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- Homegrown Software
-
- Moonbases Demo Release 1.0b
- (c) James Marshall 1997-1998
-
- Copyright Notice
- ----------------
- This is a beta demo release of Moonbases. All code, graphics and sound
- effects are copyright James Marshall, and remain the sole property of
- James Marshall, except for all music and in-game speech, which is copyright
- Stuart Radforth, and the Survivor image, which is copyright Eric Schwartz.
- This demo is freeware, and may be freely distributed providing all files
- are distributed together and unaltered. Permission is NOT given to use any
- of the demo files for any purpose other than playing the Moonbases demo.
-
- System Requirements
- -------------------
- Workbench 3.0+ AGA Amiga 2MB CHIP RAM, 1MB FAST RAM or better
-
- Installing the Demo
- -------------------
- Copy the Moonbases directory on to your hard drive (probably necessary to
- play in high resolution mode), or play direct from the cover-CD (magazine
- demos only). Hard drive installation requires 4MB free space.
-
- Uninstalling Moonbases
- ----------------------
- To remove the Moonbases demo from your hard-disk, double click the
- Moonbases_uninstall icon. This deleted the Moonbases preferences files from
- ENV: and ENVARC: You can then delete the Moonbases directory as normal.
-
- Setting Preferences
- -------------------
- Run Moonbases_prefs.exe to change the game settings for screen size and
- resolution, and the game language (English or German).
-
- Running the Demo
- ----------------
- The demo is run from the command line or via its Workbench icon. Enter the
- Moonbases directory. The executable is called Moonbases.exe
- NOTE: it is recommended to boot your computer with no startup-sequence if
- playing in high resolution mode (hold down both mouse buttons during booting,
- then click the "Boot with no startup-sequence" button.
-
- Current Functionality
- ---------------------
- This demo of Moonbases allows access to the following features of the
- finished game:
- * 2 mission single player campaign
-
- The Save Game option has been disabled. Also if you have the reduced demo
- version (for magazine coverdisks) you won't be able to use the high
- resolution mode.
-
- Not included in this demo, but included in the final game, are the following:
- * 20 single player missions, divided into 2 campaigns
- * 2 player games via serial cable or modem
- * Plug-in campaign system to allow easy addition of extra mission sets
- * Map-editor and documentation to produce 2-player maps, or entire campaigns
-
- Controls
- --------
- NOTE: From the Main Menu, Mission Briefing, and Main Game Display, you can
- take screenshots by pressing * (PrtSc) on the numeric keypad.
-
- >Main Menu
- ---------
- The main menu allows you access to previously saved games (click on the
- name of the save game you want to reload), start a new game (click on the
- "New Game" button), or quit the game (click on the "Quit" button).
-
- >Mission Briefing
- ----------------
- To speed up the briefing, press any key. When the briefing is finished and
- you are ready to play, press any key to commence.
-
- >Save Game Screen
- ----------------
- Accessed from the Toolbar on the Main Game Display, click on the save slot
- you wish to save your current position in. Type in the new name, and press
- enter when done. Clicking on the cancel button at any stage will abort the
- save and return you to the Main Game Display.
-
- >Main Game Display
- -----------------
- The Main Game Display gives you a window onto the battlefield, and a
- Toolbar for controlling your forces (described below). You can move your
- viewing window about by moving the mouse pointer to the edges of the screen,
- which will cause the window to scroll in that direction. Units are selected
- with the right mouse button, and given orders with the left mouse button.
- Multiple units can be selected by dragging the mouse with left button
- pressed, to create a selection box. More units can be added to those already
- selected by holding down the left shift key and selecting additional units
- as above. Selecting an already selected unit while the shift key is held
- down will de-select it. Units can be assigned into groups by selecting as
- many as desired, holding down the left Ctrl key, and pressing one of the
- function keys F1 to F10. Pressing the same function key again on its own
- will reselect the group. Holding down the left Alt key and pressing the
- function key will cycle through the members of the group, centering the
- window on each in turn.
- Units can be given orders to move to a location, or attack an enemy unit.
- Certain types as vehicle such as the Mine Layer and Mobile Mining Rig can be
- given other orders (see Vehicle Characteristics). Units can also be ordered
- to move to a location using the Toolbar (see Toolbar Layout)
-
- >Toolbar Layout
- --------------
- The Toolbar allows the player to view the overall tactical situation of the
- battle, construct buildings and vehicles, sell and repairs buildings, and
- monitor power levels in the base.
- On the left of the toolbar is the minimap, which shows the battlefield
- overview, and can be used to refocus the main view by right clicking on an
- area of the minimap. Selected units can also be given destinations on the
- minimap by left clicking on it.
- Next to the minimap are the buttons for repairing (spanner) and selling
- (dollar sign) buildings. Select a building and left click one of these
- buttons. Right clicking the repair button will stop repairs to the selected
- building.
- Above these buttons is the funds indicator, showing the level of funds
- available to the player.
- To the right of the funds indicator are the buttons for saving the game
- (disk icon), re-stating the briefing (question mark icon), and restarting
- the mission (exclamation mark icon).
- In the middle of the toolbar are two rows of buttons, the top row for
- constructing buildings (from left to right, Satellite Uplink Centre,
- Geological Survey Centre, Vehicle Construction Centre, Solar Array), the
- bottom row for constructing vehicles (from left to right, Recon Buggy,
- Recon Hovercraft, Light Buggy, Light Hovertank, Heavy Buggy, Heavy Hovertank
- , Mine Sweeper, Mine Layer).
- To the right of the toolbar are three status bars. The top bar indicates
- vehicle construction progress, the middle bar indicates building
- construction progress, the bottom bar indicates power levels (green=power
- surplus, red=power deficit). The power scale is logarithmic.
- The toolbar also provides message windows for two player games.
-
- Building Characteristics
- ------------------------
- * Moonbase : allows construction of other buildings while sufficient funds
- are available, and generates power
- * Satellite Uplink Centre : allow uplink to geo-synchronous spy satellite,
- providing full battlefield overview while sufficient power is available
- * Geological Survey Centre : reveals the location of mineral deposits in the
- area. Only works if sufficient power if available
- * Vehicle Construction Centre : allows construction of vehicles while
- sufficient power and funds are available. Multiple Centres can be built to
- speed production. New vehicles appear at the primary Centre (designated by
- a red 'P' on the Centre's status indicator). To designate a Centre as the
- primary Centre, select, then left click on the Centre. Vehicle Construction
- Centres can also repair damaged vehicles if sufficient power and funds are
- available (order the damaged unit onto the Centre's construction pad), and
- Mine Layers if sufficient power and funds are available (order the Mine
- Layer onto the Centre's construction pad)
- * Solar Arrays : generate power
-
- Vehicle Characteristics
- -----------------------
- * Recon Buggy : fast, maneuverable, lightly armed and armoured reconnaisance
- vehicle
- * Recon Hovercraft : faster and more maneuverable than the Recon Buggy, but
- with lighter armour and armament. The Recon Hovercraft can pass through
- minefields
- * Light Buggy : a slower, less maneuverable version of the Recon Buggy, with
- superior armament and armour
- * Light Hovertank : a slower, less maneuverable version of the Recon
- Hovercraft, with superior armament and armour. The Light Hovertank can also
- pass through minefields
- * Heavy Buggy : a very slow, un-maneuverable version of the Light Buggy,
- with heavy armament and armour
- * Heavy Hovertank : faster and more maneuverable than the Heavy Buggy, with
- marginally inferior armament and armour. The Heavy Hovertank can also pass
- through minefields
- *Mine Layer : an unarmed Heavy Hovertank, which carries 5 mine payloads for
- fortifying positions. To lay a mine, select the Mine Layer and left click
- on it when stationary
- *Mine Sweeper : an unarmed Recon Buggy, which can de-activate mines. To do
- this simply order the Mine Sweeper to move onto a mine
- *Mobile Mining Rig : a heavily constructed vehicle which can move to the
- location of resources, and be deployed to mine those resources. Resources
- are revealed by the Geological Survey Centre. Mobile Mining Rigs are
- deployed by selecting, sending to the resource location, then once there
- left clicking again on the rig. Rigs can only be deployed when a Geological
- Survey Centre is built, and there is sufficient power to run it.
-
- About Moonbases
- ---------------
- Moonbases is developed by Homegrown Software and published by Verkosoft
-
- Homegrown Software: email - homegrown@eclipse.co.uk
- web - http://www.eclipse.co.uk/homegrown
-
- Verkosoft: email - VKS@verkosoft.de
- web - http://www.verkosoft.de
- address - Verkosoft GbR.
- Steinbecker Str. 81g
- 21244 Buchholz
- Germany
- phone - (0049) 4181-8892
- fax - (0049) 4181-97868
-
- Enjoy!
- ------
- We hope you enjoy playing the Moonbases demo!
-