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- /**********************************************************************
- Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- ***********************************************************************/
- #ifndef __SERVER_H
- #define __SERVER_H
-
- #include "game.h"
- #include "packets.h"
-
-
- struct connection;
- struct unit;
-
- void handle_stdin_input(char *str);
- void handle_alloc_race(int player_no, struct packet_alloc_race *packet);
- void handle_packet_input(struct connection *pconn, char *packet, int type);
- void lost_connection_to_player(struct connection *pconn);
- void handle_request_move_unit(int player_no, struct packet_move_unit *packet);
- void handle_request_join_game(struct connection *pconn,
- struct packet_req_join_game *request);
- void handle_turn_done(int player_no);
- void accept_new_player(char *name, struct connection *pconn);
-
- void send_year_to_clients(int year);
- void send_game_info(struct player *dest);
- int check_for_full_turn_done(void);
- void send_server_info_to_metaserver(int do_send);
-
-
- void show_players(void);
- void show_help(void);
- void quit_game(void);
- void start_game(void);
- void cut_player_connection(char *playername);
- void send_select_race(struct player *pplayer);
- void lighten_area(struct player *pplayer, int x, int y);
- void notify_player(struct player *p, char *format, ...);
- void update_pollution();
- void save_game(void);
-
- void dealloc_id(int id);
- int is_id_allocated(int id);
- void alloc_id(int id);
- int get_next_id_number(void);
-
- extern enum server_states server_state;
- extern int nocity_send;
-
- /* Cedric's stuff ... */
- void generate_ai_players();
- void pick_ai_player_name(enum race_type race, char *newname);
- int mark_race_as_used(int race);
- void announce_ai_player(struct player *pplayer);
-
- #endif
-
-
-