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This is a reprint of a of "Packet Burst Update: BNETX vs. VLM
Implementations" in the November 1993 Issue of NetWare
Application Notes. To order a copy of this application note,
which includes graphics not found in this reprint, see the end of
this article.
NOVEMBER 1993
Packet Burst Update:
BNETX vs. VLM Implementations
Myron Mosbarger
Senior Consultant
Systems Research Department
Drex Dixon
Systems Software Engineer
NetWare Systems Group
Novell's new implementation of packet burst in the DOS
Requester(VLMs) offers several advantages over traditional packet
windowing implementations and over Novell's previous packet burst
shell (BNETX).This AppNote compares the old and new
implementations, focusing on the architectural changes that have
been made. By understanding the use of PB buffers and how each
version uses window size and interpacket gap for dynamic
self-adjustment, network administrators will have the conceptual
foundation for installing or updating packet burst on their own
network.
Copyright ■ 1993 by Novell, Inc., Provo, Utah. All rights
reserved.
No part of this document may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, electronic,
mechanical, photocopying, recording, or otherwise,without express
written permission from Novell, Inc.
Disclaimer
Novell, Inc. makes no representations or warranties with respect
to the contents or use of these Application Notes (AppNotes) or
of any of the third-party products discussed in the AppNotes.
Novell reserves the right to revise these AppNotes and to make
changes in their content at any time, without obligation to
notify any person or entity of such revisions or changes. These
AppNotes do not constitute an endorsement of the third-party
product or products that were tested. Configuration(s) tested or
described may or may not be the only available solution. Any test
is not a determination of product quality or correctness, nor
does it ensure compliance with any federal, state, or local
requirements. Novell does not warranty products except as stated
in applicable Novell product warranties or license agreements.
Contents
Introduction . . . . . . . . . . . . . . . . .63
Brief Review of Packet Burst. . . . . . . .63
The Old Implementation (BNETX) . . . . . .63
The New Implementation (VLM) . . . . . .64
Key Concepts . . . . . . . . . . . . . . . . .64
Buffering . . . . . . . . . . . . . . . . .64
Windowing . . . . . . . . . . . . . . . . .64
Interpacket Gap (IPG) . . . . . . . . . . .66
Comparison of Packet Burst in BNETX and VLMs .67
PB Buffers . . . . . . . . . . . . . . . .68
PB Buffers in BNETX . . . . . . . . . .68
PB Buffers in VLMs . . . . . . . . . . .70
Window Size and Interpacket Gap . . . . . .71
Window Size in BNETX . . . . . . . . . .71
Window Size in the VLMs . . . . . . . .72
Adjusting the Window Size . . . . . . .74
Tuning the Interpacket Gap . . . . . . . .75
The Optimum Delivery Rate . . . . . . .75
Determining the IPG
in VLM 1.02 and Earlier . . . . . . .75
Determining the IPG
in VLM 1.03 and Later . . . . . . . .76
Pings Over Satellite Links . . . . . . .77
Congestion . . . . . . . . . . . . . . . .78
How BNETX Handles Congestion . . . . . .78
How the VLMs Handle Congestion . . . . .79
Conclusion . . . . . . . . . . . . . . . . .79
Trademarks Novell, the N design, and NetWare are registered
trademarks, and Internetwork Packet Exchange, NetWare Loadable
Module, NLM, NetWare DOS Requester, NDR, Packet Burst, Virtual
Loadable Module, and VLM, are trademarks of Novell, Inc. All
other product names mentioned are trademarks of their respective
companies or distributors.
Introduction
Two major concerns as local area networks have grown into
metropolitan and wide area networks (WANs) are bandwidth
utilization and response time. Novell developed packet burst
technology as an enhancement to its NetWare Core Protocol (NCP),
primarily to increase available bandwidth and reduce response
time on busy network segments and over low-speed links.
The first implementation of packet burst consisted of an add-on
module (PBURST.NLM) for the NetWare 3.11 operating system and a
burst mode version of the NETX shell (BNETX.EXE). With the
release of NetWare 4.x and 3.12, packet burst has been redesigned
and integrated as a feature in the core products. The
workstation packet burst capabilities are integrated into the new
VLMs (Virtual Loadable Modules) and are enabled in the default
workstation configuration.
The differences between BNETX and the VLM implementations of
packet burst are significant. This AppNote focuses on the changes
in Novell's packet burst implementation and identifies the
effects they have on network throughput.
Brief Review of Packet Burst
NetWare's original service protocol, NCP, was designed and
optimized for use over high-speed LAN links (2.5 Mbps and
faster). The one-to-one request and response ratio imposed by
NCP did not present a problem for local area communication. As
NetWare users began communicating over slower wide area links,
some of the limitations of this request/response dialogue were
accentuated.
The Old Implementation (BNETX)
To improve throughput during large file transfers, Novell's
initial implementation of packet burst modified the number of
packets sent in response to a request. This allowed a
many-to-one ratio rather than a one-to-one ratio when a client
was reading or writing large files (over 64KB). The process was
dynamic and improved throughput during file transfer by
increasing the number of packets that could be sent before
receiving an acknowledgement.
This required modifications to the workstation shell (NETX),
which culminated in the creation of a new shell called BNETX and
a new NetWare Loadable Module (NLM) called PBURST.NLM.
Generally, users on wide area networks (typically slower links)
stood to gain the most from using BNETX. Implementing an optimal
configuration with BNETX required manual modification of the
workstation's NET.CFG file.
For in depth information regarding Novell's packet burst shell,
see "An Introduction to Burst Mode Technology" in the March 1992
NetWare Application Notes.
The New Implementation (VLM)
While the first iteration of packet burst was successful in many
installations, its ability to dynamically configure and adjust to
network conditions was limited. In the current implementation of
Novell's DOS Requester, packet burst is automatically enabled at
the workstation in the FIO Virtual Loadable Module (VLM). At the
server, packet burst is an integral component of the NetWare 4.x
operating system. No special code is required. NetWare 3.12 also
has packet burst capabilities integrated into the operating
system.
Note:
If workstations will be running the new VLMs and connecting to
file servers running NetWare 3.11, the PBURST.NLM must be
installed on those servers to take advantage of the new VLM
packet burst features.
Key Concepts
Before proceeding with our comparison of the BNETX and VLM packet
burst implementations, it is helpful to have some basic
understanding of buffering, windowing, and interpacket gap.
These are key to understanding the major architectural
differences between traditional windowing protocols, BNETX, and
the VLMs.
Buffering
To understand how Novell's packet burst VLM works, we must first
understand where and how buffering is used in NetWare
communications. There are two kinds of buffers which affect
throughput:
The network interface card hardware buffers, which are
responsible for taking packets off the network and passing them
to the receiving device.
Workstation (shell) and router buffers, which are responsible
for copying or transferring packets, or their contents, to
memory. As we will see, hardware and software buffers can
significantly limit the amount of data a workstation or router
can handle.
Windowing
Traditional windowing implementations focus on sending groups of
packets back-to-back in what is called a "window." Once all of
the packets in the window have arrived at the destination, a
single acknowledgment packet is returned (see Figure 1).
Figure 1:
In traditional windowing protocols, a group of packets is sent
with a single acknowledgement packet.
Provisions are made in case not all of the packets in the window
arrive intact. For example, if 10 packets were requested, the
receiving station tracks the packets it receives by sequence
number. If any packets are not received within the timeout
period, the receiving station requests are-send. The re-send
begins with the lost packet (packet #5 in the example shown in
Figure 2) and includes all packets in sequence to the end.
Figure 2:
When packets are dropped, the packets are re-sent starting with
the one that was bad.
In traditional windowing implementations, adjusting the window
size is the primary means of tuning throughput. This tuning
process is illustrated in Figure 3.
Figure 3:
When packets are dropped, the window size is reduced in
traditional windowing implementations.
A small number of dropped or missing packets is to be expected
due to varying network traffic conditions. But when a specified
number of packets is dropped in so many windows in a row, the
window size is adjusted downward. Decreasing the window size
reduces the probability of dropped packets, which generally makes
the file transfer process more efficient because there aren't as
many re-sends.
However, as the window size becomes smaller and smaller it can
also reduce the effectiveness of the windowing protocol. After
all, the whole point is to be able to send a group of packets
instead of a single packet for each acknowledgement.
Interpacket Gap (IPG)
Interpacket gap is the time that elapses between the end of one
packet and the beginning of the next, as illustrated in Figure 4.
Adjusting the IPG (or packet metering, as it is sometimes called)
is a technique not commonly used in traditional windowing
protocols. As explained above, traditional windowing
implementations focus on adjusting the window size as the sole
means of managing throughput. Novell's latest packet burst
implementation adjusts the IPG as the primary variable for
increasing throughput, then adjusts the window size as the
secondary variable.
Figure 4:
The interpacket gap is the time between the end of one packet in
the window and the beginning of the next.
Adjusting the IPG is a technique used in Novell's VLM
implementation of packet burst. It provides greater throughput
than adjusting the window size because the number of packets per
window remains the same. By adjusting the IPG, packets flow
through the workstation in larger windows and with no retries.
Figure 5:
Adjusting the IPG controls the flow of packets to match the
ability of the receiving NIC to handle them.
Optimally, the packet receive rate is equal to the workstation's
capacity to receive and distribute the data with no dropped
packets. The VLMs dynamically adjust and optimize the IPG to
overcome the limitations of hardware processing speed and
hardware buffering, as shown in Figure 5.
Comparison of Packet Burst in BNETX and VLMs
There are three major differences between packet burst in BNETX
and in the VLMs. They are:
Their use of workstation buffers (PB Buffers)
Their use of window size and interpacket gap as tuning
variables
Their ability to self-configure and handle congestion
PB Buffers
PB Buffers in BNETX.
To configure the number of buffers the shell can use for packet
burst, workstations running BNETX require a modification to the
NET.CFG file, similar to the following:
PB Buffers = 4 (or some other decimal value)
This value determines the amount of memory that will be claimed
by the shell for packet burst buffers. The formula for
calculating the memory requirement associated with BNETX is:
Memory required by shell = PB Buffers X Packet Size
For example, if the packet size is 1500 bytes (as it is for
Ethernet), the amount of additional memory allocated to the
workstation shell to run BNETX with four buffers is 6000 bytes (4
X 1500 = 6000). For Token Ring (with 4096-byte packets), the
same configuration would require 16,384 bytes of memory.
Note that this is non-returnable memory. Once it has been
pre-allocated to the shell for packet burst buffers, the memory
is no longer available for any other use.
A number of other factors come into play here. For one, the
NetWare shell has a 64KB segment limit, which makes it possible
to specify a PB Buffers value greater than the shell can
accommodate. For example, if the current shell size is 43KB, the
maximum available memory left for buffers would be 21KB (64KB X
43KB). As shown in Figure 6, this much memory could accommodate
fourteen 1500-byte Ethernet buffers or five 4096-byte Token Ring
packets.
Figure 6:
The 64KB segment limit of the BNETX shell limits the amount of
buffer space available.
With BNETX, performance generally improves as the number of
buffers increases. However, there is a point after which adding
more buffers yields only nominal performance benefits. For
example, experience has shown that a PB Buffer value of 10 for
4096-byte Token Ring packets provides no more performance benefit
than a value of 5 would.
Another weakness with BNETX is its inability to dynamically
configure the number of buffers needed. Arriving at an
"optimized" configuration requires user intervention on each
workstation using packet burst. To discover the optimal number of
buffers, a user must experiment. Without the aid of network
analyzers, this is mostly a trial-and-error process. Once the
proper number of buffers is determined, you must examine the
workstation to see if it has enough memory to support the packet
burst configuration along with the other applications running at
the workstation.
In addition to its stringent memory requirements, the way BNETX
uses buffering requires two moves or copies to transfer data into
workstation memory (see Figure 7).
Figure 7:
BNETX requires two separate transfers or copies to get data from
the NIC memory into workstation memory.
The latency factor as packets are first transferred into buffer
memory and then into workstation memory limits the overall speed
at which packets could be received. The net result is a decrease
in actual throughput.
PB Buffers in VLMs.
In Novell's VLM implementation, the workstation packet burst
feature is contained in the FIO.VLM module. (FIO stands for File
Input/Output.) Like BNETX, FIO.VLM uses the "PB Buffers = "
statement in NET.CFG, which is set by default to a value of 3.
Unlike BNETX, the VLM does not use this value to set aside buffer
space. Rather, the value either enables (non-zero integer) or
disables (zero) the packet burst feature at the workstation.
For example, if packet burst feature will not be used, a small
amount of memory can be reclaimed by adding the following command
to the NET.CFG file:
PB Buffers = 0
This command disables packet burst at that workstation and
reduces the DOS Requester's memory requirement slightly.
Another difference is that the FIO.VLM does not buffer read
packets into an intermediate buffer pool as BNETX did. It
requires only one copy to transfer memory from the NIC to the
workstation (see Figure 8).
Figure 8:
The VLM implementation requires only one transfer to get data
from NIC memory into workstation memory.
This major architectural change provides several benefits over
BNETX. The most significant advantage is the VLM's ability to
dynamically configure buffering at each workstation -- no user
intervention or NET.CFG modification is required. In addition,
the VLM dynamically tunes itself for optimal performance and
improves throughput by eliminating the latency effects associated
with the addition of intermediate buffers.
Window Size and Interpacket Gap
Window Size in BNETX.
BNETX is basically a traditional implementation of a windowing
protocol over IPX. It adjusts the window size as its primary
means of flow control. As shown in Figure 9, packets are sent in
windows of a predetermined size. If packets are dropped, the
window size is adjusted downward to accommodate either network
traffic or the destination device's capacity to receive packets.
With BNETX, the IPG remains relatively constant and does not
generally improve performance.
Figure 9:
The BNETX implementation adjusts the window size as its
primary means of flow control.
Determining the appropriate window size is crucial to the tuning
process. In Novell's BNETX implementation, the initial window
size is determined by the shell, the PB Buffers parameter, and
the packet size--with a maximum window size of 64KB.
BNETX requires the number of workstation buffers to be set by
editing the NET.CFG file. The workstation then configures its
shell memory buffers when NET.CFG is run, as described above.
For that reason, BNETX will never request a window size larger
than its buffering capacity.
It is important to understand that the shell or memory buffering
capacity of the receiving device is independent from the hardware
buffering capabilities of the network interface card. Therefore,
setting the buffer size higher than the NIC can handle will in
effect waste memory. In BNETX, the maximum buffering
capabilities of a workstation is the weakest buffering component.
Window Size in the VLMs.
Version 1.02 and earlier versions of the VLMs do not adjust the
window size, only the IPG. VLMs version 1.03 and later do adjust
the window size, but only after adjusting the IPG to its maximum
value first.
For VLM versions 1.02 and later, window sizes are determined as
follows.
By design, the VLM implementation has no window size limitation
as BNETX does (this has been successfully tested and confirmed).
However, to accommodate the capabilities of the majority of
network devices, the values of 16 packets for a read and 10
packets for a write have been set as defaults. The maximum window
size is calculated as follows:
Maximum number of reads (16) X the frame size
Maximum number of writes (10) X the frame size
To illustrate how these imposed defaults work, suppose a
workstation attached locally on a network segment wants to read a
56KB file. On Ethernet, the workstation will request two windows
(16 packets) of 24KB and one window (6 packets) of 8KB. On Token
Ring with 4KB packets,the workstation would have one window (14
packets) of 56KB (see Figure 10).
Figure 10:
Imposed defaults for maximum window size determine how
many packets can be sent in a burst.
Window sizes of 16 for reads and 10 for writes were selected for
two reasons. First, they provide a greater reliability in a
wide variety of installations. On wide area networks or slower
links (which are generally more prone to loss than LAN links),
larger window sizes tend to be less reliable. Second, as the
number of packets in a transfer increases, the percentage of
improvement increases substantially within the first 10 to16
packets. Beyond that, performance improvements are minimal (see
Figure 11).
Figure 11:
As the size of the burst increases, so does the percentage of
performance improvement.
Starting with VLM version 1.02, two new configuration parameters
have been added to allow users to modify the packet burst window
size:
PBURST READ WINDOW SIZE = n (3 to 255)
PBURST WRITE WINDOW SIZE = n (3 to 255)
When entered in the NET.CFG file, these commands allow a user to
override the defaults. For users on a locally-attached segment
whose network and server have sufficient capacity, increasing the
number of packets in a read or write will improve performance
even more.
Adjusting the Window Size.
The window size is adjusted exponentially. As an example,
suppose a window size of 16 packets with a maximum packet size of
1KB reaches it maximum IPG and the percentage of unsuccessful
bursts is unacceptable. The window size will be decreased
according to the following formula:
NewWinSz = CurWinSz ■ ((CurWinSz ■ 3 ■ MaxPcktSz) / 4)
In our example, the new window size would become 12KB. The
calculation is as follows:
16KB ■ ((16KB ■ 3 ■ 1KB) / 4) = 12KB
If a 12KB window size was also found to be unacceptable, the size
would be reduced to 10KB, and so on.
Tuning the Interpacket Gap
Unlike traditional windowing implementations, the VLMs
substantially improve throughput by "tuning" the IPG. This
technique is unique to Novell's VLM packet burst implementation.
The Optimum Delivery Rate.
Conceptually, the optimal window delivery rate sends data at the
same rate the slowest device along the packet delivery path can
process it, without dropping any packets. This would create a
smooth flow of data with the least amount of overhead (timeouts,
re-sends, and so on). Novell has found that by adjusting the
interpacket gap, very large windows of data can be sent
successfully.
Determining the appropriate interpacket gap is the key to this
process. Ideally, when the gap is optimally tuned, a workstation
can read or write a window of any size.
Determining the IPG in VLM 1.02 and Earlier.
Since VLM version 1.02 adjusts only the IPG, not the window size,
it is important to determine an appropriate maximum IPG or
ceiling for a window. To do so, the workstation sends a series of
pings (messages that go to the destination and back again). Half
the time value of fastest round trip becomes the maximum
interpacket gap (see Figure 12).
Figure 12:
To arrive at the maximum IPG, the workstation takes half of the
fastest round-trip ping time.
With this maximum value established, the requesting device begins
the file transfer by using an IPG of 0 (zero). When a
predetermined number of failures occur (for example, two packets
dropped in six bursts), the interpacket gap is automatically
increased until either no packets are dropped or the maximum IPG
is reached.
As an example, suppose a workstation determined a maximum IPG
value of 5000. The initial IPG is set to zero. If this is
unsuccessful, the IPG is increased to 3000. If this is
successful, it remains unchanged. This process is illustrated in
Figure 13.
Figure 13:
The process of adjusting the IPG in VLM versions 1.02 and
earlier.
The ceiling value is large enough to handle nearly all network
and workstation bottlenecks. Since the VLMs pass data directly to
memory on the workstation, the only buffer limitations are those
of the interface card (or in the case of a router, both hardware
and receive buffers). Remember, for VLMs version 1.02 and
earlier, only the IPG is changed, not the window size.
Determining the IPG in VLM 1.03 and Later. In the latest version
of the VLMs, the initial IPG is set to half of the maximum IPG
and uses a binary algorithm to reach the optimum IPG. This
represents two changes:
First, by setting the initial IPG at half the maximum rather
than zero, the number of re-sends is reduced for the majority of
today's workstations.
Second, the binary algorithm for tuning the IPG is
substantially faster than the method used in VLM 1.02, and
allows for fine tuning the gap time to maximize performance.
These two changes can improve login time for packet burst-enabled
workstations.
Figure 14 illustrates how the IPG tuning method works for VLM
versions 1.03 and later.
Figure 14: The IPG tuning method for VLM versions 1.03 and later.
In this example, if the maximum IPG is 5000 microseconds, the
initial IPG would be set at 2500. If this were successful, the
IPG would be decreased to 1300 microseconds. If that were
successful, the IPG would be reduced to 700 microseconds. If
that were unsuccessful, the IPG would be increased to 1000
microseconds. This process would continue until a baseline IPG
is established.
Note: When decreasing the IPG, the algorithm rounds up (1250
becomes 1300). When increasing the IPG, the algorithm
rounds down (1250 becomes 1200).
The method used in version 1.03 will be faster for the majority
of client workstations and will tune all machines faster than the
1.02 method.
Pings Over Satellite Links.
When dealing with satellite or network links with inherent
delays, the original ping process produced an unrealistic value.
To accommodate this type of link, the ping process was modified
to determine an approximate available bandwidth. This is
accomplished by sending three pairs of pings across the network
link. The time between the end of the first packet and the end
of the second packet in each pair is computed and saved. The
average of all three pings is computed and becomes the maximum
IPG for the workstation. Based on this value, the IPG is set to
half the value for the first transfer and is then tuned for
optimal throughput (see Figure 15).
Figure 15:
Modified process for determining IPG over satellite links with
inherent delays.
This method provides a good approximation of the available
bandwidth across the route.
Congestion
A potential problem with high volume, "bursty" traffic is
bandwidth availability and congestion. Traditional packet burst
implementations can add additional traffic. For example, if a
burst of packets begins transferring and packets are dropped (due
to increased traffic) during the transfer, retry algorithms tend
to increase congestion with retry packets. This creates
additional traffic on an already busy network. The effect of this
problem as seen by the users could be lost network
connections,slow response, or other related timeout problems.
When packets are dropped, it is the function of the client or
workstation software to initiate retries. Client software that
is unable to dynamically adjust or back off the number of packets
and retries in high traffic conditions tends to worsen the
problem by increasing the number of packets sent, which was the
cause of the problem initially.
How BNETX Handles Congestion.
BNETX adjusts to network congestion in the traditional manner by
adjusting the window size. The window size is temporarily
reduced and will eventually return to the original baseline size.
The smaller the window, the more windows are needed to complete a
transfer and with each window an acknowledge packet is sent.
This means that packet burst becomes less effective in high
traffic situations.
How the VLMs Handle Congestion.
The VLM deals with congestion by increasing the IPG. The VLM
checks for network congestion by monitoring and tracking the
number packets lost during a transfer.
For example, if one packet is lost in six windows, the VLM makes
no corrections. However, if a packet is dropped in consecutive
windows, the VLM would increase the IPG for the next several
windows. This process will continue until the number of packets
dropped is within an acceptable limit (see Figure 16).
Figure 16:
The VLM handles network congestion by increasing the IPG.
Remember, the retry timeout and IPG values are based on
information received about the network's capacity prior to the
file transfer.
The primary difference between adjusting the window size and
adjusting the IPG is that the number of acknowledgements does not
increase as traffic increases. This means that when windows of
24KB are being sent, there is no loss in the efficiency of the
packet burst protocol even though the packets arrive at a slower
rate. In contrast, there is a loss of efficiency when adjusting
the window size.
Conclusion
In NetWare 3.12 and 4.x, the FIO.VLM contains Novell's new
implementation of packet burst for workstations. This
implementation offers several advantages over typical packet
burst implementations and over Novell's previous version (BNETX).
While VLM versions 1.03 and later have been significantly
improved for locally-attached users, they have been modified
specifically to provide increased performance for low-speed links
and links with delays over VSAT (Very Small Aperture Terminal).
The percentages shown in Figure 17 are representative of the
performance benefits that come from using BNETX or the VLMs over
NETX. Keep in mind that network interface cards, drivers,
workstations,and servers all influence total throughput. Our
testing was mainly conducted to show the effect of the tuning
algorithms for the VLMs compared to BNETX.
Figure 17:
Percentage of performance increase for BNETX and the VLMs as
compared to the NETX shell.
Sites which are doing large file transfers or which are currently
using BNETX will benefit substantially by installing version 1.03
of the VLMs.
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For the November 1993 appnote,
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