometown,
k->player.talks[0],
k->player.talks[1],
k->player.talks[2],
k->specials.spells_to_learn,
int_app[GET_INT(k)].learn,
wis_app[GET_WIS(k)].bonus);
send_to_char(buf, ch);
sprintf(buf,"Str:[%d/%d] Int:[%d] Wis:[%d] Dex:[%d] Con:[%d]\n\r",
GET_STR(k), GET_ADD(k),
GET_INT(k),
GET_WIS(k),
GET_DEX(k),
GET_CON(k) );
send_to_char(buf,ch);
sprintf(buf,"Mana p.:[%d/%d+%d] Hit p.:[%d/%d+%d] Move p.:[%d/%d+%d]\n\r",
GET_MANA(k),mana_limit(k),mana_gain(k),
GET_HIT(k),hit_limit(k),hit_gain(k),
GET_MOVE(k),move_limit(k),move_gain(k) );
send_to_char(buf,ch);
sprintf(buf,"AC:[%d/10], Coins: [%d], Exp: [%d], Hitroll: [%d], Damroll: [%d]\n\r",
GET_AC(k),
GET_GOLD(k),
GET_EXP(k),
k->points.hitroll,
k->points.damroll );
send_to_char(buf,ch);
sprinttype(GET_POS(k),position_types,buf2);
sprintf(buf,"Position: %s, Fighting: %s",buf2,
((k->specials.fighting) ? GET_NAME(k->specials.fighting) : "Nobody") );
if (k->desc) {
sprinttype(k->desc->connected,connected_types,buf2);
strcat(buf,", Connected: ");
strcat(buf,buf2);
}
strcat(buf,"\n\r");
send_to_char(buf, ch);
strcpy(buf,"Default position: ");
sprinttype((k->specials.default_pos),position_types,buf2);
strcat(buf, buf2);
if (IS_NPC(k))
{
strcat(buf,",NPC flags: ");
sprintbit(k->specials.act,action_bits,buf2);
}
else
{
strcat(buf,",PC flags: ");
sprintbit(k->specials.act,player_bits,buf2);
}
strcat(buf, buf2);
sprintf(buf2,",Timer [%d] \n\r", k->specials.timer);
strcat(buf, buf2);
send_to_char(buf, ch);
if (IS_MOB(k)) {
strcpy(buf, "\n\rMobile Special procedure : ");
strcat(buf, (mob_index[k->nr].func ? "Exists\n\r" : "None\n\r"));
send_to_char(buf, ch);
}
if (IS_NPC(k)) {
sprintf(buf, "NPC Bare Hand Damage %dd%d.\n\r",
k->specials.damnodice, k->specials.damsizedice);
send_to_char(buf, ch);
}
sprintf(buf,"Carried weight: %d Carried items: %d\n\r",
IS_CARRYING_W(k),
IS_CARRYING_N(k) );
send_to_char(buf,ch);
for(i=0,j=k->carrying;j;j=j->next_content,i++);
sprintf(buf,"Items in inventory: %d, ",i);
for(i=0,i2=0;i<MAX_WEAR;i++)
if (k->equipment[i]) i2++;
sprintf(buf2,"Items in equipment: %d\n\r", i2);
strcat(buf,buf2);
send_to_char(buf, ch);
sprintf(buf,"Apply saving throws: [%d] [%d] [%d] [%d] [%d]\n\r",
k->specials.apply_saving_throw[0],
k->specials.apply_saving_throw[1],
k->specials.apply_saving_throw[2],
k->specials.apply_saving_throw[3],
k->specials.apply_saving_throw[4]);
send_to_char(buf, ch);
sprintf(buf, "Thirst: %d, Hunger: %d, Drunk: %d\n\r",
k->specials.conditions[THIRST],
k->specials.conditions[FULL],
k->specials.conditions[DRUNK]);
send_to_char(buf, ch);
sprintf(buf, "Master is '%s'\n\r",
((k->master) ? GET_NAME(k->master) : "NOBODY"));
send_to_char(buf, ch);
send_to_char("Followers are:\n\r", ch);
for(fol=k->followers; fol; fol = fol->next)
act(" $N", FALSE, ch, 0, fol->follower, TO_CHAR);
/* Showing the bitvector */
sprintbit(k->specials.affected_by,affected_bits,buf);
send_to_char("Affected by: ", ch);
strcat(buf,"\n\r");
send_to_char(buf, ch);
/* Routine to show what spells a char is affected by */
if (k->affected) {
send_to_char("\n\rAffecting Spells:\n\r--------------\n\r", ch);
for(aff = k->affected; aff; aff = aff->next) {
sprintf(buf, "Spell : '%s'\n\r",spells[aff->type-1]);
send_to_char(buf, ch);
sprintf(buf," Modifies %s by %d points\n\r",
apply_types[aff->location], aff->modifier);
send_to_char(buf, ch);
sprintf(buf," Expires in %3d hours, Bits set ",
aff->duration);
send_to_char(buf, ch);
sprintbit(aff->bitvector,affected_bits,buf);
strcat(buf,"\n\r");
send_to_char(buf, ch);
}
}
return;
} else {
send_to_char("No mobile or object by that name in the world\n\r", ch);
}
}
}
void do_shutdow(struct char_data *ch, char *argument, int cmd)
{
send_to_char("If you want to shut something down - say so!\n\r", ch);
}
void do_shutdown(struct char_data *ch, char *argument, int cmd)
{
extern int shutdown, reboot;
char buf[100], arg[MAX_INPUT_LENGTH];
if (IS_NPC(ch))
return;
one_argument(argument, arg);
if (!*arg)
{
sprintf(buf, "Shutdown by %s.", GET_NAME(ch) );
send_to_all(buf);
log(buf);
shutdown = 1;
}
else if (!str_cmp(arg, "reboot"))
{
sprintf(buf, "Reboot by %s.", GET_NAME(ch));
send_to_all(buf);
log(buf);
shutdown = reboot = 1;
}
else
send_to_char("Go shut down someone your own size.\n\r", ch);
}
void do_snoop(struct char_data *ch, char *argument, int cmd)
{
static char arg[MAX_STRING_LENGTH];
struct char_data *victim;
if (!ch->desc)
return;
one_argument(argument, arg);
if(!*arg)
{
send_to_char("Snoop who ?\n\r",ch);
return;
}
if(!(victim=get_char_vis(ch, arg)))
{
send_to_char("No such person around.\n\r",ch);
return;
}
if(!victim->desc)
{
send_to_char("There's no link.. nothing to snoop.\n\r",ch);
return;
}
if(victim == ch)
{
send_to_char("Ok, you just snoop yourself.\n\r",ch);
if(ch->desc->snoop.snooping)
{
ch->desc->snoop.snooping->desc->snoop.snoop_by = 0;
ch->desc->snoop.snooping = 0;
}
return;
}
if(victim->desc->snoop.snoop_by)
{
send_to_char("Busy already. \n\r",ch);
return;
}
if(GET_LEVEL(victim)>=GET_LEVEL(ch))
{
send_to_char("You failed.\n\r",ch);
return;
}
send_to_char("Ok. \n\r",ch);
if(ch->desc->snoop.snooping)
ch->desc->snoop.snooping->desc->snoop.snoop_by = 0;
ch->desc->snoop.snooping = victim;
victim->desc->snoop.snoop_by = ch;
return;
}
void do_switch(struct char_data *ch, char *argument, int cmd)
{
static char arg[MAX_STRING_LENGTH];
char buf[70];
struct char_data *victim;
if (IS_NPC(ch))
return;
one_argument(argument, arg);
if (!*arg)
{
send_to_char("Switch with who?\n\r", ch);
}
else
{
if (!(victim = get_char(arg)))
send_to_char("They aren't here.\n\r", ch);
else
{
if (ch == victim)
{
send_to_char("He he he... We are jolly funny today, eh?\n\r", ch);
return;
}
if (!ch->desc || ch->desc->snoop.snoop_by || ch->desc->snoop.snooping)
{
send_to_char("Mixing snoop & switch is bad for your health.\n\r", ch);
return;
}
if(victim->desc || (!IS_NPC(victim)))
{
send_to_char(
"You can't do that, the body is already in use!\n\r",ch);
}
else
{
send_to_char("Ok.\n\r", ch);
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = 0;
}
}
}
}
void do_return(struct char_data *ch, char *argument, int cmd)
{
static char arg[MAX_STRING_LENGTH];
char buf[70];
if(!ch->desc)
return;
if(!ch->desc->original)
{
send_to_char("Arglebargle, glop-glyf!?!\n\r", ch);
return;
}
else
{
send_to_char("You return to your originaly body.\n\r",ch);
ch->desc->character = ch->desc->original;
ch->desc->original = 0;
ch->desc->character->desc = ch->desc;
ch->desc = 0;
}
}
void do_force(struct char_data *ch, char *argument, int cmd)
{
struct descriptor_data *i;
struct char_data *vict;
char name[100], to_force[100],buf[100];
if (IS_NPC(ch))
return;
half_chop(argument, name, to_force);
if (!*name || !*to_force)
send_to_char("Who do you wish to force to do what?\n\r", ch);
else if (str_cmp("all", name)) {
if (!(vict = get_char_vis(ch, name)))
send_to_char("No-one by that name here..\n\r", ch);
else
{
if (GET_LEVEL(ch) < GET_LEVEL(vict))
send_to_char("Oh no you don't!!\n\r", ch);
else {
sprintf(buf, "$n has forced you to '%s'.", to_force);
act(buf, FALSE, ch, 0, vict, TO_VICT);
send_to_char("Ok.\n\r", ch);
command_interpreter(vict, to_force);
}
}
} else { /* force all */
for (i = descriptor_list; i; i = i->next)
if (i->character != ch && !i->connected) {
vict = i->character;
if (GET_LEVEL(ch) < GET_LEVEL(vict))
send_to_char("Oh no you don't!!\n\r", ch);
else {
sprintf(buf, "$n has forced you to '%s'.", to_force);
act(buf, FALSE, ch, 0, vict, TO_VICT);
command_interpreter(vict, to_force);
}
}
send_to_char("Ok.\n\r", ch);
}
}
void do_load(struct char_data *ch, char *argument, int cmd)
{
struct char_data *mob;
struct obj_data *obj;
char type[100], num[100], buf[100];
int number, r_num;
extern int top_of_mobt;
extern int top_of_objt;
if (IS_NPC(ch))
return;
argument_interpreter(argument, type, num);
if (!*type || !*num || !isdigit(*num))
{
send_to_char("Syntax:\n\rload <'char' | 'obj'> <number>.\n\r", ch);
return;
}
if ((number = atoi(num)) < 0)
{
send_to_char("A NEGATIVE number??\n\r", ch);
return;
}
if (is_abbrev(type, "char"))
{
if ((r_num = real_mobile(number)) < 0)
{
send_to_char("There is no monster with that number.\n\r", ch);
return;
}
mob = read_mobile(r_num, REAL);
char_to_room(mob, ch->in_room);
act("$n makes a quaint, magical gesture with one hand.", TRUE, ch,
0, 0, TO_ROOM);
act("$n has created $N!", FALSE, ch, 0, mob, TO_ROOM);
send_to_char("Done.\n\r", ch);
}
else if (is_abbrev(type, "obj"))
{
if ((r_num = real_object(number)) < 0)
{
send_to_char("There is no object with that number.\n\r", ch);
return;
}
obj = read_object(r_num, REAL);
obj_to_room(obj, ch->in_room);
act("$n makes a strange magical gesture.", TRUE, ch, 0, 0, TO_ROOM);
act("$n has created $p!", FALSE, ch, obj, 0, TO_ROOM);
send_to_char("Ok.\n\r", ch);
}
else
send_to_char("That'll have to be either 'char' or 'obj'.\n\r", ch);
}
/* clean a room of all mobiles and objects */
void do_purge(struct char_data *ch, char *argument, int cmd)
{
struct char_data *vict, *next_v;
struct obj_data *obj, *next_o;
char name[100], buf[100];
if (IS_NPC(ch))
return;
one_argument(argument, name);
if (*name) /* argument supplied. destroy single object or char */
{
if (vict = get_char_room_vis(ch, name))
{
if (!IS_NPC(vict) && (GET_LEVEL(ch)<24)) {
send_to_char("Fuuuuuuuuu!\n\r", ch);
return;
}
act("$n disintegrates $N.", FALSE, ch, 0, vict, TO_NOTVICT);
if (IS_NPC(vict)) {
extract_char(vict);
} else {
if (vict->desc)
{
close_socket(vict->desc);
vict->desc = 0;
extract_char(vict);
}
else
{
extract_char(vict);
}
}
}
else if (obj = get_obj_in_list_vis(ch, name,
world[ch->in_room].contents))
{
act("$n destroys $p.", FALSE, ch, obj, 0, TO_ROOM);
extract_obj(obj);
}
else
{
send_to_char("I don't know anyone or anything by that name.\n\r", ch);
return;
}
send_to_char("Ok.\n\r", ch);
}
else /* no argument. clean out the room */
{
if (IS_NPC(ch))
{
send_to_char("Don't... You would only kill yourself..\n\r", ch);
return;
}
act("$n gestures... You are surrounded by scorching flames!",
FALSE, ch, 0, 0, TO_ROOM);
send_to_room("The world seems a little cleaner.\n\r", ch->in_room);
for (vict = world[ch->in_room].people; vict; vict = next_v)
{
next_v = vict->next_in_room;
if (IS_NPC(vict))
extract_char(vict);
}
for (obj = world[ch->in_room].contents; obj; obj = next_o)
{
next_o = obj->next_content;
extract_obj(obj);
}
}
}
/* Give pointers to the five abilities */
void roll_abilities(struct char_data *ch)
{
int i, j, k, temp;
ubyte table[5];
ubyte rools[4];
for(i=0; i<5; table[i++]=0) ;
for(i=0; i<5; i++) {
for(j=0; j<4; j++)
rools[j] = number(1,6);
temp = rools[0]+rools[1]+rools[2]+rools[3] -
MIN(rools[0], MIN(rools[1], MIN(rools[2],rools[3])));
for(k=0; k<5; k++)
if (table[k] < temp)
SWITCH(temp, table[k]);
}
ch->abilities.str_add = 0;
switch (GET_CLASS(ch)) {
case CLASS_MAGIC_USER: {
ch->abilities.intel = table[0];
ch->abilities.wis = table[1];
ch->abilities.dex = table[2];
ch->abilities.str = table[3];
ch->abilities.con = table[4];
} break;
case CLASS_CLERIC: {
ch->abilities.wis = table[0];
ch->abilities.intel = table[1];
ch->abilities.str = table[2];
ch->abilities.dex = table[3];
ch->abilities.con = table[4];
} break;
case CLASS_THIEF: {
ch->abilities.dex = table[0];
ch->abilities.str = table[1];
ch->abilities.con = table[2];
ch->abilities.intel = table[3];
ch->abilities.wis = table[4];
} break;
case CLASS_WARRIOR: {
ch->abilities.str = table[0];
ch->abilities.dex = table[1];
ch->abilities.con = table[2];
ch->abilities.wis = table[3];
ch->abilities.intel = table[4];
if (ch->abilities.str == 18)
ch->abilities.str_add = number(0,100);
} break;
}
ch->tmpabilities = ch->abilities;
}
void do_start(struct char_data *ch)
{
int i, j;
byte table[5];
byte rools[4];
extern struct dex_skill_type dex_app_skill[];
void advance_level(struct char_data *ch);
send_to_char("Welcome. This is now you character in DikuMud,\n\rYou can now earn XP, and lots more...\n\r", ch);
GET_LEVEL(ch) = 1;
GET_EXP(ch) = 1;
set_title(ch);
roll_abilities(ch);
ch->points.max_hit = 10; /* These are BASE numbers */
switch (GET_CLASS(ch)) {
case CLASS_MAGIC_USER : {
} break;
case CLASS_CLERIC : {
} break;
case CLASS_THIEF : {
ch->skills[SKILL_SNEAK].learned = 10;
ch->skills[SKILL_HIDE].learned = 5;
ch->skills[SKILL_STEAL].learned = 15;
ch->skills[SKILL_BACKSTAB].learned = 10;
ch->skills[SKILL_PICK_LOCK].learned = 10;
} break;
case CLASS_WARRIOR: {
} break;
}
advance_level(ch);
GET_HIT(ch) = hit_limit(ch);
GET_MANA(ch) = mana_limit(ch);
GET_MOVE(ch) = move_limit(ch);
GET_COND(ch,THIRST) = 24;
GET_COND(ch,FULL) = 24;
GET_COND(ch,DRUNK) = 0;
ch->player.time.played = 0;
ch->player.time.logon = time(0);
}
void do_advance(struct char_data *ch, char *argument, int cmd)
{
struct char_data *victim;
char name[100], level[100], buf[240];
int adv, newlevel;
void gain_exp(struct char_data *ch, int gain);
if (IS_NPC(ch))
return;
argument_interpreter(argument, name, level);
if (*name)
{
if (!(victim = get_char_room_vis(ch, name)))
{
send_to_char("That player is not here.\n\r", ch);
return;
}
} else {
send_to_char("Advance who?\n\r", ch);
return;
}
if (IS_NPC(victim)) {
send_to_char("NO! Not on NPC's.\n\r", ch);
return;
}
if (GET_LEVEL(victim) == 0)
adv = 1;
else if (!*level) {
send_to_char("You must supply a level number.\n\r", ch);
return;
} else {
if (!isdigit(*level))
{
send_to_char("Second argument must be a positive integer.\n\r",ch);
return;
}
if ((newlevel = atoi(level)) <= GET_LEVEL(victim))
{
send_to_char("Can't dimish a players status (yet).\n\r", ch);
return;
}
adv = newlevel - GET_LEVEL(victim);
}
if (((adv + GET_LEVEL(victim)) > 1) && (GET_LEVEL(ch) < 24))
{
send_to_char("Thou art not godly enough.\n\r", ch);
return;
}
if ((adv + GET_LEVEL(victim)) > 24)
{
send_to_char("24 is the highest possible level.\n\r", ch);
return;
}
if (((adv + GET_LEVEL(victim)) < 21)&&((adv + GET_LEVEL(victim)) != 1))
{
send_to_char("21 is the lowest possible level.\n\r", ch);
return;
}
send_to_char("You feel generous.\n\r", ch);
act("$n makes some strange gestures.\n\rA strange feeling comes uppon you,"
"\n\rLike a giant hand, light comes down from\n\rabove, grabbing your "
"body, that begins\n\rto pulse with coloured lights from inside.\n\rYo"
"ur head seems to be filled with deamons\n\rfrom another plane as your"
" body dissolves\n\rto the elements of time and space itself.\n\rSudde"
"nly a silent explosion of light snaps\n\ryou back to reality. You fee"
"l slightly\n\rdifferent.",FALSE,ch,0,victim,TO_VICT);
if (GET_LEVEL(victim) == 0) {
do_start(victim);
} else {
if (GET_LEVEL(victim) < 24) {
gain_exp_regardless(victim, (titles[GET_CLASS(victim)-1][
GET_LEVEL(victim)+adv].exp)-GET_EXP(victim));
send_to_char("WARNING! Was not level 0.\n\r", ch);
} else {
send_to_char("Some idiot just tried to advance your level.\n\r",
victim);
send_to_char("IMPOSSIBLE! IDIOTIC!\n\r", ch);
}
}
}
void do_reroll(struct char_data *ch, char *argument, int cmd)
{
struct char_data *victim;
char buf[100];
sh_int target;
if (IS_NPC(ch))
return;
one_argument(argument,buf);
if (!*buf)
send_to_char("Who do you wich to reroll?\n\r",ch);
else
if(!(victim = get_char(buf)))
send_to_char("No-one by that name in the world.\n\r",ch);
else {
send_to_char("Rerolled...\n\r", ch);
roll_abilities(victim);
}
}
void do_restore(struct char_data *ch, char *argument, int cmd)
{
struct char_data *victim;
char buf[100];
int i;
void update_pos( struct char_data *victim );
if (IS_NPC(ch))
return;
one_argument(argument,buf);
if (!*buf)
send_to_char("Who do you wich to restore?\n\r",ch);
else
if(!(victim = get_char(buf)))
send_to_char("No-one by that name in the world.\n\r",ch);
else {
GET_MANA(victim) = GET_MAX_MANA(victim);
GET_HIT(victim) = GET_MAX_HIT(victim);
GET_MOVE(victim) = GET_MAX_MOVE(victim);
if (GET_LEVEL(victim) >= 21) {
for (i = 0; i < MAX_SKILLS; i++) {
victim->skills[i].learned = 100;
victim->skills[i].recognise = TRUE;
}
if (GET_LEVEL(victim) >= 23) {
victim->abilities.str_add = 100;
victim->abilities.intel = 25;
victim->abilities.wis = 25;
victim->abilities.dex = 25;
victim->abilities.str = 25;
victim->abilities.con = 25;
}
victim->tmpabilities = victim->abilities;
}
update_pos( victim );
send_to_char("Done.\n\r", ch);
act("You have been fully healed by $N!", FALSE, victim, 0, ch, TO_CHAR);
}
}
do_noshout(struct char_data *ch, char *argument, int cmd)
{
struct char_data *vict;
struct obj_data *dummy;
char buf[MAX_INPUT_LENGTH];
if (IS_NPC(ch))
return;
one_argument(argument, buf);
if (!*buf)
if (IS_SET(ch->specials.act, PLR_NOSHOUT))
{
send_to_char("You can now hear shouts again.\n\r", ch);
REMOVE_BIT(ch->specials.act, PLR_NOSHOUT);
}
else
{
send_to_char("From now on, you won't hear shouts.\n\r", ch);
SET_BIT(ch->specials.act, PLR_NOSHOUT);
}
else if (!generic_find(argument, FIND_CHAR_WORLD, ch, &vict, &dummy))
send_to_char("Couldn't find any such creature.\n\r", ch);
else if (IS_NPC(vict))
send_to_char("Can't do that to a beast.\n\r", ch);
else if (GET_LEVEL(vict) > GET_LEVEL(ch))
act("$E might object to that.. better not.", 0, ch, 0, vict, TO_CHAR);
else if (IS_SET(vict->specials.act, PLR_NOSHOUT))
{
send_to_char("You can shout again.\n\r", vict);
send_to_char("NOSHOUT removed.\n\r", ch);
REMOVE_BIT(vict->specials.act, PLR_NOSHOUT);
}
else
{
send_to_char("The gods take away your ability to shout!\n\r", vict);
send_to_char("NOSHOUT set.\n\r", ch);
SET_BIT(vict->specials.act, PLR_NOSHOUT);
}
}