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Text File  |  1996-07-01  |  12KB  |  403 lines

  1. # Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
  2. # ** DO NOT EDIT **
  3.  
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5.  
  6. !IF "$(CFG)" == ""
  7. CFG=Win32 Debug
  8. !MESSAGE No configuration specified.  Defaulting to Win32 Debug.
  9. !ENDIF 
  10.  
  11. !IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
  12. !MESSAGE Invalid configuration "$(CFG)" specified.
  13. !MESSAGE You can specify a configuration when running NMAKE on this makefile
  14. !MESSAGE by defining the macro CFG on the command line.  For example:
  15. !MESSAGE 
  16. !MESSAGE NMAKE /f "children.mak" CFG="Win32 Debug"
  17. !MESSAGE 
  18. !MESSAGE Possible choices for configuration are:
  19. !MESSAGE 
  20. !MESSAGE "Win32 Release" (based on "Win32 (x86) Application")
  21. !MESSAGE "Win32 Debug" (based on "Win32 (x86) Application")
  22. !MESSAGE 
  23. !ERROR An invalid configuration is specified.
  24. !ENDIF 
  25.  
  26. ################################################################################
  27. # Begin Project
  28. # PROP Target_Last_Scanned "Win32 Debug"
  29. MTL=MkTypLib.exe
  30. CPP=cl.exe
  31. RSC=rc.exe
  32.  
  33. !IF  "$(CFG)" == "Win32 Release"
  34.  
  35. # PROP BASE Use_MFC 0
  36. # PROP BASE Use_Debug_Libraries 0
  37. # PROP BASE Output_Dir "WinRel"
  38. # PROP BASE Intermediate_Dir "WinRel"
  39. # PROP Use_MFC 0
  40. # PROP Use_Debug_Libraries 0
  41. # PROP Output_Dir "WinRel"
  42. # PROP Intermediate_Dir "WinRel"
  43. OUTDIR=.\WinRel
  44. INTDIR=.\WinRel
  45.  
  46. ALL : .\WinRel\children.exe .\WinRel\children.bsc
  47.  
  48. $(OUTDIR) : 
  49.     if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
  50.  
  51. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  52. # ADD MTL /nologo /D "NDEBUG" /win32
  53. MTL_PROJ=/nologo /D "NDEBUG" /win32 
  54. # ADD BASE CPP /nologo /ML /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
  55. # ADD CPP /nologo /ML /W3 /GX /YX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "AMBER_FLOAT_LIB" /D "AMBER_OPENGL" /D "SHAREWARE" /FR /c
  56. CPP_PROJ=/nologo /ML /W3 /GX /YX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG"\
  57.  /D "_WINDOWS" /D "AMBER_FLOAT_LIB" /D "AMBER_OPENGL" /D "SHAREWARE"\
  58.  /FR$(INTDIR)/ /Fp$(OUTDIR)/"children.pch" /Fo$(INTDIR)/ /c 
  59. CPP_OBJS=.\WinRel/
  60. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  61. # ADD RSC /l 0x409 /d "NDEBUG"
  62. BSC32=bscmake.exe
  63. # ADD BASE BSC32 /nologo
  64. # ADD BSC32 /nologo
  65. BSC32_FLAGS=/nologo /o$(OUTDIR)/"children.bsc" 
  66. BSC32_SBRS= \
  67.     .\WinRel\ptrack.sbr \
  68.     .\WinRel\spin.sbr \
  69.     .\WinRel\Children.sbr \
  70.     .\WinRel\demo.sbr
  71.  
  72. .\WinRel\children.bsc : $(OUTDIR)  $(BSC32_SBRS)
  73.     $(BSC32) @<<
  74.   $(BSC32_FLAGS) $(BSC32_SBRS)
  75. <<
  76.  
  77. LINK32=link.exe
  78. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
  79. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
  80. LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
  81.  advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
  82.  odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:no\
  83.  /PDB:$(OUTDIR)/"children.pdb" /MACHINE:I386 /OUT:$(OUTDIR)/"children.exe" 
  84. DEF_FILE=
  85. LINK32_OBJS= \
  86.     .\WinRel\ptrack.obj \
  87.     .\WinRel\spin.obj \
  88.     .\WinRel\Children.obj \
  89.     .\WinRel\demo.obj \
  90.     \COMP\MSVC20\LIB\OPENGL32.LIB \
  91.     \COMP\MSVC20\LIB\GLU32.LIB \
  92.     \amberSW\lib\mfc20\amberSW.lib
  93.  
  94. .\WinRel\children.exe : $(OUTDIR)  $(DEF_FILE) $(LINK32_OBJS)
  95.     $(LINK32) @<<
  96.   $(LINK32_FLAGS) $(LINK32_OBJS)
  97. <<
  98.  
  99. !ELSEIF  "$(CFG)" == "Win32 Debug"
  100.  
  101. # PROP BASE Use_MFC 0
  102. # PROP BASE Use_Debug_Libraries 1
  103. # PROP BASE Output_Dir "WinDebug"
  104. # PROP BASE Intermediate_Dir "WinDebug"
  105. # PROP Use_MFC 0
  106. # PROP Use_Debug_Libraries 1
  107. # PROP Output_Dir "WinDebug"
  108. # PROP Intermediate_Dir "WinDebug"
  109. OUTDIR=.\WinDebug
  110. INTDIR=.\WinDebug
  111.  
  112. ALL : .\WinDebug\children.exe .\WinDebug\children.bsc
  113.  
  114. $(OUTDIR) : 
  115.     if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
  116.  
  117. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  118. # ADD MTL /nologo /D "_DEBUG" /win32
  119. MTL_PROJ=/nologo /D "_DEBUG" /win32 
  120. # ADD BASE CPP /nologo /ML /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
  121. # ADD CPP /nologo /ML /W3 /GX /Zi /YX /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "AMBER_FLOAT_LIB" /D "AMBER_OPENGL" /D "SHAREWARE" /FR /c
  122. CPP_PROJ=/nologo /ML /W3 /GX /Zi /YX /Od /I "..\..\include" /D "WIN32" /D\
  123.  "_DEBUG" /D "_WINDOWS" /D "AMBER_FLOAT_LIB" /D "AMBER_OPENGL" /D "SHAREWARE"\
  124.  /FR$(INTDIR)/ /Fp$(OUTDIR)/"children.pch" /Fo$(INTDIR)/\
  125.  /Fd$(OUTDIR)/"children.pdb" /c 
  126. CPP_OBJS=.\WinDebug/
  127. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  128. # ADD RSC /l 0x409 /d "_DEBUG"
  129. BSC32=bscmake.exe
  130. # ADD BASE BSC32 /nologo
  131. # ADD BSC32 /nologo
  132. BSC32_FLAGS=/nologo /o$(OUTDIR)/"children.bsc" 
  133. BSC32_SBRS= \
  134.     .\WinDebug\ptrack.sbr \
  135.     .\WinDebug\spin.sbr \
  136.     .\WinDebug\Children.sbr \
  137.     .\WinDebug\demo.sbr
  138.  
  139. .\WinDebug\children.bsc : $(OUTDIR)  $(BSC32_SBRS)
  140.     $(BSC32) @<<
  141.   $(BSC32_FLAGS) $(BSC32_SBRS)
  142. <<
  143.  
  144. LINK32=link.exe
  145. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
  146. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
  147. LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
  148.  advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
  149.  odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:yes\
  150.  /PDB:$(OUTDIR)/"children.pdb" /DEBUG /MACHINE:I386\
  151.  /OUT:$(OUTDIR)/"children.exe" 
  152. DEF_FILE=
  153. LINK32_OBJS= \
  154.     .\WinDebug\ptrack.obj \
  155.     .\WinDebug\spin.obj \
  156.     .\WinDebug\Children.obj \
  157.     .\WinDebug\demo.obj \
  158.     \COMP\MSVC20\LIB\OPENGL32.LIB \
  159.     \COMP\MSVC20\LIB\GLU32.LIB \
  160.     \amberSW\lib\mfc20\amberSWD.lib
  161.  
  162. .\WinDebug\children.exe : $(OUTDIR)  $(DEF_FILE) $(LINK32_OBJS)
  163.     $(LINK32) @<<
  164.   $(LINK32_FLAGS) $(LINK32_OBJS)
  165. <<
  166.  
  167. !ENDIF 
  168.  
  169. .c{$(CPP_OBJS)}.obj:
  170.    $(CPP) $(CPP_PROJ) $<  
  171.  
  172. .cpp{$(CPP_OBJS)}.obj:
  173.    $(CPP) $(CPP_PROJ) $<  
  174.  
  175. .cxx{$(CPP_OBJS)}.obj:
  176.    $(CPP) $(CPP_PROJ) $<  
  177.  
  178. ################################################################################
  179. # Begin Group "Source Files"
  180.  
  181. ################################################################################
  182. # Begin Source File
  183.  
  184. SOURCE=.\ptrack.cpp
  185. DEP_PTRAC=\
  186.     .\ptrack.hpp\
  187.     \amberSW\include\style.hpp\
  188.     \amberSW\include\geometry.hpp\
  189.     \amberSW\include\slink.hpp\
  190.     \amberSW\include\quat.hpp\
  191.     \amberSW\include\vector.hpp\
  192.     \amberSW\include\matrix.hpp\
  193.     \amberSW\include\scc_ray.hpp\
  194.     \amberSW\include\primset.hpp\
  195.     \amberSW\include\material.hpp\
  196.     \amberSW\include\vrtypes.hpp\
  197.     \amberSW\include\vertex.hpp\
  198.     \amberSW\include\line.hpp\
  199.     \amberSW\include\triangle.hpp\
  200.     \amberSW\include\polygon.hpp\
  201.     \amberSW\include\point.hpp\
  202.     \amberSW\include\stack.hpp\
  203.     \amberSW\include\position.hpp\
  204.     \amberSW\include\texture.hpp\
  205.     \amberSW\include\intxmsg.hpp
  206.  
  207. !IF  "$(CFG)" == "Win32 Release"
  208.  
  209. .\WinRel\ptrack.obj :  $(SOURCE)  $(DEP_PTRAC) $(INTDIR)
  210.  
  211. !ELSEIF  "$(CFG)" == "Win32 Debug"
  212.  
  213. .\WinDebug\ptrack.obj :  $(SOURCE)  $(DEP_PTRAC) $(INTDIR)
  214.  
  215. !ENDIF 
  216.  
  217. # End Source File
  218. ################################################################################
  219. # Begin Source File
  220.  
  221. SOURCE=.\spin.cpp
  222. DEP_SPIN_=\
  223.     .\spin.hpp\
  224.     \amberSW\include\style.hpp\
  225.     \amberSW\include\shapes.hpp\
  226.     \amberSW\include\slink.hpp\
  227.     \amberSW\include\vrtypes.hpp\
  228.     \amberSW\include\geometry.hpp\
  229.     \amberSW\include\texture.hpp\
  230.     \amberSW\include\quat.hpp\
  231.     \amberSW\include\vector.hpp\
  232.     \amberSW\include\matrix.hpp\
  233.     \amberSW\include\scc_ray.hpp\
  234.     \amberSW\include\primset.hpp\
  235.     \amberSW\include\material.hpp\
  236.     \amberSW\include\vertex.hpp\
  237.     \amberSW\include\line.hpp\
  238.     \amberSW\include\triangle.hpp\
  239.     \amberSW\include\polygon.hpp\
  240.     \amberSW\include\point.hpp\
  241.     \amberSW\include\stack.hpp\
  242.     \amberSW\include\position.hpp\
  243.     \amberSW\include\intxmsg.hpp
  244.  
  245. !IF  "$(CFG)" == "Win32 Release"
  246.  
  247. .\WinRel\spin.obj :  $(SOURCE)  $(DEP_SPIN_) $(INTDIR)
  248.  
  249. !ELSEIF  "$(CFG)" == "Win32 Debug"
  250.  
  251. .\WinDebug\spin.obj :  $(SOURCE)  $(DEP_SPIN_) $(INTDIR)
  252.  
  253. !ENDIF 
  254.  
  255. # End Source File
  256. ################################################################################
  257. # Begin Source File
  258.  
  259. SOURCE=.\Children.cpp
  260. DEP_CHILD=\
  261.     \amberSW\include\amber.hpp\
  262.     \amberSW\include\mouse.hpp\
  263.     .\children.h\
  264.     .\resource.h\
  265.     .\demo.hpp\
  266.     \amberSW\include\messages.hpp\
  267.     \amberSW\include\vrtypes.hpp\
  268.     \amberSW\include\position.hpp\
  269.     \amberSW\include\quat.hpp\
  270.     \amberSW\include\vector.hpp\
  271.     \amberSW\include\vertex.hpp\
  272.     \amberSW\include\line.hpp\
  273.     \amberSW\include\triangle.hpp\
  274.     \amberSW\include\polygon.hpp\
  275.     \amberSW\include\geometry.hpp\
  276.     \amberSW\include\slink.hpp\
  277.     \amberSW\include\univ.hpp\
  278.     \amberSW\include\channel.hpp\
  279.     \amberSW\include\sim.hpp\
  280.     \amberSW\include\sensor.hpp\
  281.     \amberSW\include\style.hpp\
  282.     \amberSW\include\shapes.hpp\
  283.     .\ptrack.hpp\
  284.     .\spin.hpp\
  285.     \amberSW\include\material.hpp\
  286.     \amberSW\include\texture.hpp\
  287.     \amberSW\include\intxmsg.hpp\
  288.     \amberSW\include\matrix.hpp\
  289.     \amberSW\include\scc_ray.hpp\
  290.     \amberSW\include\primset.hpp\
  291.     \amberSW\include\light.hpp\
  292.     \comp\msvc20\include\GL\gl.h\
  293.     \amberSW\include\law.hpp\
  294.     \amberSW\include\stack.hpp\
  295.     \amberSW\include\point.hpp\
  296.     \amberSW\include\kine.hpp
  297.  
  298. !IF  "$(CFG)" == "Win32 Release"
  299.  
  300. .\WinRel\Children.obj :  $(SOURCE)  $(DEP_CHILD) $(INTDIR)
  301.  
  302. !ELSEIF  "$(CFG)" == "Win32 Debug"
  303.  
  304. .\WinDebug\Children.obj :  $(SOURCE)  $(DEP_CHILD) $(INTDIR)
  305.  
  306. !ENDIF 
  307.  
  308. # End Source File
  309. ################################################################################
  310. # Begin Source File
  311.  
  312. SOURCE=.\demo.cpp
  313. DEP_DEMO_=\
  314.     \amberSW\include\amber.hpp\
  315.     .\demo.hpp\
  316.     \amberSW\include\messages.hpp\
  317.     \amberSW\include\vrtypes.hpp\
  318.     \amberSW\include\position.hpp\
  319.     \amberSW\include\quat.hpp\
  320.     \amberSW\include\vector.hpp\
  321.     \amberSW\include\vertex.hpp\
  322.     \amberSW\include\line.hpp\
  323.     \amberSW\include\triangle.hpp\
  324.     \amberSW\include\polygon.hpp\
  325.     \amberSW\include\geometry.hpp\
  326.     \amberSW\include\slink.hpp\
  327.     \amberSW\include\univ.hpp\
  328.     \amberSW\include\channel.hpp\
  329.     \amberSW\include\sim.hpp\
  330.     \amberSW\include\shapes.hpp\
  331.     .\ptrack.hpp\
  332.     .\spin.hpp\
  333.     \amberSW\include\material.hpp\
  334.     \amberSW\include\texture.hpp\
  335.     \amberSW\include\intxmsg.hpp\
  336.     \amberSW\include\matrix.hpp\
  337.     \amberSW\include\scc_ray.hpp\
  338.     \amberSW\include\primset.hpp\
  339.     \amberSW\include\light.hpp\
  340.     \comp\msvc20\include\GL\gl.h\
  341.     \amberSW\include\style.hpp\
  342.     \amberSW\include\law.hpp\
  343.     \amberSW\include\stack.hpp\
  344.     \amberSW\include\point.hpp\
  345.     \amberSW\include\kine.hpp
  346.  
  347. !IF  "$(CFG)" == "Win32 Release"
  348.  
  349. .\WinRel\demo.obj :  $(SOURCE)  $(DEP_DEMO_) $(INTDIR)
  350.  
  351. !ELSEIF  "$(CFG)" == "Win32 Debug"
  352.  
  353. .\WinDebug\demo.obj :  $(SOURCE)  $(DEP_DEMO_) $(INTDIR)
  354.  
  355. !ENDIF 
  356.  
  357. # End Source File
  358. # End Group
  359. ################################################################################
  360. # Begin Group "LIB"
  361.  
  362. ################################################################################
  363. # Begin Source File
  364.  
  365. SOURCE=\COMP\MSVC20\LIB\OPENGL32.LIB
  366. # End Source File
  367. ################################################################################
  368. # Begin Source File
  369.  
  370. SOURCE=\COMP\MSVC20\LIB\GLU32.LIB
  371. # End Source File
  372. ################################################################################
  373. # Begin Source File
  374.  
  375. SOURCE=\amberSW\lib\mfc20\amberSWD.lib
  376.  
  377. !IF  "$(CFG)" == "Win32 Release"
  378.  
  379. # PROP Exclude_From_Build 1
  380.  
  381. !ELSEIF  "$(CFG)" == "Win32 Debug"
  382.  
  383. !ENDIF 
  384.  
  385. # End Source File
  386. ################################################################################
  387. # Begin Source File
  388.  
  389. SOURCE=\amberSW\lib\mfc20\amberSW.lib
  390.  
  391. !IF  "$(CFG)" == "Win32 Release"
  392.  
  393. !ELSEIF  "$(CFG)" == "Win32 Debug"
  394.  
  395. # PROP Exclude_From_Build 1
  396.  
  397. !ENDIF 
  398.  
  399. # End Source File
  400. # End Group
  401. # End Project
  402. ################################################################################
  403.