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- on enterFrame
- global count, score1, score2, score3
- puppetSprite(47, 1)
- puppetSprite(48, 1)
- set count to count + 1
- if count > 4 then
- set count to 2
- end if
- repeat with i = 2 to 4
- set the visible of sprite i to 0
- end repeat
- set the visible of sprite count to 1
- updateStage()
- case score1 of
- 1:
- set the memberNum of sprite 2 to 50
- 2:
- nothing()
- 3:
- set the memberNum of sprite 2 to 59
- 4:
- nothing()
- 5:
- nothing()
- 6:
- go("finish")
- end case
- case score2 of
- 1:
- set the memberNum of sprite 3 to 51
- 2:
- nothing()
- 3:
- set the memberNum of sprite 3 to 60
- 4:
- nothing()
- 5:
- nothing()
- 6:
- go("finish")
- end case
- case score3 of
- 1:
- set the memberNum of sprite 4 to 52
- 2:
- nothing()
- 3:
- set the memberNum of sprite 4 to 61
- 4:
- nothing()
- 5:
- nothing()
- 6:
- go("finish")
- end case
- end
-