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- on exitFrame
- banner1()
- set the visible of sprite 6 to rollOver(2)
- set the visible of sprite 14 to rollOver(2)
- set the visible of sprite 7 to rollOver(3)
- set the visible of sprite 15 to rollOver(3)
- set the visible of sprite 8 to rollOver(4)
- set the visible of sprite 16 to rollOver(4)
- set the visible of sprite 9 to rollOver(5)
- set the visible of sprite 17 to rollOver(5)
- set the visible of sprite 21 to rollOver(20)
- set the visible of sprite 36 to rollOver(23)
- set the visible of sprite 37 to rollOver(38)
- set the visible of sprite 45 to rollOver(42)
- set the visible of sprite 46 to rollOver(43)
- set the visible of sprite 47 to rollOver(44)
- set the visible of sprite 48 to rollOver(22)
- if soundBusy(2) = 0 then
- soundswitch()
- end if
- end
-
- on banner1
- global adbanner
- set adbanner to adbanner + 1
- if adbanner = 1 then
- set the memberNum of sprite 35 to the number of member "ad1"
- else
- if adbanner = 2 then
- set the memberNum of sprite 35 to the number of member "ad2"
- else
- if adbanner = 3 then
- set the memberNum of sprite 35 to the number of member "ad3"
- else
- if adbanner = 4 then
- set the memberNum of sprite 35 to the number of member "ad4"
- else
- if adbanner = 5 then
- set the memberNum of sprite 35 to the number of member "ad5"
- else
- if adbanner = 6 then
- set the memberNum of sprite 35 to the number of member "ad6"
- else
- if adbanner = 7 then
- set the memberNum of sprite 35 to the number of member "ad7"
- else
- if adbanner = 8 then
- set the memberNum of sprite 35 to the number of member "ad8"
- set adbanner to 0
- else
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end
-