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- on exitFrame
- set the cursor of sprite 2 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 3 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 4 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 5 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 6 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 7 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 8 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 9 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 10 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 11 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 12 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 13 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 14 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 15 to [the number of member "openhand", the number of member "openhand.mask"]
- set the cursor of sprite 16 to [the number of member "openhand", the number of member "openhand.mask"]
- go(the frame)
- end
-