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Text File  |  1990-03-27  |  3KB  |  72 lines

  1. Welcome to this demonstration program ^
  2.                                       ^
  3. In the following frames, I will show  ^
  4. features of most of the routines in   ^
  5. the Library.                          ^
  6.                                       ^
  7. These routines are specifically for   ^
  8. VGA hardware, allowing developers to  ^
  9. incoroporate these features without   ^
  10. overhead of supporting older boards.  ^
  11.                                       ^
  12. This Library also offers much more    ^
  13. capabilities than that which comes    ^
  14. with high level language compilers.   ^
  15.                                       ^
  16. Specifically :-                       ^
  17.                                       ^
  18.     All primitives by direct          ^
  19.     video buffer updates              ^
  20.                                       ^
  21.     BIOS used for colour registers    ^
  22.     updates only                      ^
  23.                                       ^
  24.     VGA standard and extended modes   ^
  25.         640x350x16  mode no 10h       ^
  26.         640x480x16  mode no 12h       ^
  27.         320x200x256 mode no 13h       ^
  28.         640x400x256 mode no 5ch       ^
  29.         640x480x256 mode no 5dh       ^
  30.         800x600x16  mode no 5bh       ^
  31.         1024x768x16 mode no 5fh       ^
  32.                                       ^
  33.     80286/386 instructions used       ^
  34.                                       ^
  35.     Assembly language implementation  ^
  36.     of Bresenham algorithms for lines ^
  37.     and ellipses                      ^
  38.                                       ^
  39.     Assembly language implementation  ^
  40.     of Sutherland-Cohen line clipping ^
  41.     algorithm                         ^
  42.                                       ^
  43.     Another option of drawing ellipses^
  44.     and arcs by 2nd order differential^
  45.     algorithm                         ^
  46.                                       ^
  47.     Area and Polygon Fill  with       ^
  48.     user definable patterns           ^
  49.                                       ^
  50.     Viewports which can be mapped to  ^
  51.     world co-ordinates                ^
  52.                                       ^
  53.     Bit-mapped and Stroked Fonts      ^
  54.                                       ^
  55.     8x8 Stroked Font editor           ^
  56.                                       ^
  57.     Bit-Block moves, and Image copy   ^
  58.     within video buffer using VGA     ^
  59.     write mode 1                      ^
  60.                                       ^
  61.     Pixels panning and split screens  ^
  62.     colour manipulations              ^
  63.                                       ^
  64.     2D transformations                ^
  65.                                       ^
  66.     Developer :-                      ^
  67.             Ismail Zia                ^
  68.             C/O Bank Of Oman Limited  ^
  69.             P. O. Box 1250            ^
  70.             Diera, Dubai              ^
  71.             U. A. E.                  ^
  72.