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- WELCOME TO FIREPOWER !
-
- There are three modes of play
- in FIREPOWER, you have just chosen:
-
- PLAYER VS. COMPUTER
-
- In this mode of FIREPOWER the
- adversary is the computer. The playing
- screen is larger in this mode than it
- is in the two player or modem modes.
- The STATUS WINDOW is shown along the
- right side of the screen. Soon after
- reading these instructions, a tank
- selection screen will appear. There
- are three tanks to choose from. Each has
- its own advantages and disadvantages.
- View the individual tanks by pressing
- the joystick to the left, center or
- right. Make a selection by pressing
- the fire button down while the tank
- desired is being shown.
-
- KEYPAD CONTROL
- Similar to joystick control except
- that the number keys (4-6) on the keypad
- are used to view the individual tanks.
- Make a selection by pressing the INS
- key on the keypad down while the tank
- desired is being shown.
-
- KEYBOARD CONTROL
- Similar to joystick control except
- that the letter keys (A,S,D) on the
- keyboard are used to view the
- individual tanks. Make a selection by
- pressing the SPACEBAR down while the
- tank desired is being shown.
-
- GAME PLAY
-
- The goal of FIREPOWER is to
- find the enemy's flag and return it
- to ones home base. The game begins with
- the tank sitting in a garage at its
- home base. Driving forward causes the
- tank to come out of the garage and
- become visible. (See TANK CONTROL.)
- If a tank remains stationary for too
- long the enemy will locate it and
- attack with helicopters. It is possible
- for the tank to get stuck while driving
- through rubble or other things
- projecting from the ground. Movement
- in the opposite direction usually
- solves this problem.
-
- STATUS WINDOW
-
- SCORE: Points are gained by
- destroying enemy helicopters, men,
- and fortresses. Points are also
- gained by saving friendly men and
- returning them to a First-Aid station
- (marked with a red cross.)
-
- MEN: The number in this window
- indicates the number of men aboard
- the tank. Men are picked up by having
- the tank at a complete stop when the
- men run up to the tank; if the tank
- is moving, the men will be killed.
- After a tank has taken on the maximum
- number of men, no more men will run
- up to the tank. Men are unloaded by
- stopping on the right side of a
- friendly First-Aid Station (marked
- with a cross.) The men will
- automatically leave the tank and run
- into the station.
-
- LIVES: Each game starts with five
- tank lives. One additional life is
- added each time fifteen men are rescued
- (unloaded at a friendly First-Aid
- Station.)
-
- FUEL: The tank starts with a
- full load of fuel. Fuel is consumed
- as the tank drives from place to place.
- Additional fuel is acquired by returning
- to the home base or by finding and
- destroying an enemy fuel depot (a large
- dome diagonally connected to a smaller
- dome.) Tanks which run out of fuel
- explode, preventing the enemy from
- obtaining and using abandoned tanks.
-
- RADAR: The radar is the large
- black square in the status window.
- In the center is a red dot representing
- the tank. The home base is also
- represented by a red dot. Enemy
- helicopters and the enemy flag are
- represented by green dots. The radar
- only covers a small part of the map;
- therefore, things outside of radar
- range are not shown.
-
- TANK CONTROL
-
- Tank control in FIREPOWER
- is absolute. To drive the tank to
- left, just push the joystick to the
- left and hold it there. If the
- tank is facing left, and backwards
- movement is desired, just push the
- joystick to the right (in the
- opposite direction.)
-
- KEYPAD CONTROL
- Similar to joystick control except
- that the number keys (1-9) on the keypad
- are used to control tank movement.
-
- KEYBOARD CONTROL
- Similar to joystick control except
- that the following keys are used to
- control tank movement:
- Q,W,E A,S,D Z,X,C
-
- TANK FIRING
-
- One of the two fire buttons on the
- joystick is used exclusively to shoot
- from the tank. To shoot from the tank
- just press the correct fire button
- down and hold it there.
-
- KEYPAD CONTROL
- Pressing the INS key on the keypad
- causes the tank to fire.
-
- KEYBOARD CONTROL
- Pressing the spacebar causes the
- tank to fire.
-
-
-
-
- MISC CONTROLS
-
- CONTROL P
- Pause / unpause the game.
-
- CONTROL S
- Toggle the sound on/off.
-
- F10
- Abort the game in progress. The
- game is stopped and the results are
- printed.
-
- GAME SPEED
-
- Firepower begins running at the
- maximum speed offered by the
- computer. (Delay rate begins at 0.)
-
- - key on keypad
- Speed the game up. Pressing this
- key decrements the current delay
- rate (mimimum delay of 0) and causes
- the delay rate to be printed at the
- top of the radar box.
-
- + key on keypad
- Slow the game up. Pressing this
- key increments the current delay
- rate (maximum delay of 99) and
- causes the delay rate to be printed
- at the top of the radar box.
-
- HINTS
-
- Gun turrets at fortress locations
- have only eight firing positions.
- The turrets can fire only at 45
- degree angles and multiples thereof.
- This liability can be exploited by
- attacking at odd angles. In
- addition, if the flag has not been
- captured, enemy turrets will not
- usually shoot in any direction that
- might damage other parts of its own
- fortress. Thus, if an attacking
- tank is well positioned, enemy
- turrets will not fire at it if it
- is in close proximity to other
- vulnerable parts of its fortress.
-
- Good Luck and
- capture the flag!@
- @ @ marks the end!
-