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VRML Tools for 3D Cyberspace
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1996-07-01
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Virtus Walkthrough VRML -- Temple Model
The temple model concentrates on providing symbolic objects as links
to other areas of not only the model, but to actual functions behind
the interface. It consists of seven rooms that link to each other by
portals that resemble the rooms they lead to. For example, the Slab
Room might be considered the main "page." Links to it are represented
by irregular slabs of rock with random tiles in front of them.
The temple model is a template based around a web site that centers
on providing a large amount of textual information from a central
"page." The Slab Room provides a central object to provide links to
this information. The Well Room is a good place to provide links to
other related sites while the Stair Room's link represents a large
repository of data, like a file directory or database. The Throne
Room's throne is a perfect object for a link to express user feedback.
Now, for a detailed tour ...
The first room is the Anteroom, which merely acts as an introduction
to the model. A manager of a web site might texture map on the site's
title here or show a company logo. The large door is a link to the
South Corridor, a long deep room that is spanned by a narrow tiled
bridge of rock. Looking over the side reveals a deep chasm. Here might
be a good place for some out-of-the-way links that aren't essential to
the site but add flavor to it, perhaps an image of the site
administrator. Crossing the span leads the user to a slab of rock that
links to the Slab Room.
The Slab Room's distinguishing object is a faceted boulder sitting
in the middle of the room. This would be a good place for a graphical
directory, with arrows pointing in different directions towards other
links. On another facet might be a bulletin board with recent messages
or company information. Another side might link to a form that the user
can sign as a 'guest book', with the guests' names appearing on one of
the walls as chiseled words (the text might be converted to a graphic
image and texture mapped onto the wall). The Slab Room has four exits.
To the east is the Well Room, a dome-shaped cavern with a deep well
in the middle. The well provides a perfect place for a not-so-obvious
link that is rewarding for the explorer to find. Other places for links
include the puddles of water surrounding the well. The link labels
might appear as words reflected in the water or scrawled on the wall
above it.
To the west of the Slab Room is the Stair Room. This room has a
sprawling ceiling whose main feature is the tall staircase that spirals
up to a door seemingly suspended in air. This door might lead to a more
important link, such as new product information.
To the north of the Slab Room is the North Corridor, a long corridor
lined with pillars that provide a nice effect as the user 'zooms' down
it. There is enough space behind the pillars on the wall to provide
some interesting places for out-of-the-way texture mapped text files or
images. Activating the link on the north wall in the shape of a door
leads the user into the Throne Room. Climbing a wide bank of stairs
reveals a stone throne that might represent a link to the web site
administrator's email account or customer feedback.
Kevin Teich -- Virtus Corporation