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-
- The Shadow of the Third Moon - Demo version
-
-
- This is first Demo-Version of a new fanatastic ActionFlightSimulator.
- TSOT3rdM uses a brandnew voxelengine technics, which brings a never
- seen before realism flight simulation to your AMIGA. Forget ugly
- vector-base flightsimulations.
- The Game will be available on August 1997, direct from our local
- Amiga-Dealer or from:
-
- Titan Computer
- Mahndorfer Heerstr. 80 A
- D-28307 Bremen / Germany
- Tel/Fax.: +49/(0)421/48 16 20
-
- E-Mail: TitanHB@vossnet.de
- Web: Http://www.vossnet.de/titanhb/
-
- Suggested retail price is DM 89.-, £35, $50.
-
- .....................................................................
-
-
- System requirements:
-
- - Amiga O.S. v39 or newer
- - RAM: min. 4MB Fast RAM
- 8MB for enhanced GFX set or SVGA chunky graphics
- - 256 colors hires graphics with complete R.T.G. system
- - CDROM 2x or faster
- - CPU 68030/25Mhz or faster
- - ~25MB HD free space
- - Multiscan monitor for 640x480 flicker-free graphics
- - HiFi system ;-)
-
- - Racommended:
-
- - 68030/50Mhz or faster
- - 8MB Fast RAM 60ns
- - SVGA
- - CDROM 4x (600KB/s)
-
- Performance (High detail setting - 320x240x256 - pixel 1x1):
-
- ~5.5 fps - 68030/25 (A4000/Ec030 - AGA - C2P 68030)
- ~11 fps - 68030/50 (A1200/Bliz50 or A4000/A3640 - AGA -
- C2P 68030+ and nAo_c2p)
- ~12 fps - 68040/25 (A4000/A3640 - CyberGraphX)
- 25-50 fps - 68060/50 (A4000/Cy060 - CyberGraphX or C2P 68060)
-
-
-
- Supported graphic modes :
-
- - AGA (320x240x256, 640x480x256), using display database
- Chunky to planar conversion algorithms optimized for 68030, 68030+,
- 68040 and 68060.
-
- - CyberGraphX support (Chunky8, CGFX v2.x)
-
- - Generic RTG is also available to support any other graphics card.
- (PicassoXX, Retina, Merlin, etc...)
-
- Music:
-
- - 11 High quality CDDA audio tracks - 16bit 44.1 Khz
- (49 minutes)
-
- - SFX - 8bit stereo
-
- Media:
-
- - Full-sized CDRom (680MB).
-
- Graphics:
-
- - Real time landscape rendering performed by 3dTIS algorithms
- (© Black Blade software design - Italy 1995-97)
-
- - Fog and global haze effect.
-
- - Semi-transparent smoke.
-
- - Raytraced bitmap objects are printed using the VecBitmap method (©
- Black Blade software design - Italia 1995-97) to add good realism to
- the speed of fixed bitmap objects.
-
- - Ray-traced static graphics.
-
- - Graphic objects VecBitmap (© Black Blade software design - Italy
- 1995-97):
-
- normal (4MB fast RAM)
- extended (8MB fast RAM)
-
- - Elevation-mapped landscapes (15km x 15km virtual size)
-
- - Particle explosions
-
- - Photorealistic cloudy sky
-
- Controls:
-
- - Digital joystick + keyboard
-
- - Mouse + keyboard
-
- Gameplay:
-
- - Missions linked, sequential storyline
-
- - Fun and amazingly realistic
-
- - Dynamic adventure storyline
-
- - Improved enemy AI
-
- Notes:
-
- VGA cards have a 18bit palette in 256 colours modes, since AGA has
- 24bit one. So the quality of graphics is quite lower on gfx card
- compared to the AGA. Anyway VGA can give you a higher framerate.
-
-
- **********************************************************************
-
-
- -- A Titan Computer production -- EMail: TitanHB@vossnet.de
- URL: http://www.vossnet.de/titanhb
-
-
-
- - Black Blade software labs - URL: http://www2.shiny.it/~yagg
-
- Francesco Leonardi - leonardi@denise.shiny.it
- Original concept, graphics and design
-
- Giuliano Pochini - pochini@denise.shiny.it
- Original concept, 3d engine and programming
-
- The Soundwavers - dhs@dipobox.sis.it
- CDDA soundtrack
-
-
-
- ************* WE DEVELOPE TO GIVE THE AMIGA A NEW FUTURE *************
-
-