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- // Persistence of Vision RayTracer version 2 Scene description file
- // File: icosohed.pov
- // Description: Blobian Icosohedron
- // Date: 04-02-94
- // Author: David Winkler winkledv@laird.ccds.cincinnati.oh.us
- //
-
- // ==== Standard POV-Ray Includes ====
- #include "colors.inc" // Standard Color definitions
- #include "textures.inc" // Standard Texture definitions
-
- // set viewer's position in the scene
- camera
- {
- location 0.75*<-4., 4, -7> // <X Y Z>
- direction 2.0*z // which way are we looking <X Y Z>
- up y // which way is +up <X Y Z>
- right 4/3*x // which way is +right <X Y Z> and aspect ratio
- look_at <0.0, 0.0, 0.0> // point center of view at this point <X Y Z>
- }
-
-
- // create a regular point light source
- light_source
- {
- 0*x // light's position (translated below)
- color red 1.0 green 1.0 blue 1.0 // light's color
- translate <-3, 4, -2>
- }
-
- blob
- {
- threshold 0.75
- component 1.0, 1.0, <0,0,1.17557>
- component 1.0, 1.0, <1.05146,0,0.525731>
- component 1.0, 1.0, <0.32492,1,0.525731>
- component 1.0, 1.0, <-0.850651,0.618034,0.525731>
- component 1.0, 1.0, <-0.850651,-0.618034,0.525731>
- component 1.0, 1.0, <0.32492,-1,0.525731>
- component 1.0, 1.0, <0.850651,0.618034,-0.525731>
- component 1.0, 1.0, <-0.32492,1,-0.525731>
- component 1.0, 1.0, <-1.05146,0,-0.525731>
- component 1.0, 1.0, <-0.32492,-1,-0.525731>
- component 1.0, 1.0, <0.850651,-0.618034,-0.525731>
- component 1.0, 1.0, <0,0,-1.17557>
-
- texture
- {
- pigment
- {
- color Red
- }
- finish
- {
- phong 0.8
- ambient 0.4
- }
- }
- }
-
-
-