home *** CD-ROM | disk | FTP | other *** search
/ VRML Tools for 3D Cyberspace / VRML_Tools_For_3D_Cyberspace.iso / amber / models / desk.wrl < prev    next >
Text File  |  1996-07-01  |  19KB  |  727 lines

  1. #VRML V1.0 ascii
  2.  
  3. Separator {
  4.     MatrixTransform {
  5.     matrix    1 0 0 0
  6.         0 -3.69549e-06 -1 0
  7.         0 1 -3.69549e-06 0
  8.         0 0 0 1
  9.     }
  10.     Separator {
  11.     Info {
  12.         string    "OFFICE_D01"
  13.     }
  14.     Material {
  15.         ambientColor    0.25 0 0
  16.         diffuseColor    1 0 0
  17.     }
  18.     Separator {
  19.         Separator {
  20.         Separator {
  21.             Coordinate3 {
  22.             point    [ 2.03989 0.809026 -1.7662,
  23.                       2.03989 0.809026 -0.016197,
  24.                       2.03989 0.670137 -0.016197,
  25.                       2.03989 0.670137 -1.7662,
  26.                       -2.03989 0.809026 -0.016197,
  27.                       -2.03989 0.809026 -1.7662,
  28.                       -2.03989 0.670137 -1.7662,
  29.                       -2.03989 0.670137 -0.016197 ]
  30.             }
  31.             ShapeHints {
  32.             vertexOrdering    COUNTERCLOCKWISE
  33.             shapeType    SOLID
  34.             }
  35.             Normal {
  36.             vector    [ 1 0 0,
  37.                       -1 0 0,
  38.                       0 1 0,
  39.                       0 -1 0,
  40.                       -6.93889e-17 0 1,
  41.                       4.44089e-15 0 -1 ]
  42.             }
  43.             NormalBinding {
  44.             value    PER_VERTEX_INDEXED
  45.             }
  46.             Separator {
  47.             Normal {
  48.                 vector    [ 1 0 0,
  49.                           1 0 0,
  50.                           1 0 0,
  51.                           1 0 0,
  52.                           1 0 0,
  53.                           1 0 0,
  54.                           -1 0 0,
  55.                           -1 0 0,
  56.                           -1 0 0,
  57.                           -1 0 0,
  58.                           -1 0 0,
  59.                           -1 0 0,
  60.                           0 1 0,
  61.                           0 1 0,
  62.                           0 1 0,
  63.                           0 1 0,
  64.                           0 1 0,
  65.                           0 1 0,
  66.                           0 -1 0,
  67.                           0 -1 0,
  68.                           0 -1 0,
  69.                           0 -1 0,
  70.                           0 -1 0,
  71.                           0 -1 0,
  72.                           -6.93889e-17 0 1,
  73.                           -6.93889e-17 0 1,
  74.                           -6.93889e-17 0 1,
  75.                           -6.93889e-17 0 1,
  76.                           -6.93889e-17 0 1,
  77.                           -6.93889e-17 0 1,
  78.                           4.44089e-15 0 -1,
  79.                           4.44089e-15 0 -1,
  80.                           4.44089e-15 0 -1,
  81.                           4.44089e-15 0 -1,
  82.                           4.44089e-15 0 -1,
  83.                           4.44089e-15 0 -1 ]
  84.             }
  85.             IndexedFaceSet {
  86.                 coordIndex    [ 0, 1, 2, -1, 2, 3, 0, -1,
  87.                           4, 5, 6, -1, 6, 7, 4, -1,
  88.                           0, 5, 4, -1, 4, 1, 0, -1,
  89.                           2, 7, 6, -1, 6, 3, 2, -1,
  90.                           1, 4, 7, -1, 7, 2, 1, -1,
  91.                           5, 0, 3, -1, 3, 6, 5, -1 ]
  92.                 normalIndex    [ 0, 1, 2, -1, 3, 4, 5, -1,
  93.                           6, 7, 8, -1, 9, 10, 11, -1,
  94.                           12, 13, 14, -1, 15, 16, 17, -1,
  95.                           18, 19, 20, -1, 21, 22, 23, -1,
  96.                           24, 25, 26, -1, 27, 28, 29, -1,
  97.                           30, 31, 32, -1, 33, 34, 35, -1 ]
  98.             }
  99.             }
  100.         }
  101.         Separator {
  102.             Coordinate3 {
  103.             point    [ -0.771881 0.684031 -1.47453,
  104.                       -0.771881 0.684031 -0.11342,
  105.                       -0.771881 -0.281247 -0.11342,
  106.                       -0.771881 -0.281247 -1.47453,
  107.                       -1.71213 0.684031 -0.11342,
  108.                       -1.71213 0.684031 -1.47453,
  109.                       -1.71213 -0.281247 -1.47453,
  110.                       -1.71213 -0.281247 -0.11342 ]
  111.             }
  112.             ShapeHints {
  113.             vertexOrdering    COUNTERCLOCKWISE
  114.             shapeType    SOLID
  115.             }
  116.             Normal {
  117.             vector    [ 1 0 0,
  118.                       -1 0 0,
  119.                       0 1 0,
  120.                       0 -1 0,
  121.                       0 0 1,
  122.                       0 0 -1 ]
  123.             }
  124.             NormalBinding {
  125.             value    PER_VERTEX_INDEXED
  126.             }
  127.             Separator {
  128.             Normal {
  129.                 vector    [ 1 0 0,
  130.                           1 0 0,
  131.                           1 0 0,
  132.                           1 0 0,
  133.                           1 0 0,
  134.                           1 0 0,
  135.                           -1 0 0,
  136.                           -1 0 0,
  137.                           -1 0 0,
  138.                           -1 0 0,
  139.                           -1 0 0,
  140.                           -1 0 0,
  141.                           0 1 0,
  142.                           0 1 0,
  143.                           0 1 0,
  144.                           0 1 0,
  145.                           0 1 0,
  146.                           0 1 0,
  147.                           0 -1 0,
  148.                           0 -1 0,
  149.                           0 -1 0,
  150.                           0 -1 0,
  151.                           0 -1 0,
  152.                           0 -1 0,
  153.                           0 0 1,
  154.                           0 0 1,
  155.                           0 0 1,
  156.                           0 0 1,
  157.                           0 0 1,
  158.                           0 0 1,
  159.                           0 0 -1,
  160.                           0 0 -1,
  161.                           0 0 -1,
  162.                           0 0 -1,
  163.                           0 0 -1,
  164.                           0 0 -1 ]
  165.             }
  166.             IndexedFaceSet {
  167.                 coordIndex    [ 0, 1, 2, -1, 2, 3, 0, -1,
  168.                           4, 5, 6, -1, 6, 7, 4, -1,
  169.                           0, 5, 4, -1, 4, 1, 0, -1,
  170.                           2, 7, 6, -1, 6, 3, 2, -1,
  171.                           1, 4, 7, -1, 7, 2, 1, -1,
  172.                           5, 0, 3, -1, 3, 6, 5, -1 ]
  173.                 normalIndex    [ 0, 1, 2, -1, 3, 4, 5, -1,
  174.                           6, 7, 8, -1, 9, 10, 11, -1,
  175.                           12, 13, 14, -1, 15, 16, 17, -1,
  176.                           18, 19, 20, -1, 21, 22, 23, -1,
  177.                           24, 25, 26, -1, 27, 28, 29, -1,
  178.                           30, 31, 32, -1, 33, 34, 35, -1 ]
  179.             }
  180.             }
  181.         }
  182.         Separator {
  183.             Coordinate3 {
  184.             point    [ 1.94267 0.684032 -1.58564,
  185.                       1.94267 0.684032 -1.47453,
  186.                       1.94267 -0.281246 -1.47453,
  187.                       1.94267 -0.281246 -1.58564,
  188.                       -1.8551 0.684032 -1.47453,
  189.                       -1.8551 0.684032 -1.58564,
  190.                       -1.8551 -0.281246 -1.58564,
  191.                       -1.8551 -0.281246 -1.47453 ]
  192.             }
  193.             ShapeHints {
  194.             vertexOrdering    COUNTERCLOCKWISE
  195.             shapeType    SOLID
  196.             }
  197.             Normal {
  198.             vector    [ 1 1.95399e-14 0,
  199.                       -1 -4.26326e-14 0,
  200.                       0 1 0,
  201.                       0 -1 0,
  202.                       0 0 1,
  203.                       0 0 -1 ]
  204.             }
  205.             NormalBinding {
  206.             value    PER_VERTEX_INDEXED
  207.             }
  208.             Separator {
  209.             Normal {
  210.                 vector    [ 1 1.95399e-14 0,
  211.                           1 1.95399e-14 0,
  212.                           1 1.95399e-14 0,
  213.                           1 1.95399e-14 0,
  214.                           1 1.95399e-14 0,
  215.                           1 1.95399e-14 0,
  216.                           -1 -4.26326e-14 0,
  217.                           -1 -4.26326e-14 0,
  218.                           -1 -4.26326e-14 0,
  219.                           -1 -4.26326e-14 0,
  220.                           -1 -4.26326e-14 0,
  221.                           -1 -4.26326e-14 0,
  222.                           0 1 0,
  223.                           0 1 0,
  224.                           0 1 0,
  225.                           0 1 0,
  226.                           0 1 0,
  227.                           0 1 0,
  228.                           0 -1 0,
  229.                           0 -1 0,
  230.                           0 -1 0,
  231.                           0 -1 0,
  232.                           0 -1 0,
  233.                           0 -1 0,
  234.                           0 0 1,
  235.                           0 0 1,
  236.                           0 0 1,
  237.                           0 0 1,
  238.                           0 0 1,
  239.                           0 0 1,
  240.                           0 0 -1,
  241.                           0 0 -1,
  242.                           0 0 -1,
  243.                           0 0 -1,
  244.                           0 0 -1,
  245.                           0 0 -1 ]
  246.             }
  247.             IndexedFaceSet {
  248.                 coordIndex    [ 0, 1, 2, -1, 2, 3, 0, -1,
  249.                           4, 5, 6, -1, 6, 7, 4, -1,
  250.                           0, 5, 4, -1, 4, 1, 0, -1,
  251.                           2, 7, 6, -1, 6, 3, 2, -1,
  252.                           1, 4, 7, -1, 7, 2, 1, -1,
  253.                           5, 0, 3, -1, 3, 6, 5, -1 ]
  254.                 normalIndex    [ 0, 1, 2, -1, 3, 4, 5, -1,
  255.                           6, 7, 8, -1, 9, 10, 11, -1,
  256.                           12, 13, 14, -1, 15, 16, 17, -1,
  257.                           18, 19, 20, -1, 21, 22, 23, -1,
  258.                           24, 25, 26, -1, 27, 28, 29, -1,
  259.                           30, 31, 32, -1, 33, 34, 35, -1 ]
  260.             }
  261.             }
  262.         }
  263.         Separator {
  264.             Coordinate3 {
  265.             point    [ 1.95656 0.684031 -0.120448,
  266.                       1.80616 0.684031 -0.120448,
  267.                       1.80616 -0.809025 -0.1252,
  268.                       1.95656 -0.809025 -0.1252,
  269.                       1.80616 0.684031 -1.58564,
  270.                       1.95656 0.684031 -1.58564,
  271.                       1.95656 -0.809025 -1.58564,
  272.                       1.80616 -0.809025 -1.58564,
  273.                       1.80616 -0.809025 1.76156,
  274.                       1.80616 0.572131 1.76156,
  275.                       1.95656 0.572131 1.76156,
  276.                       1.95656 -0.809025 1.76156,
  277.                       1.95656 0.572131 -0.1252,
  278.                       1.80616 0.572131 -0.1252 ]
  279.             }
  280.             ShapeHints {
  281.             vertexOrdering    COUNTERCLOCKWISE
  282.             shapeType    SOLID
  283.             }
  284.             Normal {
  285.             vector    [ 0 -0.00318272 0.999995,
  286.                       0 0 -1,
  287.                       0 1 -8.88178e-16,
  288.                       0 -1 -3.79768e-09,
  289.                       -1 -1.00997e-10 0,
  290.                       1 -1.27965e-10 0,
  291.                       0 0 1 ]
  292.             }
  293.             NormalBinding {
  294.             value    PER_VERTEX_INDEXED
  295.             }
  296.             Separator {
  297.             Normal {
  298.                 vector    [ 0 -0.00318272 0.999995,
  299.                           0 -0.00318272 0.999995,
  300.                           0 -0.00318272 0.999995,
  301.                           0 -0.00318272 0.999995,
  302.                           0 -0.00318272 0.999995,
  303.                           0 -0.00318272 0.999995,
  304.                           0 0 -1,
  305.                           0 0 -1,
  306.                           0 0 -1,
  307.                           0 0 -1,
  308.                           0 0 -1,
  309.                           0 0 -1,
  310.                           0 1 -8.88178e-16,
  311.                           0 1 -8.88178e-16,
  312.                           0 1 -8.88178e-16,
  313.                           0 1 -8.88178e-16,
  314.                           0 1 -8.88178e-16,
  315.                           0 1 -8.88178e-16,
  316.                           0 -1 -3.79768e-09,
  317.                           0 -1 -3.79768e-09,
  318.                           0 -1 -3.79768e-09,
  319.                           0 -1 -3.79768e-09,
  320.                           0 -1 -3.79768e-09,
  321.                           0 -1 -3.79768e-09,
  322.                           -1 -1.00997e-10 0,
  323.                           -1 -1.00997e-10 0,
  324.                           -1 -1.00997e-10 0,
  325.                           -1 -1.00997e-10 0,
  326.                           -1 -1.00997e-10 0,
  327.                           -1 -1.00997e-10 0,
  328.                           1 -1.27965e-10 0,
  329.                           1 -1.27965e-10 0,
  330.                           1 -1.27965e-10 0,
  331.                           1 -1.27965e-10 0,
  332.                           1 -1.27965e-10 0,
  333.                           1 -1.27965e-10 0,
  334.                           0 0 1,
  335.                           0 0 1,
  336.                           0 0 1,
  337.                           0 0 1,
  338.                           0 0 1,
  339.                           0 0 1,
  340.                           0 0 -1,
  341.                           0 0 -1,
  342.                           0 0 -1,
  343.                           0 0 -1,
  344.                           0 0 -1,
  345.                           0 0 -1,
  346.                           0 1 -8.88178e-16,
  347.                           0 1 -8.88178e-16,
  348.                           0 1 -8.88178e-16,
  349.                           0 1 -8.88178e-16,
  350.                           0 1 -8.88178e-16,
  351.                           0 1 -8.88178e-16,
  352.                           0 -1 -3.79768e-09,
  353.                           0 -1 -3.79768e-09,
  354.                           0 -1 -3.79768e-09,
  355.                           0 -1 -3.79768e-09,
  356.                           0 -1 -3.79768e-09,
  357.                           0 -1 -3.79768e-09,
  358.                           -1 -1.00997e-10 0,
  359.                           -1 -1.00997e-10 0,
  360.                           -1 -1.00997e-10 0,
  361.                           -1 -1.00997e-10 0,
  362.                           -1 -1.00997e-10 0,
  363.                           -1 -1.00997e-10 0,
  364.                           1 -1.27965e-10 0,
  365.                           1 -1.27965e-10 0,
  366.                           1 -1.27965e-10 0,
  367.                           1 -1.27965e-10 0,
  368.                           1 -1.27965e-10 0,
  369.                           1 -1.27965e-10 0 ]
  370.             }
  371.             IndexedFaceSet {
  372.                 coordIndex    [ 0, 1, 2, -1, 2, 3, 0, -1,
  373.                           4, 5, 6, -1, 6, 7, 4, -1,
  374.                           0, 5, 4, -1, 4, 1, 0, -1,
  375.                           2, 7, 6, -1, 6, 3, 2, -1,
  376.                           1, 4, 7, -1, 7, 2, 1, -1,
  377.                           5, 0, 3, -1, 3, 6, 5, -1,
  378.                           10, 9, 8, -1, 8, 11, 10, -1,
  379.                           13, 12, 3, -1, 3, 2, 13, -1,
  380.                           10, 12, 13, -1, 13, 9, 10, -1,
  381.                           8, 2, 3, -1, 3, 11, 8, -1,
  382.                           9, 13, 2, -1, 2, 8, 9, -1,
  383.                           12, 10, 11, -1, 11, 3, 12, -1 ]
  384.                 normalIndex    [ 0, 1, 2, -1, 3, 4, 5, -1,
  385.                           6, 7, 8, -1, 9, 10, 11, -1,
  386.                           12, 13, 14, -1, 15, 16, 17, -1,
  387.                           18, 19, 20, -1, 21, 22, 23, -1,
  388.                           24, 25, 26, -1, 27, 28, 29, -1,
  389.                           30, 31, 32, -1, 33, 34, 35, -1,
  390.                           36, 37, 38, -1, 39, 40, 41, -1,
  391.                           42, 43, 44, -1, 45, 46, 47, -1,
  392.                           48, 49, 50, -1, 51, 52, 53, -1,
  393.                           54, 55, 56, -1, 57, 58, 59, -1,
  394.                           60, 61, 62, -1, 63, 64, 65, -1,
  395.                           66, 67, 68, -1, 69, 70, 71, -1 ]
  396.             }
  397.             }
  398.         }
  399.         Separator {
  400.             Coordinate3 {
  401.             point    [ -1.72325 0.684031 -0.113419,
  402.                       -1.87366 0.684031 -0.113419,
  403.                       -1.87366 -0.809025 -0.113419,
  404.                       -1.72325 -0.809025 -0.113419,
  405.                       -1.87366 0.684031 -1.58564,
  406.                       -1.72325 0.684031 -1.58564,
  407.                       -1.72325 -0.809025 -1.58564,
  408.                       -1.87366 -0.809025 -1.58564 ]
  409.             }
  410.             ShapeHints {
  411.             vertexOrdering    COUNTERCLOCKWISE
  412.             shapeType    SOLID
  413.             }
  414.             Normal {
  415.             vector    [ 3.55271e-15 0 1,
  416.                       -1.42109e-14 0 -1,
  417.                       0 1 4.88498e-15,
  418.                       0 -1 1.42109e-14,
  419.                       -1 0 0,
  420.                       1 0 0 ]
  421.             }
  422.             NormalBinding {
  423.             value    PER_VERTEX_INDEXED
  424.             }
  425.             Separator {
  426.             Normal {
  427.                 vector    [ 3.55271e-15 0 1,
  428.                           3.55271e-15 0 1,
  429.                           3.55271e-15 0 1,
  430.                           3.55271e-15 0 1,
  431.                           3.55271e-15 0 1,
  432.                           3.55271e-15 0 1,
  433.                           -1.42109e-14 0 -1,
  434.                           -1.42109e-14 0 -1,
  435.                           -1.42109e-14 0 -1,
  436.                           -1.42109e-14 0 -1,
  437.                           -1.42109e-14 0 -1,
  438.                           -1.42109e-14 0 -1,
  439.                           0 1 4.88498e-15,
  440.                           0 1 4.88498e-15,
  441.                           0 1 4.88498e-15,
  442.                           0 1 4.88498e-15,
  443.                           0 1 4.88498e-15,
  444.                           0 1 4.88498e-15,
  445.                           0 -1 1.42109e-14,
  446.                           0 -1 1.42109e-14,
  447.                           0 -1 1.42109e-14,
  448.                           0 -1 1.42109e-14,
  449.                           0 -1 1.42109e-14,
  450.                           0 -1 1.42109e-14,
  451.                           -1 0 0,
  452.                           -1 0 0,
  453.                           -1 0 0,
  454.                           -1 0 0,
  455.                           -1 0 0,
  456.                           -1 0 0,
  457.                           1 0 0,
  458.                           1 0 0,
  459.                           1 0 0,
  460.                           1 0 0,
  461.                           1 0 0,
  462.                           1 0 0 ]
  463.             }
  464.             IndexedFaceSet {
  465.                 coordIndex    [ 0, 1, 2, -1, 2, 3, 0, -1,
  466.                           4, 5, 6, -1, 6, 7, 4, -1,
  467.                           0, 5, 4, -1, 4, 1, 0, -1,
  468.                           2, 7, 6, -1, 6, 3, 2, -1,
  469.                           1, 4, 7, -1, 7, 2, 1, -1,
  470.                           5, 0, 3, -1, 3, 6, 5, -1 ]
  471.                 normalIndex    [ 0, 1, 2, -1, 3, 4, 5, -1,
  472.                           6, 7, 8, -1, 9, 10, 11, -1,
  473.                           12, 13, 14, -1, 15, 16, 17, -1,
  474.                           18, 19, 20, -1, 21, 22, 23, -1,
  475.                           24, 25, 26, -1, 27, 28, 29, -1,
  476.                           30, 31, 32, -1, 33, 34, 35, -1 ]
  477.             }
  478.             }
  479.         }
  480.         Separator {
  481.             Coordinate3 {
  482.             point    [ 1.94267 0.684026 -0.23842,
  483.                       1.94267 0.684026 -0.106476,
  484.                       1.94267 0.295137 -0.106476,
  485.                       1.94267 0.295137 -0.23842,
  486.                       0.847249 0.684026 -0.106476,
  487.                       0.847249 0.684026 -0.23842,
  488.                       0.847249 0.295137 -0.23842,
  489.                       0.847249 0.295137 -0.106476 ]
  490.             }
  491.             ShapeHints {
  492.             vertexOrdering    COUNTERCLOCKWISE
  493.             shapeType    SOLID
  494.             }
  495.             Normal {
  496.             vector    [ 1 -8.88178e-16 0,
  497.                       -1 4.44089e-16 0,
  498.                       0 1 2.84217e-14,
  499.                       0 -1 -4.44089e-16,
  500.                       -3.33067e-16 0 1,
  501.                       -1.33227e-15 0 -1 ]
  502.             }
  503.             NormalBinding {
  504.             value    PER_VERTEX_INDEXED
  505.             }
  506.             Separator {
  507.             Normal {
  508.                 vector    [ 1 -8.88178e-16 0,
  509.                           1 -8.88178e-16 0,
  510.                           1 -8.88178e-16 0,
  511.                           1 -8.88178e-16 0,
  512.                           1 -8.88178e-16 0,
  513.                           1 -8.88178e-16 0,
  514.                           -1 4.44089e-16 0,
  515.                           -1 4.44089e-16 0,
  516.                           -1 4.44089e-16 0,
  517.                           -1 4.44089e-16 0,
  518.                           -1 4.44089e-16 0,
  519.                           -1 4.44089e-16 0,
  520.                           0 1 2.84217e-14,
  521.                           0 1 2.84217e-14,
  522.                           0 1 2.84217e-14,
  523.                           0 1 2.84217e-14,
  524.                           0 1 2.84217e-14,
  525.                           0 1 2.84217e-14,
  526.                           0 -1 -4.44089e-16,
  527.                           0 -1 -4.44089e-16,
  528.                           0 -1 -4.44089e-16,
  529.                           0 -1 -4.44089e-16,
  530.                           0 -1 -4.44089e-16,
  531.                           0 -1 -4.44089e-16,
  532.                           -3.33067e-16 0 1,
  533.                           -3.33067e-16 0 1,
  534.                           -3.33067e-16 0 1,
  535.                           -3.33067e-16 0 1,
  536.                           -3.33067e-16 0 1,
  537.                           -3.33067e-16 0 1,
  538.                           -1.33227e-15 0 -1,
  539.                           -1.33227e-15 0 -1,
  540.                           -1.33227e-15 0 -1,
  541.                           -1.33227e-15 0 -1,
  542.                           -1.33227e-15 0 -1,
  543.                           -1.33227e-15 0 -1 ]
  544.             }
  545.             IndexedFaceSet {
  546.                 coordIndex    [ 0, 1, 2, -1, 2, 3, 0, -1,
  547.                           4, 5, 6, -1, 6, 7, 4, -1,
  548.                           0, 5, 4, -1, 4, 1, 0, -1,
  549.                           2, 7, 6, -1, 6, 3, 2, -1,
  550.                           1, 4, 7, -1, 7, 2, 1, -1,
  551.                           5, 0, 3, -1, 3, 6, 5, -1 ]
  552.                 normalIndex    [ 0, 1, 2, -1, 3, 4, 5, -1,
  553.                           6, 7, 8, -1, 9, 10, 11, -1,
  554.                           12, 13, 14, -1, 15, 16, 17, -1,
  555.                           18, 19, 20, -1, 21, 22, 23, -1,
  556.                           24, 25, 26, -1, 27, 28, 29, -1,
  557.                           30, 31, 32, -1, 33, 34, 35, -1 ]
  558.             }
  559.             }
  560.         }
  561.         Separator {
  562.             Coordinate3 {
  563.             point    [ 1.93573 0.572921 -0.113419,
  564.                       1.93573 0.572921 1.63658,
  565.                       1.93573 0.434032 1.63658,
  566.                       1.93573 0.434032 -0.113419,
  567.                       0.894065 0.572921 1.63658,
  568.                       0.894065 0.572921 -0.113419,
  569.                       0.894065 0.434032 -0.113419,
  570.                       0.894065 0.434032 1.63658 ]
  571.             }
  572.             ShapeHints {
  573.             vertexOrdering    COUNTERCLOCKWISE
  574.             shapeType    SOLID
  575.             }
  576.             Normal {
  577.             vector    [ 1 2.84217e-14 0,
  578.                       -1 -7.10543e-15 0,
  579.                       0 1 0,
  580.                       0 -1 0,
  581.                       7.10543e-15 0 1,
  582.                       6.66134e-16 0 -1 ]
  583.             }
  584.             NormalBinding {
  585.             value    PER_VERTEX_INDEXED
  586.             }
  587.             Separator {
  588.             Normal {
  589.                 vector    [ 1 2.84217e-14 0,
  590.                           1 2.84217e-14 0,
  591.                           1 2.84217e-14 0,
  592.                           1 2.84217e-14 0,
  593.                           1 2.84217e-14 0,
  594.                           1 2.84217e-14 0,
  595.                           -1 -7.10543e-15 0,
  596.                           -1 -7.10543e-15 0,
  597.                           -1 -7.10543e-15 0,
  598.                           -1 -7.10543e-15 0,
  599.                           -1 -7.10543e-15 0,
  600.                           -1 -7.10543e-15 0,
  601.                           0 1 0,
  602.                           0 1 0,
  603.                           0 1 0,
  604.                           0 1 0,
  605.                           0 1 0,
  606.                           0 1 0,
  607.                           0 -1 0,
  608.                           0 -1 0,
  609.                           0 -1 0,
  610.                           0 -1 0,
  611.                           0 -1 0,
  612.                           0 -1 0,
  613.                           7.10543e-15 0 1,
  614.                           7.10543e-15 0 1,
  615.                           7.10543e-15 0 1,
  616.                           7.10543e-15 0 1,
  617.                           7.10543e-15 0 1,
  618.                           7.10543e-15 0 1,
  619.                           6.66134e-16 0 -1,
  620.                           6.66134e-16 0 -1,
  621.                           6.66134e-16 0 -1,
  622.                           6.66134e-16 0 -1,
  623.                           6.66134e-16 0 -1,
  624.                           6.66134e-16 0 -1 ]
  625.             }
  626.             IndexedFaceSet {
  627.                 coordIndex    [ 0, 1, 2, -1, 2, 3, 0, -1,
  628.                           4, 5, 6, -1, 6, 7, 4, -1,
  629.                           0, 5, 4, -1, 4, 1, 0, -1,
  630.                           2, 7, 6, -1, 6, 3, 2, -1,
  631.                           1, 4, 7, -1, 7, 2, 1, -1,
  632.                           5, 0, 3, -1, 3, 6, 5, -1 ]
  633.                 normalIndex    [ 0, 1, 2, -1, 3, 4, 5, -1,
  634.                           6, 7, 8, -1, 9, 10, 11, -1,
  635.                           12, 13, 14, -1, 15, 16, 17, -1,
  636.                           18, 19, 20, -1, 21, 22, 23, -1,
  637.                           24, 25, 26, -1, 27, 28, 29, -1,
  638.                           30, 31, 32, -1, 33, 34, 35, -1 ]
  639.             }
  640.             }
  641.         }
  642.         Separator {
  643.             Coordinate3 {
  644.             point    [ 1.93803 0.57213 1.61579,
  645.                       1.93803 0.57213 1.7662,
  646.                       1.93803 -0.809026 1.7662,
  647.                       1.93803 -0.809026 1.61579,
  648.                       0.889256 0.57213 1.7662,
  649.                       0.889256 0.57213 1.61579,
  650.                       0.889256 -0.809026 1.61579,
  651.                       0.889256 -0.809026 1.7662 ]
  652.             }
  653.             ShapeHints {
  654.             vertexOrdering    COUNTERCLOCKWISE
  655.             shapeType    SOLID
  656.             }
  657.             Normal {
  658.             vector    [ 1 -1.24345e-13 0,
  659.                       -1 3.37508e-14 0,
  660.                       0 1 2.84217e-14,
  661.                       0 -1 4.26326e-14,
  662.                       0 0 1,
  663.                       0 0 -1 ]
  664.             }
  665.             NormalBinding {
  666.             value    PER_VERTEX_INDEXED
  667.             }
  668.             Separator {
  669.             Normal {
  670.                 vector    [ 1 -1.24345e-13 0,
  671.                           1 -1.24345e-13 0,
  672.                           1 -1.24345e-13 0,
  673.                           1 -1.24345e-13 0,
  674.                           1 -1.24345e-13 0,
  675.                           1 -1.24345e-13 0,
  676.                           -1 3.37508e-14 0,
  677.                           -1 3.37508e-14 0,
  678.                           -1 3.37508e-14 0,
  679.                           -1 3.37508e-14 0,
  680.                           -1 3.37508e-14 0,
  681.                           -1 3.37508e-14 0,
  682.                           0 1 2.84217e-14,
  683.                           0 1 2.84217e-14,
  684.                           0 1 2.84217e-14,
  685.                           0 1 2.84217e-14,
  686.                           0 1 2.84217e-14,
  687.                           0 1 2.84217e-14,
  688.                           0 -1 4.26326e-14,
  689.                           0 -1 4.26326e-14,
  690.                           0 -1 4.26326e-14,
  691.                           0 -1 4.26326e-14,
  692.                           0 -1 4.26326e-14,
  693.                           0 -1 4.26326e-14,
  694.                           0 0 1,
  695.                           0 0 1,
  696.                           0 0 1,
  697.                           0 0 1,
  698.                           0 0 1,
  699.                           0 0 1,
  700.                           0 0 -1,
  701.                           0 0 -1,
  702.                           0 0 -1,
  703.                           0 0 -1,
  704.                           0 0 -1,
  705.                           0 0 -1 ]
  706.             }
  707.             IndexedFaceSet {
  708.                 coordIndex    [ 0, 1, 2, -1, 2, 3, 0, -1,
  709.                           4, 5, 6, -1, 6, 7, 4, -1,
  710.                           0, 5, 4, -1, 4, 1, 0, -1,
  711.                           2, 7, 6, -1, 6, 3, 2, -1,
  712.                           1, 4, 7, -1, 7, 2, 1, -1,
  713.                           5, 0, 3, -1, 3, 6, 5, -1 ]
  714.                 normalIndex    [ 0, 1, 2, -1, 3, 4, 5, -1,
  715.                           6, 7, 8, -1, 9, 10, 11, -1,
  716.                           12, 13, 14, -1, 15, 16, 17, -1,
  717.                           18, 19, 20, -1, 21, 22, 23, -1,
  718.                           24, 25, 26, -1, 27, 28, 29, -1,
  719.                           30, 31, 32, -1, 33, 34, 35, -1 ]
  720.             }
  721.             }
  722.         }
  723.         }
  724.     }
  725.     }
  726. }
  727.