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- The Freeciv playing HOWTO
-
- By Michael Hohensee(aka Zarchon)
-
- Now that you've gotten it running, you'll want to play your
- first few games. It is recommended that you try playing solitaire a
- few times, so that you can get a feel for how things work, but this is
- not necessary. You can learn by playing with others as well.
-
-
- What timeout should I set?
-
- That depends upon the number of players. If there are just
- two of you playing, you can usually get away with using timeout 0. If
- there are more than two, or if one of the two is going to be away from
- his terminal at random intervals and you don't want to halt play, a
- timeout of 60 seconds is usually sufficient. Later in the game,
- however, as things get more complex, you may want to extend the
- timeout to 240 seconds. In general, the more players you have, the
- longer a timeout you will need. Feel free to set whatever timeout
- seems comfortable, but remember that going above 300 will tend to
- bother people.
-
-
- What size map should I use?
-
- The map size depends upon how many players there are, and how
- fast you want the game to end. The default map size (80x50) is big
- enough for a fairly quick two player game, but will result in a *very*
- fast game if any more than three people are participating.
-
- Fast games tend to be frustrating for everyone but the winner,
- as nobody has really had any time to develop any defense. If you have
- more than three people playing, you should use an 80x80 map. If you
- have five or more people, you probably want to consider one that's
- 100x100.
-
-
- What is that "generator" option?
-
- That alters the map generation process. If you play freeciv a
- few times without this setting, you are sure to hear of (or
- experience) the horrors of a tiny island. Tiny Island Syndrome (TIS)
- is known to make people go insane. To fix this, our loving and kind
- coders installed the generator option. When set to 1, it does
- absolutely nothing. But when set to 2, and when the map is 80x50, it
- generates seven islands of equal size. This way, nobody can whine
- about losing "on account of that d**ned island."
-
-
- Should I make the game easier by increasing the starting gold?
-
- If you are inexperienced, and are playing with inexperienced
- people, probably no one will object to an increase in the amount of
- gold they start with. This is, however, not a good way to learn how
- to play. Starting out with lots of money makes the game much easier,
- and makes it more difficult for you to learn how to cope with the
- default amount. Most experienced players don't increase this setting,
- and if they know how to cope with it and you don't, you are going to
- go the way of Atlantis.
-
- Note: The same thing applied to the "techlevel" and "researchspeed"
- settings.
-
-
- What about those other settings?
-
- The rest of them mainly have to do with what sort of world
- will be generated and game mechanics. Increasing "specials" gives you
- a high chance of resources/square, and huts determines how many
- freebie huts there are. Increasing the amount of settlers or
- explorers one starts with makes the game go faster, and allows people
- to survive "those $#@! barbarians" which sometimes live in huts.
-
- Increasing the rail**** determines how much more a square will
- produce in food/trade/production with a railroad on it, and foodbox
- determines how much food each person in a city has to have before a
- new person can be added.
-
- As for the rest, higher "mountains" means a more mountainous
- map, higher "deserts" means more deserts, etc.
-
-
- How do I get _____ tech?
-
- As there is not yet a pretty GIF map of all the techs for Freeciv,
- it is sometimes hard to figure out what techs are necessary for other
- techs. Look in common/tech.c. It shows a list of all the techs, and
- what techs are necessary to get them.
-
-
- What kinds of military units are the most useful?
-
- For Attack:
- Tanks (armor), Helicopters, Cruise Missiles, Battleships,
- Transports, and Nuclears.
-
- For Defense:
- Tanks (armor), Mech Inf. Howitzers, Battleships,
- Cruise Missiles, Nuclears.
-
- Remember, the best defense is a strong offense.
-
-
- Ok, I know how to start a game, but how do I play it? I'm tired of
- getting whomped by ______. What kind of strategy should I use?
-
-
- First of all, we haven't been playing Freeciv long enough to
- develop a *perfect* strategy, so this one isn't. :) This one is just
- adapted form the strategies commonly used in 1.0k. It could probably
- be improved upon. That's your job. ;)
-
- The game is divided into several stages.
- The Initial Expansion phase
- Technological sub-phase
- The Second Expansion phase
- The Production phase
- and The Utter Annihilation of Your Enemies phase
-
- Initial Expansion:
-
-
- This phase is the most critical. The first thing you want to
- do is build cities and explore your island. You want lots of cities.
- The name of the game is to tie down as many squares of land as
- possible. When building a city, make sure that you don't overlap onto
- one of your other cities' territories. You can see which squares are
- being used by a city by clicking on it. The map of the city and the
- surrounding area contains that city's territory. Keeping this in
- mind, try to keep your cities fairly close together. The further
- apart they are, the more difficult they are to defend and administer
- at this stage. (Tip: Try to build on horses or near fish).
-
- Now that you have a city or two, you'll want to set the
- science rate to 100%. Don't worry about the tax rate, since you won't
- be building any improvements to drain your cash; you'll be building
- settlers. Every city should be churning out settlers. The more
- settlers you make, the more cities you can have; the more cities you
- have, the faster you gain tech; the faster you gain tech, the faster
- you win. After you have built as many cities as your corner of the
- island will hold, turn the settlers to irrigating and building roads.
-
- (Note: If the food production in a city drops to +1 from supporting
- too many settlers, and you can't rearrange people to increase it, then
- switch them to building temples. Unless you make contact with another
- player, don't worry about building military units just yet.)
-
- All throughout this time, you have been gaining techs as fast
- as possible. What you should be shooting for is first "The Republic,"
- then "Democracy," then "Railroad," and then "Industrialization." As
- soon as you get the republic, start a revolution and change over to a
- republican government. Cities operate much better under republics
- than they do under despotisms.
-
- When you get democracy, you are equipped to go into the Second
- Expansion phase. This is accomplished by changing the government to a
- democracy, making all cities build temples, and setting the luxury
- rate to 100%. When you do this, all cities will immediately begin
- celebrating, and will grow at a rate of one person per turn as long as
- there is surplus food. When they've gotten big enough, set the luxury
- down to a reasonable level of 20-40%. This places you in the Second
- Expansion phase.
-
- The down-side to this is that setting luxury to 100% means
- that your science research will all but stop. After your cities have
- grown, and you put science back up to 50% or so, you will again gain
- techs, but at a slightly slower rate. If you have done some
- exploring, and are not immediately threatened by another player, it
- can be a good idea to keep science at maximum until techs start to
- take too long to generate.
-
- Second Expansion Phase:
-
- When you get your cities to a good sized population, wean them
- of their luxuries gradually and increase taxes. Once they're down to
- 30% luxury or so, put as much of the taxes as you can into science,
- while maintaining a positive income. When you get railroad, turn all
- your roads into rails (Tip: turn every square used by a city into a
- road/rail, it increases that city's output).
-
- Now is the time to develop industrialization, and military
- technologies. You should also begin planting cities on other islands,
- and do some serious exploring if you have not already done so. You
- need to find out where your enemies are. Go for techs good for ships,
- and try to build Magellan's Expedition. When you feel ready, go into:
-
- Production Phase:
-
- Now you're building factories and power plants in your cities.
- You want to get as much production as possible out of each city.
- Pollution becomes a problem. Try to research "Recycling" as soon as
- possible, so you can build recycling centers. Once you've got all
- your cities going strong, you must build military units. (Note: If you
- come into contact with another player, you should immediately build a
- few attack units, and at least one defense unit per city.)
-
- When you want to begin thinking about attacking someone, set
- science to 0%, and put raise taxes as high as you can without
- provoking disorder. Remember, money can build units too!
-
-
- Utter Annihilation of Your Enemies Phase:
-
- This can happen at any time, but it's more fun with the
- advanced weapons.
-
- Pick a relatively weak enemy, and send over a few ship-loads of
- troops. Take over his cities, and use them to build more units to
- take out the rest of them with. Show no quarter! To the death!
-
- Repeat as often as necessary. ;)
-