Transcription: My job on the Journeyman project was as conceptual designer and I was responsible for visualizing all of the environments and props and essentially the worlds that you travel through in the game. A lot of what I do in conceptually working out these environments is really problem solving. It's a matter of thinking in terms of what would this device really be used for, how would it be used, and therefore what would it look like. A lot of the environments emerged out of the fact that we needed three distinct looking time zones with different levels of technology in each progressively looking more ...