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1991-06-10
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{
Intuition.i for PCQ Pascal
main intuition include file
}
{$I "Include:Graphics/Gfx.i"}
{$I "Include:Graphics/Clip.i"}
{$I "Include:Graphics/View.i"}
{$I "Include:Graphics/RastPort.i"}
{$I "Include:Graphics/Layers.i"}
{$I "Include:Graphics/Text.i"}
{$I "Include:Exec/Ports.i"}
{$I "Include:Devices/Timer.i"}
{$I "Include:Devices/InputEvent.i"}
{ Intuition/Screens and Intuition/Preferences are included later on
in this file }
Type
{ ======================================================================== }
{ === IntuiText ========================================================== }
{ ======================================================================== }
{ IntuiText is a series of strings that start with a screen location
* (always relative to the upper-left corner of something) and then the
* text of the string. The text is null-terminated.
}
IntuiText = record
FrontPen,
BackPen : Byte; { the pen numbers for the rendering }
DrawMode : Byte; { the mode for rendering the text }
LeftEdge : Short; { relative start location for the text }
TopEdge : Short; { relative start location for the text }
ITextFont : TextAttrPtr; { if NULL, you accept the default }
IText : String; { pointer to null-terminated text }
NextText : ^IntuiText; { continuation to TxWrite another text }
end;
IntuiTextPtr = ^IntuiText;
{ ======================================================================== }
{ === Border ============================================================= }
{ ======================================================================== }
{ Data type Border, used for drawing a series of lines which is intended for
* use as a border drawing, but which may, in fact, be used to render any
* arbitrary vector shape.
* The routine DrawBorder sets up the RastPort with the appropriate
* variables, then does a Move to the first coordinate, then does Draws
* to the subsequent coordinates.
* After all the Draws are done, if NextBorder is non-zero we call DrawBorder
* recursively
}
Border = record
LeftEdge,
TopEdge : Short; { initial offsets from the origin }
FrontPen,
BackPen : Byte; { pens numbers for rendering }
DrawMode : Byte; { mode for rendering }
Count : Byte; { number of XY pairs }
XY : Address; { vector coordinate pairs rel to LeftTop}
NextBorder : ^Border; { pointer to any other Border too }
end;
BorderPtr = ^Border;
{ ======================================================================== }
{ === Image ============================================================== }
{ ======================================================================== }
{ This is a brief image structure for very simple transfers of
* image data to a RastPort
}
Type
Image = record
LeftEdge : Short; { starting offset relative to some origin }
TopEdge : Short; { starting offsets relative to some origin }
Width : Short; { pixel size (though data is word-aligned) }
Height,
Depth : Short; { pixel sizes }
ImageData : Address; { pointer to the actual word-aligned bits }
{ the PlanePick and PlaneOnOff variables work much the same way as the
* equivalent GELS Bob variables. It's a space-saving
* mechanism for image data. Rather than defining the image data
* for every plane of the RastPort, you need define data only
* for the planes that are not entirely zero or one. As you
* define your Imagery, you will often find that most of the planes
* ARE just as color selectors. For instance, if you're designing
* a two-color Gadget to use colors two and three, and the Gadget
* will reside in a five-plane display, bit plane zero of your
* imagery would be all ones, bit plane one would have data that
* describes the imagery, and bit planes two through four would be
* all zeroes. Using these flags allows you to avoid wasting all
* that memory in this way: first, you specify which planes you
* want your data to appear in using the PlanePick variable. For
* each bit set in the variable, the next "plane" of your image
* data is blitted to the display. For each bit clear in this
* variable, the corresponding bit in PlaneOnOff is examined.
* If that bit is clear, a "plane" of zeroes will be used.
* If the bit is set, ones will go out instead. So, for our example:
* Gadget.PlanePick = 0x02;
* Gadget.PlaneOnOff = 0x01;
* Note that this also allows for generic Gadgets, like the
* System Gadgets, which will work in any number of bit planes.
* Note also that if you want an Image that is only a filled
* rectangle, you can get this by setting PlanePick to zero
* (pick no planes of data) and set PlaneOnOff to describe the pen
* color of the rectangle.
}
PlanePick,
PlaneOnOff : Byte;
{ if the NextImage variable is not NULL, Intuition presumes that
* it points to another Image structure with another Image to be
* rendered
}
NextImage : ^Image;
end;
ImagePtr = ^Image;
{ ======================================================================== }
{ === MenuItem =========================================================== }
{ ======================================================================== }
Type
MenuItem = record
NextItem : ^MenuItem; { pointer to next in chained list }
LeftEdge,
TopEdge : Short; { position of the select box }
Width,
Height : Short; { dimensions of the select box }
Flags : Short; { see the defines below }
MutualExclude : Integer; { set bits mean this item excludes that }
ItemFill : Address; { points to Image, IntuiText, or NULL }
{ when this item is pointed to by the cursor and the items highlight
* mode HIGHIMAGE is selected, this alternate image will be displayed
}
SelectFill : Address; { points to Image, IntuiText, or NULL }
Command : Char; { only if appliprog sets the COMMSEQ flag }
SubItem : ^MenuItem; { if non-zero, DrawMenu shows "->" }
{ The NextSelect field represents the menu number of next selected
* item (when user has drag-selected several items)
}
NextSelect : Short;
end;
MenuItemPtr = ^MenuItem;
Const
{ FLAGS SET BY THE APPLIPROG }
CHECKIT = $0001; { whether to check this item if selected }
ITEMTEXT = $0002; { set if textual, clear if graphical item }
COMMSEQ = $0004; { set if there's an command sequence }
MENUTOGGLE = $0008; { set to toggle the check of a menu item }
ITEMENABLED = $0010; { set if this item is enabled }
{ these are the SPECIAL HIGHLIGHT FLAG state meanings }
HIGHFLAGS = $00C0; { see definitions below for these bits }
HIGHIMAGE = $0000; { use the user's "select image" }
HIGHCOMP = $0040; { highlight by complementing the selectbox }
HIGHBOX = $0080; { highlight by "boxing" the selectbox }
HIGHNONE = $00C0; { don't highlight }
{ FLAGS SET BY BOTH APPLIPROG AND INTUITION }
CHECKED = $0100; { if CHECKIT, then set this when selected }
{ FLAGS SET BY INTUITION }
ISDRAWN = $1000; { this item's subs are currently drawn }
HIGHITEM = $2000; { this item is currently highlighted }
MENUTOGGLED = $4000; { this item was already toggled }
Type
{ ======================================================================== }
{ === Menu =============================================================== }
{ ======================================================================== }
Menu = record
NextMenu : ^Menu; { same level }
LeftEdge,
TopEdge : Short; { position of the select box }
Width,
Height : Short; { dimensions of the select box }
Flags : Short; { see flag definitions below }
MenuName : String; { text for this Menu Header }
FirstItem : MenuItemPtr; { pointer to first in chain }
{ these mysteriously-named variables are for internal use only }
JazzX,
JazzY,
BeatX,
BeatY : Short;
end;
MenuPtr = ^Menu;
Const
{ FLAGS SET BY BOTH THE APPLIPROG AND INTUITION }
MENUENABLED = $0001; { whether or not this menu is enabled }
{ FLAGS SET BY INTUITION }
MIDRAWN = $0100; { this menu's items are currently drawn }
{ ======================================================================== }
{ === Gadget ============================================================= }
{ ======================================================================== }
Type
Gadget = record
NextGadget : ^Gadget; { next gadget in the list }
LeftEdge,
TopEdge : Short; { "hit box" of gadget }
Width,
Height : Short; { "hit box" of gadget }
Flags : Short; { see below for list of defines }
Activation : Short; { see below for list of defines }
GadgetType : Short; { see below for defines }
{ appliprog can specify that the Gadget be rendered as either as Border
* or an Image. This variable points to which (or equals NULL if there's
* nothing to be rendered about this Gadget)
}
GadgetRender : Address;
{ appliprog can specify "highlighted" imagery rather than algorithmic
* this can point to either Border or Image data
}
SelectRender : Address;
GadgetText : IntuiTextPtr; { text for this gadget }
{ by using the MutualExclude word, the appliprog can describe
* which gadgets mutually-exclude which other ones. The bits
* in MutualExclude correspond to the gadgets in object containing
* the gadget list. If this gadget is selected and a bit is set
* in this gadget's MutualExclude and the gadget corresponding to
* that bit is currently selected (e.g. bit 2 set and gadget 2
* is currently selected) that gadget must be unselected.
* Intuition does the visual unselecting (with checkmarks) and
* leaves it up to the program to unselect internally
}
MutualExclude : Integer; { set bits mean this gadget excludes that gadget }
{ pointer to a structure of special data required by Proportional,
* String and Integer Gadgets
}
SpecialInfo : Address;
GadgetID : Short; { user-definable ID field }
UserData : Address; { ptr to general purpose User data (ignored by In) }
end;
GadgetPtr = ^Gadget;
Const
{ --- FLAGS SET BY THE APPLIPROG ----------------------------------------- }
{ combinations in these bits describe the highlight technique to be used }
GADGHIGHBITS = $0003;
GADGHCOMP = $0000; { Complement the select box }
GADGHBOX = $0001; { Draw a box around the image }
GADGHIMAGE = $0002; { Blast in this alternate image }
GADGHNONE = $0003; { don't highlight }
{ set this flag if the GadgetRender and SelectRender point to Image imagery,
* clear if it's a Border
}
GADGIMAGE = $0004;
{ combinations in these next two bits specify to which corner the gadget's
* Left & Top coordinates are relative. If relative to Top/Left,
* these are "normal" coordinates (everything is relative to something in
* this universe)
}
GRELBOTTOM = $0008; { set if rel to bottom, clear if rel top }
GRELRIGHT = $0010; { set if rel to right, clear if to left }
{ set the RELWIDTH bit to spec that Width is relative to width of screen }
GRELWIDTH = $0020;
{ set the RELHEIGHT bit to spec that Height is rel to height of screen }
GRELHEIGHT = $0040;
{ the SELECTED flag is initialized by you and set by Intuition. It
* specifies whether or not this Gadget is currently selected/highlighted
}
SELECTED = $0080;
{ the GADGDISABLED flag is initialized by you and later set by Intuition
* according to your calls to On/OffGadget(). It specifies whether or not
* this Gadget is currently disabled from being selected
}
GADGDISABLED = $0100;
{ --- These are the Activation flag bits --------------------------------- }
{ RELVERIFY is set if you want to verify that the pointer was still over
* the gadget when the select button was released
}
RELVERIFY = $0001;
{ the flag GADGIMMEDIATE, when set, informs the caller that the gadget
* was activated when it was activated. this flag works in conjunction with
* the RELVERIFY flag
}
GADGIMMEDIATE = $0002;
{ the flag ENDGADGET, when set, tells the system that this gadget, when
* selected, causes the Requester or AbsMessage to be ended. Requesters or
* AbsMessages that are ended are erased and unlinked from the system }
ENDGADGET = $0004;
{ the FOLLOWMOUSE flag, when set, specifies that you want to receive
* reports on mouse movements (ie, you want the REPORTMOUSE function for
* your Window). When the Gadget is deselected (immediately if you have
* no RELVERIFY) the previous state of the REPORTMOUSE flag is restored
* You probably want to set the GADGIMMEDIATE flag when using FOLLOWMOUSE,
* since that's the only reasonable way you have of learning why Intuition
* is suddenly sending you a stream of mouse movement events. If you don't
* set RELVERIFY, you'll get at least one Mouse Position event.
}
FOLLOWMOUSE = $0008;
{ if any of the BORDER flags are set in a Gadget that's included in the
* Gadget list when a Window is opened, the corresponding Border will
* be adjusted to make room for the Gadget
}
RIGHTBORDER = $0010;
LEFTBORDER = $0020;
TOPBORDER = $0040;
BOTTOMBORDER = $0080;
TOGGLESELECT = $0100; { this bit for toggle-select mode }
STRINGCENTER = $0200; { should be a StringInfo flag, but it's OK }
STRINGRIGHT = $0400; { should be a StringInfo flag, but it's OK }
LONGINT = $0800; { this String Gadget is actually LONG Int }
ALTKEYMAP = $1000; { this String has an alternate keymap }
BOOLEXTEND = $2000; { this Boolean Gadget has a BoolInfo }
{ --- GADGET TYPES ------------------------------------------------------- }
{ These are the Gadget Type definitions for the variable GadgetType
* gadget number type MUST start from one. NO TYPES OF ZERO ALLOWED.
* first comes the mask for Gadget flags reserved for Gadget typing
}
GADGETTYPE = $FC00; { all Gadget Global Type flags (padded) }
SYSGADGET = $8000; { 1 = SysGadget, 0 = AppliGadget }
SCRGADGET = $4000; { 1 = ScreenGadget, 0 = WindowGadget }
GZZGADGET = $2000; { 1 = Gadget for GIMMEZEROZERO borders }
REQGADGET = $1000; { 1 = this is a Requester Gadget }
{ system gadgets }
SIZING = $0010;
WDRAGGING = $0020;
SDRAGGING = $0030;
WUPFRONT = $0040;
SUPFRONT = $0050;
WDOWNBACK = $0060;
SDOWNBACK = $0070;
CLOSE_f = $0080;
{ application gadgets }
BOOLGADGET = $0001;
GADGET0002 = $0002;
PROPGADGET = $0003;
STRGADGET = $0004;
Type
{ ======================================================================== }
{ === BoolInfo======================================================= }
{ ======================================================================== }
{ This is the special data needed by an Extended Boolean Gadget
* Typically this structure will be pointed to by the Gadget field SpecialInfo
}
BoolInfo = record
Flags : Short; { defined below }
Mask : Address; { bit mask for highlighting and selecting
* mask must follow the same rules as an Image
* plane. It's width and height are determined
* by the width and height of the gadget's
* select box. (i.e. Gadget.Width and .Height).
}
Reserved : Integer; { set to 0 }
end;
BoolInfoPtr = ^BoolInfo;
Const
{ set BoolInfo.Flags to this flag bit.
* in the future, additional bits might mean more stuff hanging
* off of BoolInfo.Reserved.
}
BOOLMASK = $0001; { extension is for masked gadget }
{ ======================================================================== }
{ === PropInfo =========================================================== }
{ ======================================================================== }
{ this is the special data required by the proportional Gadget
* typically, this data will be pointed to by the Gadget variable SpecialInfo
}
Type
PropInfo = record
Flags : Short; { general purpose flag bits (see defines below) }
{ You initialize the Pot variables before the Gadget is added to
* the system. Then you can look here for the current settings
* any time, even while User is playing with this Gadget. To
* adjust these after the Gadget is added to the System, use
* ModifyProp(); The Pots are the actual proportional settings,
* where a value of zero means zero and a value of MAXPOT means
* that the Gadget is set to its maximum setting.
}
HorizPot : Short; { 16-bit FixedPoint horizontal quantity percentage }
VertPot : Short; { 16-bit FixedPoint vertical quantity percentage }
{ the 16-bit FixedPoint Body variables describe what percentage of
* the entire body of stuff referred to by this Gadget is actually
* shown at one time. This is used with the AUTOKNOB routines,
* to adjust the size of the AUTOKNOB according to how much of
* the data can be seen. This is also used to decide how far
* to advance the Pots when User hits the Container of the Gadget.
* For instance, if you were controlling the display of a 5-line
* Window of text with this Gadget, and there was a total of 15
* lines that could be displayed, you would set the VertBody value to
* (MAXBODY / (TotalLines / DisplayLines)) = MAXBODY / 3.
* Therefore, the AUTOKNOB would fill 1/3 of the container, and
* if User hits the Cotainer outside of the knob, the pot would
* advance 1/3 (plus or minus) If there's no body to show, or
* the total amount of displayable info is less than the display area,
* set the Body variables to the MAX. To adjust these after the
* Gadget is added to the System, use ModifyProp();
}
HorizBody : Short; { horizontal Body }
VertBody : Short; { vertical Body }
{ these are the variables that Intuition sets and maintains }
CWidth : Short; { Container width (with any relativity absoluted) }
CHeight : Short; { Container height (with any relativity absoluted) }
HPotRes,
VPotRes : Short; { pot increments }
LeftBorder : Short; { Container borders }
TopBorder : Short; { Container borders }
end;
PropInfoPtr = ^PropInfo;
Const
{ --- FLAG BITS ---------------------------------------------------------- }
AUTOKNOB = $0001; { this flag sez: gimme that old auto-knob }
FREEHORIZ = $0002; { if set, the knob can move horizontally }
FREEVERT = $0004; { if set, the knob can move vertically }
PROPBORDERLESS = $0008; { if set, no border will be rendered }
KNOBHIT = $0100; { set when this Knob is hit }
KNOBHMIN = 6; { minimum horizontal size of the Knob }
KNOBVMIN = 4; { minimum vertical size of the Knob }
MAXBODY = -1; { maximum body value }
MAXPOT = -1; { maximum pot value }
{ ======================================================================== }
{ === StringInfo ========================================================= }
{ ======================================================================== }
{ this is the special data required by the string Gadget
* typically, this data will be pointed to by the Gadget variable SpecialInfo
}
Type
StringInfo = record
{ you initialize these variables, and then Intuition maintains them }
Buffer : String; { the buffer containing the start and final string }
UndoBuffer : String; { optional buffer for undoing current entry }
BufferPos : Short; { character position in Buffer }
MaxChars : Short; { max number of chars in Buffer (including NULL) }
DispPos : Short; { Buffer position of first displayed character }
{ Intuition initializes and maintains these variables for you }
UndoPos : Short; { character position in the undo buffer }
NumChars : Short; { number of characters currently in Buffer }
DispCount : Short; { number of whole characters visible in Container }
CLeft,
CTop : Short; { topleft offset of the container }
Layer : LayerPtr; { the RastPort containing this Gadget }
{ you can initialize this variable before the gadget is submitted to
* Intuition, and then examine it later to discover what integer
* the user has entered (if the user never plays with the gadget,
* the value will be unchanged from your initial setting)
}
LongInt : Integer;
{ If you want this Gadget to use your own Console keymapping, you
* set the ALTKEYMAP bit in the Activation flags of the Gadget, and then
* set this variable to point to your keymap. If you don't set the
* ALTKEYMAP, you'll get the standard ASCII keymapping.
}
AltKeyMap : Address;
end;
StringInfoPtr = ^StringInfo;
{ ======================================================================== }
{ === Requester ========================================================== }
{ ======================================================================== }
Type
Requester = record
{ the ClipRect and BitMap and used for rendering the requester }
OlderRequest : ^Requester;
LeftEdge,
TopEdge : Short; { dimensions of the entire box }
Width,
Height : Short; { dimensions of the entire box }
RelLeft,
RelTop : Short; { for Pointer relativity offsets }
ReqGadget : GadgetPtr; { pointer to a list of Gadgets }
ReqBorder : BorderPtr; { the box's border }
ReqText : IntuiTextPtr; { the box's text }
Flags : Short; { see definitions below }
{ pen number for back-plane fill before draws }
BackFill : Byte;
{ Layer in place of clip rect }
ReqLayer : LayerPtr;
ReqPad1 : Array [0..31] of Byte;
{ If the BitMap plane pointers are non-zero, this tells the system
* that the image comes pre-drawn (if the appliprog wants to define
* it's own box, in any shape or size it wants!); this is OK by
* Intuition as long as there's a good correspondence between
* the image and the specified Gadgets
}
ImageBMap : BitMapPtr; { points to the BitMap of PREDRAWN imagery }
RWindow : Address; { added. points back to Window }
ReqPad2 : Array [0..35] of Byte;
end;
RequesterPtr = ^Requester;
Const
{ FLAGS SET BY THE APPLIPROG }
POINTREL = $0001; { if POINTREL set, TopLeft is relative to pointer}
PREDRAWN = $0002; { if ReqBMap points to predrawn Requester imagery }
NOISYREQ = $0004; { if you don't want requester to filter input }
{ FLAGS SET BY BOTH THE APPLIPROG AND INTUITION }
{ FLAGS SET BY INTUITION }
REQOFFWINDOW = $1000; { part of one of the Gadgets was offwindow }
REQACTIVE = $2000; { this requester is active }
SYSREQUEST = $4000; { this requester caused by system }
DEFERREFRESH = $8000; { this Requester stops a Refresh broadcast }
{ ======================================================================== }
{ === IntuiMessage ======================================================= }
{ ======================================================================== }
Type
IntuiMessage = record
ExecMessage : Message;
{ the Class bits correspond directly with the IDCMP Flags, except for the
* special bit LONELYMESSAGE (defined below)
}
Class : Integer;
{ the Code field is for special values like MENU number }
Code : Short;
{ the Qualifier field is a copy of the current InputEvent's Qualifier }
Qualifier : Short;
{ IAddress contains particular addresses for Intuition functions, like
* the pointer to the Gadget or the Screen
}
IAddress : Address;
{ when getting mouse movement reports, any event you get will have the
* the mouse coordinates in these variables. the coordinates are relative
* to the upper-left corner of your Window (GIMMEZEROZERO notwithstanding)
}
MouseX,
MouseY : Short;
{ the time values are copies of the current system clock time. Micros
* are in units of microseconds, Seconds in seconds.
}
Seconds,
Micros : Integer;
{ the IDCMPWindow variable will always have the address of the Window of
* this IDCMP
}
IDCMPWindow : Address;
{ system-use variable }
SpecialLink : ^IntuiMessage;
end;
IntuiMessagePtr = ^IntuiMessage;
Const
{ All the IDCMP flags in PCQ Pascal are suffixed by "_f" to
differentiate them from the Intuition routines of similar names }
{ --- IDCMP Classes ------------------------------------------------------ }
SIZEVERIFY_f = $00000001; { See the Programmer's Guide }
NEWSIZE_f = $00000002; { See the Programmer's Guide }
REFRESHWINDOW_f = $00000004; { See the Programmer's Guide }
MOUSEBUTTONS_f = $00000008; { See the Programmer's Guide }
MOUSEMOVE_f = $00000010; { See the Programmer's Guide }
GADGETDOWN_f = $00000020; { See the Programmer's Guide }
GADGETUP_f = $00000040; { See the Programmer's Guide }
REQSET_f = $00000080; { See the Programmer's Guide }
MENUPICK_f = $00000100; { See the Programmer's Guide }
CLOSEWINDOW_f = $00000200; { See the Programmer's Guide }
RAWKEY_f = $00000400; { See the Programmer's Guide }
REQVERIFY_f = $00000800; { See the Programmer's Guide }
REQCLEAR_f = $00001000; { See the Programmer's Guide }
MENUVERIFY_f = $00002000; { See the Programmer's Guide }
NEWPREFS_f = $00004000; { See the Programmer's Guide }
DISKINSERTED_f = $00008000; { See the Programmer's Guide }
DISKREMOVED_f = $00010000; { See the Programmer's Guide }
WBENCHMESSAGE_f = $00020000; { See the Programmer's Guide }
ACTIVEWINDOW_f = $00040000; { See the Programmer's Guide }
INACTIVEWINDOW_f = $00080000; { See the Programmer's Guide }
DELTAMOVE_f = $00100000; { See the Programmer's Guide }
VANILLAKEY_f = $00200000; { See the Programmer's Guide }
INTUITICKS_f = $00400000; { See the Programmer's Guide }
{ NOTEZ-BIEN: 0x80000000 is reserved for internal use }
{ the IDCMP Flags do not use this special bit, which is cleared when
* Intuition sends its special message to the Task, and set when Intuition
* gets its Message back from the Task. Therefore, I can check here to
* find out fast whether or not this Message is available for me to send
}
LONELYMESSAGE_f = $80000000;
{ --- IDCMP Codes -------------------------------------------------------- }
{ This group of codes is for the MENUVERIFY function }
MENUHOT = $0001; { IntuiWants verification or MENUCANCEL }
MENUCANCEL = $0002; { HOT Reply of this cancels Menu operation }
MENUWAITING = $0003; { Intuition simply wants a ReplyMsg() ASAP }
{ These are internal tokens to represent state of verification attempts
* shown here as a clue.
}
OKOK = MENUHOT; { guy didn't care }
OKABORT = $0004; { window rendered question moot }
OKCANCEL = MENUCANCEL; { window sent cancel reply }
{ This group of codes is for the WBENCHMESSAGE messages }
WBENCHOPEN = $0001;
WBENCHCLOSE = $0002;
{ ======================================================================== }
{ === Window ============================================================= }
{ ======================================================================== }
Type
Window = record
NextWindow : ^Window; { for the linked list in a screen }
LeftEdge,
TopEdge : Short; { screen dimensions of window }
Width,
Height : Short; { screen dimensions of window }
MouseY,
MouseX : Short; { relative to upper-left of window }
MinWidth,
MinHeight : Short; { minimum sizes }
MaxWidth,
MaxHeight : Short; { maximum sizes }
Flags : Integer; { see below for defines }
MenuStrip : MenuPtr; { the strip of Menu headers }
Title : String; { the title text for this window }
FirstRequest : RequesterPtr; { all active Requesters }
DMRequest : RequesterPtr; { double-click Requester }
ReqCount : Short; { count of reqs blocking Window }
WScreen : Address; { this Window's Screen }
RPort : RastPortPtr; { this Window's very own RastPort }
{ the border variables describe the window border. If you specify
* GIMMEZEROZERO when you open the window, then the upper-left of the
* ClipRect for this window will be upper-left of the BitMap (with correct
* offsets when in SuperBitMap mode; you MUST select GIMMEZEROZERO when
* using SuperBitMap). If you don't specify ZeroZero, then you save
* memory (no allocation of RastPort, Layer, ClipRect and associated
* Bitmaps), but you also must offset all your writes by BorderTop,
* BorderLeft and do your own mini-clipping to prevent writing over the
* system gadgets
}
BorderLeft,
BorderTop,
BorderRight,
BorderBottom : Byte;
BorderRPort : RastPortPtr;
{ You supply a linked-list of Gadgets for your Window.
* This list DOES NOT include system gadgets. You get the standard
* window system gadgets by setting flag-bits in the variable Flags (see
* the bit definitions below)
}
FirstGadget : GadgetPtr;
{ these are for opening/closing the windows }
Parent,
Descendant : ^Window;
{ sprite data information for your own Pointer
* set these AFTER you Open the Window by calling SetPointer()
}
Pointer : Address; { sprite data }
PtrHeight : Byte; { sprite height (not including sprite padding) }
PtrWidth : Byte; { sprite width (must be less than or equal to 16) }
XOffset,
YOffset : Byte; { sprite offsets }
{ the IDCMP Flags and User's and Intuition's Message Ports }
IDCMPFlags : Integer; { User-selected flags }
UserPort,
WindowPort : MsgPortPtr;
MessageKey : IntuiMessagePtr;
DetailPen,
BlockPen : Byte; { for bar/border/gadget rendering }
{ the CheckMark is a pointer to the imagery that will be used when
* rendering MenuItems of this Window that want to be checkmarked
* if this is equal to NULL, you'll get the default imagery
}
CheckMark : ImagePtr;
ScreenTitle : String; { if non-null, Screen title when Window is active }
{ These variables have the mouse coordinates relative to the
* inner-Window of GIMMEZEROZERO Windows. This is compared with the
* MouseX and MouseY variables, which contain the mouse coordinates
* relative to the upper-left corner of the Window, GIMMEZEROZERO
* notwithstanding
}
GZZMouseX : Short;
GZZMouseY : Short;
{ these variables contain the width and height of the inner-Window of
* GIMMEZEROZERO Windows
}
GZZWidth : Short;
GZZHeight : Short;
ExtData : Address;
UserData : Address; { general-purpose pointer to User data extension }
{* jimm: NEW: 11/18/85: this pointer keeps a duplicate of what
* Window.RPort->Layer is _supposed_ to be pointing at
}
WLayer : LayerPtr;
{ jimm: NEW 1.2: need to keep track of the font that
* OpenWindow opened, in case user SetFont's into RastPort
}
IFont : TextFontPtr;
end;
WindowPtr = ^Window;
Const
{ --- FLAGS REQUESTED (NOT DIRECTLY SET THOUGH) BY THE APPLIPROG --------- }
WINDOWSIZING = $0001; { include sizing system-gadget? }
WINDOWDRAG = $0002; { include dragging system-gadget? }
WINDOWDEPTH = $0004; { include depth arrangement gadget? }
WINDOWCLOSE = $0008; { include close-box system-gadget? }
SIZEBRIGHT = $0010; { size gadget uses right border }
SIZEBBOTTOM = $0020; { size gadget uses bottom border }
{ --- refresh modes ------------------------------------------------------ }
{ combinations of the REFRESHBITS select the refresh type }
REFRESHBITS = $00C0;
SMART_REFRESH = $0000;
SIMPLE_REFRESH = $0040;
SUPER_BITMAP = $0080;
OTHER_REFRESH = $00C0;
BACKDROP = $0100; { this is an ever-popular BACKDROP window }
REPORTMOUSE_f = $0200; { set this to hear about every mouse move }
GIMMEZEROZERO = $0400; { make extra border stuff }
BORDERLESS = $0800; { set this to get a Window sans border }
ACTIVATE = $1000; { when Window opens, it's the Active one }
{ FLAGS SET BY INTUITION }
WINDOWACTIVE = $2000; { this window is the active one }
INREQUEST = $4000; { this window is in request mode }
MENUSTATE = $8000; { this Window is active with its Menus on }
{ --- Other User Flags --------------------------------------------------- }
RMBTRAP = $00010000; { Catch RMB events for your own }
NOCAREREFRESH = $00020000; { not to be bothered with REFRESH }
{ --- Other Intuition Flags ---------------------------------------------- }
WINDOWREFRESH = $01000000; { Window is currently refreshing }
WBENCHWINDOW = $02000000; { WorkBench tool ONLY Window }
WINDOWTICKED = $04000000; { only one timer tick at a time }
SUPER_UNUSED = $FCFC0000; { bits of Flag unused yet }
{ --- see struct IntuiMessage for the IDCMP Flag definitions ------------- }
{ ======================================================================== }
{ === NewWindow ========================================================== }
{ ======================================================================== }
Type
NewWindow = record
LeftEdge,
TopEdge : Short; { screen dimensions of window }
Width,
Height : Short; { screen dimensions of window }
DetailPen,
BlockPen : Byte; { for bar/border/gadget rendering }
IDCMPFlags : Integer; { User-selected IDCMP flags }
Flags : Integer; { see Window struct for defines }
{ You supply a linked-list of Gadgets for your Window.
* This list DOES NOT include system Gadgets. You get the standard
* system Window Gadgets by setting flag-bits in the variable Flags (see
* the bit definitions under the Window structure definition)
}
FirstGadget : GadgetPtr;
{ the CheckMark is a pointer to the imagery that will be used when
* rendering MenuItems of this Window that want to be checkmarked
* if this is equal to NULL, you'll get the default imagery
}
CheckMark : ImagePtr;
Title : String; { the title text for this window }
{ the Screen pointer is used only if you've defined a CUSTOMSCREEN and
* want this Window to open in it. If so, you pass the address of the
* Custom Screen structure in this variable. Otherwise, this variable
* is ignored and doesn't have to be initialized.
}
Screen : Address;
{ SUPER_BITMAP Window? If so, put the address of your BitMap structure
* in this variable. If not, this variable is ignored and doesn't have
* to be initialized
}
BitMap : BitMapPtr;
{ the values describe the minimum and maximum sizes of your Windows.
* these matter only if you've chosen the WINDOWSIZING Gadget option,
* which means that you want to let the User to change the size of
* this Window. You describe the minimum and maximum sizes that the
* Window can grow by setting these variables. You can initialize
* any one these to zero, which will mean that you want to duplicate
* the setting for that dimension (if MinWidth == 0, MinWidth will be
* set to the opening Width of the Window).
* You can change these settings later using SetWindowLimits().
* If you haven't asked for a SIZING Gadget, you don't have to
* initialize any of these variables.
}
MinWidth,
MinHeight : Short; { minimums }
MaxWidth,
MaxHeight : Short; { maximums }
{ the type variable describes the Screen in which you want this Window to
* open. The type value can either be CUSTOMSCREEN or one of the
* system standard Screen Types such as WBENCHSCREEN. See the
* type definitions under the Screen structure
}
WType : Short; { is "Type" in C includes }
end;
NewWindowPtr = ^NewWindow;
{$I "Include:Intuition/Screens.i"}
{$I "Include:Intuition/Preferences.i"}
{ ======================================================================== }
{ === Remember =========================================================== }
{ ======================================================================== }
{ this structure is used for remembering what memory has been allocated to
* date by a given routine, so that a premature abort or systematic exit
* can deallocate memory cleanly, easily, and completely
}
Type
Remember = record
NextRemember : ^Remember;
RememberSize : Integer;
Memory : Address;
end;
RememberPtr = ^Remember;
{ ======================================================================== }
{ === Miscellaneous ====================================================== }
{ ======================================================================== }
Const
{ = MENU STUFF =========================================================== }
NOMENU = $001F;
NOITEM = $003F;
NOSUB = $001F;
MENUNULL = -1;
{ = =RJ='s peculiarities ================================================= }
{ these defines are for the COMMSEQ and CHECKIT menu stuff. If CHECKIT,
* I'll use a generic Width (for all resolutions) for the CheckMark.
* If COMMSEQ, likewise I'll use this generic stuff
}
CHECKWIDTH = 19;
COMMWIDTH = 27;
LOWCHECKWIDTH = 13;
LOWCOMMWIDTH = 16;
{ these are the AlertNumber defines. if you are calling DisplayAlert()
* the AlertNumber you supply must have the ALERT_TYPE bits set to one
* of these patterns
}
ALERT_TYPE = $80000000;
RECOVERY_ALERT = $00000000; { the system can recover from this }
DEADEND_ALERT = $80000000; { no recovery possible, this is it }
{ When you're defining IntuiText for the Positive and Negative Gadgets
* created by a call to AutoRequest(), these defines will get you
* reasonable-looking text. The only field without a define is the IText
* field; you decide what text goes with the Gadget
}
AUTOFRONTPEN = 0;
AUTOBACKPEN = 1;
AUTODRAWMODE = JAM2;
AUTOLEFTEDGE = 6;
AUTOTOPEDGE = 3;
AUTOITEXTFONT = Nil;
AUTONEXTTEXT = Nil;
{ --- RAWMOUSE Codes and Qualifiers (Console OR IDCMP) ------------------- }
SELECTUP = IECODE_LBUTTON + IECODE_UP_PREFIX;
SELECTDOWN = IECODE_LBUTTON;
MENUUP = IECODE_RBUTTON + IECODE_UP_PREFIX;
MENUDOWN = IECODE_RBUTTON;
ALTLEFT = IEQUALIFIER_LALT;
ALTRIGHT = IEQUALIFIER_RALT;
AMIGALEFT = IEQUALIFIER_LCOMMAND;
AMIGARIGHT = IEQUALIFIER_RCOMMAND;
AMIGAKEYS = AMIGALEFT + AMIGARIGHT;
CURSORUP = $4C;
CURSORLEFT = $4F;
CURSORRIGHT = $4E;
CURSORDOWN = $4D;
KEYCODE_Q = $10;
KEYCODE_X = $32;
KEYCODE_N = $36;
KEYCODE_M = $37;
KEYCODE_V = $34;
KEYCODE_B = $35;
Function ActivateGadget(Gadget : GadgetPtr;
Window : WindowPtr;
Request : RequesterPtr) : Boolean;
External;
Procedure ActivateWindow(Window : WindowPtr);
External;
Function AddGadget(Window : WindowPtr;
Gadget : GadgetPtr;
Position : Short) : Short;
External;
Function AddGList(Window : WindowPtr; Gadget : GadgetPtr;
Position : Short; Numgad : Short;
Requester : RequesterPtr) : Short;
External;
Function AllocRemember(var RememberKey : RememberPtr;
Size, Flags : Integer) : Address;
External;
Function AutoRequest(Window : WindowPtr;
BodyText, PositiveText, NegativeText : IntuiTextPtr;
PositiveFlags, NegativeFlags : Integer;
Width, Height : Short) : Boolean;
External;
Procedure BeginRefresh(Window : WindowPtr);
External;
Function BuildSysRequest(window : WindowPtr;
BodyText, PositiveText,NegativeText : IntuiTextPtr;
IDCMPFlags : Integer;
Width, Height : Short) : WindowPtr;
External;
Function ClearDMRequest(window : WindowPtr) : Boolean;
External;
Procedure ClearMenuStrip(window : WindowPtr);
External;
Procedure ClearPointer(window : WindowPtr);
External;
Procedure CloseScreen(screen : ScreenPtr);
External;
Procedure CloseWindow(window : WindowPtr);
External;
Function CloseWorkbench : Boolean;
External;
Procedure CurrentTime(var Seconds, Micros : Integer);
External;
Function DisplayAlert(AlertNumber : Integer;
Str : String; Height : Short) : Boolean;
External;
Procedure DisplayBeep(screen : ScreenPtr);
External;
Function DoubleClick(StartSecs, StartMicros,
CurrentSecs, CurrentMicros : Integer) : Boolean;
External;
Procedure DrawBorder(rastport : RastPortPtr; Border : BorderPtr;
LeftOffset, TopOffset : Short);
External;
Procedure DrawImage(rastport : RastPortPtr; Image : ImagePtr;
LeftOffset, TopOffset : Short);
External;
Procedure EndRefresh(window : WindowPtr; Complete : Boolean);
External;
Procedure EndRequest(requester : RequesterPtr; Window : WindowPtr);
External;
Procedure FreeRemember(var RememberKey : RememberPtr; ReallyForget : Boolean);
External;
Procedure FreeSysRequest(window : WindowPtr);
External;
Function GetDefPrefs(PrefBuffer : PreferencesPtr;
Size : Short) : PreferencesPtr;
External;
Function GetPrefs(PrefBuffer : PreferencesPtr; Size : Short) : PreferencesPtr;
External;
Function GetScreenData(Buffer : Address; Size, SType : Short;
Screen : ScreenPtr) : Boolean;
External;
Procedure InitRequester(requester : RequesterPtr);
External;
Function IntuiTextLength(IText : IntuiTextPtr) : Integer;
External;
Function ItemAddress(MenuStrip : MenuPtr; MenuNumber : Short) : MenuItemPtr;
External;
Function ItemNum(MenuNumber : Short) : Short;
External;
Function LockIBase(LockNumber : Integer) : Integer;
External;
Procedure MakeScreen(Screen : ScreenPtr);
External;
Function MenuNum(MenuNumber : Short) : Short;
External;
Procedure ModifyIDCMP(window : WindowPtr; IDCMPFlags : Integer);
External;
Procedure ModifyProp(gadget : GadgetPtr; window : WindowPtr;
requester : RequesterPtr; Flags : Short;
HorizPot, VertPot, HorizBody, VertBody : Short);
External;
Procedure MoveScreen(screen : ScreenPtr; DeltaX, DeltaY : Short);
External;
Procedure MoveWindow(window : WindowPtr; DeltaX, DeltaY : Short);
External;
Procedure NewModifyProp(gadget : GadgetPtr; window : WindowPtr;
requester : RequesterPtr; Flags : Short;
HorizPot, VertPot, HorizBody, VertBody : Short;
NumGad : Integer);
External;
Procedure OffGadget(gadget : GadgetPtr;
window : WindowPtr;
requester : RequesterPtr);
External;
Procedure OffMenu(window : WindowPtr; MenuNumber : Short);
External;
Procedure OnGadget(gadget : GadgetPtr;
window : WindowPtr;
requester : RequesterPtr);
External;
Procedure OnMenu(window : WindowPtr; MenuNumber : Short);
External;
Function OpenScreen(newscreen : NewScreenPtr) : ScreenPtr;
External;
Function OpenWindow(newwindow : NewWindowPtr) : WindowPtr;
External;
Function OpenWorkBench : ScreenPtr;
External;
Procedure PrintIText(rastport : RastPortPtr; IText : IntuiTextPtr;
LeftOffset, TopOffset : Short);
External;
Procedure RefreshGadgets(gadgets : GadgetPtr;
window : WindowPtr;
requester : RequesterPtr);
External;
Procedure RefreshGList(gadgets : GadgetPtr; window : WindowPtr;
requester : RequesterPtr; NumGad : Short);
External;
Procedure RefreshWindowFrame(window : WindowPtr);
External;
Procedure RemakeDisplay;
External;
Function RemoveGadget(window : WindowPtr; gadget : GadgetPtr) : Short;
External;
Function RemoveGList(window : WindowPtr; gadget : GadgetPtr;
NumGad : Short) : Short;
External;
Procedure ReportMouse(window : WindowPtr; DoIt : Boolean);
External;
Function Request(requester : RequesterPtr; window : WindowPtr) : Boolean;
External;
Procedure RethinkDisplay;
External;
Procedure ScreenToBack(screen : ScreenPtr);
External;
Procedure ScreenToFront(screen : ScreenPtr);
External;
Procedure SetDMRequest(window : WindowPtr; DMRequester : RequesterPtr);
External;
Function SetMenuStrip(window : WindowPtr; Menu : MenuPtr) : Boolean;
External;
Procedure SetPointer(window : WindowPtr; pointer : Address;
Height, Width, XOffset, YOffset : Short);
External;
Function SetPrefs(PrefBuffer : PreferencesPtr; Size : Integer;
Inform : Boolean) : PreferencesPtr;
External;
Procedure SetWindowTitles(window : WindowPtr;
WindowTitle, ScreenTitle : String);
External;
Procedure ShowTitle(screen : ScreenPtr; ShowIt : Boolean);
External;
Procedure SizeWindow(window : WindowPtr; DeltaX, DeltaY : Short);
External;
Function SubNum(MenuNumber : Short) : Short;
External;
Procedure UnlockIBase(Lock : Integer);
External;
Function ViewAddress : ViewPtr;
External;
Function ViewPortAddress(window : WindowPtr) : ViewPortPtr;
External;
Function WBenchToBack : Boolean;
External;
Function WBenchToFront : Boolean;
External;
Function WindowLimits(window : WindowPtr; MinWidth, MinHeight,
MaxWidth, MaxHeight : Short) : Boolean;
External;
Procedure WindowToBack(window : WindowPtr);
External;
Procedure WindowToFront(window : WindowPtr);
External;