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INCLUDE
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SHAPES.OLD
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1992-07-02
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// Persistence Of Vision Raytracer
// Historical include file.
// Old standard shapes include file
// Included for historical comparison.
// Some shapes have been changed
// for POV-Ray Version 1.0.
#declare Sphere = quadric {
<1.0 1.0 1.0>
<0.0 0.0 0.0>
<0.0 0.0 0.0>
-1.0
}
#declare Cylinder_X = quadric {
<0.0 1.0 1.0>
<0.0 0.0 0.0>
<0.0 0.0 0.0>
-1.0
}
#declare Cylinder_Y = quadric {
<1.0 0.0 1.0>
<0.0 0.0 0.0>
<0.0 0.0 0.0>
-1.0
}
#declare Cylinder_Z = quadric {
<1.0 1.0 0.0>
<0.0 0.0 0.0>
<0.0 0.0 0.0>
-1.0
}
#declare Cone_X = quadric {
<-1.0 1.0 1.0>
<0.0 0.0 0.0>
<0.0 0.0 0.0>
0.0
}
#declare Cone_Y = quadric {
<1.0 -1.0 1.0>
<0.0 0.0 0.0>
<0.0 0.0 0.0>
0.0
}
#declare Cone_Z = quadric {
<1.0 1.0 -1.0>
<0.0 0.0 0.0>
<0.0 0.0 0.0>
0.0
}
#declare Plane_YZ = quadric {
<0.0 0.0 0.0>
<0.0 0.0 0.0>
<1.0 0.0 0.0>
0.0
}
#declare Plane_XZ = quadric {
<0.0 0.0 0.0>
<0.0 0.0 0.0>
<0.0 1.0 0.0>
0.0
}
#declare Plane_XY = quadric {
<0.0 0.0 0.0>
<0.0 0.0 0.0>
<0.0 0.0 1.0>
0.0
}
/* y^2 + z^2 - x = 0 */
#declare Paraboloid_X = quadric {
<0.0 1.0 1.0>
<0.0 0.0 0.0>
<-1.0 0.0 0.0>
0.0
}
/* x^2 + z^2 - y = 0 */
#declare Paraboloid_Y = quadric {
<1.0 0.0 1.0>
<0.0 0.0 0.0>
<0.0 -1.0 0.0>
0.0
}
/* x^2 + y^2 - z = 0 */
#declare Paraboloid_Z = quadric {
<1.0 1.0 0.0>
<0.0 0.0 0.0>
<0.0 0.0 -1.0>
0.0
}
/* y - x^2 + z^2 = 0 */
#declare Hyperboloid = quadric {
< -1.0 0.0 1.0>
< 0.0 0.0 0.0>
< 0.0 1.0 0.0>
0.0
}
#declare Hyperboloid_Y = quadric { /* Vertical hyperboloid */
<1.0 -1.0 1.0> /* */
<0.0 0.0 0.0> /* \ / */
<0.0 0.0 0.0> /* Like this: ) ( */
-1.0 /* / \ */
}
#declare Cube = intersection { box { <-1 -1 -1> <1 1 1> } }
#declare Tetrahedron = intersection {
plane { <0.0 -1.0 0.0> 1.0 }
plane { <0.0 0.0 1.0> 1.0 rotate <-30.0 0.0 0.0> }
plane { <1.0 0.0 0.0> 1.0 rotate <0.0 30.0 30.0> }
plane { <-1.0 0.0 0.0> 1.0 rotate <0.0 -30.0 -30.0> }
}
#declare X_Disk = intersection { /* Capped cylinder, Length in x axis */
quadric { Cylinder_X }
plane { <1.0 0.0 0.0> 0.0 inverse }
plane { <1.0 0.0 0.0> 1.0 }
}
#declare Y_Disk = intersection { /* Capped cylinder, Length in y axis */
quadric { Cylinder_Y }
plane { <0.0 1.0 0.0> 0.0 inverse }
plane { <0.0 1.0 0.0> 1.0 }
}
#declare Z_Disk = intersection { /* Capped cylinder, Length in z axis */
quadric { Cylinder_Z }
plane { <0.0 0.0 1.0> 0.0 inverse }
plane { <0.0 0.0 1.0> 1.0 }
}
#declare Hexagon = intersection { /* Hexagonal Solid, axis along x */
plane { <0.0 0.0 1.0> 1.0 } /* Rotate 90 in z axis to stand up */
plane { <0.0 0.0 1.0> 1.0 rotate <60.0 0.0 0.0> }
plane { <0.0 0.0 1.0> 1.0 rotate <120.0 0.0 0.0> }
plane { <0.0 0.0 1.0> 1.0 rotate <180.0 0.0 0.0> }
plane { <0.0 0.0 1.0> 1.0 rotate <240.0 0.0 0.0> }
plane { <0.0 0.0 1.0> 1.0 rotate <300.0 0.0 0.0> }
plane { <1.0 0.0 0.0> 1.0 }
plane { <1.0 0.0 0.0> -1.0 inverse }
}
#declare Rhomboid = /* Three Dimensional 4-Sided Diamond */
intersection {
plane { <-1.0 0.0 0.0> 1.0 rotate <0.0 0.0 -30.0> }
plane { < 1.0 0.0 0.0> 1.0 rotate <0.0 0.0 -30.0> }
plane { < 0.0 0.0 1.0> 1.0 }
plane { < 0.0 0.0 -1.0> 1.0 }
plane { < 0.0 1.0 0.0> 1.0 }
plane { < 0.0 -1.0 0.0> 1.0 }
}
#declare Square_X = union { /* Scale-able plane in x */
triangle {
< 0 1 -1>
< 0 -1 1>
< 1 1 1>
}
triangle {
< 0 1 -1>
< 0 -1 1>
< 0 -1 -1>
}
}
#declare Square_Y = union { /* Scale-able plane in y */
triangle {
<-1 0 1>
<1 0 -1>
<1 0 1>
}
triangle {
<-1 0 1>
< 1 0 -1>
<-1 0 -1>
}
}
#declare Square_Z = union { /* Scale-able plane in z */
triangle {
<-1 1 0.0>
<1 -1 0.0>
<-1 -1 0.0>
}
triangle {
<-1 1 0.0>
<1 -1 0.0>
<1 1 0.0>
}
}
#declare Pyramid =
intersection {
union {
triangle { <-1 0 -1> <+1 0 -1> <0 1 0> }
triangle { <+1 0 -1> <+1 0 +1> <0 1 0> }
triangle { <-1 0 +1> <+1 0 +1> <0 1 0> }
triangle { <-1 0 +1> <-1 0 -1> <0 1 0> }
}
plane { <0.0 -1.0 0.0> 0.0 }
}