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VRML Tools for 3D Cyberspace
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VRML_Tools_For_3D_Cyberspace.iso
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amber
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demos
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children
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children.mak
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1996-07-01
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12KB
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403 lines
# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "children.mak" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Debug"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : .\WinRel\children.exe .\WinRel\children.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
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# ADD BASE CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /ML /W3 /GX /YX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "AMBER_FLOAT_LIB" /D "AMBER_OPENGL" /D "SHAREWARE" /FR /c
CPP_PROJ=/nologo /ML /W3 /GX /YX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG"\
/D "_WINDOWS" /D "AMBER_FLOAT_LIB" /D "AMBER_OPENGL" /D "SHAREWARE"\
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
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/PDB:$(OUTDIR)/"children.pdb" /MACHINE:I386 /OUT:$(OUTDIR)/"children.exe"
DEF_FILE=
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.\WinRel\demo.obj \
\COMP\MSVC20\LIB\OPENGL32.LIB \
\COMP\MSVC20\LIB\GLU32.LIB \
\amberSW\lib\mfc20\amberSW.lib
.\WinRel\children.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
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<<
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# PROP BASE Use_MFC 0
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# PROP BASE Intermediate_Dir "WinDebug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : .\WinDebug\children.exe .\WinDebug\children.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
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# ADD CPP /nologo /ML /W3 /GX /Zi /YX /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "AMBER_FLOAT_LIB" /D "AMBER_OPENGL" /D "SHAREWARE" /FR /c
CPP_PROJ=/nologo /ML /W3 /GX /Zi /YX /Od /I "..\..\include" /D "WIN32" /D\
"_DEBUG" /D "_WINDOWS" /D "AMBER_FLOAT_LIB" /D "AMBER_OPENGL" /D "SHAREWARE"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"children.pch" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"children.pdb" /c
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# ADD BASE BSC32 /nologo
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"children.bsc"
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.\WinDebug\ptrack.sbr \
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.\WinDebug\children.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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/PDB:$(OUTDIR)/"children.pdb" /DEBUG /MACHINE:I386\
/OUT:$(OUTDIR)/"children.exe"
DEF_FILE=
LINK32_OBJS= \
.\WinDebug\ptrack.obj \
.\WinDebug\spin.obj \
.\WinDebug\Children.obj \
.\WinDebug\demo.obj \
\COMP\MSVC20\LIB\OPENGL32.LIB \
\COMP\MSVC20\LIB\GLU32.LIB \
\amberSW\lib\mfc20\amberSWD.lib
.\WinDebug\children.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\ptrack.cpp
DEP_PTRAC=\
.\ptrack.hpp\
\amberSW\include\style.hpp\
\amberSW\include\geometry.hpp\
\amberSW\include\slink.hpp\
\amberSW\include\quat.hpp\
\amberSW\include\vector.hpp\
\amberSW\include\matrix.hpp\
\amberSW\include\scc_ray.hpp\
\amberSW\include\primset.hpp\
\amberSW\include\material.hpp\
\amberSW\include\vrtypes.hpp\
\amberSW\include\vertex.hpp\
\amberSW\include\line.hpp\
\amberSW\include\triangle.hpp\
\amberSW\include\polygon.hpp\
\amberSW\include\point.hpp\
\amberSW\include\stack.hpp\
\amberSW\include\position.hpp\
\amberSW\include\texture.hpp\
\amberSW\include\intxmsg.hpp
!IF "$(CFG)" == "Win32 Release"
.\WinRel\ptrack.obj : $(SOURCE) $(DEP_PTRAC) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\ptrack.obj : $(SOURCE) $(DEP_PTRAC) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\spin.cpp
DEP_SPIN_=\
.\spin.hpp\
\amberSW\include\style.hpp\
\amberSW\include\shapes.hpp\
\amberSW\include\slink.hpp\
\amberSW\include\vrtypes.hpp\
\amberSW\include\geometry.hpp\
\amberSW\include\texture.hpp\
\amberSW\include\quat.hpp\
\amberSW\include\vector.hpp\
\amberSW\include\matrix.hpp\
\amberSW\include\scc_ray.hpp\
\amberSW\include\primset.hpp\
\amberSW\include\material.hpp\
\amberSW\include\vertex.hpp\
\amberSW\include\line.hpp\
\amberSW\include\triangle.hpp\
\amberSW\include\polygon.hpp\
\amberSW\include\point.hpp\
\amberSW\include\stack.hpp\
\amberSW\include\position.hpp\
\amberSW\include\intxmsg.hpp
!IF "$(CFG)" == "Win32 Release"
.\WinRel\spin.obj : $(SOURCE) $(DEP_SPIN_) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\spin.obj : $(SOURCE) $(DEP_SPIN_) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Children.cpp
DEP_CHILD=\
\amberSW\include\amber.hpp\
\amberSW\include\mouse.hpp\
.\children.h\
.\resource.h\
.\demo.hpp\
\amberSW\include\messages.hpp\
\amberSW\include\vrtypes.hpp\
\amberSW\include\position.hpp\
\amberSW\include\quat.hpp\
\amberSW\include\vector.hpp\
\amberSW\include\vertex.hpp\
\amberSW\include\line.hpp\
\amberSW\include\triangle.hpp\
\amberSW\include\polygon.hpp\
\amberSW\include\geometry.hpp\
\amberSW\include\slink.hpp\
\amberSW\include\univ.hpp\
\amberSW\include\channel.hpp\
\amberSW\include\sim.hpp\
\amberSW\include\sensor.hpp\
\amberSW\include\style.hpp\
\amberSW\include\shapes.hpp\
.\ptrack.hpp\
.\spin.hpp\
\amberSW\include\material.hpp\
\amberSW\include\texture.hpp\
\amberSW\include\intxmsg.hpp\
\amberSW\include\matrix.hpp\
\amberSW\include\scc_ray.hpp\
\amberSW\include\primset.hpp\
\amberSW\include\light.hpp\
\comp\msvc20\include\GL\gl.h\
\amberSW\include\law.hpp\
\amberSW\include\stack.hpp\
\amberSW\include\point.hpp\
\amberSW\include\kine.hpp
!IF "$(CFG)" == "Win32 Release"
.\WinRel\Children.obj : $(SOURCE) $(DEP_CHILD) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\Children.obj : $(SOURCE) $(DEP_CHILD) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\demo.cpp
DEP_DEMO_=\
\amberSW\include\amber.hpp\
.\demo.hpp\
\amberSW\include\messages.hpp\
\amberSW\include\vrtypes.hpp\
\amberSW\include\position.hpp\
\amberSW\include\quat.hpp\
\amberSW\include\vector.hpp\
\amberSW\include\vertex.hpp\
\amberSW\include\line.hpp\
\amberSW\include\triangle.hpp\
\amberSW\include\polygon.hpp\
\amberSW\include\geometry.hpp\
\amberSW\include\slink.hpp\
\amberSW\include\univ.hpp\
\amberSW\include\channel.hpp\
\amberSW\include\sim.hpp\
\amberSW\include\shapes.hpp\
.\ptrack.hpp\
.\spin.hpp\
\amberSW\include\material.hpp\
\amberSW\include\texture.hpp\
\amberSW\include\intxmsg.hpp\
\amberSW\include\matrix.hpp\
\amberSW\include\scc_ray.hpp\
\amberSW\include\primset.hpp\
\amberSW\include\light.hpp\
\comp\msvc20\include\GL\gl.h\
\amberSW\include\style.hpp\
\amberSW\include\law.hpp\
\amberSW\include\stack.hpp\
\amberSW\include\point.hpp\
\amberSW\include\kine.hpp
!IF "$(CFG)" == "Win32 Release"
.\WinRel\demo.obj : $(SOURCE) $(DEP_DEMO_) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\demo.obj : $(SOURCE) $(DEP_DEMO_) $(INTDIR)
!ENDIF
# End Source File
# End Group
################################################################################
# Begin Group "LIB"
################################################################################
# Begin Source File
SOURCE=\COMP\MSVC20\LIB\OPENGL32.LIB
# End Source File
################################################################################
# Begin Source File
SOURCE=\COMP\MSVC20\LIB\GLU32.LIB
# End Source File
################################################################################
# Begin Source File
SOURCE=\amberSW\lib\mfc20\amberSWD.lib
!IF "$(CFG)" == "Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\amberSW\lib\mfc20\amberSW.lib
!IF "$(CFG)" == "Win32 Release"
!ELSEIF "$(CFG)" == "Win32 Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# End Group
# End Project
################################################################################