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- .IF DSK1.C3
-
- .CE 2
-
- *IMPACT/99*
-
- by Jack Sughrue
-
-
-
- DISAPPEARING GAMES
-
- .IF DSK1.C2
-
-
-
- At one time you could get ZORK II
- from INFOCOM. No more. It is one of
- the great disappearing games of the
- TI Era. What will be next? INFIDEL?
- THE HITCHHIKER'S GUIDE TO THE GALAXY?
- WITNESS? ENCHANTER? Or the most
- peculiar SUSPENDED?
-
- Who knows?
-
- But when these and the following
- are gone from INFOCOM's stock, there
- will be no more: DEADLINE, STARCROSS,
- ZORK I && III, SORCERER, PLANETFALL,
- and CUTTHROATS. This baker's dozen
- of games from the most creative
- adventuring minds in the computer
- business are all that's left for the
- 99. And, while the price is still
- around $45 on the average for the
- IBM, Apple, and Commodore versions of
- the same games, TI owners have an
- opportunity to get them for $14.95
- each. (Actually $16.95 each as it
- costs an additional $2 per game for
- shipping and handling, as it does for
- IBM (for a total of $47). Let's say
- you plan to get 10 of these
- extraordinary (and very long) games.
- For the TI - $169.50; for the others
- - $469.50!
-
-
-
- This is one of the best buys in
- the industry. You could buy the
- whole dozen for less than half a
- dozen of the others.
-
-
-
- Are they worth $46.95?
-
- They sure do sell at that price.
-
- And if you've ever played one of
- the games (particularly with
- friends), you will understand. Some
- of the games take months. I have not
- finished the Zork series which I
- started four years ago.
-
-
-
- With Infocom you don't just get
- the two disk sides, you get a whole
- environment. In HITCHHIKER, for
- example, you got a space travel
- booklet, aDON'T PANICbutton, a
- handbook, a pair of very unusual
- glasses, a microscopic space fleet,
- and numerous other essentials.
-
-
- DEADLINE includes all the clues the
- detective uncovers in the process of
- the investigation.
-
- SUSPENDED has -
- er, a sort of movement thingie like a
- gameboard sort of and - uh - stuff.
-
-
-
- You buy an environment. And you
- play it a lot, get deeply involved
- (forgetting the incessant crises of
- reality), and, when finished (IF
- finished), put it away for your
- grandchildren. Each game is worth
- playing again even after you've
- achieved victory (or whatever it's
- called in SUSPENDED) because there is
- more than one way to skin the
- Bugbladder Beast of Tral.
-
-
-
- If you've never played an
- adventure game of any kind, I'd
- suggest you begin with the easiest
- adventures you can find. They are in
- many user-group libraries. Many of
- them are poor, but they give you a
- good idea of the process of play.
- Next, move up to American Software's
- series (Wizard's Dominion, Haunted
- House, Stone Age, and so on, probably
- starting with Aqua Base, the
- easiest). These and the other series
- can be ordered throught the standard
- sources: Tenex, Triton, Texcomp.
-
- Once you have worked through
- these successfully, step up to Scott
- Adams Adventures. In addition to the
- old standbys (Pirate Adventure,
- Voodoo Castle, The Count, Ghost Town,
- Savage Island I && II, Adventureland,
- Secret Mission, Strange Odyssey,
- Mystery Fun House, Pyramid of Doom,
- The Golden Voyage, and Ghost Town,
- there are three relatively new
- releases: Spiderman, The Hulk, and
- Buckaroo Banzai. (There's also an
- ADVENTURE EDITOR available to create
- your own with the Adam's system -
- and, of course, the expensive hint
- books, which can be gotten for each
- INFOCOM game, also.) You'll need the
- cartridge (which is very INEXPENSIVE
- these days) and cassettes or disks
- with the games. Some of these
- adventures are not easy. If they
- were easy they wouldn't be worth
- playing. But they are all fun.
- Particularly if you CHANGE your way
- of thinking. If you problem-solve in
- fantastic ways you will succeed
- readily. When something seems
- impossible, try the impossible.
-
- And be organized. Make maps,
- take notes. Play the adventure with
- others.
-
- Then, if you still enjoy this
- kind of adventuring, go to INFOCOM.
- There are lots of graphics-type
- adventures around, too. TUNNELS OF
- DOOM adventures (also with a new
- TOD EDITOR to create your own), OLD
- DARK CAVES, the wonderful LEGENDS,
- things like that. Excellent!
-
- But
- INFOCOM's and Scott Adams's are
- strictly in the theater of the mind.
- They are totally text adventures.
-
- Nothing equals them.
-
- They are novels in which YOU are
- the main character. Called
- "interactive fiction," they are the
- mind-stretchingest literary computer
- activities you can engage in.
-
-
-
- Even kids like them.
-
-
-
- But they have to be bright kids
- and at least junior high age.
-
-
-
- If worse comes to worse and you
- get deeply stuck inside one of your
- new INFOCOM worlds, you could always
- come out and buy an Invisiclue Book
- from INFOCOM that will let you
- uncover inch-by-inch the method
- needed to solve the particular
- adventure you are working on. They
- sell a lot of these books, but no one
- of my adventuring acquaintance has
- ever owned up to getting one of these
- clue books. I certainly wouldn't use
- them. (Heh, heh!)
-
-
-
- There are also adventure columns
- in many newsletters. These give lots
- of clues or a map or a helpful hint
- or two. (The best of this type of
- thing is Australia's HUNTER VALLEY
- 99ers newsletter.
-
-
-
- There are also many adventure
- books. Some are just books of clues
- and hints to MANY games (INFOCOM and
- Adams included). Others go step by
- step through the creation of your own
- adventures. These, for the most part
- are exceptionally good, COMPUTE's
- being a tie with Tim Hartnell's as
- the best.
-
-
-
- Meanwhile, back at the adventure
- plant, IFOCOM is up to something.
-
-
-
- They have just released their
- latest catalog. The prices (and the
- games for TI while they last) are
- good. However, a few more have
- disappeared. This may be your last
- opportunity to own these wonderful
- "worlds".
-
-
-
- To order send a check to INFOCOM,
- PO Box 478, Cresskill, NJ 07626. Ask
- to be put on their mailing list to
- receive their zany newsletters (now
- being sold as classics in packages
- for $10). Give the title of the game
- (see above). Be sure to specify that
- these are for the TI-99/4A (as they
- also make some for the TI
- Professional) and pay $16.95 per game
- (includes S && H). Or better still
- to make sure there are still some of
- what you want available, call your
- credit card order at 1-800-262-6868.
-
-
-
- Then if you make it to reasonable
- safety [but not necessarily
- reasonable sanity] aboard the Vogon
- space ship you have to remember to
- use your bathrobe to help catch the
- babel fish for your ear. Otherwise,
- you and Ford Prefect just might get
- chucked into the vaccuum of space.
-
- If you follow me.
-
-
-
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- We here at IMPACT-99 headquarters
- take no responsibilty for any loss of
- marbles or looseness of screws
- connected with the reader's
- engagement with the INFOCOM loonies.
-
- But we do wish we had a share in
- the corporation.
-
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-
-
- Questions sent in by readers
- (two: one from Iowa, one from
- Connecticut):
-
- WHERE CAN ONE GET THE
- DIRECTIONS FOR WINGWARS?
-
- Answer: I
- don't know. Does anyone know where
- to get WINGWARS? I think that's the
- game that had a dragon flying through
- gem-filled clouds and into mountain
- caverns. I saw it years ago. I
- can't remember where, but I still
- recall it as having the best graphics
- ever done for TI. Does anyone out
- there have WINGWARS or know what the
- directions are or where it can be
- purchased?
-
-
-
- DO YOU KNOW OF ANY GOOD CRIBBAGE
- GAMES FOR THE TI?
-
- Answer: Yes and
- no. There are loads of cribbage
- games for other computers, but way
- back in the early days of 99er
- magazine and even IUG there were a
- few companies that offered cribbage
- games for the TI. By the time I
- started sending for some, the
- companies had died. There are even
- some listed in the first TI software
- books of third parties. I sent
- there, too, but never got answered.
- Though there are lots of cribbage
- buffs out there in TI Land (This is
- the most-often requested game that no
- longer exists for TI.), there is
- presently no cribbage game available
- anywhere. [Maybe check with Guy
- Stefan Romano...] If anyone has a
- cribbage game please let me know
- where it can be had. However, Corey
- Cheng (of TI music fame) has written
- a cribbage game which is superb but
- incredibly slow. I had a chance to
- beta-test it a while ago, and it was
- excellent. He says he's redoing it
- for greater speed and is working on
- the directions. Whenever this busy
- genius (artist, mathematician,
- violinist, student, computerist)
- completes the project, I will
- announce it in this column.
-
- If any reader has a question you
- think could be answered within this
- column (or has an answer to questions
- posed in this column) please write:
- Jack Sughrue, Box 459, E.Douglas, MA
- 01516.
-
-
-
-
-
- If any newsletter editor prints
- these IMPACT/99 articles, please put
- me on your mailing list. Thanks - JS
-
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