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The C Users' Group Library 1994 August
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wc-cdrom-cusersgrouplibrary-1994-08.iso
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vol_100
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101_01
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_history.cg3
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1985-11-14
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CREDITS -- GAMES I
Most of these files contain the author's name and instructions
right at the beginning. I will only speak to the others here.
EUCLID and POLISH came from a disk containing programs by H. Moran.
I am not sure whether Moran wrote them or whether someone else wrote
them and they were combined with Moran's work before I got them.
JOTTO, XWORD, & IQUIZ are the work of Dave Fogg. I'm not personally
familiar with these games, so I will pass on what he offered when
submitting the disk (a fine one too, I might add--see KWIC, etc on
UTILITIES Vol I.):
"...the games...are all VERY Heath/Zenith Z-19 terminal oriented, but
they should work on any smartish terminal by modifying STD.H for one's
terminal.
"Data Files: JOTTO.WDS is a wordlist for JOTTO; IQUIZ.DAT is a question
file for IQUIZ; *.ANS are corssword/clue files for XWORD. They are all
text files, modifiable with your favorite text editor. The format of
JOTTO.WDS is simply: one 5-letter word per line. IQUIZ.DAT consists of
seven-line groups, where the first 3 lines are the question, and the
last 4 are the "answers", the first answer being the correct one
(IQUIZ shuffles answers on the screen). Note that the question MUST
make up 3 lines, using empty lines if necessary. The structure of an
XWORD.ANS file is best determined by looking at one of them.
"Of course, all programs require the presence, during compilation/
linking, of my STD.H and DMF.CRL (compiled DMF.C) files.
"The programs are commented pretty well at their beginnings as to
what they do & how to use them; the game programs are not so well
documented that one can learn how to play the games therefrom: a
knowledge of the game in question is a prerequisite. JOTTO prints a
(somewhat cryptic) command summary on the screen, as does XWORD;
IQUIZ is pretty straightforward if you just run it, tho I might
mention the scoring/penalty algorithm: the score downcounts from 100
in the upper right corner; hitting the correct answer key adds the
count at that instant to your score for the round; the FIRST
incorrect response takes the instantaneous value & halves it
immediately, then continues; the SECOND wrong guess sets the count
directly to zero; however it gets there (by penalty or timing out),
when the count reaches zero, the correct answer is hilited in inverse
video."
If you find a bug and FIX it, or find a way to make the programs more
universal AND IMPLEMENT IT, please send a copy to me. It is probably
wise to call first...no point in shipping a disk if it's already been
done.
BDS C Users' Group
Robert Ward, Coordinator
409 E. Kansas
Yates Center, Ks 66783