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Top Ten Mega Games 2
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GNUCHESS
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SOURCE.EXE
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BOOK.C
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1990-08-31
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/*
C source for GNU CHESS
Revision: 1990-09-30
Modified by Daryl Baker for use in MS WINDOWS environment
Copyright (C) 1986, 1987, 1988, 1989, 1990 Free Software Foundation, Inc.
Copyright (c) 1988, 1989, 1990 John Stanback
This file is part of CHESS.
CHESS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY. No author or distributor accepts responsibility to anyone for
the consequences of using it or for whether it serves any particular
purpose or works at all, unless he says so in writing. Refer to the CHESS
General Public License for full details.
Everyone is granted permission to copy, modify and redistribute CHESS, but
only under the conditions described in the CHESS General Public License.
A copy of this license is supposed to have been given to you along with
CHESS so you can know your rights and responsibilities. It should be in a
file named COPYING. Among other things, the copyright notice and this
notice must be preserved on all copies.
*/
#define NOATOM
#define NOCLIPBOARD
#define NOCREATESTRUCT
#define NOFONT
#define NOREGION
#define NOSOUND
#define NOWH
#define NOCOMM
#define NOKANJI
#include <windows.h>
#include <time.h>
#include <stdlib.h>
#include <stdio.h>
#include "gnuchess.h"
#include "defs.h"
#include "chess.h"
static unsigned int book_used = 0;
static char far * xBook;
GLOBALHANDLE hBook = 0;
void FreeBook (void)
{
GlobalUnlock ( hBook );
GlobalFree ( hBook);
hBook = 0;
book_used = 0;
}
static void far *Book_alloc ( unsigned int size )
{
char far * temp;
if ( book_used > 32*1024 ) return (void far *)0;
temp = xBook+book_used;
book_used += size;
return temp;
}
void
GetOpenings (HWND hWnd)
/*
Read in the Opening Book file and parse the algebraic notation for a move
into an unsigned integer format indicating the from and to square. Create
a linked list of opening lines of play, with entry->next pointing to the
next line and entry->move pointing to a chunk of memory containing the
moves. More Opening lines of up to 256 half moves may be added to
gnuchess.book.
*/
#ifndef BOOK
#define BOOK "/usr/games/lib/gnuchess.book"
#endif /* BOOK */
{
FILE *fd;
int c, i, j, side;
/* char buffr[2048]; */
struct BookEntry far *entry;
unsigned short mv, far *mp, tmp[100];
char lpFile[_MAX_FNAME+_MAX_EXT+_MAX_DRIVE+_MAX_DIR+1];
char sFname[_MAX_FNAME], sExt[_MAX_EXT], sDrive[_MAX_DRIVE], sDir[_MAX_DIR];
GetModuleFileName ( GetWindowWord(hWnd, GWW_HINSTANCE),
lpFile, sizeof(lpFile) );
_splitpath ( lpFile, sDrive, sDir, sFname, sExt);
_makepath ( lpFile, sDrive, sDir, "gnuchess", "boo");
fd = fopen (lpFile, "r");
/* if ((fd = fopen (BOOK, "r")) == NULL)
fd = fopen ("gnuchess.book", "r"); */
if (fd != NULL)
{
hBook = GlobalAlloc ( GMEM_MOVEABLE | GMEM_ZEROINIT,
(long) (32*1024 * sizeof (char)) );
if( hBook == NULL )
{
Book = NULL;
SMessageBox (hWnd, IDS_OBAE, IDS_CHESS);
return;
}
xBook = (unsigned char far *) GlobalLock (hBook);
/* setvbuf(fd,buffr,_IOFBF,2048); */
Book = NULL;
i = 0;
side = white;
while ((c = parse (fd, &mv, side)) >= 0)
if (c == 1)
{
tmp[++i] = mv;
side = otherside[side];
}
else if (c == 0 && i > 0)
{
entry = (struct BookEntry far *) Book_alloc ( sizeof (struct BookEntry));
mp = (unsigned short far *) Book_alloc ( (i + 1) * sizeof (unsigned short));
if ( (entry == 0 ) || (mp == 0) )
{
Book = NULL;
SMessageBox (hWnd, IDS_OBAE, IDS_CHESS);
GlobalUnlock ( hBook );
GlobalFree ( hBook);
return;
}
entry->mv = mp;
entry->next = Book;
Book = entry;
for (j = 1; j <= i; j++)
*(mp++) = tmp[j];
*mp = 0;
i = 0;
side = white;
}
fclose (fd);
}
else
SMessageBox (hWnd, IDS_OBNF, IDS_CHESS);
}
void
OpeningBook (unsigned short *hint)
/*
Go thru each of the opening lines of play and check for a match with the
current game listing. If a match occurs, generate a random number. If this
number is the largest generated so far then the next move in this line
becomes the current "candidate". After all lines are checked, the
candidate move is put at the top of the Tree[] array and will be played by
the program. Note that the program does not handle book transpositions.
*/
{
short j, pnt;
unsigned short m, far *mp;
unsigned r, r0;
struct BookEntry far *p;
srand ((unsigned int) time ((long *) 0));
r0 = m = 0;
p = Book;
while (p != NULL)
{
mp = p->mv;
for (j = 1; j <= GameCnt; j++)
if (GameList[j].gmove != *(mp++))
break;
if (j > GameCnt)
if ((r = urand ()) > r0)
{
r0 = r;
m = *mp;
*hint = *(++mp);
}
p = p->next;
}
for (pnt = TrPnt[1]; pnt < TrPnt[2]; pnt++)
if (((Tree[pnt].f << 8) | Tree[pnt].t) == m)
Tree[pnt].score = 0;
pick (TrPnt[1], TrPnt[2] - 1);
if (Tree[TrPnt[1]].score < 0) {
FreeBook ();
Book = NULL;
}
}